Rémi Verschelde
6d05bde764
Android: Clean build folder at some intermediate steps to reduce disk usage
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With debug symbols, the full Android build can take around 100G currently.
2025-06-02 12:05:34 +02:00
Rémi Verschelde
05a4bfed90
Merge pull request #113 from rsanchezsaez/apple/apple-embedded-rename
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[build-ios] Rename 'IOS_TOOLCHAIN_PATH' to 'APPLE_TOOLCHAIN_PATH'
2025-05-29 09:54:05 +02:00
Ricardo Sanchez-Saez
38dbce0679
[build-ios] Rename 'IOS_TOOLCHAIN_PATH' to 'APPLE_TOOLCHAIN_PATH'
2025-05-14 07:35:56 +01:00
Rémi Verschelde
8c9fd0328b
Define redirect_build_objects=no to avoid copying GBs of bin/obj
2025-05-13 23:23:27 +02:00
Rémi Verschelde
7a89e9087d
Merge pull request #112 from m4gr3d/enable_android_debug_symbols
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Setup Android debug symbols
2025-05-13 15:48:43 +02:00
Rémi Verschelde
6cc1418b6b
Windows: Disable accesskit for x86_32 builds, doesn't work yet with MinGW
2025-04-25 23:55:34 +02:00
Fredia Huya-Kouadio
3a34cfa1bc
Setup Android debug symbols
2025-04-22 10:49:47 -07:00
Rémi Verschelde
36d2cc32d6
Merge pull request #111 from m4gr3d/setup_godot_tools_lib_maven_central
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Update the Android build scripts to allow exporting 'Godot Tools' Android library to MavenCentral
2025-04-22 12:20:57 +02:00
Fredia Huya-Kouadio
95ed6d23db
Update the Android build scripts to allow exporting 'Godot Tools' Android library to MavenCentral
2025-03-30 19:11:43 -07:00
Rémi Verschelde
3348432f38
Merge pull request #110 from godotengine/stable-release-upload
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publish-release: Add support to upload stable builds to GH, Steam, EGS and itch.io
2025-03-27 11:26:57 +01:00
Rémi Verschelde
73402a1c9f
publish-release: Add support to upload stable builds to GH, Steam, EGS and itch.io
2025-03-26 13:14:08 +01:00
Rémi Verschelde
d831be12a8
Merge pull request #109 from bruvzg/accesskit
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Add accesskit-c to the build setup.
2025-03-21 10:01:30 +01:00
Pāvels Nadtočajevs
44992c6c76
Add accesskit-c to the build setup.
2025-03-21 09:47:31 +02:00
Rémi Verschelde
d2e5eab17c
Merge pull request #108 from godotengine/steam
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build-release: Copy and sign Steam Windows exe for stable releases
2025-03-18 17:12:16 +01:00
Rémi Verschelde
fb34c3ff3e
build-release: Copy and sign Steam Windows exe for stable releases
2025-03-12 23:43:17 +01:00
Rémi Verschelde
e2e01f05df
Merge pull request #106 from darksylinc/matias-swappy-2025-01
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Update to latest version of Swappy
2025-03-04 00:45:26 +01:00
Matias N. Goldberg
c9f1d801ae
Update to latest version of Swappy
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Fixes #103294
2025-03-03 20:44:32 -03:00
Rémi Verschelde
7cfa88aaaf
Merge pull request #105 from godotengine/android-picoos-editor
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Add support for Android editor builds for PicoOS devices
2025-02-07 01:44:25 +01:00
Rémi Verschelde
c9d351ab67
Add support for Android editor builds for PicoOS devices
2025-01-15 18:01:31 +01:00
Rémi Verschelde
e7210ecc92
Merge pull request #104 from godotengine/update-toolchains-f41
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Update toolchains based on Fedora 41 for Godot 4.4
2024-12-16 23:03:04 +01:00
Rémi Verschelde
5e3a9b9cdc
Update toolchains based on Fedora 41 for Godot 4.4
2024-12-16 23:01:51 +01:00
HP van Braam
b4613cec24
Merge pull request #102 from bruvzg/ts_data_in_template
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Add ICU data to export templates.
2024-12-12 16:19:01 +01:00
Pāvels Nadtočajevs
bf0dd1992c
Add ICU data to export templates.
2024-12-09 15:58:49 +02:00
Rémi Verschelde
1e4dc88253
Add script to publish releases everywhere
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- GitHub godot-builds
- Web editor
- NuGet
- MavenCentral
Still missing instructions for uploading stable releases to stores, etc.
2024-11-21 10:57:27 +01:00
Rémi Verschelde
8c176b460b
Android: Download and copy swappy libraries
2024-11-08 14:39:11 +01:00
Rémi Verschelde
e0891e9fde
Adapt build scripts to run with passwordless sudo podman
2024-11-07 22:36:40 +01:00
Rémi Verschelde
251cea182e
Merge pull request #94 from raulsntos/dotnet/android-monovm
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.NET: Build Android templates with 'mono' edition
2024-11-07 20:50:02 +01:00
Rémi Verschelde
9259edf571
Merge pull request #99 from adamscott/add-gitignore-dsstore
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Add `.DS_Store` to .gitignore
2024-09-16 15:44:41 +02:00
Rémi Verschelde
cc7ca0f706
Merge pull request #101 from m4gr3d/main
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Update the Android editor build scripts
2024-09-16 15:44:26 +02:00
Fredia Huya-Kouadio
5f48331f5d
Update the Android editor build scripts to match the updated build flavors in https://github.com/godotengine/godot/pull/96967
2024-09-14 12:15:22 -07:00
Fredia Huya-Kouadio
fa404f8c17
Add support for Android editor builds for Meta devices ( #100 )
2024-09-08 23:07:07 +02:00
Adam Scott
d808ce84ce
Add .DS_Store to .gitignore
2024-08-21 12:04:20 -04:00
Rémi Verschelde
c3d199c4d4
Merge pull request #98 from godotengine/stable-windows-steamapi
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Windows: Add extra editor build with `steamapi=yes` for stable releases
2024-08-15 00:56:16 +02:00
Rémi Verschelde
629090d76e
Windows: Add extra editor build with steamapi=yes for stable releases
2024-08-15 00:39:35 +02:00
Rémi Verschelde
834f6223d8
New ANGLE build, fixes macOS crash by removing conflicting astcenc lib
2024-07-30 11:31:37 +02:00
Rémi Verschelde
1bf0772565
New ANGLE build, restores Windows 7 support
2024-07-28 19:23:17 +02:00
Rémi Verschelde
7131e406ae
build_release: Fix name of new Windows ARM64 binaries
2024-07-25 20:07:01 +02:00
Rémi Verschelde
62a88ec262
build_release: Fix path to MoltenVK after b3ba0ae93
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I didn't run into it before as I had an old `deps/vulkansdk-macos` folder
locally.
(Which means we've been shipping an old MoltenVK version on iOS for a bit.)
2024-07-25 19:08:03 +02:00
Rémi Verschelde
0c96c1ea15
Merge pull request #96 from bruvzg/arm64_win
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Add commands to make ARM64 Windows engine builds, update Mesa/NIR and ANGLE downloads to the latest releases.
2024-07-22 11:53:43 +02:00
bruvzg
c3f202946a
Add commands to make ARM64 Windows engine builds, update Mesa/NIR and ANGLE downloads to the latest releases.
2024-07-22 12:13:53 +03:00
Rémi Verschelde
3cb13f27ea
Merge pull request #97 from godotengine/no-strip
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Don't strip Windows and macOS binaries, already done at build time
2024-07-22 11:12:32 +02:00
Rémi Verschelde
d99668ccaa
Don't strip Windows and macOS binaries, already done at build time
2024-07-22 10:59:45 +02:00
Rémi Verschelde
a29f0a255d
Update MoltenVK build to re-add support for macOS 10.13
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See https://github.com/godotengine/moltenvk-osxcross/pull/1 for context.
2024-07-11 22:50:56 +02:00
Rémi Verschelde
d36a865ff1
Merge pull request #95 from godotengine/xcode-15.4
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macOS/iOS: Update SDK versions to Xcode 15.4
2024-06-20 10:07:35 +02:00
Rémi Verschelde
15810984ed
macOS/iOS: Update SDK versions to Xcode 15.4
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Following merge of https://github.com/godotengine/build-containers/pull/141 .
2024-06-20 10:06:58 +02:00
Rémi Verschelde
a79a7d16ce
macOS: Update ANGLE library build to support ANGLE over GL
2024-05-30 23:18:03 +02:00
Rémi Verschelde
b3ba0ae932
macOS: Download custom osxcross-compatible MoltenVK build automatically
2024-05-16 15:23:29 +02:00
Raul Santos
232be2e47f
.NET: Build Android templates with 'mono' edition
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Build the Android templates for .NET using the 'mono' edition that contains additional dependencies required by .NET projects to support Android OS APIs (like crypto).
2024-04-29 03:56:22 +02:00
Rémi Verschelde
0f11496664
macOS/iOS: Update SDK versions to Xcode 15.2
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Following merge of https://github.com/godotengine/build-containers/pull/138 .
2024-03-13 22:04:40 +01:00
Rémi Verschelde
e321eca2bf
Web: Tweak build concurrency, doesn't seem to work with all in parallel
2024-02-28 10:21:27 +01:00