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https://github.com/godotengine/godot-build-scripts.git
synced 2025-12-31 05:48:35 +03:00
Minor fixes (typo, fix git owner too)
(cherry picked from commit a2e4b98977)
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@@ -17,7 +17,7 @@ tar xf /root/godot.tar.gz --strip-components=1
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# Classical
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if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for Server..."
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echo "Starting classical build for UWP..."
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for arch in ${BUILD_ARCHES}; do
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for release in release release_debug; do
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2
build.sh
2
build.sh
@@ -215,5 +215,5 @@ mkdir -p ${basedir}/out/uwp
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${podman_run} --ulimit nofile=32768:32768 -v ${basedir}/build-uwp:/root/build -v ${basedir}/out/uwp:/root/out ${registry}/godot-private/uwp:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/uwp
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if [ ! -z "$SUDO_UID" ]; then
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chown -R "${SUDO_UID}":"${SUDO_GID}" ${basedir}/out ${basedir}/mono-glue ${basedir}/godot.tar.gz
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chown -R "${SUDO_UID}":"${SUDO_GID}" ${basedir}/git ${basedir}/out ${basedir}/mono-glue ${basedir}/godot*.tar.gz
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fi
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