mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-01-01 09:48:47 +03:00
Compare commits
6 Commits
| Author | SHA1 | Date | |
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02e092ce76 | ||
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4863750c00 | ||
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37938758d8 | ||
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79967d5bb9 | ||
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37876d4d40 | ||
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9f25ceccfb |
@@ -88,9 +88,7 @@ fi
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# Mono
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# No Android support with .NET 6 yet.
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#if [ "${MONO}" == "1" ]; then
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if false; then
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if [ "${MONO}" == "1" ]; then
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echo "Starting Mono build for Android..."
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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@@ -115,7 +113,7 @@ if false; then
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cp bin/android_source.zip /root/out/templates-mono/
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cp bin/android_debug.apk /root/out/templates-mono/
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cp bin/android_release.apk /root/out/templates-mono/
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cp bin/godot-lib.release.aar /root/out/templates-mono/
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cp bin/godot-lib.template_release.aar /root/out/templates-mono/
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fi
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echo "Android build successful"
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@@ -5,7 +5,7 @@ set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="osxcross_sdk=darwin22 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk"
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export OPTIONS="osxcross_sdk=darwin22 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk angle_libs=/root/angle"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export STRIP="x86_64-apple-darwin22-strip -u -r"
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export TERM=xterm
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@@ -1,7 +1,6 @@
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#!/bin/bash
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set -e
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export basedir=$(pwd)
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# Config
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@@ -49,11 +48,12 @@ sign_macos() {
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-s ${OSX_KEY_ID} -v ${_appname} && \
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zip -r ${_binname}_signed.zip ${_appname}"
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_request_uuid=$(ssh "${OSX_HOST}" "xcrun notarytool submit ${_macos_tmpdir}/${_binname}_signed.zip --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" --no-progress --output-format json")
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_request_uuid=$(echo ${_request_uuid} | sed -e 's/.*"id":"\([^"]*\)".*/\1/')
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if ! ssh "${OSX_HOST}" "xcrun notarytool wait ${_request_uuid} --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" | grep -q status:\ Accepted"; then
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_request_uuid=$(ssh "${OSX_HOST}" "xcrun altool --notarize-app --primary-bundle-id \"${OSX_BUNDLE_ID}\" --username \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" --file ${_macos_tmpdir}/${_binname}_signed.zip")
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_request_uuid=$(echo ${_request_uuid} | sed -e 's/.*RequestUUID = //')
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ssh "${OSX_HOST}" "while xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\" | grep -q Status:\ in\ progress; do echo Waiting on Apple notarization...; sleep 30s; done"
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if ! ssh "${OSX_HOST}" "xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\" | grep -q Status:\ success"; then
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echo "Notarization failed."
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_notarization_log=$(ssh "${OSX_HOST}" "xcrun notarytool log ${_request_uuid} --team-id \"${APPLE_TEAM}\" --apple-id \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\"")
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_notarization_log=$(ssh "${OSX_HOST}" "xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\"")
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echo "${_notarization_log}"
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ssh "${OSX_HOST}" "rm -rf ${_macos_tmpdir}"
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exit 1
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@@ -104,21 +104,6 @@ publish_nuget_packages() {
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done
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}
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can_publish_maven=0
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if [ ! -d "${basedir}/deps/keystore" ]; then
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echo "Disabling Android library publishing as ${basedir}/deps/keystore doesn't exist."
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else
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can_publish_maven=1
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fi
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publish_maven_library() {
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if [ $can_publish_maven == 0 ]; then
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return
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fi
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# FIXME: Might be worth reworking the script to make it all sudo-safe and use appropriate users throughout.
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sudo sh build-android/upload-mavencentral.sh
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}
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godot_version=""
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templates_version=""
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do_cleanup=1
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@@ -126,9 +111,8 @@ make_tarball=1
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build_classical=1
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build_mono=1
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publish_nuget=0
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publish_maven=0
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while getopts "h?v:t:b:p:n-:" opt; do
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while getopts "h?v:t:b:n-:" opt; do
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case "$opt" in
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h|\?)
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echo "Usage: $0 [OPTIONS...]"
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@@ -136,7 +120,7 @@ while getopts "h?v:t:b:p:n-:" opt; do
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echo " -v godot version (e.g: 3.2-stable) [mandatory]"
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echo " -t templates version (e.g. 3.2.stable) [mandatory]"
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echo " -b build target: all|classical|mono|none (default: all)"
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echo " -p publish target: all|nuget|maven|none (default: none)"
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echo " -n publish nuget packages (default: false)"
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echo " --no-cleanup disable deleting pre-existing output folders (default: false)"
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echo " --no-tarball disable generating source tarball (default: false)"
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echo
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@@ -158,15 +142,8 @@ while getopts "h?v:t:b:p:n-:" opt; do
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build_mono=0
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fi
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;;
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p)
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if [ "$OPTARG" == "nuget" ]; then
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publish_nuget=1
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elif [ "$OPTARG" == "maven" ]; then
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publish_maven=1
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elif [ "$OPTARG" == "all" ]; then
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publish_nuget=1
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publish_maven=1
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fi
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n)
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publish_nuget=1
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;;
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-)
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case "${OPTARG}" in
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@@ -195,6 +172,7 @@ elif [[ "{$templates_version}" == *"-"* ]]; then
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exit 1
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fi
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export basedir=$(pwd)
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export webdir="${basedir}/web/${templates_version}"
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export reldir="${basedir}/releases/${godot_version}"
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export reldir_mono="${reldir}/mono"
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@@ -475,6 +453,15 @@ if [ "${build_mono}" == "1" ]; then
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rm -rf macos_template.app
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sign_macos_template ${templatesdir_mono} 1
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## Android (Mono) ##
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# Lib for direct download
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cp out/android/templates-mono/godot-lib.template_release.aar ${reldir_mono}/godot-lib.${templates_version}.mono.template_release.aar
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# Templates
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cp out/android/templates-mono/*.apk ${templatesdir_mono}/
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cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/
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# No .NET support for those platforms yet.
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if false; then
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@@ -485,15 +472,6 @@ if [ "${build_mono}" == "1" ]; then
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cp out/web/templates-mono/godot.web.template_debug.wasm32.mono.zip ${templatesdir_mono}/web_debug.zip
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cp out/web/templates-mono/godot.web.template_release.wasm32.mono.zip ${templatesdir_mono}/web_release.zip
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## Android (Mono) ##
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# Lib for direct download
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cp out/android/templates-mono/godot-lib.template_release.aar ${reldir_mono}/godot-lib.${templates_version}.mono.template_release.aar
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# Templates
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cp out/android/templates-mono/*.apk ${templatesdir_mono}/
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cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/
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## iOS (Mono) ##
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rm -rf ios_xcode
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@@ -537,13 +515,4 @@ if [ "${publish_nuget}" == "1" ]; then
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fi
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# Godot Android library
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if [ "${publish_maven}" == "1" ]; then
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echo "Publishing Android library to MavenCentral..."
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publish_maven_library
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fi
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echo "All editor binaries and templates prepared successfully for release"
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@@ -5,7 +5,7 @@ set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="production=yes"
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export OPTIONS="production=yes angle_libs=/root/angle"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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16
build.sh
16
build.sh
@@ -136,6 +136,18 @@ if [ ! -d "deps/vulkansdk-macos" ]; then
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echo "Missing Vulkan SDK for macOS, we're going to run into issues!"
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fi
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# Windows and macOS need ANGLE
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if [ ! -d "deps/angle" ]; then
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echo "Missing ANGLE libraries, downloading them."
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mkdir -p deps/angle
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pushd deps/angle
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curl -L -o windows.zip https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6029/Windows.6029-1.MinGW_11.x86_64.x86_32.zip
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curl -L -o macos.zip https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6029/macOS.6029.Xcode_15.arm64.x86_64.zip
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unzip windows.zip && rm -f windows.zip
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unzip macos.zip && rm -f macos.zip
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popd
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fi
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# Keystore for Android editor signing
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# Optional - the config.sh will be copied but if it's not filled in,
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# it will do an unsigned build.
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@@ -187,7 +199,7 @@ mkdir -p ${basedir}/mono-glue
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${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
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mkdir -p ${basedir}/out/windows
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${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
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${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
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mkdir -p ${basedir}/out/linux
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${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
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@@ -196,7 +208,7 @@ mkdir -p ${basedir}/out/web
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${podman_run} -v ${basedir}/build-web:/root/build -v ${basedir}/out/web:/root/out localhost/godot-web:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/web
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mkdir -p ${basedir}/out/macos
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${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/vulkansdk-macos:/root/vulkansdk localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
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${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/vulkansdk-macos:/root/vulkansdk -v ${basedir}/deps/angle:/root/angle localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
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mkdir -p ${basedir}/out/android
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${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
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@@ -1,3 +1,2 @@
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#!/bin/bash
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rm -rf releases tmp web
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2
clean.sh
2
clean.sh
@@ -1,4 +1,2 @@
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#!/bin/bash
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rm -rf godot*.tar.gz mono-glue out releases tmp web
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git status
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@@ -50,8 +50,7 @@ export OSX_HOST=''
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export OSX_KEY_ID=''
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# Bundle id for the signed app
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export OSX_BUNDLE_ID=''
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# Username/password for Apple's signing APIs (used for notarytool)
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export APPLE_TEAM=''
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# Username/password for Apple's signing APIs (used for atltool)
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export APPLE_ID=''
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export APPLE_ID_PASSWORD=''
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