Merge pull request #2627 from skyace65/hdr_update

Remove outdated information from the HDR page
This commit is contained in:
Rémi Verschelde
2019-07-17 09:13:30 +02:00
committed by GitHub
2 changed files with 3 additions and 60 deletions

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@@ -101,65 +101,8 @@ indie games.
Parameters of HDR
-----------------
HDR is found in the :ref:`Environment <class_Environment>`
HDR setting can be found in the :ref:`Environment <class_Environment>`
resource. These are found most of the time inside a
:ref:`WorldEnvironment <class_WorldEnvironment>`
node or set in a camera. There are many parameters for HDR:
.. image:: img/hdr_parameters.png
ToneMapper
~~~~~~~~~~
The ToneMapper is the heart of the algorithm. Many options for
tonemappers are provided:
- **Linear:** Simplest tonemapper. It does its job for adjusting scene
brightness, but if the differences in light are too big, it will
cause colors to be too saturated.
- **Log:** Similar to linear but not as extreme.
- **Reinhardt:** Classical tonemapper (modified, so it will not desaturate
as much)
- **ReinhardtAutoWhite:** Same as above, but uses the max scene luminance
to adjust the white value.
Exposure
~~~~~~~~
The same exposure parameter as in real cameras. Controls how much light
enters the camera. Higher values will result in a brighter scene, and
lower values will result in a darker scene.
White
~~~~~
Maximum value of white.
Glow threshold
~~~~~~~~~~~~~~
Determines above which value (from 0 to 1 after the scene is tonemapped)
light will start bleeding.
Glow scale
~~~~~~~~~~
Determines how much light will bleed.
Min luminance
~~~~~~~~~~~~~
Lower bound value of light for the scene at which the tonemapper stops
working. This allows dark scenes to remain dark.
Max luminance
~~~~~~~~~~~~~
Upper bound value of light for the scene at which the tonemapper stops
working. This allows bright scenes to remain saturated.
Exposure adjustment speed
~~~~~~~~~~~~~~~~~~~~~~~~~
Auto-exposure will change slowly and will take a while to adjust (like
in real cameras). Bigger values mean faster adjustment.
node or set in a camera. For more information see
:ref:`doc_environment_and_post_processing`.

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