Merge pull request #14 from godotengine/js-threads-gdnative

JS: Build with threads and gdnative where supported + re-enable LTO
This commit is contained in:
Rémi Verschelde
2020-12-10 14:26:20 +01:00
committed by GitHub
2 changed files with 20 additions and 2 deletions

View File

@@ -6,9 +6,11 @@ set -e
export BUILD_NAME=official
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="debug_symbols=no use_lto=no"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/wasm-runtime-release"
export OPTIONS="debug_symbols=no use_lto=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/wasm-runtime-release use_lto=no"
export TERM=xterm
export EMSDK_CLASSICAL=2.0.10
export EMSDK_MONO=1.39.9
rm -rf godot
mkdir godot
@@ -20,9 +22,17 @@ tar xf /root/godot.tar.gz --strip-components=1
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for JavaScript..."
source /root/emsdk_${EMSDK_CLASSICAL}/emsdk_env.sh
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no
$SCONS platform=javascript ${OPTIONS} target=release tools=no
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no threads_enabled=yes
$SCONS platform=javascript ${OPTIONS} target=release tools=no threads_enabled=yes
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no gdnative_enabled=yes
$SCONS platform=javascript ${OPTIONS} target=release tools=no gdnative_enabled=yes
mkdir -p /root/out/templates
cp -rvp bin/*.zip /root/out/templates
rm -f bin/*.zip
@@ -33,6 +43,8 @@ fi
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for JavaScript..."
source /root/emsdk_${EMSDK_MONO}/emsdk_env.sh
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/

View File

@@ -176,6 +176,12 @@ if [ "${build_classical}" == "1" ]; then
cp out/javascript/templates/godot.javascript.opt.zip ${templatesdir}/webassembly_release.zip
cp out/javascript/templates/godot.javascript.opt.debug.zip ${templatesdir}/webassembly_debug.zip
cp out/javascript/templates/godot.javascript.opt.threads.zip ${templatesdir}/webassembly_threads_release.zip
cp out/javascript/templates/godot.javascript.opt.debug.threads.zip ${templatesdir}/webassembly_threads_debug.zip
cp out/javascript/templates/godot.javascript.opt.gdnative.zip ${templatesdir}/webassembly_gdnative_release.zip
cp out/javascript/templates/godot.javascript.opt.debug.gdnative.zip ${templatesdir}/webassembly_gdnative_debug.zip
## Android (Classical) ##
# Lib for direct download