Rémi Verschelde 65cca8165a Update scripts for new Fedora 39 based images for 4.2-beta3 and later
Follow-up to https://github.com/godotengine/build-containers/pull/128.

Also reverts #88 since these new images include JDK 17, and the closure
compiler issue was fixed upstream.

And removes the manual install of gettext which is now also part of the
images.

X11 libs should not be needed to generate the Mono glue anymore (they've been
unnecessary for a while already).
2023-10-24 11:45:29 +02:00
2020-02-26 11:24:01 +01:00

Godot in-container build scripts

Build scripts used for official Godot Engine releases using containers built from https://github.com/godotengine/build-containers

Disclaimer

This repository is not intended for end users, and thus not supported. It's only public as a way to document our build workflow, and for anyone to use as reference for their own buildsystems.

We will eventually release a public build script that integrates all this in a simple and user-friendly interface.

Usage

  • Build containers using https://github.com/godotengine/build-containers
  • Copy config.sh.in as config.sh and configure it as you want.
  • Edit build.sh to properly reference those containers if local, or use config.sh to point to your own registry if you uploaded containers.
  • Build with build.sh (check --help for usage).
  • Package binaries with build-release.sh (check --help for usage).

Example that builds Godot 3.2-stable Classical (not Mono):

./build.sh -v 3.2-stable -g 3.2-stable -b classical
./build-release.sh -v 3.2-stable -t 3.2.stable -b classical

Again, this is intended for release managers and usability is not the main focus. Tweak the build scripts to match your own requirements if you want to use this until we provide a better, user-friendly interface.

Description
Build scripts used for official Godot Engine builds with https://github.com/godotengine/build-containers
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