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.NET: Add support for iOS builds
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@@ -57,9 +57,7 @@ fi
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# Mono
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# No iOS support with .NET 6 yet.
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#if [ "${MONO}" == "1" ]; then
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if false; then
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if [ "${MONO}" == "1" ]; then
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echo "Starting Mono build for iOS..."
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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@@ -462,16 +462,6 @@ if [ "${build_mono}" == "1" ]; then
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cp out/android/templates-mono/*.apk ${templatesdir_mono}/
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cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/
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# No .NET support for those platforms yet.
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if false; then
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## Web (Mono) ##
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# Templates
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cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip
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cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip
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## iOS (Mono) ##
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rm -rf ios_xcode
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@@ -487,6 +477,16 @@ if [ "${build_mono}" == "1" ]; then
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cd ..
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rm -rf ios_xcode
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# No .NET support for those platforms yet.
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if false; then
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## Web (Mono) ##
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# Templates
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cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip
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cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip
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fi
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## Templates TPZ (Mono) ##
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