17 Commits
3.1 ... 3.2

Author SHA1 Message Date
Rémi Verschelde
1da72c73c3 Use local images version 3.2-mono-6.6.0.166
This is a hack I've been keeping locally for a while but now I need to
commit it to make other changes.

This should be refactored to allow selecting either registry or local
images without having to hack the build script.
2020-04-14 17:07:22 +02:00
Rémi Verschelde
bb7dfba9e7 Add MIT license 2020-02-26 11:24:01 +01:00
Rémi Verschelde
651e5be851 Add README.md with some introduction 2020-02-26 11:22:54 +01:00
Rémi Verschelde
751b30283e Disable signing of Windows/UWP export templates
This causes issues for people who want to embed the PCK,
change PE data with rcedit or sign the executable themselves.

See godotengine/godot#32310 and godotengine/godot#33466.
2020-01-22 09:35:20 +01:00
Rémi Verschelde
3319757d9d Linux: Disable use_static_cpp for 32-bit
The binaries seem to crash on Ubuntu 18.04 i386 when using it.
2020-01-16 23:59:23 +01:00
Rémi Verschelde
b4e081345c OSX: Don't re-copy config, it's already taken from there in the build 2020-01-10 10:58:50 +01:00
Rémi Verschelde
930cdb67c7 Mono: Add net_4_x_win and net_4_x BCLs to templates
Also accommodate recent change with mono-glue files.
2020-01-07 14:48:22 +01:00
Rémi Verschelde
b2b7bea05f Templates: Fix zip having full pwd instead of templates/ parent
Was a regression from #2.
2019-12-18 17:06:38 +01:00
Rémi Verschelde
340eba3966 Android: Fix packaging of Mono.Android with the bcl 2019-12-18 15:25:50 +01:00
Rémi Verschelde
4d14345d37 Fix parsing of -b option with OPTARG
Follow-up to #2.
2019-12-18 10:54:01 +01:00
Rémi Verschelde
1f7430025d Sync .gitignore with changes from #2 2019-12-13 20:10:37 +01:00
Rémi Verschelde
0ef67e8796 Merge pull request #2 from godotengine/classical-mono-optional
Refactor build scripts to allow building only Classical or Mono
2019-12-13 20:08:05 +01:00
Rémi Verschelde
067d3f3a49 Refactor build scripts to allow building only Classical or Mono
The in-container build scripts now get passed CLASSICAL and MONO env
variables which can be used to build one or the other, or both
(default).

`build.sh`, `build-release.sh` and `build-templates.sh` now all expect
command line switches to specify the version details, and optionally
which flavor to build.

For example to build Mono only:

  ./build.sh -v 3.2-beta4 -g master -b mono
  ./build-release.sh -v 3.2-beta4 -b mono
  ./build-templates.sh -v 3.2-beta4 -t 3.2.beta4 -b mono

Also took the opportunity to do some extra cleanup, like removing
unnecessary `builtin_*` options since they all default to True, even
for Linux in 3.2, as well as `use_lto` and `use_static_cpp` options
on platforms which don't implement them.

And I improved the `build-release.sh` script to be a bit easier to
read, and avoid having too many stray folders to cleanup.
The build scripts should now generate the final structure that we'd use
on the official mirrors, with the `mono` distribution as a subfolder of
the main release folder.
2019-12-13 20:05:40 +01:00
Rémi Verschelde
7b376804d7 iOS: Handle split arkit/camera modules 2019-12-13 13:10:00 +01:00
Rémi Verschelde
77091a9872 Mono: WebAssembly and Server builds, pack BCL 2019-12-02 10:06:49 +01:00
Rémi Verschelde
84f058dd24 Update macOS and iOS to darwin18 osxcross SDK 2019-12-02 10:01:14 +01:00
Rémi Verschelde
0c2d825451 Port build scripts for Godot 3.2 / master branch
- Add Mono builds for Android.
- Remove now unused `MONO*_PREFIX` env variables (replaced by `mono_prefix`
  command line option).
- Update iOS to SDK 12.4 and darwin17 for proper ARKit support.
- Drop 32-bit support for iOS (armv7, x86).
2019-12-02 09:59:49 +01:00
15 changed files with 834 additions and 479 deletions

5
.gitignore vendored
View File

@@ -9,7 +9,6 @@ mono-glue/
godot.tar.gz
# Output
mono/
out/
release-*/
templates/
releases/
tmp/

19
LICENSE.txt Normal file
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@@ -0,0 +1,19 @@
Copyright (c) 2019-2020 Godot Engine contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

37
README.md Normal file
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@@ -0,0 +1,37 @@
# Godot in-container build scripts
Build scripts used for official Godot Engine releases using containers
built from https://github.com/godotengine/build-containers
## Disclaimer
This repository is **not** intended for end users, and thus not
supported. It's only public as a way to document our build workflow,
and for anyone to use as reference for their own buildsystems.
We will eventually release a public build script that integrates all
this in a simple and user-friendly interface.
## Usage
- Build containers using https://github.com/godotengine/build-containers
- Copy `config.sh.in` as `config.sh` and configure it as you want.
- Edit `build.sh` to properly reference those containers if local, or
use `config.sh` to point to your own registry if you uploaded
containers.
- Build with `build.sh` (check `--help` for usage).
- Package binaries with `build-release.sh` (check `--help` for usage).
- Build templates .tpz with `build-templates.sh` (check `--help` for
usage).
Example that builds Godot 3.2-stable Classical (not Mono):
```
./build.sh -v 3.2-stable -g 3.2-stable -b classical
./build-release.sh -v 3.2-stable -b classical
./build-templates.sh -v 3.2-stable -t 3.2.stable -b classical
```
Again, this is intended for release managers and usability is not the
main focus. Tweak the build scripts to match your own requirements if
you want to use this until we provide a better, user-friendly
interface.

View File

@@ -2,33 +2,78 @@
set -e
# Config
export BUILD_NAME=official
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export OPTIONS="debug_symbols=no"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=no"
export TERM=xterm
export ANDROID_HOME=/root/
export ANDROID_NDK_ROOT=/root/ndk-bundle/
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release_debug
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release
# Classical
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release_debug
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Android..."
$SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release_debug
$SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release_debug
$SCONS platform=android android_arch=armv7 $OPTIONS tools=no target=release
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release_debug
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release_debug
$SCONS platform=android android_arch=arm64v8 $OPTIONS tools=no target=release
pushd platform/android/java
./gradlew build
popd
$SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release_debug
$SCONS platform=android android_arch=x86 $OPTIONS tools=no target=release
cp bin/*.apk /root/out
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release_debug
$SCONS platform=android android_arch=x86_64 $OPTIONS tools=no target=release
pushd platform/android/java
./gradlew generateGodotTemplates
popd
mkdir -p /root/out/templates
cp bin/android_source.zip /root/out/templates
cp bin/android_debug.apk /root/out/templates/android_debug.apk
cp bin/android_release.apk /root/out/templates/android_release.apk
fi
# Mono
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for Android..."
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armeabi-v7a-release tools=no target=release_debug
$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armeabi-v7a-release tools=no target=release
$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64-v8a-release tools=no target=release_debug
$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64-v8a-release tools=no target=release
$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release_debug
$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release
$SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86_64-release tools=no target=release_debug
$SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86_64-release tools=no target=release
pushd platform/android/java
./gradlew generateGodotTemplates
popd
mkdir -p /root/out/templates-mono
cp bin/android_source.zip /root/out/templates-mono
cp bin/android_debug.apk /root/out/templates-mono/android_debug.apk
cp bin/android_release.apk /root/out/templates-mono/android_release.apk
mkdir -p /root/out/templates-mono/bcl
cp -r /root/mono-installs/android-bcl/* /root/out/templates-mono/bcl/
fi
echo "Android build successful"

View File

@@ -2,10 +2,12 @@
set -e
# Config
export BUILD_NAME=official
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export IOS_SDK="11.2"
export OPTIONS="osxcross_sdk=darwin15 builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes"
export IOS_SDK="12.4"
export OPTIONS="osxcross_sdk=darwin18 debug_symbols=no"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export TERM=xterm
export OSXCROSS_IOS=not_nothing
@@ -15,23 +17,33 @@ mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
$SCONS platform=iphone $OPTIONS arch=arm tools=no target=release_debug IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
# Classical
$SCONS platform=iphone $OPTIONS arch=arm tools=no target=release IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for iOS..."
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release_debug IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release_debug IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release_debug IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=x86 tools=no target=release_debug IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86_64.a -output /root/out/libgodot.iphone.opt.fat
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86_64.a -output /root/out/libgodot.iphone.opt.debug.fat
$SCONS platform=iphone $OPTIONS arch=x86 tools=no target=release IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot_arkit_module.iphone.opt.arm64.a bin/libgodot_arkit_module.iphone.opt.x86_64.a -output /root/out/libgodot_arkit_module.iphone.opt.fat
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot_arkit_module.iphone.opt.debug.arm64.a bin/libgodot_arkit_module.iphone.opt.debug.x86_64.a -output /root/out/libgodot_arkit_module.iphone.opt.debug.fat
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release_debug IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot_camera_module.iphone.opt.arm64.a bin/libgodot_camera_module.iphone.opt.x86_64.a -output /root/out/libgodot_camera_module.iphone.opt.fat
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot_camera_module.iphone.opt.debug.arm64.a bin/libgodot_camera_module.iphone.opt.debug.x86_64.a -output /root/out/libgodot_camera_module.iphone.opt.debug.fat
fi
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
# Mono
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot.iphone.opt.arm.a bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86.a bin/libgodot.iphone.opt.x86_64.a -output /root/out/libgodot.iphone.opt.fat
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot.iphone.opt.debug.arm.a bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86.a bin/libgodot.iphone.opt.debug.x86_64.a -output /root/out/libgodot.iphone.opt.debug.fat
if [ "${MONO}" == "1" ]; then
echo "No Mono support for iOS yet."
#cp /root/mono-glue/*.cpp modules/mono/glue/
#cp -r /root/mono-glue/Managed/Generated modules/mono/glue/Managed/
fi
echo "iOS build successful"

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@@ -2,20 +2,50 @@
set -e
# Config
export BUILD_NAME=official
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export OPTIONS="debug_symbols=no"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/wasm-runtime-release"
export TERM=xterm
source /root/emsdk/emsdk_env.sh
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no
$SCONS platform=javascript ${OPTIONS} target=release tools=no
# Classical
cp -rvp bin/* /root/out/
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for JavaScript..."
$SCONS platform=javascript ${OPTIONS} target=release_debug tools=no
$SCONS platform=javascript ${OPTIONS} target=release tools=no
mkdir -p /root/out/templates
cp -rvp bin/*.zip /root/out/templates
rm -f bin/*.zip
fi
# Mono
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for JavaScript..."
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=javascript ${OPTIONS} ${OPTIONS_MONO} target=release_debug tools=no
$SCONS platform=javascript ${OPTIONS} ${OPTIONS_MONO} target=release tools=no
mkdir -p /root/out/templates-mono
cp -rvp bin/*.zip /root/out/templates-mono
rm -f bin/*.zip
mkdir -p /root/out/templates-mono/bcl
cp -r /root/mono-installs/wasm-bcl/wasm /root/out/templates-mono/bcl/
fi
echo "JavaScript build successful"

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@@ -2,42 +2,62 @@
set -e
# Config
export BUILD_NAME=official
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
export OPTIONS="debug_symbols=no use_lto=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export TERM=xterm
export MONO32_PREFIX=/usr
export MONO64_PREFIX=/usr
export CC="gcc-8"
export CXX="g++-8"
if [ "$(getconf LONG_BIT)" == "64" ]; then
export OPTIONS="${OPTIONS} use_static_cpp=yes"
fi
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
cp /root/mono-glue/*.cpp modules/mono/glue
# Classical
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Linux..."
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=no target=release_debug
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=no target=release
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
rm -rf bin
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=no target=release_debug
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS tools=no target=release
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
rm -rf bin
fi
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
rm -rf bin
# Mono
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for Linux..."
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=x11 CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
rm -rf bin
fi
echo "Linux build successful"

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@@ -2,48 +2,59 @@
set -e
# Config
export BUILD_NAME=official
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="osxcross_sdk=darwin17 builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export OPTIONS="osxcross_sdk=darwin18 debug_symbols=no"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/dependencies/mono"
export TERM=xterm
export MONO64_PREFIX=/root/dependencies/mono
export PATH=/root/osxcross/target/bin:$PATH
export OSXCROSS_ROOT=/root/osxcross
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
cp /root/mono-glue/*.cpp modules/mono/glue
# Classical
$SCONS platform=osx $OPTIONS tools=yes target=release_debug
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for macOS..."
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
$SCONS platform=osx $OPTIONS tools=yes target=release_debug
$SCONS platform=osx $OPTIONS tools=no target=release_debug
$SCONS platform=osx $OPTIONS tools=no target=release
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
rm -rf bin
$SCONS platform=osx $OPTIONS tools=no target=release_debug
$SCONS platform=osx $OPTIONS tools=no target=release
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
rm -rf bin
fi
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
# Mono
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=no target=release
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for macOS..."
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
rm -rf bin
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
find /root/out -name config -exec cp /root/dependencies/mono/etc/config {} \;
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
echo "MacOS build successful"
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
rm -rf bin
fi
echo "macOS build successful"

View File

@@ -2,23 +2,30 @@
set -e
# Config
export BUILD_NAME=official
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no"
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="debug_symbols=no"
export TERM=xterm
export MONO32_PREFIX=/usr
export MONO64_PREFIX=/usr
rm -rf godot
mkdir godot
cd godot
tar xf ../godot.tar.gz --strip-components=1
${SCONS} platform=x11 bits=64 ${OPTIONS} target=release_debug tools=yes module_mono_enabled=yes mono_glue=no
xvfb-run bin/godot.x11.opt.tools.64.mono --generate-mono-glue /root/mono-glue || /bin/true
# Mono
xvfb-run bin/godot.x11.opt.tools.64.mono --generate-cs-api /tmp/build_GodotSharp || /bin/true
xvfb-run msbuild /tmp/build_GodotSharp/GodotSharp.sln /p:Configuration=Release
mkdir -p /root/mono-glue/Api
cp -r /tmp/build_GodotSharp/GodotSharp/bin/Release/{GodotSharp.dll,GodotSharp.pdb,GodotSharp.xml} /root/mono-glue/Api
cp -r /tmp/build_GodotSharp/GodotSharpEditor/bin/Release/{GodotSharpEditor.dll,GodotSharpEditor.pdb,GodotSharpEditor.xml} /root/mono-glue/Api
if [ "${MONO}" == "1" ]; then
echo "Building and generating Mono glue..."
mono --version
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
${SCONS} platform=x11 bits=64 ${OPTIONS} target=release_debug tools=yes module_mono_enabled=yes mono_glue=no
rm -rf /root/mono-glue/*
xvfb-run bin/godot.x11.opt.tools.64.mono --generate-mono-glue /root/mono-glue || /bin/true
fi
echo "Mono glue generated successfully"

View File

@@ -2,12 +2,7 @@
set -e
if [ -z $1 ]; then
echo "Usage: $0 <version>"
echo " For example: $0 3.0.3-rc3"
echo ""
exit 1
fi
# Config
# For signing keystore and password.
source ./config.sh
@@ -27,301 +22,349 @@ function sign {
mv $1-signed $1
}
export GODOT_VERSION=$1
godot_version=""
build_classical=1
build_mono=1
while getopts "h?v:b:" opt; do
case "$opt" in
h|\?)
echo "Usage: $0 [OPTIONS...]"
echo
echo " -v godot version (e.g: 3.1-alpha5) [mandatory]"
echo " -b all|classical|mono (default: all)"
echo
exit 1
;;
v)
godot_version=$OPTARG
;;
b)
if [ "$OPTARG" == "classical" ]; then
build_mono=0
elif [ "$OPTARG" == "mono" ]; then
build_classical=0
fi
;;
esac
done
export basedir=$(pwd)
export reldir="${basedir}/releases/${godot_version}"
export reldir_mono="${reldir}/mono"
export tmpdir="${basedir}/tmp"
export templatesdir="${tmpdir}/templates"
export templatesdir_mono="${tmpdir}/mono/templates"
export godot_basename="Godot_v${godot_version}"
# Cleanup and setup
rm -rf ${reldir}
rm -rf ${tmpdir}
mkdir -p ${reldir}
mkdir -p ${reldir_mono}
mkdir -p ${templatesdir}
mkdir -p ${templatesdir_mono}
# Tarball
mkdir -p release-${GODOT_VERSION}
rm -rf release-${GODOT_VERSION}/*.xz release-${GODOT_VERSION}/*.sha256
zcat godot.tar.gz | xz -c > release-${GODOT_VERSION}/godot-${GODOT_VERSION}.tar.xz
sha256sum release-${GODOT_VERSION}/godot-${GODOT_VERSION}.tar.xz > release-${GODOT_VERSION}/godot-${GODOT_VERSION}.tar.xz.sha256
zcat godot.tar.gz | xz -c > ${reldir}/godot-${godot_version}.tar.xz
pushd ${reldir}
sha256sum godot-${godot_version}.tar.xz > godot-${godot_version}.tar.xz.sha256
popd
# Linux 64
# Classical
mkdir -p templates
rm -f templates/linux_x11_64*
if [ "${build_classical}" == "1" ]; then
cp out/linux/x64/templates/godot.x11.opt.debug.64 templates/linux_x11_64_debug
cp out/linux/x64/templates/godot.x11.opt.64 templates/linux_x11_64_release
## Linux (Classical) ##
mkdir -p release-${GODOT_VERSION}
rm -f release-${GODOT_VERSION}/*linux*64*
# Editor
binname="${godot_basename}_x11.64"
cp out/linux/x64/tools/godot.x11.opt.tools.64 ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
cp out/linux/x64/tools/godot.x11.opt.tools.64 Godot_v${GODOT_VERSION}_x11.64
zip -q -9 Godot_v${GODOT_VERSION}_x11.64.zip Godot_v${GODOT_VERSION}_x11.64
mv Godot_v${GODOT_VERSION}_x11.64.zip release-${GODOT_VERSION}
rm Godot_v${GODOT_VERSION}_x11.64
binname="${godot_basename}_x11.32"
cp out/linux/x86/tools/godot.x11.opt.tools.32 ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
mkdir -p mono/release-${GODOT_VERSION}
rm -rf mono/release-${GODOT_VERSION}/*linux*64*
# Templates
cp out/linux/x64/templates/godot.x11.opt.64 ${templatesdir}/linux_x11_64_release
cp out/linux/x64/templates/godot.x11.opt.debug.64 ${templatesdir}/linux_x11_64_debug
cp out/linux/x86/templates/godot.x11.opt.32 ${templatesdir}/linux_x11_32_release
cp out/linux/x86/templates/godot.x11.opt.debug.32 ${templatesdir}/linux_x11_32_debug
mkdir -p Godot_v${GODOT_VERSION}_mono_x11_64
cp out/linux/x64/tools-mono/godot.x11.opt.tools.64.mono Godot_v${GODOT_VERSION}_mono_x11_64/Godot_v${GODOT_VERSION}_mono_x11.64
cp -rp out/linux/x64/tools-mono/GodotSharp Godot_v${GODOT_VERSION}_mono_x11_64
cp -rp mono-glue/Api Godot_v${GODOT_VERSION}_mono_x11_64/GodotSharp/Api
zip -r -q -9 Godot_v${GODOT_VERSION}_mono_x11_64.zip Godot_v${GODOT_VERSION}_mono_x11_64
mv Godot_v${GODOT_VERSION}_mono_x11_64.zip mono/release-${GODOT_VERSION}
rm -rf Godot_v${GODOT_VERSION}_mono_x11_64
## Windows (Classical) ##
mkdir -p mono/templates
rm -rf mono/templates/*linux*64*
# Editor
binname="${godot_basename}_win64.exe"
cp out/windows/x64/tools/godot.windows.opt.tools.64.exe ${binname}
strip ${binname}
sign ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
cp -rp out/linux/x64/templates-mono/data.mono.x11.64.* mono/templates/
cp out/linux/x64/templates-mono/godot.x11.opt.debug.64.mono mono/templates/linux_x11_64_debug
cp out/linux/x64/templates-mono/godot.x11.opt.64.mono mono/templates/linux_x11_64_release
binname="${godot_basename}_win32.exe"
cp out/windows/x86/tools/godot.windows.opt.tools.32.exe ${binname}
strip ${binname}
sign ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
# Linux 32
# Templates
cp out/windows/x64/templates/godot.windows.opt.64.exe ${templatesdir}/windows_64_release.exe
cp out/windows/x64/templates/godot.windows.opt.debug.64.exe ${templatesdir}/windows_64_debug.exe
cp out/windows/x86/templates/godot.windows.opt.32.exe ${templatesdir}/windows_32_release.exe
cp out/windows/x86/templates/godot.windows.opt.debug.32.exe ${templatesdir}/windows_32_debug.exe
mkdir -p templates
rm -f templates/linux_x11_32*
strip ${templatesdir}/windows*.exe
cp out/linux/x86/templates/godot.x11.opt.debug.32 templates/linux_x11_32_debug
cp out/linux/x86/templates/godot.x11.opt.32 templates/linux_x11_32_release
## OSX (Classical) ##
mkdir -p release-${GODOT_VERSION}
rm -f release-${GODOT_VERSION}/*linux*32*
# Editor
binname="${godot_basename}_osx.64"
rm -rf Godot.app
cp -r git/misc/dist/osx_tools.app Godot.app
mkdir -p Godot.app/Contents/MacOS
cp out/macosx/x64/tools/godot.osx.opt.tools.64 Godot.app/Contents/MacOS/Godot
chmod +x Godot.app/Contents/MacOS/Godot
zip -q -9 -r "${reldir}/${binname}.zip" Godot.app
rm -rf Godot.app
cp out/linux/x86/tools/godot.x11.opt.tools.32 Godot_v${GODOT_VERSION}_x11.32
zip -q -9 Godot_v${GODOT_VERSION}_x11.32.zip Godot_v${GODOT_VERSION}_x11.32
mv Godot_v${GODOT_VERSION}_x11.32.zip release-${GODOT_VERSION}
rm Godot_v${GODOT_VERSION}_x11.32
# Templates
rm -rf osx_template.app
cp -r git/misc/dist/osx_template.app .
mkdir -p osx_template.app/Contents/MacOS
mkdir -p mono/release-${GODOT_VERSION}
rm -rf mono/release-${GODOT_VERSION}/*linux*32*
cp out/macosx/x64/templates/godot.osx.opt.64 osx_template.app/Contents/MacOS/godot_osx_release.64
cp out/macosx/x64/templates/godot.osx.opt.debug.64 osx_template.app/Contents/MacOS/godot_osx_debug.64
chmod +x osx_template.app/Contents/MacOS/godot_osx*
zip -q -9 -r "${templatesdir}/osx.zip" osx_template.app
rm -rf osx_template.app
mkdir -p Godot_v${GODOT_VERSION}_mono_x11_32
cp out/linux/x86/tools-mono/godot.x11.opt.tools.32.mono Godot_v${GODOT_VERSION}_mono_x11_32/Godot_v${GODOT_VERSION}_mono_x11.32
cp -rp out/linux/x86/tools-mono/GodotSharp/ Godot_v${GODOT_VERSION}_mono_x11_32
cp -rp mono-glue/Api Godot_v${GODOT_VERSION}_mono_x11_32/GodotSharp/Api
zip -r -q -9 Godot_v${GODOT_VERSION}_mono_x11_32.zip Godot_v${GODOT_VERSION}_mono_x11_32
mv Godot_v${GODOT_VERSION}_mono_x11_32.zip mono/release-${GODOT_VERSION}
rm -rf Godot_v${GODOT_VERSION}_mono_x11_32
## Server (Classical) ##
mkdir -p mono/templates
rm -rf mono/templates/*linux*32*
# Headless (editor)
binname="${godot_basename}_linux_headless.64"
cp out/server/x64/tools/godot_server.x11.opt.tools.64 ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
cp -rp out/linux/x86/templates-mono/data.mono.x11.32.* mono/templates/
cp out/linux/x86/templates-mono/godot.x11.opt.debug.32.mono mono/templates/linux_x11_32_debug
cp out/linux/x86/templates-mono/godot.x11.opt.32.mono mono/templates/linux_x11_32_release
# Server (template)
binname="${godot_basename}_linux_server.64"
cp out/server/x64/templates/godot_server.x11.opt.64 ${binname}
zip -q -9 "${reldir}/${binname}.zip" ${binname}
rm ${binname}
# Windows
## Javascript (Classical) ##
mkdir -p release-${GODOT_VERSION}
rm -f release-${GODOT_VERSION}/*win*zip
# Templates
cp out/javascript/templates/godot.javascript.opt.zip ${templatesdir}/webassembly_release.zip
cp out/javascript/templates/godot.javascript.opt.debug.zip ${templatesdir}/webassembly_debug.zip
cp out/windows/x64/tools/godot.windows.opt.tools.64.exe Godot_v${GODOT_VERSION}_win64.exe
strip Godot_v${GODOT_VERSION}_win64.exe
sign Godot_v${GODOT_VERSION}_win64.exe
zip -q -9 Godot_v${GODOT_VERSION}_win64.exe.zip Godot_v${GODOT_VERSION}_win64.exe
mv Godot_v${GODOT_VERSION}_win64.exe.zip release-${GODOT_VERSION}
rm Godot_v${GODOT_VERSION}_win64.exe
## Android (Classical) ##
cp out/windows/x86/tools/godot.windows.opt.tools.32.exe Godot_v${GODOT_VERSION}_win32.exe
strip Godot_v${GODOT_VERSION}_win32.exe
sign Godot_v${GODOT_VERSION}_win32.exe
zip -q -9 Godot_v${GODOT_VERSION}_win32.exe.zip Godot_v${GODOT_VERSION}_win32.exe
mv Godot_v${GODOT_VERSION}_win32.exe.zip release-${GODOT_VERSION}
rm Godot_v${GODOT_VERSION}_win32.exe
# Templates
cp out/android/templates/*.apk ${templatesdir}/
cp out/android/templates/android_source.zip ${templatesdir}/
mkdir -p templates
rm -rf templates/*win*
## iOS (Classical) ##
cp out/windows/x64/templates/godot.windows.opt.64.exe templates/windows_64_release.exe
cp out/windows/x64/templates/godot.windows.opt.debug.64.exe templates/windows_64_debug.exe
cp out/windows/x86/templates/godot.windows.opt.32.exe templates/windows_32_release.exe
cp out/windows/x86/templates/godot.windows.opt.debug.32.exe templates/windows_32_debug.exe
rm -rf ios_xcode
cp -r git/misc/dist/ios_xcode ios_xcode
for suffix in "" "_arkit_module" "_camera_module"; do
cp out/ios/libgodot${suffix}.iphone.opt.fat ios_xcode/libgodot${suffix}.iphone.release.fat.a
cp out/ios/libgodot${suffix}.iphone.opt.debug.fat ios_xcode/libgodot${suffix}.iphone.debug.fat.a
done
chmod +x ios_xcode/libgodot*.iphone.*
cd ios_xcode
zip -q -9 -r "${templatesdir}/iphone.zip" *
cd ..
rm -rf ios_xcode
strip templates/windows*.exe
## UWP (Classical) ##
sign templates/windows_64_release.exe
sign templates/windows_64_debug.exe
sign templates/windows_32_release.exe
sign templates/windows_32_debug.exe
if [ ! -d "angle" ]; then
echo "Downloading ANGLE binaries from https://github.com/GodotBuilder/godot-builds/releases/tag/_tools"
curl -LO https://github.com/GodotBuilder/godot-builds/releases/download/_tools/angle.7z
7z x angle.7z && rm -f angle.7z
fi
mkdir -p mono/release-${GODOT_VERSION}
rm -rf mono/release-${GODOT_VERSION}/*win*
rm -rf uwp_template_*
for arch in ARM Win32 x64; do
cp -r git/misc/dist/uwp_template uwp_template_${arch}
cp angle/winrt/10/src/Release_${arch}/libEGL.dll \
angle/winrt/10/src/Release_${arch}/libGLESv2.dll \
uwp_template_${arch}/
cp -r uwp_template_${arch} uwp_template_${arch}_debug
done
mkdir -p mono/templates
rm -rf mono/templates/*win*
cp out/uwp/arm/godot.uwp.opt.32.arm.exe uwp_template_ARM/godot.uwp.exe
cp out/uwp/arm/godot.uwp.opt.debug.32.arm.exe uwp_template_ARM_debug/godot.uwp.exe
cd uwp_template_ARM && zip -q -9 -r "${templatesdir}/uwp_arm_release.zip" * && cd ..
cd uwp_template_ARM_debug && zip -q -9 -r "${templatesdir}/uwp_arm_debug.zip" * && cd ..
rm -rf uwp_template_ARM*
mkdir -p Godot_v${GODOT_VERSION}_mono_win64
cp out/windows/x64/tools-mono/godot.windows.opt.tools.64.mono.exe Godot_v${GODOT_VERSION}_mono_win64/Godot_v${GODOT_VERSION}_mono_win64.exe
strip Godot_v${GODOT_VERSION}_mono_win64/Godot_v${GODOT_VERSION}_mono_win64.exe
sign Godot_v${GODOT_VERSION}_mono_win64/Godot_v${GODOT_VERSION}_mono_win64.exe
cp -rp out/windows/x64/tools-mono/GodotSharp Godot_v${GODOT_VERSION}_mono_win64
cp -rp mono-glue/Api Godot_v${GODOT_VERSION}_mono_win64/GodotSharp/Api
zip -r -q -9 Godot_v${GODOT_VERSION}_mono_win64.zip Godot_v${GODOT_VERSION}_mono_win64
mv Godot_v${GODOT_VERSION}_mono_win64.zip mono/release-${GODOT_VERSION}
rm -rf Godot_v${GODOT_VERSION}_mono_win64
cp out/uwp/x86/godot.uwp.opt.32.x86.exe uwp_template_Win32/godot.uwp.exe
cp out/uwp/x86/godot.uwp.opt.debug.32.x86.exe uwp_template_Win32_debug/godot.uwp.exe
cd uwp_template_Win32 && zip -q -9 -r "${templatesdir}/uwp_x86_release.zip" * && cd ..
cd uwp_template_Win32_debug && zip -q -9 -r "${templatesdir}/uwp_x86_debug.zip" * && cd ..
rm -rf uwp_template_Win32*
cp -rp out/windows/x64/templates-mono/data.mono.windows.64.* mono/templates/
cp out/windows/x64/templates-mono/godot.windows.opt.debug.64.mono.exe mono/templates/windows_64_debug.exe
cp out/windows/x64/templates-mono/godot.windows.opt.64.mono.exe mono/templates/windows_64_release.exe
cp out/uwp/x64/godot.uwp.opt.64.x64.exe uwp_template_x64/godot.uwp.exe
cp out/uwp/x64/godot.uwp.opt.debug.64.x64.exe uwp_template_x64_debug/godot.uwp.exe
cd uwp_template_x64 && zip -q -9 -r "${templatesdir}/uwp_x64_release.zip" * && cd ..
cd uwp_template_x64_debug && zip -q -9 -r "${templatesdir}/uwp_x64_debug.zip" * && cd ..
rm -rf uwp_template_x64*
mkdir -p Godot_v${GODOT_VERSION}_mono_win32
cp out/windows/x86/tools-mono/godot.windows.opt.tools.32.mono.exe Godot_v${GODOT_VERSION}_mono_win32/Godot_v${GODOT_VERSION}_mono_win32.exe
strip Godot_v${GODOT_VERSION}_mono_win32/Godot_v${GODOT_VERSION}_mono_win32.exe
sign Godot_v${GODOT_VERSION}_mono_win32/Godot_v${GODOT_VERSION}_mono_win32.exe
cp -rp out/windows/x86/tools-mono/GodotSharp Godot_v${GODOT_VERSION}_mono_win32
cp -rp mono-glue/Api Godot_v${GODOT_VERSION}_mono_win32/GodotSharp/Api
zip -r -q -9 Godot_v${GODOT_VERSION}_mono_win32.zip Godot_v${GODOT_VERSION}_mono_win32
mv Godot_v${GODOT_VERSION}_mono_win32.zip mono/release-${GODOT_VERSION}
rm -rf Godot_v${GODOT_VERSION}_mono_win32
cp -rp out/windows/x86/templates-mono/data.mono.windows.32.* mono/templates/
cp out/windows/x86/templates-mono/godot.windows.opt.debug.32.mono.exe mono/templates/windows_32_debug.exe
cp out/windows/x86/templates-mono/godot.windows.opt.32.mono.exe mono/templates/windows_32_release.exe
strip mono/templates/windows*.exe
sign mono/templates/windows_64_debug.exe
sign mono/templates/windows_64_release.exe
sign mono/templates/windows_32_debug.exe
sign mono/templates/windows_32_release.exe
# OSX
mkdir -p templates
rm -f templates/osx*
rm -rf osx_template
mkdir -p osx_template
cd osx_template
cp -r ../git/misc/dist/osx_template.app .
mkdir osx_template.app/Contents/MacOS
cp ../out/macosx/x64/templates/godot.osx.opt.64 osx_template.app/Contents/MacOS/godot_osx_release.64
cp ../out/macosx/x64/templates/godot.osx.opt.debug.64 osx_template.app/Contents/MacOS/godot_osx_debug.64
chmod +x osx_template.app/Contents/MacOS/godot_osx*
zip -q -9 -r osx.zip osx_template.app
cd ..
mv osx_template/osx.zip templates
rm -rf osx_template
mkdir -p release-${GODOT_VERSION}
rm -f release-${GODOT_VERSION}/*osx*
cp -r git/misc/dist/osx_tools.app Godot.app
mkdir -p Godot.app/Contents/MacOS
cp out/macosx/x64/tools/godot.osx.opt.tools.64 Godot.app/Contents/MacOS/Godot
chmod +x Godot.app/Contents/MacOS/Godot
zip -q -9 -r "release-${GODOT_VERSION}/Godot_v${GODOT_VERSION}_osx.64.zip" Godot.app
rm -rf Godot.app
mkdir -p mono/templates
rm -rf mono/templates/osx*
rm -rf osx_template
mkdir -p osx_template
cd osx_template
cp -r ../git/misc/dist/osx_template.app .
mkdir osx_template.app/Contents/MacOS
cp ../out/macosx/x64/templates-mono/godot.osx.opt.64.mono osx_template.app/Contents/MacOS/godot_osx_release.64
cp ../out/macosx/x64/templates-mono/godot.osx.opt.debug.64.mono osx_template.app/Contents/MacOS/godot_osx_debug.64
cp -rp ../out/macosx/x64/templates-mono/data.mono.osx.64.* osx_template.app/Contents/MacOS/
chmod +x osx_template.app/Contents/MacOS/godot_osx*
zip -q -9 -r osx.zip osx_template.app
cd ..
mv osx_template/osx.zip mono/templates
rm -rf osx_template
mkdir -p mono/release-${GODOT_VERSION}
rm -f mono/release-${GODOT_VERSION}/*osx*
cp -r git/misc/dist/osx_tools.app Godot_mono.app
mkdir -p Godot_mono.app/Contents/MacOS
cp out/macosx/x64/tools-mono/godot.osx.opt.tools.64.mono Godot_mono.app/Contents/MacOS/Godot
mkdir -p Godot_mono.app/Contents/{Frameworks,Resources}
mkdir -p Godot_mono.app/Contents/{Frameworks,Resources}/GodotSharp
mkdir -p Godot_mono.app/Contents/{Frameworks,Resources}/GodotSharp/Mono
cp -rp out/macosx/x64/tools-mono/GodotSharp/Mono/lib Godot_mono.app/Contents/Frameworks/GodotSharp/Mono
cp -rp out/macosx/x64/tools-mono/GodotSharp/Tools Godot_mono.app/Contents/Frameworks/GodotSharp
cp -rp mono-glue/Api Godot_mono.app/Contents/Frameworks/GodotSharp
cp -rp out/macosx/x64/tools-mono/GodotSharp/Mono/etc Godot_mono.app/Contents/Resources/GodotSharp/Mono
chmod +x Godot_mono.app/Contents/MacOS/Godot
zip -q -9 -r "mono/release-${GODOT_VERSION}/Godot_v${GODOT_VERSION}_mono_osx.64.zip" Godot_mono.app
rm -rf Godot_mono.app
# Server
cp out/server/x64/templates/godot_server.x11.opt.64 Godot_v${GODOT_VERSION}_linux_server.64
zip -q -9 Godot_v${GODOT_VERSION}_linux_server.64.zip Godot_v${GODOT_VERSION}_linux_server.64
mv Godot_v${GODOT_VERSION}_linux_server.64.zip release-${GODOT_VERSION}
rm Godot_v${GODOT_VERSION}_linux_server.64
cp out/server/x64/tools/godot_server.x11.opt.tools.64 Godot_v${GODOT_VERSION}_linux_headless.64
zip -q -9 Godot_v${GODOT_VERSION}_linux_headless.64.zip Godot_v${GODOT_VERSION}_linux_headless.64
mv Godot_v${GODOT_VERSION}_linux_headless.64.zip release-${GODOT_VERSION}
rm Godot_v${GODOT_VERSION}_linux_headless.64
# Javascript
cp out/javascript/godot.javascript.opt.zip templates/webassembly_release.zip
cp out/javascript/godot.javascript.opt.debug.zip templates/webassembly_debug.zip
# Android
cp out/android/*.apk templates
# iOS
cp -r git/misc/dist/ios_xcode ios_xcode
cp out/ios/libgodot.iphone.opt.fat ios_xcode/libgodot.iphone.release.fat.a
cp out/ios/libgodot.iphone.opt.debug.fat ios_xcode/libgodot.iphone.debug.fat.a
chmod +x ios_xcode/libgodot.iphone.*
cd ios_xcode
zip -q -9 -r ../templates/iphone.zip *
cd ..
rm -rf ios_xcode
# UWP
if [ ! -d "angle" ]; then
echo "Downloading ANGLE binaries from https://github.com/GodotBuilder/godot-builds/releases/tag/_tools"
curl -LO https://github.com/GodotBuilder/godot-builds/releases/download/_tools/angle.7z
7z x angle.7z && rm -f angle.7z
fi
mkdir -p templates
rm -f templates/uwp*
rm -rf uwp_template_*
# Mono
for arch in ARM Win32 x64; do
cp -r git/misc/dist/uwp_template uwp_template_${arch}
if [ "${build_mono}" == "1" ]; then
cp angle/winrt/10/src/Release_${arch}/libEGL.dll \
angle/winrt/10/src/Release_${arch}/libGLESv2.dll \
uwp_template_${arch}/
cp -r uwp_template_${arch} uwp_template_${arch}_debug
done
## Linux (Mono) ##
cp out/uwp/arm/godot.uwp.opt.32.arm.exe uwp_template_ARM/godot.uwp.exe
cp out/uwp/arm/godot.uwp.opt.debug.32.arm.exe uwp_template_ARM_debug/godot.uwp.exe
sign uwp_template_ARM/godot.uwp.exe
sign uwp_template_ARM_debug/godot.uwp.exe
cd uwp_template_ARM && zip -q -9 -r ../templates/uwp_arm_release.zip * && cd ..
cd uwp_template_ARM_debug && zip -q -9 -r ../templates/uwp_arm_debug.zip * && cd ..
# Editor
binbasename="${godot_basename}_mono_x11"
mkdir -p ${binbasename}_64
cp out/linux/x64/tools-mono/godot.x11.opt.tools.64.mono ${binbasename}_64/${binbasename}.64
cp -rp out/linux/x64/tools-mono/GodotSharp ${binbasename}_64/
zip -r -q -9 "${reldir_mono}/${binbasename}_64.zip" ${binbasename}_64
rm -rf ${binbasename}_64
cp out/uwp/x86/godot.uwp.opt.32.x86.exe uwp_template_Win32/godot.uwp.exe
cp out/uwp/x86/godot.uwp.opt.debug.32.x86.exe uwp_template_Win32_debug/godot.uwp.exe
sign uwp_template_Win32/godot.uwp.exe
sign uwp_template_Win32_debug/godot.uwp.exe
cd uwp_template_Win32 && zip -q -9 -r ../templates/uwp_x86_release.zip * && cd ..
cd uwp_template_Win32_debug && zip -q -9 -r ../templates/uwp_x86_debug.zip * && cd ..
binbasename="${godot_basename}_mono_x11"
mkdir -p ${binbasename}_32
cp out/linux/x86/tools-mono/godot.x11.opt.tools.32.mono ${binbasename}_32/${binbasename}.32
cp -rp out/linux/x86/tools-mono/GodotSharp/ ${binbasename}_32/
zip -r -q -9 "${reldir_mono}/${binbasename}_32.zip" ${binbasename}_32
rm -rf ${binbasename}_32
cp out/uwp/x64/godot.uwp.opt.64.x64.exe uwp_template_x64/godot.uwp.exe
cp out/uwp/x64/godot.uwp.opt.debug.64.x64.exe uwp_template_x64_debug/godot.uwp.exe
sign uwp_template_x64/godot.uwp.exe
sign uwp_template_x64_debug/godot.uwp.exe
cd uwp_template_x64 && zip -q -9 -r ../templates/uwp_x64_release.zip * && cd ..
cd uwp_template_x64_debug && zip -q -9 -r ../templates/uwp_x64_debug.zip * && cd ..
# Templates
cp -rp out/linux/x64/templates-mono/data.mono.x11.64.* ${templatesdir_mono}/
cp out/linux/x64/templates-mono/godot.x11.opt.debug.64.mono ${templatesdir_mono}/linux_x11_64_debug
cp out/linux/x64/templates-mono/godot.x11.opt.64.mono ${templatesdir_mono}/linux_x11_64_release
cp -rp out/linux/x86/templates-mono/data.mono.x11.32.* ${templatesdir_mono}/
cp out/linux/x86/templates-mono/godot.x11.opt.debug.32.mono ${templatesdir_mono}/linux_x11_32_debug
cp out/linux/x86/templates-mono/godot.x11.opt.32.mono ${templatesdir_mono}/linux_x11_32_release
rm -rf uwp_template_*
mkdir -p ${templatesdir_mono}/bcl
cp -r out/linux/x64/tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono}/bcl/net_4_x
exit 0
## Windows (Mono) ##
# Editor
binname="${godot_basename}_mono_win64"
mkdir -p ${binname}
cp out/windows/x64/tools-mono/godot.windows.opt.tools.64.mono.exe ${binname}/${binname}.exe
strip ${binname}/${binname}.exe
sign ${binname}/${binname}.exe
cp -rp out/windows/x64/tools-mono/GodotSharp ${binname}/
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
rm -rf ${binname}
binname="${godot_basename}_mono_win32"
mkdir -p ${binname}
cp out/windows/x86/tools-mono/godot.windows.opt.tools.32.mono.exe ${binname}/${binname}.exe
strip ${binname}/${binname}.exe
sign ${binname}/${binname}.exe
cp -rp out/windows/x86/tools-mono/GodotSharp ${binname}/
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
rm -rf ${binname}
# Templates
cp -rp out/windows/x64/templates-mono/data.mono.windows.64.* ${templatesdir_mono}/
cp out/windows/x64/templates-mono/godot.windows.opt.debug.64.mono.exe ${templatesdir_mono}/windows_64_debug.exe
cp out/windows/x64/templates-mono/godot.windows.opt.64.mono.exe ${templatesdir_mono}/windows_64_release.exe
cp -rp out/windows/x86/templates-mono/data.mono.windows.32.* ${templatesdir_mono}/
cp out/windows/x86/templates-mono/godot.windows.opt.debug.32.mono.exe ${templatesdir_mono}/windows_32_debug.exe
cp out/windows/x86/templates-mono/godot.windows.opt.32.mono.exe ${templatesdir_mono}/windows_32_release.exe
strip ${templatesdir_mono}/windows*.exe
mkdir -p ${templatesdir_mono}/bcl
cp -r out/windows/x64/tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono}/bcl/net_4_x_win
## OSX (Mono) ##
# Editor
binname="${godot_basename}_mono_osx.64"
rm -rf Godot_mono.app
cp -r git/misc/dist/osx_tools.app Godot_mono.app
mkdir -p Godot_mono.app/Contents/MacOS
cp out/macosx/x64/tools-mono/godot.osx.opt.tools.64.mono Godot_mono.app/Contents/MacOS/Godot
mkdir -p Godot_mono.app/Contents/{Frameworks,Resources}
mkdir -p Godot_mono.app/Contents/{Frameworks,Resources}/GodotSharp
mkdir -p Godot_mono.app/Contents/{Frameworks,Resources}/GodotSharp/Mono
cp -rp out/macosx/x64/tools-mono/GodotSharp/Api Godot_mono.app/Contents/Frameworks/GodotSharp
cp -rp out/macosx/x64/tools-mono/GodotSharp/Mono/lib Godot_mono.app/Contents/Frameworks/GodotSharp/Mono
cp -rp out/macosx/x64/tools-mono/GodotSharp/Tools Godot_mono.app/Contents/Frameworks/GodotSharp
cp -rp out/macosx/x64/tools-mono/GodotSharp/Mono/etc Godot_mono.app/Contents/Resources/GodotSharp/Mono
chmod +x Godot_mono.app/Contents/MacOS/Godot
zip -q -9 -r "${reldir_mono}/${binname}.zip" Godot_mono.app
rm -rf Godot_mono.app
# Templates
rm -rf osx_template.app
cp -r git/misc/dist/osx_template.app .
mkdir -p osx_template.app/Contents/MacOS
cp out/macosx/x64/templates-mono/godot.osx.opt.debug.64.mono osx_template.app/Contents/MacOS/godot_osx_debug.64
cp out/macosx/x64/templates-mono/godot.osx.opt.64.mono osx_template.app/Contents/MacOS/godot_osx_release.64
cp -rp out/macosx/x64/templates-mono/data.mono.osx.64.* osx_template.app/Contents/MacOS/
chmod +x osx_template.app/Contents/MacOS/godot_osx*
zip -q -9 -r "${templatesdir_mono}/osx.zip" osx_template.app
rm -rf osx_template.app
## Server (Mono) ##
# Headless (editor)
binbasename="${godot_basename}_mono_linux_headless"
mkdir -p ${binbasename}_64
cp out/server/x64/tools-mono/godot_server.x11.opt.tools.64.mono ${binbasename}_64/${binbasename}.64
cp -rp out/server/x64/tools-mono/GodotSharp ${binbasename}_64/
zip -r -q -9 "${reldir_mono}/${binbasename}_64.zip" ${binbasename}_64
rm -rf ${binbasename}_64
# Server (template)
binbasename="${godot_basename}_mono_linux_server"
mkdir -p ${binbasename}_64
cp out/server/x64/templates-mono/godot_server.x11.opt.64.mono ${binbasename}_64/${binbasename}.64
cp -rp out/server/x64/templates-mono/data.mono.server.64.release ${binbasename}_64/data_${binbasename}_64
zip -r -q -9 "${reldir_mono}/${binbasename}_64.zip" ${binbasename}_64
rm -rf ${binbasename}_64
## Javascript (Mono) ##
# Templates
cp out/javascript/templates-mono/godot.javascript.opt.debug.mono.zip ${templatesdir_mono}/webassembly_debug.zip
cp out/javascript/templates-mono/godot.javascript.opt.mono.zip ${templatesdir_mono}/webassembly_release.zip
mkdir -p ${templatesdir_mono}/bcl
cp -r out/javascript/templates-mono/bcl/wasm ${templatesdir_mono}/bcl/
## Android (Mono) ##
# Templates
cp out/android/templates-mono/*.apk ${templatesdir_mono}/
cp out/android/templates-mono/android_source.zip ${templatesdir_mono}/
mkdir -p ${templatesdir_mono}/bcl
cp -r out/android/templates-mono/bcl/godot_android_ext ${templatesdir_mono}/bcl/
cp -r out/android/templates-mono/bcl/monodroid ${templatesdir_mono}/bcl/
## iOS (Mono) ##
# Not supported yet.
## UWP (Mono) ##
# Not supported yet.
fi
echo "All editor binaries and templates prepared successfully for release"

View File

@@ -2,13 +2,13 @@
set -e
# Config
export BUILD_NAME=official
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
export MONO_OPTIONS="module_mono_enabled=yes mono_static=yes copy_mono_root=yes"
export OPTIONS="debug_symbols=no use_static_cpp=yes use_lto=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export TERM=xterm
export MONO32_PREFIX=/usr
export MONO64_PREFIX=/usr
export CC="gcc-8"
export CXX="g++-8"
@@ -17,14 +17,42 @@ mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=no target=release_debug
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=no target=release
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
rm -rf bin
# Classical
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Server..."
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
#$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=no target=release_debug
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS tools=no target=release
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
rm -rf bin
fi
# Mono
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for Server..."
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
#$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=server CC=$CC CXX=$CXX $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
rm -rf bin
fi
echo "Server build successful"

View File

@@ -2,25 +2,72 @@
set -e
if [ -z "$1" ] || [ -z "$2" ]; then
echo "usage: $0 <version> <file version>"
echo " like : $0 3.0.3.rc1 3.0.3-rc1"
godot_version=""
templates_version=""
build_classical=1
build_mono=1
while getopts "h?v:t:b:" opt; do
case "$opt" in
h|\?)
echo "Usage: $0 [OPTIONS...]"
echo
echo " -v public version (e.g. 3.2-stable) [mandatory]"
echo " -t templates version (e.g. 3.2.stable) [mandatory]"
echo " -b all|classical|mono (default: all)"
echo
exit 1
;;
v)
godot_version=$OPTARG
;;
t)
templates_version=$OPTARG
;;
b)
if [ "$OPTARG" == "classical" ]; then
build_mono=0
elif [ "$OPTARG" == "mono" ]; then
build_classical=0
fi
;;
esac
done
if [ -z "${godot_version}" -o -z "${templates_version}" ]; then
echo "Mandatory argument -v or -t missing."
exit 1
fi
VERSION=$1
FILE_VERSION=$2
MONO_VERSION=$3
export basedir=$(pwd)
export reldir="${basedir}/releases/${godot_version}"
export reldir_mono="${reldir}/mono"
export tmpdir="${basedir}/tmp"
export templatesdir="${tmpdir}/templates"
export templatesdir_mono="${tmpdir}/mono/templates"
echo "$VERSION" > templates/version.txt
export godot_basename="Godot_v${godot_version}"
mkdir -p release-${FILE_VERSION}
rm -f release-${FILE_VERSION}/*templates.tpz
zip -q -9 -r -D release-${FILE_VERSION}/Godot_v${FILE_VERSION}_export_templates.tpz templates
# Classical
mkdir -p mono/release-${FILE_VERSION}
rm -f mono/release-${FILE_VERSION}/*templates.tpz
cd mono
echo "$VERSION".mono > templates/version.txt
zip -q -9 -r -D release-${FILE_VERSION}/Godot_v${FILE_VERSION}_mono_export_templates.tpz templates
cd ..
if [ "${build_classical}" == "1" ]; then
echo "${templates_version}" > ${templatesdir}/version.txt
mkdir -p ${reldir}
pushd ${templatesdir}/..
zip -q -9 -r -D "${reldir}/${godot_basename}_export_templates.tpz" templates/*
popd
fi
# Mono
if [ "${build_mono}" == "1" ]; then
echo "${templates_version}.mono" > ${templatesdir_mono}/version.txt
mkdir -p ${reldir_mono}
pushd ${templatesdir_mono}/..
zip -q -9 -r -D "${reldir_mono}/${godot_basename}_mono_export_templates.tpz" templates/*
popd
fi
echo "Templates archives generated successfully"

View File

@@ -2,25 +2,43 @@
set -e
export ANGLE_SRC_PATH='c:\angle'
# Config
export BUILD_NAME=official
export SCONS="call scons -j4 verbose=yes warnings=no progress=no"
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no"
export OPTIONS="debug_symbols=no"
export BUILD_ARCHES="x86 x64 arm"
export ANGLE_SRC_PATH='c:\angle'
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
for arch in x86 x64 arm; do
for release in release release_debug; do
wine cmd /c /root/build/build.bat $arch $release
# Classical
sync
wineserver -kw
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Server..."
mkdir -p /root/out/$arch
mv bin/* /root/out/$arch
for arch in ${BUILD_ARCHES}; do
for release in release release_debug; do
wine cmd /c /root/build/build.bat $arch $release
sync
wineserver -kw
mkdir -p /root/out/$arch
mv bin/* /root/out/$arch
done
done
done
fi
# Mono
if [ "${MONO}" == "1" ]; then
echo "No Mono support for UWP yet."
#cp /root/mono-glue/*.cpp modules/mono/glue/
#cp -r /root/mono-glue/Managed/Generated modules/mono/glue/Managed/
fi
echo "UWP build successful"

View File

@@ -2,9 +2,11 @@
set -e
# Config
export BUILD_NAME=official
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
export OPTIONS="debug_symbols=no use_lto=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export TERM=xterm
export MONO32_PREFIX=/root/dependencies/mono-32
@@ -15,48 +17,64 @@ mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
cp /root/mono-glue/*.cpp modules/mono/glue
# Classical
$SCONS platform=windows bits=32 $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/x86/tools
cp -rvp bin/* /root/out/x86/tools
rm -rf bin
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Windows..."
$SCONS platform=windows bits=32 $OPTIONS tools=no target=release_debug
$SCONS platform=windows bits=32 $OPTIONS tools=no target=release
mkdir -p /root/out/x86/templates
cp -rvp bin/* /root/out/x86/templates
rm -rf bin
$SCONS platform=windows bits=64 $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/x64/tools
cp -rvp bin/* /root/out/x64/tools
rm -rf bin
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/x86/tools-mono
cp -rvp bin/* /root/out/x86/tools-mono
rm -rf bin
$SCONS platform=windows bits=64 $OPTIONS tools=no target=release_debug
$SCONS platform=windows bits=64 $OPTIONS tools=no target=release
mkdir -p /root/out/x64/templates
cp -rvp bin/* /root/out/x64/templates
rm -rf bin
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/x86/templates-mono
cp -rvp bin/* /root/out/x86/templates-mono
rm -rf bin
$SCONS platform=windows bits=32 $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/x86/tools
cp -rvp bin/* /root/out/x86/tools
rm -rf bin
$SCONS platform=windows bits=64 $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/x64/tools
cp -rvp bin/* /root/out/x64/tools
rm -rf bin
$SCONS platform=windows bits=32 $OPTIONS tools=no target=release_debug
$SCONS platform=windows bits=32 $OPTIONS tools=no target=release
mkdir -p /root/out/x86/templates
cp -rvp bin/* /root/out/x86/templates
rm -rf bin
fi
$SCONS platform=windows bits=64 $OPTIONS tools=no target=release_debug
$SCONS platform=windows bits=64 $OPTIONS tools=no target=release
mkdir -p /root/out/x64/templates
cp -rvp bin/* /root/out/x64/templates
rm -rf bin
# Mono
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/x64/tools-mono
cp -rvp bin/* /root/out/x64/tools-mono
rm -rf bin
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for Windows..."
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/x64/templates-mono
cp -rvp bin/* /root/out/x64/templates-mono
rm -rf bin
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO64_PREFIX tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/x64/tools-mono
cp -rvp bin/* /root/out/x64/tools-mono
rm -rf bin
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO64_PREFIX tools=no target=release_debug
$SCONS platform=windows bits=64 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO64_PREFIX tools=no target=release
mkdir -p /root/out/x64/templates-mono
cp -rvp bin/* /root/out/x64/templates-mono
rm -rf bin
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO32_PREFIX tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/x86/tools-mono
cp -rvp bin/* /root/out/x86/tools-mono
rm -rf bin
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO32_PREFIX tools=no target=release_debug
$SCONS platform=windows bits=32 $OPTIONS $OPTIONS_MONO mono_prefix=$MONO32_PREFIX tools=no target=release
mkdir -p /root/out/x86/templates-mono
cp -rvp bin/* /root/out/x86/templates-mono
rm -rf bin
fi
echo "Windows build successful"

111
build.sh
View File

@@ -4,6 +4,8 @@ set -e
OPTIND=1
# Config
# For default registry and number of cores.
if [ ! -e config.sh ]; then
echo "No config.sh, copying default values from config.sh.in."
@@ -20,43 +22,61 @@ username=""
password=""
godot_version=""
git_treeish="master"
build_classical=1
build_mono=1
force_download=0
skip_download=0
skip_git_checkout=0
while getopts "h?r:u:p:v:g:fsc" opt; do
case "$opt" in
h|\?)
echo "Usage: $0 [OPTIONS...]"
echo
echo " -r registry"
echo " -u username"
echo " -p password"
echo " -v godot version (e.g: 3.1-alpha5) [mandatory]"
echo " -g git treeish (e.g: master)"
echo " -f force redownload of all images"
echo " -s skip downloading"
echo " -c skip checkout"
echo
exit 1
;;
r) registry=$OPTARG
;;
u) username=$OPTARG
;;
p) password=$OPTARG
;;
v) godot_version=$OPTARG
;;
g) git_treeish=$OPTARG
;;
f) force_download=1
;;
s) skip_download=1
;;
c) skip_git_checkout=1
;;
esac
while getopts "h?r:u:p:v:g:b:fsc" opt; do
case "$opt" in
h|\?)
echo "Usage: $0 [OPTIONS...]"
echo
echo " -r registry"
echo " -u username"
echo " -p password"
echo " -v godot version (e.g. 3.1-alpha5) [mandatory]"
echo " -g git treeish (e.g. master)"
echo " -b all|classical|mono (default: all)"
echo " -f force redownload of all images"
echo " -s skip downloading"
echo " -c skip checkout"
echo
exit 1
;;
r)
registry=$OPTARG
;;
u)
username=$OPTARG
;;
p)
password=$OPTARG
;;
v)
godot_version=$OPTARG
;;
g)
git_treeish=$OPTARG
;;
b)
if [ "$OPTARG" == "classical" ]; then
build_mono=0
elif [ "$OPTARG" == "mono" ]; then
build_classical=0
fi
;;
f)
force_download=1
;;
s)
skip_download=1
;;
c)
skip_git_checkout=1
;;
esac
done
export podman=none
@@ -127,34 +147,35 @@ export basedir="$(pwd)"
mkdir -p ${basedir}/out
mkdir -p ${basedir}/out/logs
export podman_run="${podman} run -it --rm --env NUM_CORES -v ${basedir}/godot.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
export podman_run="${podman} run -it --rm --env NUM_CORES --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
export img_version=3.2-mono-6.6.0.166
mkdir -p ${basedir}/mono-glue
${podman_run} -v ${basedir}/build-mono-glue:/root/build ${registry}/godot/mono-glue:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-mono-glue:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
mkdir -p ${basedir}/out/windows
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out ${registry}/godot/windows:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
mkdir -p ${basedir}/out/linux/x64
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux/x64:/root/out ${registry}/godot/ubuntu-64:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux64
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux/x64:/root/out localhost/godot-ubuntu-64:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux64
mkdir -p ${basedir}/out/linux/x86
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux/x86:/root/out ${registry}/godot/ubuntu-32:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux32
mkdir -p ${basedir}/out/server/x64
${podman_run} -v ${basedir}/build-server:/root/build -v ${basedir}/out/server/x64:/root/out ${registry}/godot/ubuntu-64:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/server
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux/x86:/root/out localhost/godot-ubuntu-32:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux32
mkdir -p ${basedir}/out/javascript
${podman_run} -v ${basedir}/build-javascript:/root/build -v ${basedir}/out/javascript:/root/out ${registry}/godot/javascript:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/javascript
${podman_run} -v ${basedir}/build-javascript:/root/build -v ${basedir}/out/javascript:/root/out localhost/godot-javascript:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/javascript
mkdir -p ${basedir}/out/macosx/x64
${podman_run} -v ${basedir}/build-macosx:/root/build -v ${basedir}/out/macosx/x64:/root/out ${registry}/godot-private/macosx:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macosx
${podman_run} -v ${basedir}/build-macosx:/root/build -v ${basedir}/out/macosx/x64:/root/out localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macosx
mkdir -p ${basedir}/out/android
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out ${registry}/godot-private/android:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
mkdir -p ${basedir}/out/ios
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out ${registry}/godot-private/ios:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
mkdir -p ${basedir}/out/server/x64
${podman_run} -v ${basedir}/build-server:/root/build -v ${basedir}/out/server/x64:/root/out localhost/godot-ubuntu-64:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/server
mkdir -p ${basedir}/out/uwp
${podman_run} --ulimit nofile=32768:32768 -v ${basedir}/build-uwp:/root/build -v ${basedir}/out/uwp:/root/out ${registry}/godot-private/uwp:latest bash build/build.sh 2>&1 | tee ${basedir}/out/logs/uwp