mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2025-12-31 05:48:35 +03:00
Add script to publish releases everywhere
- GitHub godot-builds - Web editor - NuGet - MavenCentral Still missing instructions for uploading stable releases to stores, etc.
This commit is contained in:
@@ -88,46 +88,14 @@ sign_macos_template() {
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ssh "${OSX_HOST}" "rm -rf ${_macos_tmpdir}"
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}
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can_publish_nuget=0
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if [ ! -z "${NUGET_SOURCE}" ] && [ ! -z "${NUGET_API_KEY}" ] && [[ $(type -P "dotnet") ]]; then
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can_publish_nuget=1
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else
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echo "Disabling NuGet package publishing as config.sh does not define the required data (NUGET_SOURCE, NUGET_API_KEY), or dotnet can't be found in PATH."
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fi
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publish_nuget_packages() {
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if [ $can_publish_nuget == 0 ]; then
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return
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fi
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for pkg in "$@"; do
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dotnet nuget push $pkg --source "${NUGET_SOURCE}" --api-key "${NUGET_API_KEY}" --skip-duplicate
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done
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}
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can_publish_maven=0
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if [ ! -d "${basedir}/deps/keystore" ]; then
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echo "Disabling Android library publishing as ${basedir}/deps/keystore doesn't exist."
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else
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can_publish_maven=1
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fi
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publish_maven_library() {
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if [ $can_publish_maven == 0 ]; then
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return
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fi
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sh build-android/upload-mavencentral.sh
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}
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godot_version=""
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templates_version=""
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do_cleanup=1
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make_tarball=1
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build_classical=1
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build_mono=1
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publish_nuget=0
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publish_maven=0
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while getopts "h?v:t:b:p:n-:" opt; do
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while getopts "h?v:t:b:n-:" opt; do
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case "$opt" in
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h|\?)
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echo "Usage: $0 [OPTIONS...]"
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@@ -135,7 +103,6 @@ while getopts "h?v:t:b:p:n-:" opt; do
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echo " -v godot version (e.g: 3.2-stable) [mandatory]"
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echo " -t templates version (e.g. 3.2.stable) [mandatory]"
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echo " -b build target: all|classical|mono|none (default: all)"
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echo " -p publish target: all|nuget|maven|none (default: none)"
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echo " --no-cleanup disable deleting pre-existing output folders (default: false)"
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echo " --no-tarball disable generating source tarball (default: false)"
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echo
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@@ -157,16 +124,6 @@ while getopts "h?v:t:b:p:n-:" opt; do
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build_mono=0
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fi
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;;
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p)
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if [ "$OPTARG" == "nuget" ]; then
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publish_nuget=1
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elif [ "$OPTARG" == "maven" ]; then
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publish_maven=1
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elif [ "$OPTARG" == "all" ]; then
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publish_nuget=1
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publish_maven=1
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fi
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;;
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-)
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case "${OPTARG}" in
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no-cleanup)
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@@ -579,22 +536,4 @@ if [ "${build_mono}" == "1" ]; then
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fi
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# NuGet packages
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if [ "${publish_nuget}" == "1" ]; then
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echo "Publishing NuGet packages..."
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publish_nuget_packages out/linux/x86_64/tools-mono/GodotSharp/Tools/nupkgs/*.nupkg
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fi
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# Godot Android library
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if [ "${publish_maven}" == "1" ]; then
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echo "Publishing Android library to MavenCentral..."
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publish_maven_library
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fi
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echo "All editor binaries and templates prepared successfully for release"
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@@ -12,6 +12,14 @@
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# relevant tool in your PATH or an absolute path to run it from.
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export PODMAN='podman'
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# Path to a Git clone of https://github.com/godotengine/godot-builds.
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# Only used for uploading official releases.
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export GODOT_BUILDS_PATH=''
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# SSH hostname to upload Web editor builds to.
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# Only used for uploading official releases.
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export WEB_EDITOR_HOSTNAME=''
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# Registry for build containers.
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# The default registry is the one used for official Godot builds.
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# Note that some of its images are private and only accessible to selected
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98
publish-release.sh
Executable file
98
publish-release.sh
Executable file
@@ -0,0 +1,98 @@
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#!/bin/bash
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set -e
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# Config
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# For signing keys, and path to godot-builds repo.
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source ./config.sh
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godot_version=""
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web_editor_latest=0
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while getopts "h?v:l" opt; do
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case "$opt" in
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h|\?)
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echo "Usage: $0 [OPTIONS...]"
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echo
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echo " -v godot version (e.g: 3.2-stable) [mandatory]"
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echo " -l mark web editor as latest"
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echo
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exit 1
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;;
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v)
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godot_version=$OPTARG
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;;
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l)
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web_editor_latest=1
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;;
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esac
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done
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if [ -z "${godot_version}" ]; then
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echo "Mandatory argument -v missing."
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exit 1
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fi
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# Confirm
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IFS=- read version status <<< "${godot_version}"
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echo "Publishing Godot ${version} ${status}."
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read -p "Is this correct (y/n)? " choice
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case "$choice" in
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y|Y ) echo "yes";;
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n|N ) echo "No, aborting."; exit 0;;
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* ) echo "Invalid choice, aborting."; exit 1;;
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esac
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template_version=${version}.${status}
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# Upload to GitHub godot-builds
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if [ -z "${GODOT_BUILDS_PATH}" ]; then
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echo "Missing path to godotengine/godot-builds clone in config.sh, necessary to upload releases. Aborting."
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exit 1
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fi
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${GODOT_BUILDS_PATH}/tools/upload-github.sh -v ${version} -f ${status}
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# Web editor
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scp -P 22 -r web/${template_version} ${WEB_EDITOR_HOSTNAME}:/home/akien/web_editor/
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sleep 2
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command="sudo mv /home/akien/web_editor/${template_version} /var/www/editor.godotengine.org/public/releases/"
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command="${command}; cd /var/www/editor.godotengine.org; sudo chown -R www-data:www-data public/releases/${template_version}"
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command="${command}; sudo ./create-symlinks.sh -v ${template_version}"
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if [ $web_editor_latest == 1 ]; then
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command="${command} -l"
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fi
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ssh -P 22 ${WEB_EDITOR_HOSTNAME} "${command}"
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# NuGet packages
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publish_nuget_packages() {
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for pkg in "$@"; do
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dotnet nuget push $pkg --source "${NUGET_SOURCE}" --api-key "${NUGET_API_KEY}" --skip-duplicate
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done
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}
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if [ ! -z "${NUGET_SOURCE}" ] && [ ! -z "${NUGET_API_KEY}" ] && [[ $(type -P "dotnet") ]]; then
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echo "Publishing NuGet packages..."
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publish_nuget_packages out/linux/x86_64/tools-mono/GodotSharp/Tools/nupkgs/*.nupkg
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else
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echo "Disabling NuGet package publishing as config.sh does not define the required data (NUGET_SOURCE, NUGET_API_KEY), or dotnet can't be found in PATH."
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fi
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# Godot Android library
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if [ -d "deps/keystore" ]; then
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echo "Publishing Android library to MavenCentral..."
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sh build-android/upload-mavencentral.sh
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else
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echo "Disabling Android library publishing as deps/keystore doesn't exist."
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fi
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# Stable release only
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if [ "${status}" == "stable" ]; then
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echo "NOTE: This script doesn't handle yet uploading stable releases to the main GitHub repository, Steam, EGS, and itch.io."
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fi
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