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https://github.com/godotengine/godot-build-scripts.git
synced 2025-12-31 05:48:35 +03:00
Download static ANGLE libs to link them in Windows and macOS builds
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@@ -5,7 +5,7 @@ set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="osxcross_sdk=darwin22 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk"
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export OPTIONS="osxcross_sdk=darwin22 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk angle_libs=/root/angle"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export STRIP="x86_64-apple-darwin22-strip -u -r"
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export TERM=xterm
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@@ -5,7 +5,7 @@ set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="production=yes"
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export OPTIONS="production=yes angle_libs=/root/angle"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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16
build.sh
16
build.sh
@@ -136,6 +136,18 @@ if [ ! -d "deps/vulkansdk-macos" ]; then
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echo "Missing Vulkan SDK for macOS, we're going to run into issues!"
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fi
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# Windows and macOS need ANGLE
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if [ ! -d "deps/angle" ]; then
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echo "Missing ANGLE libraries, downloading them."
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mkdir -p deps/angle
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pushd deps/angle
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curl -L -o windows.zip https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6029/Windows.6029-1.MinGW_11.x86_64.x86_32.zip
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curl -L -o macos.zip https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6029/macOS.6029.Xcode_15.arm64.x86_64.zip
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unzip windows.zip && rm -f windows.zip
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unzip macos.zip && rm -f macos.zip
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popd
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fi
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# Keystore for Android editor signing
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# Optional - the config.sh will be copied but if it's not filled in,
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# it will do an unsigned build.
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@@ -187,7 +199,7 @@ mkdir -p ${basedir}/mono-glue
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${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
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mkdir -p ${basedir}/out/windows
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${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
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${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
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mkdir -p ${basedir}/out/linux
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${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
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@@ -196,7 +208,7 @@ mkdir -p ${basedir}/out/web
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${podman_run} -v ${basedir}/build-web:/root/build -v ${basedir}/out/web:/root/out localhost/godot-web:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/web
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mkdir -p ${basedir}/out/macos
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${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/vulkansdk-macos:/root/vulkansdk localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
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${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/vulkansdk-macos:/root/vulkansdk -v ${basedir}/deps/angle:/root/angle localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
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mkdir -p ${basedir}/out/android
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${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
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