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Use images version 3.x-mono-6.12.0.122
Follow-up to https://github.com/godotengine/build-containers/pull/77. OSX/iOS: Now using Xcode 12.4 and newer osxcross `NO_LDID` no longer needed as osxcross is no longer fake-signing with LDID.
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@@ -11,7 +11,7 @@ export OPTIONS="production=yes use_lto=no"
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export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
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export TERM=xterm
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export IOS_SDK="14.2"
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export IOS_SDK="14.4"
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export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
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rm -rf godot
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@@ -5,12 +5,10 @@ set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="osxcross_sdk=darwin20 production=yes"
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export OPTIONS="osxcross_sdk=darwin20.2 production=yes"
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export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/dependencies/mono"
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export TERM=xterm
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export STRIP="x86_64-apple-darwin20-strip -u -r"
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# Disable fake-signing of arm binaries.
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export NO_LDID=1
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export STRIP="x86_64-apple-darwin20.2-strip -u -r"
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rm -rf godot
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mkdir godot
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2
build.sh
2
build.sh
@@ -167,7 +167,7 @@ mkdir -p ${basedir}/out
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mkdir -p ${basedir}/out/logs
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export podman_run="${podman} run -it --rm --env BUILD_NAME --env NUM_CORES --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
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export img_version=3.2-mono-6.12.0.114
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export img_version=3.x-mono-6.12.0.122
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# Get AOT compilers from their containers.
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mkdir -p ${basedir}/out/aot-compilers
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