mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-01-01 09:48:47 +03:00
Compare commits
21 Commits
| Author | SHA1 | Date | |
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37876d4d40 | ||
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9f25ceccfb |
@@ -26,8 +26,6 @@ fi
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||||
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# Classical
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||||
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||||
dnf -y install gettext
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||||
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if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for Android..."
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@@ -88,9 +86,7 @@ fi
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# Mono
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# No Android support with .NET 6 yet.
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#if [ "${MONO}" == "1" ]; then
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if false; then
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if [ "${MONO}" == "1" ]; then
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echo "Starting Mono build for Android..."
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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@@ -115,7 +111,7 @@ if false; then
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cp bin/android_source.zip /root/out/templates-mono/
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cp bin/android_debug.apk /root/out/templates-mono/
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cp bin/android_release.apk /root/out/templates-mono/
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cp bin/godot-lib.release.aar /root/out/templates-mono/
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cp bin/godot-lib.template_release.aar /root/out/templates-mono/
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fi
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echo "Android build successful"
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@@ -11,7 +11,7 @@ export OPTIONS="production=yes use_lto=no"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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export IOS_SDK="16.1"
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export IOS_SDK="17.0"
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export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
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||||
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rm -rf godot
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@@ -21,8 +21,6 @@ tar xf /root/godot.tar.gz --strip-components=1
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# Classical
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dnf -y install gettext
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|
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if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for iOS..."
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@@ -36,15 +34,15 @@ if [ "${CLASSICAL}" == "1" ]; then
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# Disabled for now as it doesn't work with cctools-port and current LLVM.
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# See https://github.com/godotengine/build-containers/pull/85.
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#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_debug \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_release \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_release \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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# x86_64 simulator
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$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_debug \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_release \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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mkdir -p /root/out/templates
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cp bin/libgodot.ios.template_release.arm64.a /root/out/templates/libgodot.ios.a
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@@ -57,9 +55,7 @@ fi
|
||||
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||||
# Mono
|
||||
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||||
# No iOS support with .NET 6 yet.
|
||||
#if [ "${MONO}" == "1" ]; then
|
||||
if false; then
|
||||
if [ "${MONO}" == "1" ]; then
|
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echo "Starting Mono build for iOS..."
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||||
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
@@ -74,15 +70,15 @@ if false; then
|
||||
# Disabled for now as it doesn't work with cctools-port and current LLVM.
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# See https://github.com/godotengine/build-containers/pull/85.
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_debug \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_release \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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||||
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
|
||||
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||||
# x86_64 simulator
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_debug \
|
||||
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_release \
|
||||
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
|
||||
|
||||
@@ -14,11 +14,6 @@ mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# pkg-config wrongly points to lib instead of lib64 for arch-dependent header.
|
||||
sed -i ${GODOT_SDK_LINUX_X86_64}/x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
|
||||
|
||||
dnf -y install gettext
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
@@ -37,7 +32,7 @@ if [ "${CLASSICAL}" == "1" ]; then
|
||||
cp -rvp bin/* /root/out/x86_64/templates
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
|
||||
export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS target=editor
|
||||
mkdir -p /root/out/x86_32/tools
|
||||
@@ -49,6 +44,32 @@ if [ "${CLASSICAL}" == "1" ]; then
|
||||
mkdir -p /root/out/x86_32/templates
|
||||
cp -rvp bin/* /root/out/x86_32/templates
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_ARM64}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS target=editor
|
||||
mkdir -p /root/out/arm64/tools
|
||||
cp -rvp bin/* /root/out/arm64/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS target=template_debug
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS target=template_release
|
||||
mkdir -p /root/out/arm64/templates
|
||||
cp -rvp bin/* /root/out/arm64/templates
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_ARM32}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS target=editor
|
||||
mkdir -p /root/out/arm32/tools
|
||||
cp -rvp bin/* /root/out/arm32/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS target=template_debug
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS target=template_release
|
||||
mkdir -p /root/out/arm32/templates
|
||||
cp -rvp bin/* /root/out/arm32/templates
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
# Mono
|
||||
@@ -73,7 +94,7 @@ if [ "${MONO}" == "1" ]; then
|
||||
cp -rvp bin/* /root/out/x86_64/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
|
||||
export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_MONO target=editor
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||
@@ -86,6 +107,34 @@ if [ "${MONO}" == "1" ]; then
|
||||
mkdir -p /root/out/x86_32/templates-mono
|
||||
cp -rvp bin/* /root/out/x86_32/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_ARM64}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=editor
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||
mkdir -p /root/out/arm64/tools-mono
|
||||
cp -rvp bin/* /root/out/arm64/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
mkdir -p /root/out/arm64/templates-mono
|
||||
cp -rvp bin/* /root/out/arm64/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
export PATH="${GODOT_SDK_LINUX_ARM32}/bin:${BASE_PATH}"
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=editor
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||
mkdir -p /root/out/arm32/tools-mono
|
||||
cp -rvp bin/* /root/out/arm32/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=template_debug
|
||||
$SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=template_release
|
||||
mkdir -p /root/out/arm32/templates-mono
|
||||
cp -rvp bin/* /root/out/arm32/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
echo "Linux build successful"
|
||||
|
||||
@@ -5,9 +5,9 @@ set -e
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="osxcross_sdk=darwin22 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk"
|
||||
export OPTIONS="osxcross_sdk=darwin23 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk angle_libs=/root/angle"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export STRIP="x86_64-apple-darwin22-strip -u -r"
|
||||
export STRIP="x86_64-apple-darwin23-strip -u -r"
|
||||
export TERM=xterm
|
||||
|
||||
rm -rf godot
|
||||
@@ -17,8 +17,6 @@ tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
dnf -y install gettext
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for macOS..."
|
||||
|
||||
|
||||
@@ -15,20 +15,12 @@ mkdir godot
|
||||
cd godot
|
||||
tar xf ../godot.tar.gz --strip-components=1
|
||||
|
||||
# pkg-config wrongly points to lib instead of lib64 for arch-dependent header.
|
||||
sed -i ${GODOT_SDK_LINUX_X86_64}/x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
|
||||
|
||||
# Temporarily until we make --headless mode actually skip X11.
|
||||
dnf install -y libX11 libXcursor libXrandr libXinerama libXi mesa-libGL
|
||||
dnf -y install gettext
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Building and generating Mono glue..."
|
||||
|
||||
dotnet --info
|
||||
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
|
||||
|
||||
${SCONS} platform=linuxbsd ${OPTIONS} target=editor module_mono_enabled=yes
|
||||
|
||||
|
||||
137
build-release.sh
137
build-release.sh
@@ -1,6 +1,7 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
export basedir=$(pwd)
|
||||
|
||||
# Config
|
||||
|
||||
@@ -103,6 +104,21 @@ publish_nuget_packages() {
|
||||
done
|
||||
}
|
||||
|
||||
can_publish_maven=0
|
||||
if [ ! -d "${basedir}/deps/keystore" ]; then
|
||||
echo "Disabling Android library publishing as ${basedir}/deps/keystore doesn't exist."
|
||||
else
|
||||
can_publish_maven=1
|
||||
fi
|
||||
|
||||
publish_maven_library() {
|
||||
if [ $can_publish_maven == 0 ]; then
|
||||
return
|
||||
fi
|
||||
# FIXME: Might be worth reworking the script to make it all sudo-safe and use appropriate users throughout.
|
||||
sudo sh build-android/upload-mavencentral.sh
|
||||
}
|
||||
|
||||
godot_version=""
|
||||
templates_version=""
|
||||
do_cleanup=1
|
||||
@@ -110,8 +126,9 @@ make_tarball=1
|
||||
build_classical=1
|
||||
build_mono=1
|
||||
publish_nuget=0
|
||||
publish_maven=0
|
||||
|
||||
while getopts "h?v:t:b:n-:" opt; do
|
||||
while getopts "h?v:t:b:p:n-:" opt; do
|
||||
case "$opt" in
|
||||
h|\?)
|
||||
echo "Usage: $0 [OPTIONS...]"
|
||||
@@ -119,7 +136,7 @@ while getopts "h?v:t:b:n-:" opt; do
|
||||
echo " -v godot version (e.g: 3.2-stable) [mandatory]"
|
||||
echo " -t templates version (e.g. 3.2.stable) [mandatory]"
|
||||
echo " -b build target: all|classical|mono|none (default: all)"
|
||||
echo " -n publish nuget packages (default: false)"
|
||||
echo " -p publish target: all|nuget|maven|none (default: none)"
|
||||
echo " --no-cleanup disable deleting pre-existing output folders (default: false)"
|
||||
echo " --no-tarball disable generating source tarball (default: false)"
|
||||
echo
|
||||
@@ -141,8 +158,15 @@ while getopts "h?v:t:b:n-:" opt; do
|
||||
build_mono=0
|
||||
fi
|
||||
;;
|
||||
n)
|
||||
publish_nuget=1
|
||||
p)
|
||||
if [ "$OPTARG" == "nuget" ]; then
|
||||
publish_nuget=1
|
||||
elif [ "$OPTARG" == "maven" ]; then
|
||||
publish_maven=1
|
||||
elif [ "$OPTARG" == "all" ]; then
|
||||
publish_nuget=1
|
||||
publish_maven=1
|
||||
fi
|
||||
;;
|
||||
-)
|
||||
case "${OPTARG}" in
|
||||
@@ -171,7 +195,6 @@ elif [[ "{$templates_version}" == *"-"* ]]; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
export basedir=$(pwd)
|
||||
export webdir="${basedir}/web/${templates_version}"
|
||||
export reldir="${basedir}/releases/${godot_version}"
|
||||
export reldir_mono="${reldir}/mono"
|
||||
@@ -217,13 +240,21 @@ if [ "${build_classical}" == "1" ]; then
|
||||
# Editor
|
||||
binname="${godot_basename}_linux.x86_64"
|
||||
cp out/linux/x86_64/tools/godot.linuxbsd.editor.x86_64 ${binname}
|
||||
strip ${binname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
binname="${godot_basename}_linux.x86_32"
|
||||
cp out/linux/x86_32/tools/godot.linuxbsd.editor.x86_32 ${binname}
|
||||
strip ${binname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
binname="${godot_basename}_linux.arm64"
|
||||
cp out/linux/arm64/tools/godot.linuxbsd.editor.arm64 ${binname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
binname="${godot_basename}_linux.arm32"
|
||||
cp out/linux/arm32/tools/godot.linuxbsd.editor.arm32 ${binname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
@@ -232,7 +263,10 @@ if [ "${build_classical}" == "1" ]; then
|
||||
cp out/linux/x86_64/templates/godot.linuxbsd.template_debug.x86_64 ${templatesdir}/linux_debug.x86_64
|
||||
cp out/linux/x86_32/templates/godot.linuxbsd.template_release.x86_32 ${templatesdir}/linux_release.x86_32
|
||||
cp out/linux/x86_32/templates/godot.linuxbsd.template_debug.x86_32 ${templatesdir}/linux_debug.x86_32
|
||||
strip ${templatesdir}/linux*
|
||||
cp out/linux/arm64/templates/godot.linuxbsd.template_release.arm64 ${templatesdir}/linux_release.arm64
|
||||
cp out/linux/arm64/templates/godot.linuxbsd.template_debug.arm64 ${templatesdir}/linux_debug.arm64
|
||||
cp out/linux/arm32/templates/godot.linuxbsd.template_release.arm32 ${templatesdir}/linux_release.arm32
|
||||
cp out/linux/arm32/templates/godot.linuxbsd.template_debug.arm32 ${templatesdir}/linux_debug.arm32
|
||||
|
||||
## Windows (Classical) ##
|
||||
|
||||
@@ -340,43 +374,6 @@ if [ "${build_classical}" == "1" ]; then
|
||||
cd ..
|
||||
rm -rf ios_xcode
|
||||
|
||||
# ## UWP (Classical) ##
|
||||
#
|
||||
# if [ ! -d "deps/angle" ]; then
|
||||
# echo "Downloading ANGLE binaries from https://github.com/GodotBuilder/godot-builds/releases/tag/_tools"
|
||||
# mkdir -p deps && cd deps
|
||||
# curl -LO https://github.com/GodotBuilder/godot-builds/releases/download/_tools/angle.7z
|
||||
# 7z x angle.7z && rm -f angle.7z
|
||||
# cd ..
|
||||
# fi
|
||||
#
|
||||
# rm -rf uwp_template_*
|
||||
# for arch in ARM Win32 x64; do
|
||||
# cp -r git/misc/dist/uwp_template uwp_template_${arch}
|
||||
# cp deps/angle/winrt/10/src/Release_${arch}/libEGL.dll \
|
||||
# deps/angle/winrt/10/src/Release_${arch}/libGLESv2.dll \
|
||||
# uwp_template_${arch}/
|
||||
# cp -r uwp_template_${arch} uwp_template_${arch}_debug
|
||||
# done
|
||||
#
|
||||
# cp out/uwp/arm/godot.uwp.template_release.32.arm.exe uwp_template_ARM/godot.uwp.exe
|
||||
# cp out/uwp/arm/godot.uwp.template_debug.32.arm.exe uwp_template_ARM_debug/godot.uwp.exe
|
||||
# cd uwp_template_ARM && zip -q -9 -r "${templatesdir}/uwp_arm_release.zip" * && cd ..
|
||||
# cd uwp_template_ARM_debug && zip -q -9 -r "${templatesdir}/uwp_arm_debug.zip" * && cd ..
|
||||
# rm -rf uwp_template_ARM*
|
||||
#
|
||||
# cp out/uwp/x86/godot.uwp.template_release.32.x86.exe uwp_template_Win32/godot.uwp.exe
|
||||
# cp out/uwp/x86/godot.uwp.template_debug.32.x86.exe uwp_template_Win32_debug/godot.uwp.exe
|
||||
# cd uwp_template_Win32 && zip -q -9 -r "${templatesdir}/uwp_x86_release.zip" * && cd ..
|
||||
# cd uwp_template_Win32_debug && zip -q -9 -r "${templatesdir}/uwp_x86_debug.zip" * && cd ..
|
||||
# rm -rf uwp_template_Win32*
|
||||
#
|
||||
# cp out/uwp/x64/godot.uwp.template_release.64.x64.exe uwp_template_x64/godot.uwp.exe
|
||||
# cp out/uwp/x64/godot.uwp.template_debug.64.x64.exe uwp_template_x64_debug/godot.uwp.exe
|
||||
# cd uwp_template_x64 && zip -q -9 -r "${templatesdir}/uwp_x64_release.zip" * && cd ..
|
||||
# cd uwp_template_x64_debug && zip -q -9 -r "${templatesdir}/uwp_x64_debug.zip" * && cd ..
|
||||
# rm -rf uwp_template_x64*
|
||||
|
||||
## Templates TPZ (Classical) ##
|
||||
|
||||
echo "${templates_version}" > ${templatesdir}/version.txt
|
||||
@@ -404,7 +401,6 @@ if [ "${build_mono}" == "1" ]; then
|
||||
binbasename="${godot_basename}_mono_linux"
|
||||
mkdir -p ${binbasename}_x86_64
|
||||
cp out/linux/x86_64/tools-mono/godot.linuxbsd.editor.x86_64.mono ${binbasename}_x86_64/${binbasename}.x86_64
|
||||
strip ${binbasename}_x86_64/${binbasename}.x86_64
|
||||
cp -rp out/linux/x86_64/tools-mono/GodotSharp ${binbasename}_x86_64/
|
||||
zip -r -q -9 "${reldir_mono}/${binbasename}_x86_64.zip" ${binbasename}_x86_64
|
||||
rm -rf ${binbasename}_x86_64
|
||||
@@ -412,17 +408,33 @@ if [ "${build_mono}" == "1" ]; then
|
||||
binbasename="${godot_basename}_mono_linux"
|
||||
mkdir -p ${binbasename}_x86_32
|
||||
cp out/linux/x86_32/tools-mono/godot.linuxbsd.editor.x86_32.mono ${binbasename}_x86_32/${binbasename}.x86_32
|
||||
strip ${binbasename}_x86_32/${binbasename}.x86_32
|
||||
cp -rp out/linux/x86_32/tools-mono/GodotSharp/ ${binbasename}_x86_32/
|
||||
zip -r -q -9 "${reldir_mono}/${binbasename}_x86_32.zip" ${binbasename}_x86_32
|
||||
rm -rf ${binbasename}_x86_32
|
||||
|
||||
binbasename="${godot_basename}_mono_linux"
|
||||
mkdir -p ${binbasename}_arm64
|
||||
cp out/linux/arm64/tools-mono/godot.linuxbsd.editor.arm64.mono ${binbasename}_arm64/${binbasename}.arm64
|
||||
cp -rp out/linux/arm64/tools-mono/GodotSharp/ ${binbasename}_arm64/
|
||||
zip -r -q -9 "${reldir_mono}/${binbasename}_arm64.zip" ${binbasename}_arm64
|
||||
rm -rf ${binbasename}_arm64
|
||||
|
||||
binbasename="${godot_basename}_mono_linux"
|
||||
mkdir -p ${binbasename}_arm32
|
||||
cp out/linux/arm32/tools-mono/godot.linuxbsd.editor.arm32.mono ${binbasename}_arm32/${binbasename}.arm32
|
||||
cp -rp out/linux/arm32/tools-mono/GodotSharp/ ${binbasename}_arm32/
|
||||
zip -r -q -9 "${reldir_mono}/${binbasename}_arm32.zip" ${binbasename}_arm32
|
||||
rm -rf ${binbasename}_arm32
|
||||
|
||||
# Templates
|
||||
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_debug.x86_64.mono ${templatesdir_mono}/linux_debug.x86_64
|
||||
cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_release.x86_64.mono ${templatesdir_mono}/linux_release.x86_64
|
||||
cp out/linux/x86_32/templates-mono/godot.linuxbsd.template_debug.x86_32.mono ${templatesdir_mono}/linux_debug.x86_32
|
||||
cp out/linux/x86_32/templates-mono/godot.linuxbsd.template_release.x86_32.mono ${templatesdir_mono}/linux_release.x86_32
|
||||
strip ${templatesdir_mono}/linux*
|
||||
cp out/linux/arm64/templates-mono/godot.linuxbsd.template_debug.arm64.mono ${templatesdir_mono}/linux_debug.arm64
|
||||
cp out/linux/arm64/templates-mono/godot.linuxbsd.template_release.arm64.mono ${templatesdir_mono}/linux_release.arm64
|
||||
cp out/linux/arm32/templates-mono/godot.linuxbsd.template_debug.arm32.mono ${templatesdir_mono}/linux_debug.arm32
|
||||
cp out/linux/arm32/templates-mono/godot.linuxbsd.template_release.arm32.mono ${templatesdir_mono}/linux_release.arm32
|
||||
|
||||
## Windows (Mono) ##
|
||||
|
||||
@@ -489,16 +501,6 @@ if [ "${build_mono}" == "1" ]; then
|
||||
rm -rf macos_template.app
|
||||
sign_macos_template ${templatesdir_mono} 1
|
||||
|
||||
# No .NET support for those platforms yet.
|
||||
|
||||
if false; then
|
||||
|
||||
## Web (Mono) ##
|
||||
|
||||
# Templates
|
||||
cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip
|
||||
cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip
|
||||
|
||||
## Android (Mono) ##
|
||||
|
||||
# Lib for direct download
|
||||
@@ -523,6 +525,16 @@ if [ "${build_mono}" == "1" ]; then
|
||||
cd ..
|
||||
rm -rf ios_xcode
|
||||
|
||||
# No .NET support for those platforms yet.
|
||||
|
||||
if false; then
|
||||
|
||||
## Web (Mono) ##
|
||||
|
||||
# Templates
|
||||
cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip
|
||||
cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip
|
||||
|
||||
fi
|
||||
|
||||
## Templates TPZ (Mono) ##
|
||||
@@ -551,4 +563,13 @@ if [ "${publish_nuget}" == "1" ]; then
|
||||
|
||||
fi
|
||||
|
||||
# Godot Android library
|
||||
|
||||
if [ "${publish_maven}" == "1" ]; then
|
||||
|
||||
echo "Publishing Android library to MavenCentral..."
|
||||
publish_maven_library
|
||||
|
||||
fi
|
||||
|
||||
echo "All editor binaries and templates prepared successfully for release"
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
call z:\root\build\env-%1.bat
|
||||
|
||||
%SCONS% platform=uwp %OPTIONS% tools=no target=%2 LINK="\"C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\HostX64\%1\link.exe\""
|
||||
@@ -1,43 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="call scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
export BUILD_ARCHES="x86 x64 arm"
|
||||
export ANGLE_SRC_PATH='c:\angle'
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for UWP..."
|
||||
|
||||
for arch in ${BUILD_ARCHES}; do
|
||||
for release in release release_debug; do
|
||||
wine cmd /c /root/build/build.bat $arch $release
|
||||
|
||||
sync
|
||||
wineserver -kw
|
||||
|
||||
mkdir -p /root/out/$arch
|
||||
mv bin/* /root/out/$arch
|
||||
done
|
||||
done
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "No Mono support for UWP yet."
|
||||
#cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
#cp -r /root/mono-glue/Managed/Generated modules/mono/glue/Managed/
|
||||
fi
|
||||
|
||||
echo "UWP build successful"
|
||||
@@ -1,36 +0,0 @@
|
||||
set ALLUSERSPROFILE=C:\ProgramData
|
||||
set CommandPromptType=Native
|
||||
set CommonProgramFiles=C:\Program Files\Common Files
|
||||
set CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
|
||||
set CommonProgramW6432=C:\Program Files\Common Files
|
||||
set DevEnvDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\
|
||||
set ExtensionSdkDir=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs
|
||||
set Framework40Version=v4.0
|
||||
set FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkDir64=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkVersion=v4.0.30319
|
||||
set FrameworkVersion64=v4.0.30319
|
||||
set VCIDEInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\
|
||||
set VCINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\
|
||||
set VCToolsInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\
|
||||
set VCToolsRedistDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Redist\MSVC\14.16.27012\
|
||||
set VCToolsVersion=14.16.27023
|
||||
set VisualStudioVersion=15.0
|
||||
set VS150COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\
|
||||
set VSCMD_ARG_app_plat=UWP
|
||||
set Platform=arm
|
||||
set VSCMD_ARG_HOST_ARCH=x86
|
||||
set VSCMD_ARG_TGT_ARCH=arm
|
||||
set VSCMD_ARG_winsdk=10.0.16299.0
|
||||
set VSCMD_VER=15.0
|
||||
set VSINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\
|
||||
set Path=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\HostX86\arm;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\VCPackages;C:\Program Files (x86)\Microsoft Visual Studio\2017\Build Tools\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\MSBuild\15.0\bin\Roslyn;C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\arm;C:\Program Files (x86)\Windows Kits\10\bin\arm;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\\MSBuild\15.0\bin;C:\Windows\Microsoft.NET\Framework\ v4.0.30319;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\;C:\Program Files\Python37\Scripts\;C:\Program Files\Python37\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\ProgramData\chocolatey\bin;C:\Program Files\OpenSSH-Win64;C:\Program Files\Git\cmd;C:\Windows\system32\config\systemprofile\AppData\Local\Microsoft\WindowsApps;C:\Users\user\AppData\Local\Microsoft\WindowsApps;
|
||||
set INCLUDE=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\include;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\cppwinrt
|
||||
set LIB=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\arm\store\;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\ucrt\arm;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\um\arm;
|
||||
set LIBPATH=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs\Microsoft.VCLibs\14.0\References\CommonConfiguration\neutral;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\arm\store\references;C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0;C:\Windows\Microsoft.NET\Framework\v4.0.30319;
|
||||
set WindowsLibPath=C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0
|
||||
set WindowsSdkBinPath=C:\Program Files (x86)\Windows Kits\10\bin\
|
||||
set WindowsSdkDir=C:\Program Files (x86)\Windows Kits\10\
|
||||
set WindowsSDKLibVersion=10.0.16299.0\
|
||||
set WindowsSdkVerBinPath=C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\
|
||||
set WindowsSDKVersion=10.0.16299.0\
|
||||
@@ -1,35 +0,0 @@
|
||||
set ALLUSERSPROFILE=C:\ProgramData
|
||||
set CommandPromptType=Native
|
||||
set CommonProgramFiles=C:\Program Files\Common Files
|
||||
set CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
|
||||
set CommonProgramW6432=C:\Program Files\Common Files
|
||||
set DevEnvDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\
|
||||
set ExtensionSdkDir=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs
|
||||
set Framework40Version=v4.0
|
||||
set FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkDir64=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkVersion=v4.0.30319
|
||||
set FrameworkVersion64=v4.0.30319
|
||||
set VCIDEInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\
|
||||
set VCINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\
|
||||
set VCToolsInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\
|
||||
set VCToolsRedistDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Redist\MSVC\14.16.27012\
|
||||
set VCToolsVersion=14.16.27023
|
||||
set VisualStudioVersion=15.0
|
||||
set VS150COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\
|
||||
set VSCMD_ARG_app_plat=UWP
|
||||
set VSCMD_ARG_HOST_ARCH=x86
|
||||
set VSCMD_ARG_TGT_ARCH=x64
|
||||
set VSCMD_ARG_winsdk=10.0.16299.0
|
||||
set VSCMD_VER=15.0
|
||||
set VSINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\
|
||||
set Path=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\HostX86\x64;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\VCPackages;C:\Program Files (x86)\Microsoft Visual Studio\2017\Build Tools\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\MSBuild\15.0\bin\Roslyn;C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\\MSBuild\15.0\bin;C:\Windows\Microsoft.NET\Framework\ v4.0.30319;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\;C:\Program Files\Python37\Scripts\;C:\Program Files\Python37\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\ProgramData\chocolatey\bin;C:\Program Files\OpenSSH-Win64;C:\Program Files\Git\cmd;C:\Windows\system32\config\systemprofile\AppData\Local\Microsoft\WindowsApps;C:\Users\user\AppData\Local\Microsoft\WindowsApps;
|
||||
set INCLUDE=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\include;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\cppwinrt
|
||||
set LIB=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\x64\store\;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\ucrt\x64;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\um\x64;
|
||||
set LIBPATH=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs\Microsoft.VCLibs\14.0\References\CommonConfiguration\neutral;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\x64\store\references;C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0;C:\Windows\Microsoft.NET\Framework\v4.0.30319;
|
||||
set WindowsLibPath=C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0
|
||||
set WindowsSdkBinPath=C:\Program Files (x86)\Windows Kits\10\bin\
|
||||
set WindowsSdkDir=C:\Program Files (x86)\Windows Kits\10\
|
||||
set WindowsSDKLibVersion=10.0.16299.0\
|
||||
set WindowsSdkVerBinPath=C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\
|
||||
set WindowsSDKVersion=10.0.16299.0\
|
||||
@@ -1,36 +0,0 @@
|
||||
set ALLUSERSPROFILE=C:\ProgramData
|
||||
set CommandPromptType=Native
|
||||
set CommonProgramFiles=C:\Program Files\Common Files
|
||||
set CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
|
||||
set CommonProgramW6432=C:\Program Files\Common Files
|
||||
set DevEnvDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\
|
||||
set ExtensionSdkDir=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs
|
||||
set Framework40Version=v4.0
|
||||
set FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkDir64=C:\Windows\Microsoft.NET\Framework64\
|
||||
set FrameworkVersion=v4.0.30319
|
||||
set FrameworkVersion64=v4.0.30319
|
||||
set VCIDEInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\
|
||||
set VCINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\
|
||||
set VCToolsInstallDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\
|
||||
set VCToolsRedistDir=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Redist\MSVC\14.16.27012\
|
||||
set VCToolsVersion=14.16.27023
|
||||
set VisualStudioVersion=15.0
|
||||
set VS150COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\
|
||||
set VSCMD_ARG_app_plat=UWP
|
||||
set VSCMD_ARG_HOST_ARCH=x86
|
||||
set VSCMD_ARG_TGT_ARCH=x86
|
||||
set VSCMD_ARG_winsdk=10.0.16299.0
|
||||
set VSCMD_VER=15.0
|
||||
set VSINSTALLDIR=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\
|
||||
set Path=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\VCPackages;C:\Program Files (x86)\Microsoft Visual Studio\2017\Build Tools\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\MSBuild\15.0\bin\Roslyn;C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\\MSBuild\15.0\bin;C:\Windows\Microsoft.NET\Framework\ v4.0.30319;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\;C:\Program Files\Python37\Scripts\;C:\Program Files\Python37\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\ProgramData\chocolatey\bin;C:\Program Files\OpenSSH-Win64;C:\Program Files\Git\cmd;C:\Windows\system32\config\systemprofile\AppData\Local\Microsoft\WindowsApps;C:\Users\user\AppData\Local\Microsoft\WindowsApps;
|
||||
set INCLUDE=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\include;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\ucrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\shared;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\um;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\winrt;C:\Program Files (x86)\Windows Kits\10\include\10.0.16299.0\cppwinrt
|
||||
set LIB=C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\x86\store\;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\ucrt\x86;C:\Program Files (x86)\Windows Kits\10\lib\10.0.16299.0\um\x86;
|
||||
set LIBPATH=C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\ExtensionSDKs\Microsoft.VCLibs\14.0\References\CommonConfiguration\neutral;C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023\lib\x86\store\references;C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0;C:\Windows\Microsoft.NET\Framework\v4.0.30319;
|
||||
set WindowsLibPath=C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0;C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0
|
||||
set WindowsSdkBinPath=C:\Program Files (x86)\Windows Kits\10\bin\
|
||||
set WindowsSdkDir=C:\Program Files (x86)\Windows Kits\10\
|
||||
set WindowsSDKLibVersion=10.0.16299.0\
|
||||
set WindowsSdkVerBinPath=C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\
|
||||
set WindowsSDKVersion=10.0.16299.0\
|
||||
|
||||
@@ -29,8 +29,6 @@ tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
dnf -y install gettext
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Web..."
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ set -e
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS="production=yes angle_libs=/root/angle"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
@@ -16,8 +16,6 @@ tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
# Classical
|
||||
|
||||
dnf -y install gettext
|
||||
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Windows..."
|
||||
|
||||
|
||||
25
build.sh
25
build.sh
@@ -85,10 +85,6 @@ done
|
||||
|
||||
export podman=${PODMAN}
|
||||
|
||||
if [ $UID != 0 ]; then
|
||||
echo "WARNING: Running as non-root may cause problems for the uwp build"
|
||||
fi
|
||||
|
||||
if [ -z "${godot_version}" ]; then
|
||||
echo "-v <version> is mandatory!"
|
||||
exit 1
|
||||
@@ -124,7 +120,7 @@ if [ $skip_download == 0 ]; then
|
||||
if [ ! -z "${logged_in}" ]; then
|
||||
echo "Fetching private images"
|
||||
|
||||
for image in macosx android ios uwp; do
|
||||
for image in macosx android ios; do
|
||||
if [ ${force_download} == 1 ] || ! ${podman} image exists godot-private/$image; then
|
||||
if ! ${podman} pull ${registry}/godot-private/${image}; then
|
||||
echo "ERROR: image $image does not exist and can't be downloaded"
|
||||
@@ -140,6 +136,18 @@ if [ ! -d "deps/vulkansdk-macos" ]; then
|
||||
echo "Missing Vulkan SDK for macOS, we're going to run into issues!"
|
||||
fi
|
||||
|
||||
# Windows and macOS need ANGLE
|
||||
if [ ! -d "deps/angle" ]; then
|
||||
echo "Missing ANGLE libraries, downloading them."
|
||||
mkdir -p deps/angle
|
||||
pushd deps/angle
|
||||
curl -L -o windows.zip https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6029/Windows.6029-1.MinGW_11.x86_64.x86_32.zip
|
||||
curl -L -o macos.zip https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6029/macOS.6029.Xcode_15.arm64.x86_64.zip
|
||||
unzip windows.zip && rm -f windows.zip
|
||||
unzip macos.zip && rm -f macos.zip
|
||||
popd
|
||||
fi
|
||||
|
||||
# Keystore for Android editor signing
|
||||
# Optional - the config.sh will be copied but if it's not filled in,
|
||||
# it will do an unsigned build.
|
||||
@@ -191,7 +199,7 @@ mkdir -p ${basedir}/mono-glue
|
||||
${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
|
||||
|
||||
mkdir -p ${basedir}/out/windows
|
||||
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
|
||||
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
|
||||
|
||||
mkdir -p ${basedir}/out/linux
|
||||
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
|
||||
@@ -200,7 +208,7 @@ mkdir -p ${basedir}/out/web
|
||||
${podman_run} -v ${basedir}/build-web:/root/build -v ${basedir}/out/web:/root/out localhost/godot-web:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/web
|
||||
|
||||
mkdir -p ${basedir}/out/macos
|
||||
${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/vulkansdk-macos:/root/vulkansdk localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
|
||||
${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/vulkansdk-macos:/root/vulkansdk -v ${basedir}/deps/angle:/root/angle localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
|
||||
|
||||
mkdir -p ${basedir}/out/android
|
||||
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
|
||||
@@ -208,9 +216,6 @@ ${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:
|
||||
mkdir -p ${basedir}/out/ios
|
||||
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
|
||||
|
||||
#mkdir -p ${basedir}/out/uwp
|
||||
#${podman_run} --ulimit nofile=32768:32768 -v ${basedir}/build-uwp:/root/build -v ${basedir}/out/uwp:/root/out ${registry}/godot-private/uwp:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/uwp
|
||||
|
||||
if [ ! -z "$SUDO_UID" ]; then
|
||||
chown -R "${SUDO_UID}":"${SUDO_GID}" ${basedir}/git ${basedir}/out ${basedir}/mono-glue ${basedir}/godot*.tar.gz
|
||||
fi
|
||||
|
||||
@@ -1,2 +1,3 @@
|
||||
rm -rf releases tmp web
|
||||
#!/bin/bash
|
||||
|
||||
rm -rf releases tmp web
|
||||
|
||||
Reference in New Issue
Block a user