Update "fps_tutorial/part_one" (#2547)

Basis vectors are already normalized, delete redundant code ".Normalized()"
This commit is contained in:
pass0
2019-07-02 18:53:41 +08:00
committed by Rémi Verschelde
parent dd92151511
commit f2137a4e84

View File

@@ -189,8 +189,9 @@ Add the following code to ``Player.gd``:
input_movement_vector = input_movement_vector.normalized()
dir += -cam_xform.basis.z.normalized() * input_movement_vector.y
dir += cam_xform.basis.x.normalized() * input_movement_vector.x
# Basis vectors are already normalized.
dir += -cam_xform.basis.z * input_movement_vector.y
dir += cam_xform.basis.x * input_movement_vector.x
# ----------------------------------
# ----------------------------------
@@ -304,8 +305,9 @@ Add the following code to ``Player.gd``:
inputMovementVector = inputMovementVector.Normalized();
_dir += -camXform.basis.z.Normalized() * inputMovementVector.y;
_dir += camXform.basis.x.Normalized() * inputMovementVector.x;
// Basis vectors are already normalized.
_dir += -camXform.basis.z * inputMovementVector.y;
_dir += camXform.basis.x * inputMovementVector.x;
// -------------------------------------------------------------------
// -------------------------------------------------------------------