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11
.gitignore
vendored
11
.gitignore
vendored
@@ -4,12 +4,15 @@ config.sh
|
||||
|
||||
# Generated by build scripts
|
||||
angle/
|
||||
deps/
|
||||
git/
|
||||
mono-glue/
|
||||
godot.tar.gz
|
||||
godot*.tar.gz
|
||||
angle.7z
|
||||
|
||||
# Output
|
||||
mono/
|
||||
out/
|
||||
release-*/
|
||||
templates/
|
||||
releases/
|
||||
sha512sums/
|
||||
tmp/
|
||||
web/
|
||||
|
||||
19
LICENSE.txt
Normal file
19
LICENSE.txt
Normal file
@@ -0,0 +1,19 @@
|
||||
Copyright (c) 2019-2020 Godot Engine contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
34
README.md
Normal file
34
README.md
Normal file
@@ -0,0 +1,34 @@
|
||||
# Godot in-container build scripts
|
||||
|
||||
Build scripts used for official Godot Engine releases using containers
|
||||
built from https://github.com/godotengine/build-containers
|
||||
|
||||
## Disclaimer
|
||||
|
||||
This repository is **not** intended for end users, and thus not
|
||||
supported. It's only public as a way to document our build workflow,
|
||||
and for anyone to use as reference for their own buildsystems.
|
||||
|
||||
We will eventually release a public build script that integrates all
|
||||
this in a simple and user-friendly interface.
|
||||
|
||||
## Usage
|
||||
|
||||
- Build containers using https://github.com/godotengine/build-containers
|
||||
- Copy `config.sh.in` as `config.sh` and configure it as you want.
|
||||
- Edit `build.sh` to properly reference those containers if local, or
|
||||
use `config.sh` to point to your own registry if you uploaded
|
||||
containers.
|
||||
- Build with `build.sh` (check `--help` for usage).
|
||||
- Package binaries with `build-release.sh` (check `--help` for usage).
|
||||
|
||||
Example that builds Godot 3.2-stable Classical (not Mono):
|
||||
```
|
||||
./build.sh -v 3.2-stable -g 3.2-stable -b classical
|
||||
./build-release.sh -v 3.2-stable -t 3.2.stable -b classical
|
||||
```
|
||||
|
||||
Again, this is intended for release managers and usability is not the
|
||||
main focus. Tweak the build scripts to match your own requirements if
|
||||
you want to use this until we provide a better, user-friendly
|
||||
interface.
|
||||
@@ -2,33 +2,81 @@
|
||||
|
||||
set -e
|
||||
|
||||
export BUILD_NAME=official
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=no"
|
||||
export TERM=xterm
|
||||
export ANDROID_HOME=/root/
|
||||
export ANDROID_NDK_ROOT=/root/ndk-bundle/
|
||||
|
||||
${ANDROID_SDK_ROOT}/cmdline-tools/bin/sdkmanager --sdk_root="${ANDROID_SDK_ROOT}" 'platforms;android-30'
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release
|
||||
# Classical
|
||||
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Android..."
|
||||
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release
|
||||
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release
|
||||
|
||||
pushd platform/android/java
|
||||
./gradlew build
|
||||
popd
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release
|
||||
|
||||
cp bin/*.apk /root/out
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release
|
||||
|
||||
pushd platform/android/java
|
||||
./gradlew generateGodotTemplates
|
||||
popd
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp bin/android_source.zip /root/out/templates
|
||||
cp bin/android_debug.apk /root/out/templates/android_debug.apk
|
||||
cp bin/android_release.apk /root/out/templates/android_release.apk
|
||||
cp bin/godot-lib.release.aar /root/out/templates/godot-lib.release.aar
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for Android..."
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armeabi-v7a-release tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armeabi-v7a-release tools=no target=release
|
||||
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64-v8a-release tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64-v8a-release tools=no target=release
|
||||
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release
|
||||
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86_64-release tools=no target=release_debug
|
||||
$SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86_64-release tools=no target=release
|
||||
|
||||
pushd platform/android/java
|
||||
./gradlew generateGodotTemplates
|
||||
popd
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp bin/android_source.zip /root/out/templates-mono
|
||||
cp bin/android_debug.apk /root/out/templates-mono/android_debug.apk
|
||||
cp bin/android_release.apk /root/out/templates-mono/android_release.apk
|
||||
cp bin/godot-lib.release.aar /root/out/templates-mono/godot-lib.release.aar
|
||||
|
||||
mkdir -p /root/out/templates-mono/bcl
|
||||
cp -r /root/mono-installs/android-bcl/* /root/out/templates-mono/bcl/
|
||||
fi
|
||||
|
||||
echo "Android build successful"
|
||||
|
||||
@@ -2,36 +2,78 @@
|
||||
|
||||
set -e
|
||||
|
||||
export BUILD_NAME=official
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export IOS_SDK="11.2"
|
||||
export OPTIONS="osxcross_sdk=darwin15 builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes"
|
||||
# Keep LTO disabled for iOS - it works but it makes linking apps on deploy very slow,
|
||||
# which is seen as a regression in the current workflow.
|
||||
export OPTIONS="production=yes use_lto=no"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export TERM=xterm
|
||||
export OSXCROSS_IOS=not_nothing
|
||||
|
||||
export IOS_SDK="14.4"
|
||||
export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
$SCONS platform=iphone $OPTIONS arch=arm tools=no target=release_debug IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
# Classical
|
||||
|
||||
$SCONS platform=iphone $OPTIONS arch=arm tools=no target=release IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for iOS..."
|
||||
|
||||
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release_debug IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release_debug \
|
||||
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release \
|
||||
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
|
||||
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release_debug \
|
||||
IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
|
||||
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release \
|
||||
IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
|
||||
|
||||
$SCONS platform=iphone $OPTIONS arch=x86 tools=no target=release_debug IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
|
||||
mkdir -p /root/out/templates
|
||||
$IOS_LIPO -create bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86_64.a -output /root/out/templates/libgodot.iphone.opt.fat
|
||||
$IOS_LIPO -create bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86_64.a -output /root/out/templates/libgodot.iphone.opt.debug.fat
|
||||
fi
|
||||
|
||||
$SCONS platform=iphone $OPTIONS arch=x86 tools=no target=release IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
|
||||
# Mono
|
||||
|
||||
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release_debug IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for iOS..."
|
||||
|
||||
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot.iphone.opt.arm.a bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86.a bin/libgodot.iphone.opt.x86_64.a -output /root/out/libgodot.iphone.opt.fat
|
||||
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot.iphone.opt.debug.arm.a bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86.a bin/libgodot.iphone.opt.debug.x86_64.a -output /root/out/libgodot.iphone.opt.debug.fat
|
||||
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 mono_prefix=/root/mono-installs/ios-arm64-release tools=no target=release_debug \
|
||||
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=arm64 mono_prefix=/root/mono-installs/ios-arm64-release tools=no target=release \
|
||||
IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
|
||||
|
||||
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=x86_64 mono_prefix=/root/mono-installs/ios-x86_64-release tools=no target=release_debug \
|
||||
IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
|
||||
$SCONS platform=iphone $OPTIONS $OPTIONS_MONO arch=x86_64 mono_prefix=/root/mono-installs/ios-x86_64-release tools=no target=release \
|
||||
IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
$IOS_LIPO -create bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86_64.a -output /root/out/templates-mono/libgodot.iphone.opt.fat
|
||||
$IOS_LIPO -create bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86_64.a -output /root/out/templates-mono/libgodot.iphone.opt.debug.fat
|
||||
|
||||
mkdir -p /root/out/templates-mono/iphone-mono-libs
|
||||
$IOS_LIPO -create bin/libmonosgen-2.0.iphone.arm64.a bin/libmonosgen-2.0.iphone.x86_64.a -output /root/out/templates-mono/iphone-mono-libs/libmonosgen-2.0.iphone.fat.a
|
||||
$IOS_LIPO -create bin/libmono-native.iphone.arm64.a bin/libmono-native.iphone.x86_64.a -output /root/out/templates-mono/iphone-mono-libs/libmono-native.iphone.fat.a
|
||||
$IOS_LIPO -create bin/libmono-profiler-log.iphone.arm64.a bin/libmono-profiler-log.iphone.x86_64.a -output /root/out/templates-mono/iphone-mono-libs/libmono-profiler-log.iphone.fat.a
|
||||
|
||||
# The Mono libraries for the interpreter are not available for simulator builds
|
||||
$IOS_LIPO -create bin/libmono-ee-interp.iphone.arm64.a -output /root/out/templates-mono/iphone-mono-libs/libmono-ee-interp.iphone.fat.a
|
||||
$IOS_LIPO -create bin/libmono-icall-table.iphone.arm64.a -output /root/out/templates-mono/iphone-mono-libs/libmono-icall-table.iphone.fat.a
|
||||
$IOS_LIPO -create bin/libmono-ilgen.iphone.arm64.a -output /root/out/templates-mono/iphone-mono-libs/libmono-ilgen.iphone.fat.a
|
||||
|
||||
mkdir -p /root/out/templates-mono/bcl
|
||||
cp -r /root/mono-installs/ios-bcl/* /root/out/templates-mono/bcl
|
||||
fi
|
||||
|
||||
echo "iOS build successful"
|
||||
|
||||
@@ -2,20 +2,66 @@
|
||||
|
||||
set -e
|
||||
|
||||
export BUILD_NAME=official
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export TERM=xterm
|
||||
# Config
|
||||
|
||||
source /root/emsdk/emsdk_env.sh
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/wasm-runtime-release use_lto=no"
|
||||
export TERM=xterm
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no
|
||||
$SCONS platform=javascript ${OPTIONS} target=release tools=no
|
||||
# Classical
|
||||
|
||||
cp -rvp bin/* /root/out/
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for JavaScript..."
|
||||
|
||||
source /root/emsdk_${EMSCRIPTEN_CLASSICAL}/emsdk_env.sh
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no
|
||||
$SCONS platform=javascript ${OPTIONS} target=release tools=no
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no threads_enabled=yes
|
||||
$SCONS platform=javascript ${OPTIONS} target=release tools=no threads_enabled=yes
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no gdnative_enabled=yes
|
||||
$SCONS platform=javascript ${OPTIONS} target=release tools=no gdnative_enabled=yes
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp -rvp bin/*.zip /root/out/templates
|
||||
rm -f bin/*.zip
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=yes threads_enabled=yes use_closure_compiler=yes
|
||||
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp bin/*.zip /root/out/tools
|
||||
rm -f bin/*.zip
|
||||
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for JavaScript..."
|
||||
|
||||
source /root/emsdk_${EMSCRIPTEN_MONO}/emsdk_env.sh
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
$SCONS platform=javascript ${OPTIONS} ${OPTIONS_MONO} target=release_debug tools=no
|
||||
$SCONS platform=javascript ${OPTIONS} ${OPTIONS_MONO} target=release tools=no
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/*.zip /root/out/templates-mono
|
||||
rm -f bin/*.zip
|
||||
|
||||
mkdir -p /root/out/templates-mono/bcl
|
||||
cp -r /root/mono-installs/wasm-bcl/wasm /root/out/templates-mono/bcl/
|
||||
fi
|
||||
|
||||
echo "JavaScript build successful"
|
||||
|
||||
@@ -2,42 +2,67 @@
|
||||
|
||||
set -e
|
||||
|
||||
export BUILD_NAME=official
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export TERM=xterm
|
||||
export MONO32_PREFIX=/usr
|
||||
export MONO64_PREFIX=/usr
|
||||
export CC="gcc-8"
|
||||
export CXX="g++-8"
|
||||
|
||||
# For i386 we're still using an old GCC 5 version from Ubuntu 16.04 as
|
||||
# upgrading the compiler seems to introduce weird issues.
|
||||
# Since that GCC version is fairly old, let's avoid LTO which wasn't so
|
||||
# mature at the time.
|
||||
if [ "$(getconf LONG_BIT)" == "32" ]; then
|
||||
export OPTIONS="$OPTIONS use_lto=no"
|
||||
fi
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue
|
||||
# Classical
|
||||
|
||||
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp bin/* /root/out/tools
|
||||
rm -rf bin
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Linux..."
|
||||
|
||||
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/templates
|
||||
cp -rvp bin/* /root/out/templates
|
||||
rm -rf bin
|
||||
$SCONS platform=x11 $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp bin/* /root/out/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
|
||||
mkdir -p /root/out/tools-mono
|
||||
cp -rvp bin/* /root/out/tools-mono
|
||||
rm -rf bin
|
||||
$SCONS platform=x11 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=x11 $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/templates
|
||||
cp -rvp bin/* /root/out/templates
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release_debug
|
||||
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/* /root/out/templates-mono
|
||||
rm -rf bin
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for Linux..."
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
|
||||
|
||||
# Workaround for MSBuild segfault on Ubuntu containers, we build the CIL on Fedora and copy here.
|
||||
mkdir -p bin
|
||||
cp -r /root/mono-glue/cil/GodotSharp bin/
|
||||
|
||||
$SCONS platform=x11 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes build_cil=no
|
||||
mkdir -p /root/out/tools-mono
|
||||
cp -rvp bin/* /root/out/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=x11 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
|
||||
$SCONS platform=x11 $OPTIONS $OPTIONS_MONO tools=no target=release
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/* /root/out/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
echo "Linux build successful"
|
||||
|
||||
@@ -2,48 +2,80 @@
|
||||
|
||||
set -e
|
||||
|
||||
export BUILD_NAME=official
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="osxcross_sdk=darwin17 builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export OPTIONS="osxcross_sdk=darwin20.2 production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/dependencies/mono"
|
||||
export TERM=xterm
|
||||
export MONO64_PREFIX=/root/dependencies/mono
|
||||
export PATH=/root/osxcross/target/bin:$PATH
|
||||
export OSXCROSS_ROOT=/root/osxcross
|
||||
export STRIP="x86_64-apple-darwin20.2-strip -u -r"
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue
|
||||
# Classical
|
||||
|
||||
$SCONS platform=osx $OPTIONS tools=yes target=release_debug
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for macOS..."
|
||||
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp bin/* /root/out/tools
|
||||
rm -rf bin
|
||||
$SCONS platform=osx $OPTIONS arch=x86_64 tools=yes target=release_debug
|
||||
$SCONS platform=osx $OPTIONS arch=arm64 tools=yes target=release_debug
|
||||
lipo -create bin/godot.osx.opt.tools.x86_64 bin/godot.osx.opt.tools.arm64 -output bin/godot.osx.opt.tools.universal
|
||||
$STRIP bin/godot.osx.opt.tools.universal
|
||||
|
||||
$SCONS platform=osx $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=osx $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp bin/* /root/out/tools
|
||||
rm -rf bin
|
||||
|
||||
mkdir -p /root/out/templates
|
||||
cp -rvp bin/* /root/out/templates
|
||||
rm -rf bin
|
||||
$SCONS platform=osx $OPTIONS arch=x86_64 tools=no target=release_debug
|
||||
$SCONS platform=osx $OPTIONS arch=arm64 tools=no target=release_debug
|
||||
lipo -create bin/godot.osx.opt.debug.x86_64 bin/godot.osx.opt.debug.arm64 -output bin/godot.osx.opt.debug.universal
|
||||
$STRIP bin/godot.osx.opt.debug.universal
|
||||
$SCONS platform=osx $OPTIONS arch=x86_64 tools=no target=release
|
||||
$SCONS platform=osx $OPTIONS arch=arm64 tools=no target=release
|
||||
lipo -create bin/godot.osx.opt.x86_64 bin/godot.osx.opt.arm64 -output bin/godot.osx.opt.universal
|
||||
$STRIP bin/godot.osx.opt.universal
|
||||
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
|
||||
mkdir -p /root/out/templates
|
||||
cp -rvp bin/* /root/out/templates
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
mkdir -p /root/out/tools-mono
|
||||
cp -rvp bin/* /root/out/tools-mono
|
||||
rm -rf bin
|
||||
# Mono
|
||||
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=no target=release_debug
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=no target=release
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for macOS..."
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/* /root/out/templates-mono
|
||||
rm -rf bin
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
find /root/out -name config -exec cp /root/dependencies/mono/etc/config {} \;
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=x86_64 tools=yes target=release_debug copy_mono_root=yes
|
||||
$STRIP bin/godot.osx.opt.tools.x86_64.mono
|
||||
#$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=arm64 tools=yes target=release_debug copy_mono_root=yes
|
||||
#lipo -create bin/godot.osx.opt.tools.x86_64.mono bin/godot.osx.opt.tools.arm64.mono -output bin/godot.osx.opt.tools.universal.mono
|
||||
#$STRIP bin/godot.osx.opt.tools.universal.mono
|
||||
|
||||
echo "MacOS build successful"
|
||||
mkdir -p /root/out/tools-mono
|
||||
cp -rvp bin/* /root/out/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release_debug
|
||||
$STRIP bin/godot.osx.opt.debug.x86_64.mono
|
||||
#$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release_debug
|
||||
#lipo -create bin/godot.osx.opt.debug.x86_64.mono bin/godot.osx.opt.debug.arm64.mono -output bin/godot.osx.opt.debug.universal.mono
|
||||
#$STRIP bin/godot.osx.opt.debug.universal.mono
|
||||
$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release
|
||||
$STRIP bin/godot.osx.opt.x86_64.mono
|
||||
#$SCONS platform=osx $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release
|
||||
#lipo -create bin/godot.osx.opt.x86_64.mono bin/godot.osx.opt.arm64.mono -output bin/godot.osx.opt.universal.mono
|
||||
#$STRIP bin/godot.osx.opt.universal.mono
|
||||
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/* /root/out/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
echo "macOS build successful"
|
||||
|
||||
12
build-macosx/editor.entitlements
Normal file
12
build-macosx/editor.entitlements
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.device.audio-input</key>
|
||||
<true/>
|
||||
<key>com.apple.security.device.camera</key>
|
||||
<true/>
|
||||
<key>com.apple.security.cs.disable-library-validation</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
18
build-macosx/editor_mono.entitlements
Normal file
18
build-macosx/editor_mono.entitlements
Normal file
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
|
||||
<true/>
|
||||
<key>com.apple.security.cs.allow-jit</key>
|
||||
<true/>
|
||||
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
|
||||
<true/>
|
||||
<key>com.apple.security.cs.disable-library-validation</key>
|
||||
<true/>
|
||||
<key>com.apple.security.device.audio-input</key>
|
||||
<true/>
|
||||
<key>com.apple.security.device.camera</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -2,23 +2,38 @@
|
||||
|
||||
set -e
|
||||
|
||||
export BUILD_NAME=official
|
||||
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no"
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="debug_symbols=no use_static_cpp=no"
|
||||
export TERM=xterm
|
||||
export MONO32_PREFIX=/usr
|
||||
export MONO64_PREFIX=/usr
|
||||
export DISPLAY=:0
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf ../godot.tar.gz --strip-components=1
|
||||
|
||||
${SCONS} platform=x11 bits=64 ${OPTIONS} target=release_debug tools=yes module_mono_enabled=yes mono_glue=no
|
||||
xvfb-run bin/godot.x11.opt.tools.64.mono --generate-mono-glue /root/mono-glue || /bin/true
|
||||
# Mono
|
||||
|
||||
xvfb-run bin/godot.x11.opt.tools.64.mono --generate-cs-api /tmp/build_GodotSharp || /bin/true
|
||||
xvfb-run msbuild /tmp/build_GodotSharp/GodotSharp.sln /p:Configuration=Release
|
||||
mkdir -p /root/mono-glue/Api
|
||||
cp -r /tmp/build_GodotSharp/GodotSharp/bin/Release/{GodotSharp.dll,GodotSharp.pdb,GodotSharp.xml} /root/mono-glue/Api
|
||||
cp -r /tmp/build_GodotSharp/GodotSharpEditor/bin/Release/{GodotSharpEditor.dll,GodotSharpEditor.pdb,GodotSharpEditor.xml} /root/mono-glue/Api
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Building and generating Mono glue..."
|
||||
|
||||
mono --version
|
||||
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
|
||||
|
||||
${SCONS} platform=x11 bits=64 ${OPTIONS} target=release_debug tools=yes module_mono_enabled=yes mono_glue=no
|
||||
|
||||
rm -rf /root/mono-glue/*
|
||||
xvfb-run bin/godot.x11.opt.tools.64.mono --audio-driver Dummy --generate-mono-glue /root/mono-glue || /bin/true
|
||||
|
||||
# Build and copy CIL that we'll need for Ubuntu 14.04 Linux builds
|
||||
# to workaround Mono MSBuild segfault in our containers.
|
||||
xvfb-run bin/godot.x11.opt.tools.64.mono --audio-driver Dummy --generate-mono-glue modules/mono/glue || /bin/true
|
||||
${SCONS} platform=x11 bits=64 ${OPTIONS} target=release_debug tools=yes module_mono_enabled=yes mono_glue=yes build_cil=yes
|
||||
|
||||
mkdir /root/mono-glue/cil
|
||||
cp -r bin/GodotSharp /root/mono-glue/cil/
|
||||
fi
|
||||
|
||||
echo "Mono glue generated successfully"
|
||||
|
||||
711
build-release.sh
711
build-release.sh
@@ -2,12 +2,7 @@
|
||||
|
||||
set -e
|
||||
|
||||
if [ -z $1 ]; then
|
||||
echo "Usage: $0 <version>"
|
||||
echo " For example: $0 3.0.3-rc3"
|
||||
echo ""
|
||||
exit 1
|
||||
fi
|
||||
# Config
|
||||
|
||||
# For signing keystore and password.
|
||||
source ./config.sh
|
||||
@@ -19,7 +14,7 @@ else
|
||||
echo "Disabling binary signing as config.sh does not define the required data."
|
||||
fi
|
||||
|
||||
function sign {
|
||||
sign_windows() {
|
||||
if [ $can_sign == 0 ]; then
|
||||
return
|
||||
fi
|
||||
@@ -27,301 +22,507 @@ function sign {
|
||||
mv $1-signed $1
|
||||
}
|
||||
|
||||
export GODOT_VERSION=$1
|
||||
sign_macos() {
|
||||
if [ -z "${OSX_HOST}" ]; then
|
||||
return
|
||||
fi
|
||||
_osx_tmpdir=$(ssh "${OSX_HOST}" "mktemp -d")
|
||||
_reldir="$1"
|
||||
_binname="$2"
|
||||
_is_mono="$3"
|
||||
|
||||
if [[ "${_is_mono}" == "1" ]]; then
|
||||
_appname="Godot_mono.app"
|
||||
_entitlements=editor_mono.entitlements
|
||||
_sharpdir="${_appname}/Contents/Resources/GodotSharp"
|
||||
_extra_files="${_sharpdir}/Mono/lib/*.dylib ${_sharpdir}/Tools/aot-compilers/*/*"
|
||||
else
|
||||
_appname="Godot.app"
|
||||
_entitlements=editor.entitlements
|
||||
fi
|
||||
|
||||
scp "${_reldir}/${_binname}.zip" "${OSX_HOST}:${_osx_tmpdir}"
|
||||
scp "${basedir}/build-macosx/${_entitlements}" "${OSX_HOST}:${_osx_tmpdir}"
|
||||
ssh "${OSX_HOST}" "
|
||||
cd ${_osx_tmpdir} && \
|
||||
unzip ${_binname}.zip && \
|
||||
codesign --force --timestamp \
|
||||
--options=runtime --entitlements ${_entitlements} \
|
||||
-s ${OSX_KEY_ID} -v ${_extra_files} ${_appname} && \
|
||||
zip -r ${_binname}_signed.zip ${_appname}"
|
||||
|
||||
_request_uuid=$(ssh "${OSX_HOST}" "xcrun altool --notarize-app --primary-bundle-id \"${OSX_BUNDLE_ID}\" --username \"${APPLE_ID}\" --password \"${APPLE_ID_PASSWORD}\" --file ${_osx_tmpdir}/${_binname}_signed.zip")
|
||||
_request_uuid=$(echo ${_request_uuid} | sed -e 's/.*RequestUUID = //')
|
||||
ssh "${OSX_HOST}" "while xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\" | grep -q Status:\ in\ progress; do echo Waiting on Apple notarization...; sleep 30s; done"
|
||||
if ! ssh "${OSX_HOST}" "xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\" | grep -q Status:\ success"; then
|
||||
echo "Notarization failed."
|
||||
_notarization_log=$(ssh "${OSX_HOST}" "xcrun altool --notarization-info ${_request_uuid} -u \"${APPLE_ID}\" -p \"${APPLE_ID_PASSWORD}\"")
|
||||
echo "${_notarization_log}"
|
||||
ssh "${OSX_HOST}" "rm -rf ${_osx_tmpdir}"
|
||||
exit 1
|
||||
else
|
||||
ssh "${OSX_HOST}" "
|
||||
cd ${_osx_tmpdir} && \
|
||||
xcrun stapler staple ${_appname} && \
|
||||
zip -r ${_binname}_stapled.zip ${_appname}"
|
||||
scp "${OSX_HOST}:${_osx_tmpdir}/${_binname}_stapled.zip" "${_reldir}/${_binname}.zip"
|
||||
ssh "${OSX_HOST}" "rm -rf ${_osx_tmpdir}"
|
||||
fi
|
||||
}
|
||||
|
||||
sign_macos_template() {
|
||||
if [ -z "${OSX_HOST}" ]; then
|
||||
return
|
||||
fi
|
||||
_osx_tmpdir=$(ssh "${OSX_HOST}" "mktemp -d")
|
||||
_reldir="$1"
|
||||
_is_mono="$2"
|
||||
|
||||
if [[ "${_is_mono}" == "1" ]]; then
|
||||
_extra_files="osx_template.app/Contents/Resources/data.mono.*/Mono/lib/*.dylib"
|
||||
fi
|
||||
|
||||
scp "${_reldir}/osx.zip" "${OSX_HOST}:${_osx_tmpdir}"
|
||||
ssh "${OSX_HOST}" "
|
||||
cd ${_osx_tmpdir} && \
|
||||
unzip osx.zip && \
|
||||
codesign --force -s - \
|
||||
--options=linker-signed \
|
||||
-v ${_extra_files} osx_template.app/Contents/MacOS/* && \
|
||||
zip -r osx_signed.zip osx_template.app"
|
||||
|
||||
scp "${OSX_HOST}:${_osx_tmpdir}/osx_signed.zip" "${_reldir}/osx.zip"
|
||||
ssh "${OSX_HOST}" "rm -rf ${_osx_tmpdir}"
|
||||
}
|
||||
|
||||
godot_version=""
|
||||
templates_version=""
|
||||
build_classical=1
|
||||
build_mono=1
|
||||
|
||||
while getopts "h?v:t:b:" opt; do
|
||||
case "$opt" in
|
||||
h|\?)
|
||||
echo "Usage: $0 [OPTIONS...]"
|
||||
echo
|
||||
echo " -v godot version (e.g: 3.2-stable) [mandatory]"
|
||||
echo " -t templates version (e.g. 3.2.stable) [mandatory]"
|
||||
echo " -b all|classical|mono (default: all)"
|
||||
echo
|
||||
exit 1
|
||||
;;
|
||||
v)
|
||||
godot_version=$OPTARG
|
||||
;;
|
||||
t)
|
||||
templates_version=$OPTARG
|
||||
;;
|
||||
b)
|
||||
if [ "$OPTARG" == "classical" ]; then
|
||||
build_mono=0
|
||||
elif [ "$OPTARG" == "mono" ]; then
|
||||
build_classical=0
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ -z "${godot_version}" -o -z "${templates_version}" ]; then
|
||||
echo "Mandatory argument -v or -t missing."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
export basedir=$(pwd)
|
||||
export webdir="${basedir}/web/${godot_version}"
|
||||
export reldir="${basedir}/releases/${godot_version}"
|
||||
export reldir_mono="${reldir}/mono"
|
||||
export tmpdir="${basedir}/tmp"
|
||||
export templatesdir="${tmpdir}/templates"
|
||||
export templatesdir_mono="${tmpdir}/mono/templates"
|
||||
|
||||
export godot_basename="Godot_v${godot_version}"
|
||||
|
||||
# Cleanup and setup
|
||||
|
||||
rm -rf ${webdir}
|
||||
rm -rf ${reldir}
|
||||
rm -rf ${tmpdir}
|
||||
|
||||
mkdir -p ${webdir}
|
||||
mkdir -p ${reldir}
|
||||
mkdir -p ${reldir_mono}
|
||||
mkdir -p ${templatesdir}
|
||||
mkdir -p ${templatesdir_mono}
|
||||
|
||||
# Tarball
|
||||
|
||||
mkdir -p release-${GODOT_VERSION}
|
||||
rm -rf release-${GODOT_VERSION}/*.xz release-${GODOT_VERSION}/*.sha256
|
||||
zcat godot.tar.gz | xz -c > release-${GODOT_VERSION}/godot-${GODOT_VERSION}.tar.xz
|
||||
sha256sum release-${GODOT_VERSION}/godot-${GODOT_VERSION}.tar.xz > release-${GODOT_VERSION}/godot-${GODOT_VERSION}.tar.xz.sha256
|
||||
zcat godot-${godot_version}.tar.gz | xz -c > ${reldir}/godot-${godot_version}.tar.xz
|
||||
pushd ${reldir}
|
||||
sha256sum godot-${godot_version}.tar.xz > godot-${godot_version}.tar.xz.sha256
|
||||
popd
|
||||
|
||||
# Linux 64
|
||||
# Classical
|
||||
|
||||
mkdir -p templates
|
||||
rm -f templates/linux_x11_64*
|
||||
if [ "${build_classical}" == "1" ]; then
|
||||
|
||||
cp out/linux/x64/templates/godot.x11.opt.debug.64 templates/linux_x11_64_debug
|
||||
cp out/linux/x64/templates/godot.x11.opt.64 templates/linux_x11_64_release
|
||||
## Linux (Classical) ##
|
||||
|
||||
mkdir -p release-${GODOT_VERSION}
|
||||
rm -f release-${GODOT_VERSION}/*linux*64*
|
||||
# Editor
|
||||
binname="${godot_basename}_x11.64"
|
||||
cp out/linux/x64/tools/godot.x11.opt.tools.64 ${binname}
|
||||
strip ${binname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
cp out/linux/x64/tools/godot.x11.opt.tools.64 Godot_v${GODOT_VERSION}_x11.64
|
||||
zip -q -9 Godot_v${GODOT_VERSION}_x11.64.zip Godot_v${GODOT_VERSION}_x11.64
|
||||
mv Godot_v${GODOT_VERSION}_x11.64.zip release-${GODOT_VERSION}
|
||||
rm Godot_v${GODOT_VERSION}_x11.64
|
||||
binname="${godot_basename}_x11.32"
|
||||
cp out/linux/x86/tools/godot.x11.opt.tools.32 ${binname}
|
||||
strip ${binname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
mkdir -p mono/release-${GODOT_VERSION}
|
||||
rm -rf mono/release-${GODOT_VERSION}/*linux*64*
|
||||
# Templates
|
||||
cp out/linux/x64/templates/godot.x11.opt.64 ${templatesdir}/linux_x11_64_release
|
||||
cp out/linux/x64/templates/godot.x11.opt.debug.64 ${templatesdir}/linux_x11_64_debug
|
||||
cp out/linux/x86/templates/godot.x11.opt.32 ${templatesdir}/linux_x11_32_release
|
||||
cp out/linux/x86/templates/godot.x11.opt.debug.32 ${templatesdir}/linux_x11_32_debug
|
||||
strip ${templatesdir}/linux_x11_*
|
||||
|
||||
mkdir -p Godot_v${GODOT_VERSION}_mono_x11_64
|
||||
cp out/linux/x64/tools-mono/godot.x11.opt.tools.64.mono Godot_v${GODOT_VERSION}_mono_x11_64/Godot_v${GODOT_VERSION}_mono_x11.64
|
||||
cp -rp out/linux/x64/tools-mono/GodotSharp Godot_v${GODOT_VERSION}_mono_x11_64
|
||||
cp -rp mono-glue/Api Godot_v${GODOT_VERSION}_mono_x11_64/GodotSharp/Api
|
||||
zip -r -q -9 Godot_v${GODOT_VERSION}_mono_x11_64.zip Godot_v${GODOT_VERSION}_mono_x11_64
|
||||
mv Godot_v${GODOT_VERSION}_mono_x11_64.zip mono/release-${GODOT_VERSION}
|
||||
rm -rf Godot_v${GODOT_VERSION}_mono_x11_64
|
||||
## Windows (Classical) ##
|
||||
|
||||
mkdir -p mono/templates
|
||||
rm -rf mono/templates/*linux*64*
|
||||
# Editor
|
||||
binname="${godot_basename}_win64.exe"
|
||||
cp out/windows/x64/tools/godot.windows.opt.tools.64.exe ${binname}
|
||||
strip ${binname}
|
||||
sign_windows ${binname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
cp -rp out/linux/x64/templates-mono/data.mono.x11.64.* mono/templates/
|
||||
cp out/linux/x64/templates-mono/godot.x11.opt.debug.64.mono mono/templates/linux_x11_64_debug
|
||||
cp out/linux/x64/templates-mono/godot.x11.opt.64.mono mono/templates/linux_x11_64_release
|
||||
binname="${godot_basename}_win32.exe"
|
||||
cp out/windows/x86/tools/godot.windows.opt.tools.32.exe ${binname}
|
||||
strip ${binname}
|
||||
sign_windows ${binname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
# Linux 32
|
||||
# Templates
|
||||
cp out/windows/x64/templates/godot.windows.opt.64.exe ${templatesdir}/windows_64_release.exe
|
||||
cp out/windows/x64/templates/godot.windows.opt.debug.64.exe ${templatesdir}/windows_64_debug.exe
|
||||
cp out/windows/x86/templates/godot.windows.opt.32.exe ${templatesdir}/windows_32_release.exe
|
||||
cp out/windows/x86/templates/godot.windows.opt.debug.32.exe ${templatesdir}/windows_32_debug.exe
|
||||
strip ${templatesdir}/windows*.exe
|
||||
|
||||
mkdir -p templates
|
||||
rm -f templates/linux_x11_32*
|
||||
## OSX (Classical) ##
|
||||
|
||||
cp out/linux/x86/templates/godot.x11.opt.debug.32 templates/linux_x11_32_debug
|
||||
cp out/linux/x86/templates/godot.x11.opt.32 templates/linux_x11_32_release
|
||||
# Editor
|
||||
binname="${godot_basename}_osx.universal"
|
||||
rm -rf Godot.app
|
||||
cp -r git/misc/dist/osx_tools.app Godot.app
|
||||
mkdir -p Godot.app/Contents/MacOS
|
||||
cp out/macosx/tools/godot.osx.opt.tools.universal Godot.app/Contents/MacOS/Godot
|
||||
chmod +x Godot.app/Contents/MacOS/Godot
|
||||
zip -q -9 -r "${reldir}/${binname}.zip" Godot.app
|
||||
rm -rf Godot.app
|
||||
sign_macos ${reldir} ${binname} 0
|
||||
|
||||
mkdir -p release-${GODOT_VERSION}
|
||||
rm -f release-${GODOT_VERSION}/*linux*32*
|
||||
# Templates
|
||||
rm -rf osx_template.app
|
||||
cp -r git/misc/dist/osx_template.app .
|
||||
mkdir -p osx_template.app/Contents/MacOS
|
||||
|
||||
cp out/linux/x86/tools/godot.x11.opt.tools.32 Godot_v${GODOT_VERSION}_x11.32
|
||||
zip -q -9 Godot_v${GODOT_VERSION}_x11.32.zip Godot_v${GODOT_VERSION}_x11.32
|
||||
mv Godot_v${GODOT_VERSION}_x11.32.zip release-${GODOT_VERSION}
|
||||
rm Godot_v${GODOT_VERSION}_x11.32
|
||||
cp out/macosx/templates/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64
|
||||
cp out/macosx/templates/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64
|
||||
chmod +x osx_template.app/Contents/MacOS/godot_osx*
|
||||
zip -q -9 -r "${templatesdir}/osx.zip" osx_template.app
|
||||
rm -rf osx_template.app
|
||||
sign_macos_template ${templatesdir} 0
|
||||
|
||||
mkdir -p mono/release-${GODOT_VERSION}
|
||||
rm -rf mono/release-${GODOT_VERSION}/*linux*32*
|
||||
## Server (Classical) ##
|
||||
|
||||
mkdir -p Godot_v${GODOT_VERSION}_mono_x11_32
|
||||
cp out/linux/x86/tools-mono/godot.x11.opt.tools.32.mono Godot_v${GODOT_VERSION}_mono_x11_32/Godot_v${GODOT_VERSION}_mono_x11.32
|
||||
cp -rp out/linux/x86/tools-mono/GodotSharp/ Godot_v${GODOT_VERSION}_mono_x11_32
|
||||
cp -rp mono-glue/Api Godot_v${GODOT_VERSION}_mono_x11_32/GodotSharp/Api
|
||||
zip -r -q -9 Godot_v${GODOT_VERSION}_mono_x11_32.zip Godot_v${GODOT_VERSION}_mono_x11_32
|
||||
mv Godot_v${GODOT_VERSION}_mono_x11_32.zip mono/release-${GODOT_VERSION}
|
||||
rm -rf Godot_v${GODOT_VERSION}_mono_x11_32
|
||||
# Headless (editor)
|
||||
binname="${godot_basename}_linux_headless.64"
|
||||
cp out/server/x64/tools/godot_server.x11.opt.tools.64 ${binname}
|
||||
strip ${binname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
mkdir -p mono/templates
|
||||
rm -rf mono/templates/*linux*32*
|
||||
# Server (template)
|
||||
binname="${godot_basename}_linux_server.64"
|
||||
cp out/server/x64/templates/godot_server.x11.opt.64 ${binname}
|
||||
strip ${binname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname}
|
||||
rm ${binname}
|
||||
|
||||
cp -rp out/linux/x86/templates-mono/data.mono.x11.32.* mono/templates/
|
||||
cp out/linux/x86/templates-mono/godot.x11.opt.debug.32.mono mono/templates/linux_x11_32_debug
|
||||
cp out/linux/x86/templates-mono/godot.x11.opt.32.mono mono/templates/linux_x11_32_release
|
||||
## Javascript (Classical) ##
|
||||
|
||||
# Windows
|
||||
# Editor
|
||||
unzip out/javascript/tools/godot.javascript.opt.tools.threads.zip -d ${webdir}/
|
||||
brotli --keep --force --quality=11 ${webdir}/*
|
||||
binname="${godot_basename}_web_editor.zip"
|
||||
cp out/javascript/tools/godot.javascript.opt.tools.threads.zip ${reldir}/${binname}
|
||||
|
||||
mkdir -p release-${GODOT_VERSION}
|
||||
rm -f release-${GODOT_VERSION}/*win*zip
|
||||
# Templates
|
||||
cp out/javascript/templates/godot.javascript.opt.zip ${templatesdir}/webassembly_release.zip
|
||||
cp out/javascript/templates/godot.javascript.opt.debug.zip ${templatesdir}/webassembly_debug.zip
|
||||
|
||||
cp out/windows/x64/tools/godot.windows.opt.tools.64.exe Godot_v${GODOT_VERSION}_win64.exe
|
||||
strip Godot_v${GODOT_VERSION}_win64.exe
|
||||
sign Godot_v${GODOT_VERSION}_win64.exe
|
||||
zip -q -9 Godot_v${GODOT_VERSION}_win64.exe.zip Godot_v${GODOT_VERSION}_win64.exe
|
||||
mv Godot_v${GODOT_VERSION}_win64.exe.zip release-${GODOT_VERSION}
|
||||
rm Godot_v${GODOT_VERSION}_win64.exe
|
||||
cp out/javascript/templates/godot.javascript.opt.threads.zip ${templatesdir}/webassembly_threads_release.zip
|
||||
cp out/javascript/templates/godot.javascript.opt.debug.threads.zip ${templatesdir}/webassembly_threads_debug.zip
|
||||
|
||||
cp out/windows/x86/tools/godot.windows.opt.tools.32.exe Godot_v${GODOT_VERSION}_win32.exe
|
||||
strip Godot_v${GODOT_VERSION}_win32.exe
|
||||
sign Godot_v${GODOT_VERSION}_win32.exe
|
||||
zip -q -9 Godot_v${GODOT_VERSION}_win32.exe.zip Godot_v${GODOT_VERSION}_win32.exe
|
||||
mv Godot_v${GODOT_VERSION}_win32.exe.zip release-${GODOT_VERSION}
|
||||
rm Godot_v${GODOT_VERSION}_win32.exe
|
||||
cp out/javascript/templates/godot.javascript.opt.gdnative.zip ${templatesdir}/webassembly_gdnative_release.zip
|
||||
cp out/javascript/templates/godot.javascript.opt.debug.gdnative.zip ${templatesdir}/webassembly_gdnative_debug.zip
|
||||
|
||||
mkdir -p templates
|
||||
rm -rf templates/*win*
|
||||
## Android (Classical) ##
|
||||
|
||||
cp out/windows/x64/templates/godot.windows.opt.64.exe templates/windows_64_release.exe
|
||||
cp out/windows/x64/templates/godot.windows.opt.debug.64.exe templates/windows_64_debug.exe
|
||||
cp out/windows/x86/templates/godot.windows.opt.32.exe templates/windows_32_release.exe
|
||||
cp out/windows/x86/templates/godot.windows.opt.debug.32.exe templates/windows_32_debug.exe
|
||||
# Lib for direct download
|
||||
cp out/android/templates/godot-lib.release.aar ${reldir}/godot-lib.${templates_version}.release.aar
|
||||
|
||||
strip templates/windows*.exe
|
||||
# Templates
|
||||
cp out/android/templates/*.apk ${templatesdir}/
|
||||
cp out/android/templates/android_source.zip ${templatesdir}/
|
||||
|
||||
sign templates/windows_64_release.exe
|
||||
sign templates/windows_64_debug.exe
|
||||
sign templates/windows_32_release.exe
|
||||
sign templates/windows_32_debug.exe
|
||||
## iOS (Classical) ##
|
||||
|
||||
mkdir -p mono/release-${GODOT_VERSION}
|
||||
rm -rf mono/release-${GODOT_VERSION}/*win*
|
||||
rm -rf ios_xcode
|
||||
cp -r git/misc/dist/ios_xcode ios_xcode
|
||||
cp out/ios/templates/libgodot.iphone.opt.fat ios_xcode/libgodot.iphone.release.fat.a
|
||||
cp out/ios/templates/libgodot.iphone.opt.debug.fat ios_xcode/libgodot.iphone.debug.fat.a
|
||||
chmod +x ios_xcode/libgodot.iphone.*
|
||||
cd ios_xcode
|
||||
zip -q -9 -r "${templatesdir}/iphone.zip" *
|
||||
cd ..
|
||||
rm -rf ios_xcode
|
||||
|
||||
mkdir -p mono/templates
|
||||
rm -rf mono/templates/*win*
|
||||
## UWP (Classical) ##
|
||||
|
||||
mkdir -p Godot_v${GODOT_VERSION}_mono_win64
|
||||
cp out/windows/x64/tools-mono/godot.windows.opt.tools.64.mono.exe Godot_v${GODOT_VERSION}_mono_win64/Godot_v${GODOT_VERSION}_mono_win64.exe
|
||||
strip Godot_v${GODOT_VERSION}_mono_win64/Godot_v${GODOT_VERSION}_mono_win64.exe
|
||||
sign Godot_v${GODOT_VERSION}_mono_win64/Godot_v${GODOT_VERSION}_mono_win64.exe
|
||||
cp -rp out/windows/x64/tools-mono/GodotSharp Godot_v${GODOT_VERSION}_mono_win64
|
||||
cp -rp mono-glue/Api Godot_v${GODOT_VERSION}_mono_win64/GodotSharp/Api
|
||||
zip -r -q -9 Godot_v${GODOT_VERSION}_mono_win64.zip Godot_v${GODOT_VERSION}_mono_win64
|
||||
mv Godot_v${GODOT_VERSION}_mono_win64.zip mono/release-${GODOT_VERSION}
|
||||
rm -rf Godot_v${GODOT_VERSION}_mono_win64
|
||||
if [ ! -d "deps/angle" ]; then
|
||||
echo "Downloading ANGLE binaries from https://github.com/GodotBuilder/godot-builds/releases/tag/_tools"
|
||||
mkdir -p deps && cd deps
|
||||
curl -LO https://github.com/GodotBuilder/godot-builds/releases/download/_tools/angle.7z
|
||||
7z x angle.7z && rm -f angle.7z
|
||||
cd ..
|
||||
fi
|
||||
|
||||
cp -rp out/windows/x64/templates-mono/data.mono.windows.64.* mono/templates/
|
||||
cp out/windows/x64/templates-mono/godot.windows.opt.debug.64.mono.exe mono/templates/windows_64_debug.exe
|
||||
cp out/windows/x64/templates-mono/godot.windows.opt.64.mono.exe mono/templates/windows_64_release.exe
|
||||
rm -rf uwp_template_*
|
||||
for arch in ARM Win32 x64; do
|
||||
cp -r git/misc/dist/uwp_template uwp_template_${arch}
|
||||
cp deps/angle/winrt/10/src/Release_${arch}/libEGL.dll \
|
||||
deps/angle/winrt/10/src/Release_${arch}/libGLESv2.dll \
|
||||
uwp_template_${arch}/
|
||||
cp -r uwp_template_${arch} uwp_template_${arch}_debug
|
||||
done
|
||||
|
||||
mkdir -p Godot_v${GODOT_VERSION}_mono_win32
|
||||
cp out/windows/x86/tools-mono/godot.windows.opt.tools.32.mono.exe Godot_v${GODOT_VERSION}_mono_win32/Godot_v${GODOT_VERSION}_mono_win32.exe
|
||||
strip Godot_v${GODOT_VERSION}_mono_win32/Godot_v${GODOT_VERSION}_mono_win32.exe
|
||||
sign Godot_v${GODOT_VERSION}_mono_win32/Godot_v${GODOT_VERSION}_mono_win32.exe
|
||||
cp -rp out/windows/x86/tools-mono/GodotSharp Godot_v${GODOT_VERSION}_mono_win32
|
||||
cp -rp mono-glue/Api Godot_v${GODOT_VERSION}_mono_win32/GodotSharp/Api
|
||||
zip -r -q -9 Godot_v${GODOT_VERSION}_mono_win32.zip Godot_v${GODOT_VERSION}_mono_win32
|
||||
mv Godot_v${GODOT_VERSION}_mono_win32.zip mono/release-${GODOT_VERSION}
|
||||
rm -rf Godot_v${GODOT_VERSION}_mono_win32
|
||||
cp out/uwp/arm/godot.uwp.opt.32.arm.exe uwp_template_ARM/godot.uwp.exe
|
||||
cp out/uwp/arm/godot.uwp.opt.debug.32.arm.exe uwp_template_ARM_debug/godot.uwp.exe
|
||||
cd uwp_template_ARM && zip -q -9 -r "${templatesdir}/uwp_arm_release.zip" * && cd ..
|
||||
cd uwp_template_ARM_debug && zip -q -9 -r "${templatesdir}/uwp_arm_debug.zip" * && cd ..
|
||||
rm -rf uwp_template_ARM*
|
||||
|
||||
cp -rp out/windows/x86/templates-mono/data.mono.windows.32.* mono/templates/
|
||||
cp out/windows/x86/templates-mono/godot.windows.opt.debug.32.mono.exe mono/templates/windows_32_debug.exe
|
||||
cp out/windows/x86/templates-mono/godot.windows.opt.32.mono.exe mono/templates/windows_32_release.exe
|
||||
cp out/uwp/x86/godot.uwp.opt.32.x86.exe uwp_template_Win32/godot.uwp.exe
|
||||
cp out/uwp/x86/godot.uwp.opt.debug.32.x86.exe uwp_template_Win32_debug/godot.uwp.exe
|
||||
cd uwp_template_Win32 && zip -q -9 -r "${templatesdir}/uwp_x86_release.zip" * && cd ..
|
||||
cd uwp_template_Win32_debug && zip -q -9 -r "${templatesdir}/uwp_x86_debug.zip" * && cd ..
|
||||
rm -rf uwp_template_Win32*
|
||||
|
||||
strip mono/templates/windows*.exe
|
||||
cp out/uwp/x64/godot.uwp.opt.64.x64.exe uwp_template_x64/godot.uwp.exe
|
||||
cp out/uwp/x64/godot.uwp.opt.debug.64.x64.exe uwp_template_x64_debug/godot.uwp.exe
|
||||
cd uwp_template_x64 && zip -q -9 -r "${templatesdir}/uwp_x64_release.zip" * && cd ..
|
||||
cd uwp_template_x64_debug && zip -q -9 -r "${templatesdir}/uwp_x64_debug.zip" * && cd ..
|
||||
rm -rf uwp_template_x64*
|
||||
|
||||
sign mono/templates/windows_64_debug.exe
|
||||
sign mono/templates/windows_64_release.exe
|
||||
sign mono/templates/windows_32_debug.exe
|
||||
sign mono/templates/windows_32_release.exe
|
||||
## Templates TPZ (Classical) ##
|
||||
|
||||
# OSX
|
||||
echo "${templates_version}" > ${templatesdir}/version.txt
|
||||
pushd ${templatesdir}/..
|
||||
zip -q -9 -r -D "${reldir}/${godot_basename}_export_templates.tpz" templates/*
|
||||
popd
|
||||
|
||||
mkdir -p templates
|
||||
rm -f templates/osx*
|
||||
## SHA-512 sums (Classical) ##
|
||||
|
||||
rm -rf osx_template
|
||||
mkdir -p osx_template
|
||||
cd osx_template
|
||||
pushd ${reldir}
|
||||
sha512sum [Gg]* > SHA512-SUMS.txt
|
||||
mkdir -p ${basedir}/sha512sums/${godot_version}
|
||||
cp SHA512-SUMS.txt ${basedir}/sha512sums/${godot_version}/
|
||||
popd
|
||||
|
||||
cp -r ../git/misc/dist/osx_template.app .
|
||||
mkdir osx_template.app/Contents/MacOS
|
||||
|
||||
cp ../out/macosx/x64/templates/godot.osx.opt.64 osx_template.app/Contents/MacOS/godot_osx_release.64
|
||||
cp ../out/macosx/x64/templates/godot.osx.opt.debug.64 osx_template.app/Contents/MacOS/godot_osx_debug.64
|
||||
chmod +x osx_template.app/Contents/MacOS/godot_osx*
|
||||
zip -q -9 -r osx.zip osx_template.app
|
||||
cd ..
|
||||
|
||||
mv osx_template/osx.zip templates
|
||||
rm -rf osx_template
|
||||
|
||||
mkdir -p release-${GODOT_VERSION}
|
||||
rm -f release-${GODOT_VERSION}/*osx*
|
||||
|
||||
cp -r git/misc/dist/osx_tools.app Godot.app
|
||||
mkdir -p Godot.app/Contents/MacOS
|
||||
cp out/macosx/x64/tools/godot.osx.opt.tools.64 Godot.app/Contents/MacOS/Godot
|
||||
chmod +x Godot.app/Contents/MacOS/Godot
|
||||
zip -q -9 -r "release-${GODOT_VERSION}/Godot_v${GODOT_VERSION}_osx.64.zip" Godot.app
|
||||
rm -rf Godot.app
|
||||
|
||||
mkdir -p mono/templates
|
||||
rm -rf mono/templates/osx*
|
||||
|
||||
rm -rf osx_template
|
||||
mkdir -p osx_template
|
||||
cd osx_template
|
||||
|
||||
cp -r ../git/misc/dist/osx_template.app .
|
||||
mkdir osx_template.app/Contents/MacOS
|
||||
|
||||
cp ../out/macosx/x64/templates-mono/godot.osx.opt.64.mono osx_template.app/Contents/MacOS/godot_osx_release.64
|
||||
cp ../out/macosx/x64/templates-mono/godot.osx.opt.debug.64.mono osx_template.app/Contents/MacOS/godot_osx_debug.64
|
||||
cp -rp ../out/macosx/x64/templates-mono/data.mono.osx.64.* osx_template.app/Contents/MacOS/
|
||||
chmod +x osx_template.app/Contents/MacOS/godot_osx*
|
||||
zip -q -9 -r osx.zip osx_template.app
|
||||
cd ..
|
||||
|
||||
mv osx_template/osx.zip mono/templates
|
||||
rm -rf osx_template
|
||||
|
||||
mkdir -p mono/release-${GODOT_VERSION}
|
||||
rm -f mono/release-${GODOT_VERSION}/*osx*
|
||||
|
||||
cp -r git/misc/dist/osx_tools.app Godot_mono.app
|
||||
mkdir -p Godot_mono.app/Contents/MacOS
|
||||
cp out/macosx/x64/tools-mono/godot.osx.opt.tools.64.mono Godot_mono.app/Contents/MacOS/Godot
|
||||
mkdir -p Godot_mono.app/Contents/{Frameworks,Resources}
|
||||
mkdir -p Godot_mono.app/Contents/{Frameworks,Resources}/GodotSharp
|
||||
mkdir -p Godot_mono.app/Contents/{Frameworks,Resources}/GodotSharp/Mono
|
||||
cp -rp out/macosx/x64/tools-mono/GodotSharp/Mono/lib Godot_mono.app/Contents/Frameworks/GodotSharp/Mono
|
||||
cp -rp out/macosx/x64/tools-mono/GodotSharp/Tools Godot_mono.app/Contents/Frameworks/GodotSharp
|
||||
cp -rp mono-glue/Api Godot_mono.app/Contents/Frameworks/GodotSharp
|
||||
cp -rp out/macosx/x64/tools-mono/GodotSharp/Mono/etc Godot_mono.app/Contents/Resources/GodotSharp/Mono
|
||||
chmod +x Godot_mono.app/Contents/MacOS/Godot
|
||||
zip -q -9 -r "mono/release-${GODOT_VERSION}/Godot_v${GODOT_VERSION}_mono_osx.64.zip" Godot_mono.app
|
||||
rm -rf Godot_mono.app
|
||||
|
||||
# Server
|
||||
|
||||
cp out/server/x64/templates/godot_server.x11.opt.64 Godot_v${GODOT_VERSION}_linux_server.64
|
||||
zip -q -9 Godot_v${GODOT_VERSION}_linux_server.64.zip Godot_v${GODOT_VERSION}_linux_server.64
|
||||
mv Godot_v${GODOT_VERSION}_linux_server.64.zip release-${GODOT_VERSION}
|
||||
rm Godot_v${GODOT_VERSION}_linux_server.64
|
||||
|
||||
cp out/server/x64/tools/godot_server.x11.opt.tools.64 Godot_v${GODOT_VERSION}_linux_headless.64
|
||||
zip -q -9 Godot_v${GODOT_VERSION}_linux_headless.64.zip Godot_v${GODOT_VERSION}_linux_headless.64
|
||||
mv Godot_v${GODOT_VERSION}_linux_headless.64.zip release-${GODOT_VERSION}
|
||||
rm Godot_v${GODOT_VERSION}_linux_headless.64
|
||||
|
||||
# Javascript
|
||||
|
||||
cp out/javascript/godot.javascript.opt.zip templates/webassembly_release.zip
|
||||
cp out/javascript/godot.javascript.opt.debug.zip templates/webassembly_debug.zip
|
||||
|
||||
# Android
|
||||
|
||||
cp out/android/*.apk templates
|
||||
|
||||
# iOS
|
||||
|
||||
cp -r git/misc/dist/ios_xcode ios_xcode
|
||||
cp out/ios/libgodot.iphone.opt.fat ios_xcode/libgodot.iphone.release.fat.a
|
||||
cp out/ios/libgodot.iphone.opt.debug.fat ios_xcode/libgodot.iphone.debug.fat.a
|
||||
|
||||
chmod +x ios_xcode/libgodot.iphone.*
|
||||
cd ios_xcode
|
||||
zip -q -9 -r ../templates/iphone.zip *
|
||||
cd ..
|
||||
rm -rf ios_xcode
|
||||
|
||||
# UWP
|
||||
|
||||
if [ ! -d "angle" ]; then
|
||||
echo "Downloading ANGLE binaries from https://github.com/GodotBuilder/godot-builds/releases/tag/_tools"
|
||||
curl -LO https://github.com/GodotBuilder/godot-builds/releases/download/_tools/angle.7z
|
||||
7z x angle.7z && rm -f angle.7z
|
||||
fi
|
||||
|
||||
mkdir -p templates
|
||||
rm -f templates/uwp*
|
||||
rm -rf uwp_template_*
|
||||
# Mono
|
||||
|
||||
for arch in ARM Win32 x64; do
|
||||
cp -r git/misc/dist/uwp_template uwp_template_${arch}
|
||||
if [ "${build_mono}" == "1" ]; then
|
||||
|
||||
cp angle/winrt/10/src/Release_${arch}/libEGL.dll \
|
||||
angle/winrt/10/src/Release_${arch}/libGLESv2.dll \
|
||||
uwp_template_${arch}/
|
||||
cp -r uwp_template_${arch} uwp_template_${arch}_debug
|
||||
done
|
||||
## Linux (Mono) ##
|
||||
|
||||
cp out/uwp/arm/godot.uwp.opt.32.arm.exe uwp_template_ARM/godot.uwp.exe
|
||||
cp out/uwp/arm/godot.uwp.opt.debug.32.arm.exe uwp_template_ARM_debug/godot.uwp.exe
|
||||
sign uwp_template_ARM/godot.uwp.exe
|
||||
sign uwp_template_ARM_debug/godot.uwp.exe
|
||||
cd uwp_template_ARM && zip -q -9 -r ../templates/uwp_arm_release.zip * && cd ..
|
||||
cd uwp_template_ARM_debug && zip -q -9 -r ../templates/uwp_arm_debug.zip * && cd ..
|
||||
# Editor
|
||||
binbasename="${godot_basename}_mono_x11"
|
||||
mkdir -p ${binbasename}_64
|
||||
cp out/linux/x64/tools-mono/godot.x11.opt.tools.64.mono ${binbasename}_64/${binbasename}.64
|
||||
strip ${binbasename}_64/${binbasename}.64
|
||||
cp -rp out/linux/x64/tools-mono/GodotSharp ${binbasename}_64/
|
||||
cp -rp out/aot-compilers ${binbasename}_64/GodotSharp/Tools/
|
||||
zip -r -q -9 "${reldir_mono}/${binbasename}_64.zip" ${binbasename}_64
|
||||
rm -rf ${binbasename}_64
|
||||
|
||||
cp out/uwp/x86/godot.uwp.opt.32.x86.exe uwp_template_Win32/godot.uwp.exe
|
||||
cp out/uwp/x86/godot.uwp.opt.debug.32.x86.exe uwp_template_Win32_debug/godot.uwp.exe
|
||||
sign uwp_template_Win32/godot.uwp.exe
|
||||
sign uwp_template_Win32_debug/godot.uwp.exe
|
||||
cd uwp_template_Win32 && zip -q -9 -r ../templates/uwp_x86_release.zip * && cd ..
|
||||
cd uwp_template_Win32_debug && zip -q -9 -r ../templates/uwp_x86_debug.zip * && cd ..
|
||||
binbasename="${godot_basename}_mono_x11"
|
||||
mkdir -p ${binbasename}_32
|
||||
cp out/linux/x86/tools-mono/godot.x11.opt.tools.32.mono ${binbasename}_32/${binbasename}.32
|
||||
strip ${binbasename}_32/${binbasename}.32
|
||||
cp -rp out/linux/x86/tools-mono/GodotSharp/ ${binbasename}_32/
|
||||
cp -rp out/aot-compilers ${binbasename}_32/GodotSharp/Tools/
|
||||
zip -r -q -9 "${reldir_mono}/${binbasename}_32.zip" ${binbasename}_32
|
||||
rm -rf ${binbasename}_32
|
||||
|
||||
cp out/uwp/x64/godot.uwp.opt.64.x64.exe uwp_template_x64/godot.uwp.exe
|
||||
cp out/uwp/x64/godot.uwp.opt.debug.64.x64.exe uwp_template_x64_debug/godot.uwp.exe
|
||||
sign uwp_template_x64/godot.uwp.exe
|
||||
sign uwp_template_x64_debug/godot.uwp.exe
|
||||
cd uwp_template_x64 && zip -q -9 -r ../templates/uwp_x64_release.zip * && cd ..
|
||||
cd uwp_template_x64_debug && zip -q -9 -r ../templates/uwp_x64_debug.zip * && cd ..
|
||||
# Templates
|
||||
cp -rp out/linux/x64/templates-mono/data.mono.x11.64.* ${templatesdir_mono}/
|
||||
cp out/linux/x64/templates-mono/godot.x11.opt.debug.64.mono ${templatesdir_mono}/linux_x11_64_debug
|
||||
cp out/linux/x64/templates-mono/godot.x11.opt.64.mono ${templatesdir_mono}/linux_x11_64_release
|
||||
cp -rp out/linux/x86/templates-mono/data.mono.x11.32.* ${templatesdir_mono}/
|
||||
cp out/linux/x86/templates-mono/godot.x11.opt.debug.32.mono ${templatesdir_mono}/linux_x11_32_debug
|
||||
cp out/linux/x86/templates-mono/godot.x11.opt.32.mono ${templatesdir_mono}/linux_x11_32_release
|
||||
strip ${templatesdir_mono}/linux_x11*
|
||||
|
||||
rm -rf uwp_template_*
|
||||
mkdir -p ${templatesdir_mono}/bcl
|
||||
cp -r out/linux/x64/tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono}/bcl/net_4_x
|
||||
|
||||
exit 0
|
||||
## Windows (Mono) ##
|
||||
|
||||
# Editor
|
||||
binname="${godot_basename}_mono_win64"
|
||||
mkdir -p ${binname}
|
||||
cp out/windows/x64/tools-mono/godot.windows.opt.tools.64.mono.exe ${binname}/${binname}.exe
|
||||
strip ${binname}/${binname}.exe
|
||||
sign_windows ${binname}/${binname}.exe
|
||||
cp -rp out/windows/x64/tools-mono/GodotSharp ${binname}/
|
||||
cp -rp out/aot-compilers ${binname}/GodotSharp/Tools/
|
||||
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
|
||||
rm -rf ${binname}
|
||||
|
||||
binname="${godot_basename}_mono_win32"
|
||||
mkdir -p ${binname}
|
||||
cp out/windows/x86/tools-mono/godot.windows.opt.tools.32.mono.exe ${binname}/${binname}.exe
|
||||
strip ${binname}/${binname}.exe
|
||||
sign_windows ${binname}/${binname}.exe
|
||||
cp -rp out/windows/x86/tools-mono/GodotSharp ${binname}/
|
||||
cp -rp out/aot-compilers ${binname}/GodotSharp/Tools/
|
||||
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
|
||||
rm -rf ${binname}
|
||||
|
||||
# Templates
|
||||
cp -rp out/windows/x64/templates-mono/data.mono.windows.64.* ${templatesdir_mono}/
|
||||
cp out/windows/x64/templates-mono/godot.windows.opt.debug.64.mono.exe ${templatesdir_mono}/windows_64_debug.exe
|
||||
cp out/windows/x64/templates-mono/godot.windows.opt.64.mono.exe ${templatesdir_mono}/windows_64_release.exe
|
||||
cp -rp out/windows/x86/templates-mono/data.mono.windows.32.* ${templatesdir_mono}/
|
||||
cp out/windows/x86/templates-mono/godot.windows.opt.debug.32.mono.exe ${templatesdir_mono}/windows_32_debug.exe
|
||||
cp out/windows/x86/templates-mono/godot.windows.opt.32.mono.exe ${templatesdir_mono}/windows_32_release.exe
|
||||
strip ${templatesdir_mono}/windows*.exe
|
||||
|
||||
mkdir -p ${templatesdir_mono}/bcl
|
||||
cp -r out/windows/x64/tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono}/bcl/net_4_x_win
|
||||
|
||||
## OSX (Mono) ##
|
||||
|
||||
# Editor
|
||||
binname="${godot_basename}_mono_osx.64"
|
||||
rm -rf Godot_mono.app
|
||||
cp -r git/misc/dist/osx_tools.app Godot_mono.app
|
||||
mkdir -p Godot_mono.app/Contents/{MacOS,Resources}
|
||||
cp out/macosx/tools-mono/godot.osx.opt.tools.x86_64.mono Godot_mono.app/Contents/MacOS/Godot
|
||||
cp -rp out/macosx/tools-mono/GodotSharp Godot_mono.app/Contents/Resources/GodotSharp
|
||||
cp -rp out/aot-compilers Godot_mono.app/Contents/Resources/GodotSharp/Tools/
|
||||
chmod +x Godot_mono.app/Contents/MacOS/Godot
|
||||
zip -q -9 -r "${reldir_mono}/${binname}.zip" Godot_mono.app
|
||||
rm -rf Godot_mono.app
|
||||
sign_macos ${reldir_mono} ${binname} 1
|
||||
|
||||
# Templates
|
||||
rm -rf osx_template.app
|
||||
cp -r git/misc/dist/osx_template.app .
|
||||
mkdir -p osx_template.app/Contents/{MacOS,Resources}
|
||||
cp out/macosx/templates-mono/godot.osx.opt.debug.x86_64.mono osx_template.app/Contents/MacOS/godot_osx_debug.64
|
||||
cp out/macosx/templates-mono/godot.osx.opt.x86_64.mono osx_template.app/Contents/MacOS/godot_osx_release.64
|
||||
cp -rp out/macosx/templates-mono/data.mono.osx.64.* osx_template.app/Contents/Resources/
|
||||
chmod +x osx_template.app/Contents/MacOS/godot_osx*
|
||||
zip -q -9 -r "${templatesdir_mono}/osx.zip" osx_template.app
|
||||
rm -rf osx_template.app
|
||||
sign_macos_template ${templatesdir_mono} 1
|
||||
|
||||
## Server (Mono) ##
|
||||
|
||||
# Headless (editor)
|
||||
binbasename="${godot_basename}_mono_linux_headless"
|
||||
mkdir -p ${binbasename}_64
|
||||
cp out/server/x64/tools-mono/godot_server.x11.opt.tools.64.mono ${binbasename}_64/${binbasename}.64
|
||||
strip ${binbasename}_64/${binbasename}.64
|
||||
cp -rp out/server/x64/tools-mono/GodotSharp ${binbasename}_64/
|
||||
cp -rp out/aot-compilers ${binbasename}_64/GodotSharp/Tools/
|
||||
zip -r -q -9 "${reldir_mono}/${binbasename}_64.zip" ${binbasename}_64
|
||||
rm -rf ${binbasename}_64
|
||||
|
||||
# Server (template)
|
||||
binbasename="${godot_basename}_mono_linux_server"
|
||||
mkdir -p ${binbasename}_64
|
||||
cp out/server/x64/templates-mono/godot_server.x11.opt.64.mono ${binbasename}_64/${binbasename}.64
|
||||
strip ${binbasename}_64/${binbasename}.64
|
||||
cp -rp out/server/x64/templates-mono/data.mono.server.64.release ${binbasename}_64/data_${binbasename}_64
|
||||
zip -r -q -9 "${reldir_mono}/${binbasename}_64.zip" ${binbasename}_64
|
||||
rm -rf ${binbasename}_64
|
||||
|
||||
## Javascript (Mono) ##
|
||||
|
||||
# Templates
|
||||
cp out/javascript/templates-mono/godot.javascript.opt.debug.mono.zip ${templatesdir_mono}/webassembly_debug.zip
|
||||
cp out/javascript/templates-mono/godot.javascript.opt.mono.zip ${templatesdir_mono}/webassembly_release.zip
|
||||
|
||||
mkdir -p ${templatesdir_mono}/bcl
|
||||
cp -r out/javascript/templates-mono/bcl/wasm ${templatesdir_mono}/bcl/
|
||||
|
||||
## Android (Mono) ##
|
||||
|
||||
# Lib for direct download
|
||||
cp out/android/templates-mono/godot-lib.release.aar ${reldir_mono}/godot-lib.${templates_version}.mono.release.aar
|
||||
|
||||
# Templates
|
||||
cp out/android/templates-mono/*.apk ${templatesdir_mono}/
|
||||
cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/
|
||||
|
||||
mkdir -p ${templatesdir_mono}/bcl
|
||||
cp -r out/android/templates-mono/bcl/godot_android_ext ${templatesdir_mono}/bcl/
|
||||
cp -r out/android/templates-mono/bcl/monodroid ${templatesdir_mono}/bcl/
|
||||
|
||||
## iOS (Mono) ##
|
||||
|
||||
rm -rf ios_xcode
|
||||
cp -r git/misc/dist/ios_xcode ios_xcode
|
||||
cp out/ios/templates-mono/libgodot.iphone.opt.fat ios_xcode/libgodot.iphone.release.fat.a
|
||||
cp out/ios/templates-mono/libgodot.iphone.opt.debug.fat ios_xcode/libgodot.iphone.debug.fat.a
|
||||
chmod +x ios_xcode/libgodot.iphone.*
|
||||
cd ios_xcode
|
||||
zip -q -9 -r "${templatesdir_mono}/iphone.zip" *
|
||||
cd ..
|
||||
rm -rf ios_xcode
|
||||
|
||||
mkdir -p ${templatesdir_mono}/bcl
|
||||
cp -r out/ios/templates-mono/bcl/monotouch* ${templatesdir_mono}/bcl/
|
||||
|
||||
cp -r out/ios/templates-mono/iphone-mono-libs ${templatesdir_mono}/
|
||||
|
||||
## UWP (Mono) ##
|
||||
|
||||
# Not supported yet.
|
||||
|
||||
## Templates TPZ (Mono) ##
|
||||
|
||||
echo "${templates_version}.mono" > ${templatesdir_mono}/version.txt
|
||||
pushd ${templatesdir_mono}/..
|
||||
zip -q -9 -r -D "${reldir_mono}/${godot_basename}_mono_export_templates.tpz" templates/*
|
||||
popd
|
||||
|
||||
## SHA-512 sums (Mono) ##
|
||||
|
||||
pushd ${reldir_mono}
|
||||
sha512sum [Gg]* >> SHA512-SUMS.txt
|
||||
mkdir -p ${basedir}/sha512sums/${godot_version}/mono
|
||||
cp SHA512-SUMS.txt ${basedir}/sha512sums/${godot_version}/mono/
|
||||
popd
|
||||
|
||||
fi
|
||||
|
||||
echo "All editor binaries and templates prepared successfully for release"
|
||||
|
||||
@@ -2,29 +2,60 @@
|
||||
|
||||
set -e
|
||||
|
||||
export BUILD_NAME=official
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
|
||||
export MONO_OPTIONS="module_mono_enabled=yes mono_static=yes copy_mono_root=yes"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export TERM=xterm
|
||||
export MONO32_PREFIX=/usr
|
||||
export MONO64_PREFIX=/usr
|
||||
export CC="gcc-8"
|
||||
export CXX="g++-8"
|
||||
export CC="gcc-9"
|
||||
export CXX="g++-9"
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/templates
|
||||
cp -rvp bin/* /root/out/templates
|
||||
rm -rf bin
|
||||
# Classical
|
||||
|
||||
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp bin/* /root/out/tools
|
||||
rm -rf bin
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Server..."
|
||||
|
||||
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/tools
|
||||
cp -rvp bin/* /root/out/tools
|
||||
rm -rf bin
|
||||
|
||||
#$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/templates
|
||||
cp -rvp bin/* /root/out/templates
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for Server..."
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
# Workaround for MSBuild segfault on Ubuntu containers, we build the CIL on Fedora and copy here.
|
||||
mkdir -p bin
|
||||
cp -r /root/mono-glue/cil/GodotSharp bin/
|
||||
|
||||
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes build_cil=no
|
||||
mkdir -p /root/out/tools-mono
|
||||
cp -rvp bin/* /root/out/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
#$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release_debug
|
||||
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/* /root/out/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
echo "Server build successful"
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
if [ -z "$1" ] || [ -z "$2" ]; then
|
||||
echo "usage: $0 <version> <file version>"
|
||||
echo " like : $0 3.0.3.rc1 3.0.3-rc1"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
VERSION=$1
|
||||
FILE_VERSION=$2
|
||||
MONO_VERSION=$3
|
||||
|
||||
echo "$VERSION" > templates/version.txt
|
||||
|
||||
mkdir -p release-${FILE_VERSION}
|
||||
rm -f release-${FILE_VERSION}/*templates.tpz
|
||||
zip -q -9 -r -D release-${FILE_VERSION}/Godot_v${FILE_VERSION}_export_templates.tpz templates
|
||||
|
||||
mkdir -p mono/release-${FILE_VERSION}
|
||||
rm -f mono/release-${FILE_VERSION}/*templates.tpz
|
||||
cd mono
|
||||
echo "$VERSION".mono > templates/version.txt
|
||||
zip -q -9 -r -D release-${FILE_VERSION}/Godot_v${FILE_VERSION}_mono_export_templates.tpz templates
|
||||
cd ..
|
||||
@@ -2,25 +2,42 @@
|
||||
|
||||
set -e
|
||||
|
||||
# Config
|
||||
|
||||
export SCONS="call scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
export BUILD_ARCHES="x86 x64 arm"
|
||||
export ANGLE_SRC_PATH='c:\angle'
|
||||
export BUILD_NAME=official
|
||||
export SCONS="call scons -j4 verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no"
|
||||
|
||||
rm -rf godot
|
||||
mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
for arch in x86 x64 arm; do
|
||||
for release in release release_debug; do
|
||||
wine cmd /c /root/build/build.bat $arch $release
|
||||
# Classical
|
||||
|
||||
sync
|
||||
wineserver -kw
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for UWP..."
|
||||
|
||||
mkdir -p /root/out/$arch
|
||||
mv bin/* /root/out/$arch
|
||||
for arch in ${BUILD_ARCHES}; do
|
||||
for release in release release_debug; do
|
||||
wine cmd /c /root/build/build.bat $arch $release
|
||||
|
||||
sync
|
||||
wineserver -kw
|
||||
|
||||
mkdir -p /root/out/$arch
|
||||
mv bin/* /root/out/$arch
|
||||
done
|
||||
done
|
||||
done
|
||||
fi
|
||||
|
||||
# Mono
|
||||
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "No Mono support for UWP yet."
|
||||
#cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
#cp -r /root/mono-glue/Managed/Generated modules/mono/glue/Managed/
|
||||
fi
|
||||
|
||||
echo "UWP build successful"
|
||||
|
||||
@@ -2,9 +2,10 @@
|
||||
|
||||
set -e
|
||||
|
||||
export BUILD_NAME=official
|
||||
# Config
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export TERM=xterm
|
||||
export MONO32_PREFIX=/root/dependencies/mono-32
|
||||
@@ -15,48 +16,64 @@ mkdir godot
|
||||
cd godot
|
||||
tar xf /root/godot.tar.gz --strip-components=1
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue
|
||||
# Classical
|
||||
|
||||
$SCONS platform=windows bits=32 $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/x86/tools
|
||||
cp -rvp bin/* /root/out/x86/tools
|
||||
rm -rf bin
|
||||
if [ "${CLASSICAL}" == "1" ]; then
|
||||
echo "Starting classical build for Windows..."
|
||||
|
||||
$SCONS platform=windows bits=32 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=windows bits=32 $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/x86/templates
|
||||
cp -rvp bin/* /root/out/x86/templates
|
||||
rm -rf bin
|
||||
$SCONS platform=windows bits=64 $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/x64/tools
|
||||
cp -rvp bin/* /root/out/x64/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
|
||||
mkdir -p /root/out/x86/tools-mono
|
||||
cp -rvp bin/* /root/out/x86/tools-mono
|
||||
rm -rf bin
|
||||
$SCONS platform=windows bits=64 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=windows bits=64 $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/x64/templates
|
||||
cp -rvp bin/* /root/out/x64/templates
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
|
||||
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO tools=no target=release
|
||||
mkdir -p /root/out/x86/templates-mono
|
||||
cp -rvp bin/* /root/out/x86/templates-mono
|
||||
rm -rf bin
|
||||
$SCONS platform=windows bits=32 $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/x86/tools
|
||||
cp -rvp bin/* /root/out/x86/tools
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows bits=64 $OPTIONS tools=yes target=release_debug
|
||||
mkdir -p /root/out/x64/tools
|
||||
cp -rvp bin/* /root/out/x64/tools
|
||||
rm -rf bin
|
||||
$SCONS platform=windows bits=32 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=windows bits=32 $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/x86/templates
|
||||
cp -rvp bin/* /root/out/x86/templates
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
$SCONS platform=windows bits=64 $OPTIONS tools=no target=release_debug
|
||||
$SCONS platform=windows bits=64 $OPTIONS tools=no target=release
|
||||
mkdir -p /root/out/x64/templates
|
||||
cp -rvp bin/* /root/out/x64/templates
|
||||
rm -rf bin
|
||||
# Mono
|
||||
|
||||
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
|
||||
mkdir -p /root/out/x64/tools-mono
|
||||
cp -rvp bin/* /root/out/x64/tools-mono
|
||||
rm -rf bin
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for Windows..."
|
||||
|
||||
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
|
||||
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO tools=no target=release
|
||||
mkdir -p /root/out/x64/templates-mono
|
||||
cp -rvp bin/* /root/out/x64/templates-mono
|
||||
rm -rf bin
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO64_PREFIX tools=yes target=release_debug copy_mono_root=yes
|
||||
mkdir -p /root/out/x64/tools-mono
|
||||
cp -rvp bin/* /root/out/x64/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO64_PREFIX tools=no target=release_debug
|
||||
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO64_PREFIX tools=no target=release
|
||||
mkdir -p /root/out/x64/templates-mono
|
||||
cp -rvp bin/* /root/out/x64/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO32_PREFIX tools=yes target=release_debug copy_mono_root=yes
|
||||
mkdir -p /root/out/x86/tools-mono
|
||||
cp -rvp bin/* /root/out/x86/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO32_PREFIX tools=no target=release_debug
|
||||
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO32_PREFIX tools=no target=release
|
||||
mkdir -p /root/out/x86/templates-mono
|
||||
cp -rvp bin/* /root/out/x86/templates-mono
|
||||
rm -rf bin
|
||||
fi
|
||||
|
||||
echo "Windows build successful"
|
||||
|
||||
153
build.sh
153
build.sh
@@ -4,6 +4,8 @@ set -e
|
||||
|
||||
OPTIND=1
|
||||
|
||||
# Config
|
||||
|
||||
# For default registry and number of cores.
|
||||
if [ ! -e config.sh ]; then
|
||||
echo "No config.sh, copying default values from config.sh.in."
|
||||
@@ -11,6 +13,10 @@ if [ ! -e config.sh ]; then
|
||||
fi
|
||||
source ./config.sh
|
||||
|
||||
if [ -z "${BUILD_NAME}" ]; then
|
||||
export BUILD_NAME="custom_build"
|
||||
fi
|
||||
|
||||
if [ -z "${NUM_CORES}" ]; then
|
||||
export NUM_CORES=16
|
||||
fi
|
||||
@@ -20,43 +26,61 @@ username=""
|
||||
password=""
|
||||
godot_version=""
|
||||
git_treeish="master"
|
||||
build_classical=1
|
||||
build_mono=1
|
||||
force_download=0
|
||||
skip_download=0
|
||||
skip_download=1
|
||||
skip_git_checkout=0
|
||||
|
||||
while getopts "h?r:u:p:v:g:fsc" opt; do
|
||||
case "$opt" in
|
||||
h|\?)
|
||||
echo "Usage: $0 [OPTIONS...]"
|
||||
echo
|
||||
echo " -r registry"
|
||||
echo " -u username"
|
||||
echo " -p password"
|
||||
echo " -v godot version (e.g: 3.1-alpha5) [mandatory]"
|
||||
echo " -g git treeish (e.g: master)"
|
||||
echo " -f force redownload of all images"
|
||||
echo " -s skip downloading"
|
||||
echo " -c skip checkout"
|
||||
echo
|
||||
exit 1
|
||||
;;
|
||||
r) registry=$OPTARG
|
||||
;;
|
||||
u) username=$OPTARG
|
||||
;;
|
||||
p) password=$OPTARG
|
||||
;;
|
||||
v) godot_version=$OPTARG
|
||||
;;
|
||||
g) git_treeish=$OPTARG
|
||||
;;
|
||||
f) force_download=1
|
||||
;;
|
||||
s) skip_download=1
|
||||
;;
|
||||
c) skip_git_checkout=1
|
||||
;;
|
||||
esac
|
||||
while getopts "h?r:u:p:v:g:b:fsc" opt; do
|
||||
case "$opt" in
|
||||
h|\?)
|
||||
echo "Usage: $0 [OPTIONS...]"
|
||||
echo
|
||||
echo " -r registry"
|
||||
echo " -u username"
|
||||
echo " -p password"
|
||||
echo " -v godot version (e.g. 3.1-alpha5) [mandatory]"
|
||||
echo " -g git treeish (e.g. master)"
|
||||
echo " -b all|classical|mono (default: all)"
|
||||
echo " -f force redownload of all images"
|
||||
echo " -s skip downloading"
|
||||
echo " -c skip checkout"
|
||||
echo
|
||||
exit 1
|
||||
;;
|
||||
r)
|
||||
registry=$OPTARG
|
||||
;;
|
||||
u)
|
||||
username=$OPTARG
|
||||
;;
|
||||
p)
|
||||
password=$OPTARG
|
||||
;;
|
||||
v)
|
||||
godot_version=$OPTARG
|
||||
;;
|
||||
g)
|
||||
git_treeish=$OPTARG
|
||||
;;
|
||||
b)
|
||||
if [ "$OPTARG" == "classical" ]; then
|
||||
build_mono=0
|
||||
elif [ "$OPTARG" == "mono" ]; then
|
||||
build_classical=0
|
||||
fi
|
||||
;;
|
||||
f)
|
||||
force_download=1
|
||||
;;
|
||||
s)
|
||||
skip_download=1
|
||||
;;
|
||||
c)
|
||||
skip_git_checkout=1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
export podman=none
|
||||
@@ -80,6 +104,16 @@ if [ -z "${godot_version}" ]; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
IFS=- read version status <<< "$godot_version"
|
||||
echo "Building Godot ${version} ${status} from commit or branch ${git_treeish}."
|
||||
read -p "Is this correct (y/n)? " choice
|
||||
case "$choice" in
|
||||
y|Y ) echo "yes";;
|
||||
n|N ) echo "No, aborting."; exit 0;;
|
||||
* ) echo "Invalid choice, aborting."; exit 1;;
|
||||
esac
|
||||
export GODOT_VERSION_STATUS="${status}"
|
||||
|
||||
if [ ! -z "${username}" ] && [ ! -z "${password}" ]; then
|
||||
if ${podman} login ${registry} -u "${username}" -p "${password}"; then
|
||||
export logged_in=true
|
||||
@@ -119,7 +153,22 @@ if [ "${skip_git_checkout}" == 0 ]; then
|
||||
git clean -fdx
|
||||
git pull origin ${git_treeish} || /bin/true
|
||||
|
||||
git archive --format=tar $git_treeish --prefix=godot-${godot_version}/ | gzip > ../godot.tar.gz
|
||||
# Validate version
|
||||
correct_version=$(python3 << EOF
|
||||
import version;
|
||||
if hasattr(version, "patch") and version.patch != 0:
|
||||
git_version = f"{version.major}.{version.minor}.{version.patch}"
|
||||
else:
|
||||
git_version = f"{version.major}.{version.minor}"
|
||||
print(git_version == "${version}")
|
||||
EOF
|
||||
)
|
||||
if [[ "$correct_version" != "True" ]]; then
|
||||
echo "Version in version.py doesn't match the passed ${version}."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
sh misc/scripts/make_tarball.sh -v ${godot_version} -g ${git_treeish}
|
||||
popd
|
||||
fi
|
||||
|
||||
@@ -127,38 +176,44 @@ export basedir="$(pwd)"
|
||||
mkdir -p ${basedir}/out
|
||||
mkdir -p ${basedir}/out/logs
|
||||
|
||||
export podman_run="${podman} run -it --rm --env NUM_CORES -v ${basedir}/godot.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
|
||||
export podman_run="${podman} run -it --rm --env BUILD_NAME --env GODOT_VERSION_STATUS --env NUM_CORES --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
|
||||
export img_version=3.x-mono-6.12.0.122
|
||||
|
||||
# Get AOT compilers from their containers.
|
||||
mkdir -p ${basedir}/out/aot-compilers
|
||||
${podman} run -it --rm -w /root -v ${basedir}/out/aot-compilers:/root/out localhost/godot-ios:${img_version} bash -c "cp -r /root/aot-compilers/* /root/out"
|
||||
chmod +x ${basedir}/out/aot-compilers/*/*
|
||||
|
||||
mkdir -p ${basedir}/mono-glue
|
||||
${podman_run} -v ${basedir}/build-mono-glue:/root/build ${registry}/godot/mono-glue:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
|
||||
${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-mono-glue:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
|
||||
|
||||
mkdir -p ${basedir}/out/windows
|
||||
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out ${registry}/godot/windows:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
|
||||
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
|
||||
|
||||
mkdir -p ${basedir}/out/linux/x64
|
||||
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux/x64:/root/out ${registry}/godot/ubuntu-64:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux64
|
||||
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux/x64:/root/out localhost/godot-ubuntu-64:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux64
|
||||
|
||||
mkdir -p ${basedir}/out/linux/x86
|
||||
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux/x86:/root/out ${registry}/godot/ubuntu-32:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux32
|
||||
|
||||
mkdir -p ${basedir}/out/server/x64
|
||||
${podman_run} -v ${basedir}/build-server:/root/build -v ${basedir}/out/server/x64:/root/out ${registry}/godot/ubuntu-64:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/server
|
||||
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux/x86:/root/out localhost/godot-ubuntu-32:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux32
|
||||
|
||||
mkdir -p ${basedir}/out/javascript
|
||||
${podman_run} -v ${basedir}/build-javascript:/root/build -v ${basedir}/out/javascript:/root/out ${registry}/godot/javascript:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/javascript
|
||||
${podman_run} -v ${basedir}/build-javascript:/root/build -v ${basedir}/out/javascript:/root/out localhost/godot-javascript:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/javascript
|
||||
|
||||
mkdir -p ${basedir}/out/macosx/x64
|
||||
${podman_run} -v ${basedir}/build-macosx:/root/build -v ${basedir}/out/macosx/x64:/root/out ${registry}/godot-private/macosx:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macosx
|
||||
mkdir -p ${basedir}/out/macosx
|
||||
${podman_run} -v ${basedir}/build-macosx:/root/build -v ${basedir}/out/macosx:/root/out localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macosx
|
||||
|
||||
mkdir -p ${basedir}/out/android
|
||||
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out ${registry}/godot-private/android:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
|
||||
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
|
||||
|
||||
mkdir -p ${basedir}/out/ios
|
||||
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out ${registry}/godot-private/ios:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
|
||||
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
|
||||
|
||||
mkdir -p ${basedir}/out/server/x64
|
||||
${podman_run} -v ${basedir}/build-server:/root/build -v ${basedir}/out/server/x64:/root/out localhost/godot-ubuntu-64:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/server
|
||||
|
||||
mkdir -p ${basedir}/out/uwp
|
||||
${podman_run} --ulimit nofile=32768:32768 -v ${basedir}/build-uwp:/root/build -v ${basedir}/out/uwp:/root/out ${registry}/godot-private/uwp:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/uwp
|
||||
|
||||
if [ ! -z "$SUDO_UID" ]; then
|
||||
chown -R "${SUDO_UID}":"${SUDO_GID}" ${basedir}/out
|
||||
chown -R "${SUDO_UID}":"${SUDO_GID}" ${basedir}/git ${basedir}/out ${basedir}/mono-glue ${basedir}/godot*.tar.gz
|
||||
fi
|
||||
|
||||
15
config.sh.in
15
config.sh.in
@@ -11,6 +11,9 @@
|
||||
# https://github.com/godotengine/build-containers
|
||||
export REGISTRY="registry.prehensile-tales.com"
|
||||
|
||||
# Default build name used to distinguish between official and custom builds.
|
||||
export BUILD_NAME="custom_build"
|
||||
|
||||
# Default number of parallel cores for each build.
|
||||
export NUM_CORES=16
|
||||
|
||||
@@ -27,3 +30,15 @@ export SIGN_PASSWORD=""
|
||||
# Use your own when making a thirdparty build.
|
||||
export SIGN_NAME=""
|
||||
export SIGN_URL=""
|
||||
|
||||
# Hostname or IP address of an OSX host (Needed for signing)
|
||||
# eg "user@10.1.0.10"
|
||||
export OSX_HOST=""
|
||||
# ID of the Apple certificate used to sign
|
||||
export OSX_KEY_ID=""
|
||||
# Bundle id for the signed app
|
||||
export OSX_BUNDLE_ID=""
|
||||
# Username/password for Apple's signing APIs (used for atltool)
|
||||
export APPLE_ID=""
|
||||
export APPLE_ID_PASSWORD=""
|
||||
|
||||
|
||||
Reference in New Issue
Block a user