Update screen-reading_shaders.rst

Removed an unnecessary "}"
This commit is contained in:
Tim Krief
2019-12-11 09:53:17 +01:00
committed by GitHub
parent 5c120ff17a
commit d2bdbb464f

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@@ -27,7 +27,7 @@ the current fragment. As a result, this simple 2D fragment shader:
.. code-block:: glsl
void fragment() {}
void fragment() {
COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
}