build_release: Fix name of new Windows ARM64 binaries

This commit is contained in:
Rémi Verschelde
2024-07-25 20:07:01 +02:00
parent 62a88ec262
commit 7131e406ae

View File

@@ -289,8 +289,8 @@ if [ "${build_classical}" == "1" ]; then
zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
rm ${binname} ${wrpname}
binname="${godot_basename}_arm64.exe"
wrpname="${godot_basename}_arm64_console.exe"
binname="${godot_basename}_windows_arm64.exe"
wrpname="${godot_basename}_windows_arm64_console.exe"
cp out/windows/arm64/tools/godot.windows.editor.arm64.llvm.exe ${binname}
sign_windows ${binname}
cp out/windows/arm64/tools/godot.windows.editor.arm64.llvm.console.exe ${wrpname}
@@ -475,8 +475,8 @@ if [ "${build_mono}" == "1" ]; then
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
rm -rf ${binname}
binname="${godot_basename}_mono_arm64"
wrpname="${godot_basename}_mono_arm64_console"
binname="${godot_basename}_mono_windows_arm64"
wrpname="${godot_basename}_mono_windows_arm64_console"
mkdir -p ${binname}
cp out/windows/arm64/tools-mono/godot.windows.editor.arm64.llvm.mono.exe ${binname}/${binname}.exe
sign_windows ${binname}/${binname}.exe