mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2025-12-31 05:48:35 +03:00
Don't strip Windows and macOS binaries, already done at build time
This commit is contained in:
@@ -7,7 +7,6 @@ set -e
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="osxcross_sdk=darwin23.6 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export STRIP="x86_64-apple-darwin23.6-strip -u -r"
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export TERM=xterm
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rm -rf godot
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@@ -23,7 +22,6 @@ if [ "${CLASSICAL}" == "1" ]; then
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$SCONS platform=macos $OPTIONS arch=x86_64 target=editor
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$SCONS platform=macos $OPTIONS arch=arm64 target=editor
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lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal
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$STRIP bin/godot.macos.editor.universal
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mkdir -p /root/out/tools
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cp -rvp bin/* /root/out/tools
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@@ -32,11 +30,9 @@ if [ "${CLASSICAL}" == "1" ]; then
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$SCONS platform=macos $OPTIONS arch=x86_64 target=template_debug
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$SCONS platform=macos $OPTIONS arch=arm64 target=template_debug
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lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.template_debug.universal
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$STRIP bin/godot.macos.template_debug.universal
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$SCONS platform=macos $OPTIONS arch=x86_64 target=template_release
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$SCONS platform=macos $OPTIONS arch=arm64 target=template_release
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lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal
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$STRIP bin/godot.macos.template_release.universal
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mkdir -p /root/out/templates
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cp -rvp bin/* /root/out/templates
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@@ -54,7 +50,6 @@ if [ "${MONO}" == "1" ]; then
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=editor
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=editor
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lipo -create bin/godot.macos.editor.x86_64.mono bin/godot.macos.editor.arm64.mono -output bin/godot.macos.editor.universal.mono
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$STRIP bin/godot.macos.editor.universal.mono
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
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mkdir -p /root/out/tools-mono
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@@ -64,11 +59,9 @@ if [ "${MONO}" == "1" ]; then
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_debug
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug
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lipo -create bin/godot.macos.template_debug.x86_64.mono bin/godot.macos.template_debug.arm64.mono -output bin/godot.macos.template_debug.universal.mono
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$STRIP bin/godot.macos.template_debug.universal.mono
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_release
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release
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lipo -create bin/godot.macos.template_release.x86_64.mono bin/godot.macos.template_release.arm64.mono -output bin/godot.macos.template_release.universal.mono
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$STRIP bin/godot.macos.template_release.universal.mono
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mkdir -p /root/out/templates-mono
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cp -rvp bin/* /root/out/templates-mono
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@@ -274,10 +274,8 @@ if [ "${build_classical}" == "1" ]; then
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binname="${godot_basename}_win64.exe"
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wrpname="${godot_basename}_win64_console.exe"
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cp out/windows/x86_64/tools/godot.windows.editor.x86_64.exe ${binname}
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strip ${binname}
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sign_windows ${binname}
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cp out/windows/x86_64/tools/godot.windows.editor.x86_64.console.exe ${wrpname}
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strip ${wrpname}
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sign_windows ${wrpname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
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rm ${binname} ${wrpname}
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@@ -285,10 +283,8 @@ if [ "${build_classical}" == "1" ]; then
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binname="${godot_basename}_win32.exe"
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wrpname="${godot_basename}_win32_console.exe"
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cp out/windows/x86_32/tools/godot.windows.editor.x86_32.exe ${binname}
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strip ${binname}
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sign_windows ${binname}
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cp out/windows/x86_32/tools/godot.windows.editor.x86_32.console.exe ${wrpname}
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strip ${wrpname}
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sign_windows ${wrpname}
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zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
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rm ${binname} ${wrpname}
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@@ -302,7 +298,6 @@ if [ "${build_classical}" == "1" ]; then
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cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.console.exe ${templatesdir}/windows_debug_x86_64_console.exe
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cp out/windows/x86_32/templates/godot.windows.template_release.x86_32.console.exe ${templatesdir}/windows_release_x86_32_console.exe
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cp out/windows/x86_32/templates/godot.windows.template_debug.x86_32.console.exe ${templatesdir}/windows_debug_x86_32_console.exe
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strip ${templatesdir}/windows*.exe
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## macOS (Classical) ##
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@@ -449,11 +444,9 @@ if [ "${build_mono}" == "1" ]; then
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wrpname="${godot_basename}_mono_win64_console"
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mkdir -p ${binname}
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cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.exe ${binname}/${binname}.exe
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strip ${binname}/${binname}.exe
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sign_windows ${binname}/${binname}.exe
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cp -rp out/windows/x86_64/tools-mono/GodotSharp ${binname}/
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cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.console.exe ${binname}/${wrpname}.exe
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strip ${binname}/${wrpname}.exe
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sign_windows ${binname}/${wrpname}.exe
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zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
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rm -rf ${binname}
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@@ -462,11 +455,9 @@ if [ "${build_mono}" == "1" ]; then
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wrpname="${godot_basename}_mono_win32_console"
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mkdir -p ${binname}
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cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.exe ${binname}/${binname}.exe
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strip ${binname}/${binname}.exe
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sign_windows ${binname}/${binname}.exe
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cp -rp out/windows/x86_32/tools-mono/GodotSharp ${binname}/
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cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.console.exe ${binname}/${wrpname}.exe
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strip ${binname}/${wrpname}.exe
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sign_windows ${binname}/${wrpname}.exe
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zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
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rm -rf ${binname}
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@@ -480,7 +471,6 @@ if [ "${build_mono}" == "1" ]; then
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cp out/windows/x86_64/templates-mono/godot.windows.template_release.x86_64.mono.console.exe ${templatesdir_mono}/windows_release_x86_64_console.exe
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cp out/windows/x86_32/templates-mono/godot.windows.template_debug.x86_32.mono.console.exe ${templatesdir_mono}/windows_debug_x86_32_console.exe
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cp out/windows/x86_32/templates-mono/godot.windows.template_release.x86_32.mono.console.exe ${templatesdir_mono}/windows_release_x86_32_console.exe
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strip ${templatesdir_mono}/windows*.exe
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## macOS (Mono) ##
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