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Merge pull request #2627 from skyace65/hdr_update
Remove outdated information from the HDR page
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@@ -101,65 +101,8 @@ indie games.
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Parameters of HDR
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-----------------
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HDR is found in the :ref:`Environment <class_Environment>`
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HDR setting can be found in the :ref:`Environment <class_Environment>`
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resource. These are found most of the time inside a
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:ref:`WorldEnvironment <class_WorldEnvironment>`
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node or set in a camera. There are many parameters for HDR:
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.. image:: img/hdr_parameters.png
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ToneMapper
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~~~~~~~~~~
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The ToneMapper is the heart of the algorithm. Many options for
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tonemappers are provided:
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- **Linear:** Simplest tonemapper. It does its job for adjusting scene
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brightness, but if the differences in light are too big, it will
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cause colors to be too saturated.
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- **Log:** Similar to linear but not as extreme.
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- **Reinhardt:** Classical tonemapper (modified, so it will not desaturate
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as much)
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- **ReinhardtAutoWhite:** Same as above, but uses the max scene luminance
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to adjust the white value.
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Exposure
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~~~~~~~~
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The same exposure parameter as in real cameras. Controls how much light
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enters the camera. Higher values will result in a brighter scene, and
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lower values will result in a darker scene.
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White
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~~~~~
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Maximum value of white.
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Glow threshold
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~~~~~~~~~~~~~~
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Determines above which value (from 0 to 1 after the scene is tonemapped)
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light will start bleeding.
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Glow scale
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~~~~~~~~~~
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Determines how much light will bleed.
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Min luminance
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~~~~~~~~~~~~~
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Lower bound value of light for the scene at which the tonemapper stops
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working. This allows dark scenes to remain dark.
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Max luminance
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~~~~~~~~~~~~~
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Upper bound value of light for the scene at which the tonemapper stops
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working. This allows bright scenes to remain saturated.
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Exposure adjustment speed
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~~~~~~~~~~~~~~~~~~~~~~~~~
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Auto-exposure will change slowly and will take a while to adjust (like
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in real cameras). Bigger values mean faster adjustment.
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node or set in a camera. For more information see
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:ref:`doc_environment_and_post_processing`.
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