21 Commits
4.1 ... 4.2

Author SHA1 Message Date
Rémi Verschelde
ceadb16e22 Revert "Linux: Disable LTO for ARM64/ARM32, it crashes on Raspberry Pi OS"
This reverts commit f8a41bc69f.

This wasn't actually the cause for the crash.
The issue is fixed by https://github.com/godotengine/build-containers/pull/134.
2023-12-11 22:21:31 +01:00
Rémi Verschelde
ee35cb71ca Merge pull request #91 from godotengine/linux-arm64-disable-lto
Linux: Disable LTO for ARM64/ARM32, it crashes on Raspberry Pi OS
2023-11-24 12:30:50 +01:00
Rémi Verschelde
f8a41bc69f Linux: Disable LTO for ARM64/ARM32, it crashes on Raspberry Pi OS
Needs further investigation and reporting the bug upstream.
2023-11-24 00:03:24 +01:00
Rémi Verschelde
2398d61b29 Merge pull request #90 from godotengine/linux-buildroot-update-arm
Linux: Update to new SDK with GCC 13, add ARM64 and ARM32
2023-11-01 17:47:03 +01:00
Rémi Verschelde
96b8f89a22 Linux: Update to new SDK with GCC 13, add ARM64 and ARM32 2023-11-01 17:42:57 +01:00
Rémi Verschelde
09b9dcf969 Merge pull request #76 from bruvzg/notarytool
[macOS] Use notarytool instead of deprecated altool.
2023-10-31 18:50:31 +01:00
bruvzg
7b9e4271f4 [macOS] Use notarytool instead of deprecated altool. 2023-10-31 19:26:52 +02:00
Rémi Verschelde
93d253330f Merge pull request #89 from godotengine/f39-images
Update scripts for new Fedora 39 based images for 4.2-beta3 and later
2023-10-24 16:31:23 +02:00
Rémi Verschelde
65cca8165a Update scripts for new Fedora 39 based images for 4.2-beta3 and later
Follow-up to https://github.com/godotengine/build-containers/pull/128.

Also reverts #88 since these new images include JDK 17, and the closure
compiler issue was fixed upstream.

And removes the manual install of gettext which is now also part of the
images.

X11 libs should not be needed to generate the Mono glue anymore (they've been
unnecessary for a while already).
2023-10-24 11:45:29 +02:00
Rémi Verschelde
be182f1ed7 Merge pull request #88 from godotengine/4.2-beta2-jdk-17
Android: Install JDK 17 needed for 4.2-beta2 and later
2023-10-19 10:47:04 +02:00
Rémi Verschelde
2c7419a7ed Android: Install JDK 17 needed for 4.2-beta2 and later
Temporary change until we switch to newer build containers with it.

Also temporarily disable closure compiler for Web editor, needed for
4.2 beta 1 and beta 2, should be fixed upstream afterwarads.
2023-10-19 10:45:43 +02:00
Rémi Verschelde
ad9e3b238a Merge pull request #87 from YuriSizov/publish-maven
Publish Android library from the main build-release script
2023-10-11 20:43:40 +02:00
Yuri Sizov
9d40b39c01 Publish Android library from the main build-release script 2023-10-11 20:08:40 +02:00
Rémi Verschelde
066ede3602 Merge pull request #86 from godotengine/dotnet-ios
.NET: Add support for iOS builds
2023-10-10 08:12:52 +02:00
Rémi Verschelde
75877451f2 .NET: Add support for iOS builds 2023-10-04 01:15:30 +02:00
Rémi Verschelde
02e092ce76 Merge pull request #84 from godotengine/angle-libs
Download static ANGLE libs to link them in Windows and macOS builds
2023-09-25 21:49:56 +02:00
Rémi Verschelde
4863750c00 Download static ANGLE libs to link them in Windows and macOS builds 2023-09-25 15:32:14 +02:00
Rémi Verschelde
37938758d8 Merge pull request #83 from godotengine/drop-uwp
Drop UWP build scripts since it was removed upstream
2023-09-21 15:35:33 +02:00
Rémi Verschelde
79967d5bb9 Drop UWP build scripts since it was removed upstream 2023-09-21 15:33:31 +02:00
Rémi Verschelde
37876d4d40 Merge pull request #82 from godotengine/dotnet-android
.NET: Add support for Android builds
2023-09-05 11:02:27 +02:00
Rémi Verschelde
9f25ceccfb .NET: Add support for Android builds 2023-09-05 10:03:29 +02:00
9 changed files with 128 additions and 63 deletions

View File

@@ -26,8 +26,6 @@ fi
# Classical
dnf -y install gettext
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Android..."
@@ -88,9 +86,7 @@ fi
# Mono
# No Android support with .NET 6 yet.
#if [ "${MONO}" == "1" ]; then
if false; then
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for Android..."
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
@@ -115,7 +111,7 @@ if false; then
cp bin/android_source.zip /root/out/templates-mono/
cp bin/android_debug.apk /root/out/templates-mono/
cp bin/android_release.apk /root/out/templates-mono/
cp bin/godot-lib.release.aar /root/out/templates-mono/
cp bin/godot-lib.template_release.aar /root/out/templates-mono/
fi
echo "Android build successful"

View File

@@ -11,7 +11,7 @@ export OPTIONS="production=yes use_lto=no"
export OPTIONS_MONO="module_mono_enabled=yes"
export TERM=xterm
export IOS_SDK="16.1"
export IOS_SDK="17.0"
export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
rm -rf godot
@@ -21,8 +21,6 @@ tar xf /root/godot.tar.gz --strip-components=1
# Classical
dnf -y install gettext
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for iOS..."
@@ -36,15 +34,15 @@ if [ "${CLASSICAL}" == "1" ]; then
# Disabled for now as it doesn't work with cctools-port and current LLVM.
# See https://github.com/godotengine/build-containers/pull/85.
#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_debug \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_release \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_release \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# x86_64 simulator
$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_debug \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_release \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
mkdir -p /root/out/templates
cp bin/libgodot.ios.template_release.arm64.a /root/out/templates/libgodot.ios.a
@@ -57,9 +55,7 @@ fi
# Mono
# No iOS support with .NET 6 yet.
#if [ "${MONO}" == "1" ]; then
if false; then
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for iOS..."
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
@@ -74,15 +70,15 @@ if false; then
# Disabled for now as it doesn't work with cctools-port and current LLVM.
# See https://github.com/godotengine/build-containers/pull/85.
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_debug \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_release \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
# x86_64 simulator
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_debug \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_release \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
mkdir -p /root/out/templates-mono

View File

@@ -14,11 +14,6 @@ mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
# pkg-config wrongly points to lib instead of lib64 for arch-dependent header.
sed -i ${GODOT_SDK_LINUX_X86_64}/x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
dnf -y install gettext
# Classical
if [ "${CLASSICAL}" == "1" ]; then
@@ -37,7 +32,7 @@ if [ "${CLASSICAL}" == "1" ]; then
cp -rvp bin/* /root/out/x86_64/templates
rm -rf bin
export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS target=editor
mkdir -p /root/out/x86_32/tools
@@ -49,6 +44,32 @@ if [ "${CLASSICAL}" == "1" ]; then
mkdir -p /root/out/x86_32/templates
cp -rvp bin/* /root/out/x86_32/templates
rm -rf bin
export PATH="${GODOT_SDK_LINUX_ARM64}/bin:${BASE_PATH}"
$SCONS platform=linuxbsd arch=arm64 $OPTIONS target=editor
mkdir -p /root/out/arm64/tools
cp -rvp bin/* /root/out/arm64/tools
rm -rf bin
$SCONS platform=linuxbsd arch=arm64 $OPTIONS target=template_debug
$SCONS platform=linuxbsd arch=arm64 $OPTIONS target=template_release
mkdir -p /root/out/arm64/templates
cp -rvp bin/* /root/out/arm64/templates
rm -rf bin
export PATH="${GODOT_SDK_LINUX_ARM32}/bin:${BASE_PATH}"
$SCONS platform=linuxbsd arch=arm32 $OPTIONS target=editor
mkdir -p /root/out/arm32/tools
cp -rvp bin/* /root/out/arm32/tools
rm -rf bin
$SCONS platform=linuxbsd arch=arm32 $OPTIONS target=template_debug
$SCONS platform=linuxbsd arch=arm32 $OPTIONS target=template_release
mkdir -p /root/out/arm32/templates
cp -rvp bin/* /root/out/arm32/templates
rm -rf bin
fi
# Mono
@@ -73,7 +94,7 @@ if [ "${MONO}" == "1" ]; then
cp -rvp bin/* /root/out/x86_64/templates-mono
rm -rf bin
export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_MONO target=editor
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
@@ -86,6 +107,34 @@ if [ "${MONO}" == "1" ]; then
mkdir -p /root/out/x86_32/templates-mono
cp -rvp bin/* /root/out/x86_32/templates-mono
rm -rf bin
export PATH="${GODOT_SDK_LINUX_ARM64}/bin:${BASE_PATH}"
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=editor
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
mkdir -p /root/out/arm64/tools-mono
cp -rvp bin/* /root/out/arm64/tools-mono
rm -rf bin
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=template_debug
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=template_release
mkdir -p /root/out/arm64/templates-mono
cp -rvp bin/* /root/out/arm64/templates-mono
rm -rf bin
export PATH="${GODOT_SDK_LINUX_ARM32}/bin:${BASE_PATH}"
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=editor
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
mkdir -p /root/out/arm32/tools-mono
cp -rvp bin/* /root/out/arm32/tools-mono
rm -rf bin
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=template_debug
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=template_release
mkdir -p /root/out/arm32/templates-mono
cp -rvp bin/* /root/out/arm32/templates-mono
rm -rf bin
fi
echo "Linux build successful"

View File

@@ -5,9 +5,9 @@ set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="osxcross_sdk=darwin22 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk"
export OPTIONS="osxcross_sdk=darwin23 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk angle_libs=/root/angle"
export OPTIONS_MONO="module_mono_enabled=yes"
export STRIP="x86_64-apple-darwin22-strip -u -r"
export STRIP="x86_64-apple-darwin23-strip -u -r"
export TERM=xterm
rm -rf godot
@@ -17,8 +17,6 @@ tar xf /root/godot.tar.gz --strip-components=1
# Classical
dnf -y install gettext
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for macOS..."

View File

@@ -15,20 +15,12 @@ mkdir godot
cd godot
tar xf ../godot.tar.gz --strip-components=1
# pkg-config wrongly points to lib instead of lib64 for arch-dependent header.
sed -i ${GODOT_SDK_LINUX_X86_64}/x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
# Temporarily until we make --headless mode actually skip X11.
dnf install -y libX11 libXcursor libXrandr libXinerama libXi mesa-libGL
dnf -y install gettext
# Mono
if [ "${MONO}" == "1" ]; then
echo "Building and generating Mono glue..."
dotnet --info
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
${SCONS} platform=linuxbsd ${OPTIONS} target=editor module_mono_enabled=yes

View File

@@ -240,13 +240,21 @@ if [ "${build_classical}" == "1" ]; then
# Editor
binname="${godot_basename}_linux.x86_64"
cp out/linux/x86_64/tools/godot.linuxbsd.editor.x86_64 ${binname}
strip ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
binname="${godot_basename}_linux.x86_32"
cp out/linux/x86_32/tools/godot.linuxbsd.editor.x86_32 ${binname}
strip ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
binname="${godot_basename}_linux.arm64"
cp out/linux/arm64/tools/godot.linuxbsd.editor.arm64 ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
binname="${godot_basename}_linux.arm32"
cp out/linux/arm32/tools/godot.linuxbsd.editor.arm32 ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
@@ -255,7 +263,10 @@ if [ "${build_classical}" == "1" ]; then
cp out/linux/x86_64/templates/godot.linuxbsd.template_debug.x86_64 ${templatesdir}/linux_debug.x86_64
cp out/linux/x86_32/templates/godot.linuxbsd.template_release.x86_32 ${templatesdir}/linux_release.x86_32
cp out/linux/x86_32/templates/godot.linuxbsd.template_debug.x86_32 ${templatesdir}/linux_debug.x86_32
strip ${templatesdir}/linux*
cp out/linux/arm64/templates/godot.linuxbsd.template_release.arm64 ${templatesdir}/linux_release.arm64
cp out/linux/arm64/templates/godot.linuxbsd.template_debug.arm64 ${templatesdir}/linux_debug.arm64
cp out/linux/arm32/templates/godot.linuxbsd.template_release.arm32 ${templatesdir}/linux_release.arm32
cp out/linux/arm32/templates/godot.linuxbsd.template_debug.arm32 ${templatesdir}/linux_debug.arm32
## Windows (Classical) ##
@@ -390,7 +401,6 @@ if [ "${build_mono}" == "1" ]; then
binbasename="${godot_basename}_mono_linux"
mkdir -p ${binbasename}_x86_64
cp out/linux/x86_64/tools-mono/godot.linuxbsd.editor.x86_64.mono ${binbasename}_x86_64/${binbasename}.x86_64
strip ${binbasename}_x86_64/${binbasename}.x86_64
cp -rp out/linux/x86_64/tools-mono/GodotSharp ${binbasename}_x86_64/
zip -r -q -9 "${reldir_mono}/${binbasename}_x86_64.zip" ${binbasename}_x86_64
rm -rf ${binbasename}_x86_64
@@ -398,17 +408,33 @@ if [ "${build_mono}" == "1" ]; then
binbasename="${godot_basename}_mono_linux"
mkdir -p ${binbasename}_x86_32
cp out/linux/x86_32/tools-mono/godot.linuxbsd.editor.x86_32.mono ${binbasename}_x86_32/${binbasename}.x86_32
strip ${binbasename}_x86_32/${binbasename}.x86_32
cp -rp out/linux/x86_32/tools-mono/GodotSharp/ ${binbasename}_x86_32/
zip -r -q -9 "${reldir_mono}/${binbasename}_x86_32.zip" ${binbasename}_x86_32
rm -rf ${binbasename}_x86_32
binbasename="${godot_basename}_mono_linux"
mkdir -p ${binbasename}_arm64
cp out/linux/arm64/tools-mono/godot.linuxbsd.editor.arm64.mono ${binbasename}_arm64/${binbasename}.arm64
cp -rp out/linux/arm64/tools-mono/GodotSharp/ ${binbasename}_arm64/
zip -r -q -9 "${reldir_mono}/${binbasename}_arm64.zip" ${binbasename}_arm64
rm -rf ${binbasename}_arm64
binbasename="${godot_basename}_mono_linux"
mkdir -p ${binbasename}_arm32
cp out/linux/arm32/tools-mono/godot.linuxbsd.editor.arm32.mono ${binbasename}_arm32/${binbasename}.arm32
cp -rp out/linux/arm32/tools-mono/GodotSharp/ ${binbasename}_arm32/
zip -r -q -9 "${reldir_mono}/${binbasename}_arm32.zip" ${binbasename}_arm32
rm -rf ${binbasename}_arm32
# Templates
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_debug.x86_64.mono ${templatesdir_mono}/linux_debug.x86_64
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_release.x86_64.mono ${templatesdir_mono}/linux_release.x86_64
cp out/linux/x86_32/templates-mono/godot.linuxbsd.template_debug.x86_32.mono ${templatesdir_mono}/linux_debug.x86_32
cp out/linux/x86_32/templates-mono/godot.linuxbsd.template_release.x86_32.mono ${templatesdir_mono}/linux_release.x86_32
strip ${templatesdir_mono}/linux*
cp out/linux/arm64/templates-mono/godot.linuxbsd.template_debug.arm64.mono ${templatesdir_mono}/linux_debug.arm64
cp out/linux/arm64/templates-mono/godot.linuxbsd.template_release.arm64.mono ${templatesdir_mono}/linux_release.arm64
cp out/linux/arm32/templates-mono/godot.linuxbsd.template_debug.arm32.mono ${templatesdir_mono}/linux_debug.arm32
cp out/linux/arm32/templates-mono/godot.linuxbsd.template_release.arm32.mono ${templatesdir_mono}/linux_release.arm32
## Windows (Mono) ##
@@ -475,16 +501,6 @@ if [ "${build_mono}" == "1" ]; then
rm -rf macos_template.app
sign_macos_template ${templatesdir_mono} 1
# No .NET support for those platforms yet.
if false; then
## Web (Mono) ##
# Templates
cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip
cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip
## Android (Mono) ##
# Lib for direct download
@@ -509,6 +525,16 @@ if [ "${build_mono}" == "1" ]; then
cd ..
rm -rf ios_xcode
# No .NET support for those platforms yet.
if false; then
## Web (Mono) ##
# Templates
cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip
cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip
fi
## Templates TPZ (Mono) ##

View File

@@ -29,8 +29,6 @@ tar xf /root/godot.tar.gz --strip-components=1
# Classical
dnf -y install gettext
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Web..."

View File

@@ -5,7 +5,7 @@ set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="production=yes"
export OPTIONS="production=yes angle_libs=/root/angle"
export OPTIONS_MONO="module_mono_enabled=yes"
export TERM=xterm
@@ -16,8 +16,6 @@ tar xf /root/godot.tar.gz --strip-components=1
# Classical
dnf -y install gettext
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Windows..."

View File

@@ -136,6 +136,18 @@ if [ ! -d "deps/vulkansdk-macos" ]; then
echo "Missing Vulkan SDK for macOS, we're going to run into issues!"
fi
# Windows and macOS need ANGLE
if [ ! -d "deps/angle" ]; then
echo "Missing ANGLE libraries, downloading them."
mkdir -p deps/angle
pushd deps/angle
curl -L -o windows.zip https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6029/Windows.6029-1.MinGW_11.x86_64.x86_32.zip
curl -L -o macos.zip https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6029/macOS.6029.Xcode_15.arm64.x86_64.zip
unzip windows.zip && rm -f windows.zip
unzip macos.zip && rm -f macos.zip
popd
fi
# Keystore for Android editor signing
# Optional - the config.sh will be copied but if it's not filled in,
# it will do an unsigned build.
@@ -187,7 +199,7 @@ mkdir -p ${basedir}/mono-glue
${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
mkdir -p ${basedir}/out/windows
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
mkdir -p ${basedir}/out/linux
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
@@ -196,7 +208,7 @@ mkdir -p ${basedir}/out/web
${podman_run} -v ${basedir}/build-web:/root/build -v ${basedir}/out/web:/root/out localhost/godot-web:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/web
mkdir -p ${basedir}/out/macos
${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/vulkansdk-macos:/root/vulkansdk localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/vulkansdk-macos:/root/vulkansdk -v ${basedir}/deps/angle:/root/angle localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
mkdir -p ${basedir}/out/android
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android