Commit Graph

46 Commits

Author SHA1 Message Date
iProgramInCpp
d8f900edbd * Add semi transparent glass as patch. 2023-08-22 22:48:46 +03:00
Vruk
9c2a5c43c8 Added Hide GUI Keybind (#62)
F1 to hide gui
Also renamed the field for hiding the GUI to m_bDontRenderGui

I would have named it m_bRenderGui and flipped the default values and checks but I assumed that changing the least amount of stuff would be desired.
2023-08-20 21:19:24 +03:00
Brent Da Mage
d5ee7bfc08 Cleaned Up AppPlatform & Input Classes
* Cleaned up AppPlatform classes
* Documented & improved Keyboard & Mouse classes
* Improved input-handling code in the Windows & SDL main.cpp files
2023-08-19 15:57:50 +03:00
iProgramInCpp
919e4d8625 * Move client/common/ and client/network/ into common/ and network/ respectively. 2023-08-19 10:05:48 +03:00
iProgramInCpp
a689ee7365 Disable lighting once, globally 2023-08-18 22:41:51 +03:00
iProgramInCpp
53c586bec8 * Fix-inaccuracy: remove re-enable of GL_LIGHTING in LevelRenderer::render 2023-08-18 22:40:26 +03:00
iProgramInCpp
c4b8e48c6c * Move AABB, HitResult and Vec3 into world/phys 2023-08-18 22:33:05 +03:00
Brent
5ac3aa6d9e macOS Support & AppPlatform Cleanup (#57)
* macOS Support & Cleanup

* Fix malformed comments in build-wasm.bat

* Emscripten Fixes

* * Add shebang to the grabsounds.py script

Since it was changed from rw- to rwx, I'll add the shebang so that it actually runs properly.

* * Re-add the patch_data and readme files.

* * Remove sound data.

* Fix some more things.

* Think it's ready to pull now...

---------

Co-authored-by: BrentDaMage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-08-17 11:20:59 +03:00
iProgramInCpp
9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00
iProgramInCpp
2da5c2e2fe * Add clouds! (optional feature) 2023-08-13 20:38:52 +03:00
iProgramInCpp
f4855d38b6 OpenGL vertex buffer object emulation code. (#53)
* * Make more GL vertex buffer related functions use the xgl prefix.

This allows me to later overload them in case I want to try to emulate vertex buffers in software.

* * Add (incomplete) GL VBO emulation. Works well enough but it's very slow.

* * Define USE_HARDWARE_GL_BUFFERS again.
2023-08-13 16:03:51 +03:00
iProgramInCpp
d09ef3fd04 * Flip stair rendering 90 degrees, to be shaded like regular blocks do. 2023-08-12 10:18:50 +03:00
iProgramInCpp
35a63582df * Add F3 debug text. 2023-08-11 20:04:07 +03:00
iProgramInCpp
b1786eba1f * Add LevelRenderer::renderHitOutline.
Looks similar to the Java Edition version, but the lines are not antialiased and harder to tell apart. Phone users would have trouble seeing the outline, so that's why it was changed.
2023-08-11 18:43:08 +03:00
iProgramInCpp
8c82c7b53f * Render the name tag on players other than the local player. 2023-08-11 12:04:14 +03:00
Brent
b45cfc1e16 Cleaned up Cube (#48)
* Cleaned up Cube
* Refactor/cleanup & documentation of Cube
* Renamed Tesselator to Tessellator

* Revert "Tesselator" Spelling Correction

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-11 11:53:50 +03:00
iProgramInCpp
66e896ad2b * Add the "lowering and raising item" behavior from Minecraft Java 2023-08-11 11:37:40 +03:00
iProgramInCpp
34fc30f08a * Outline all the Mouse and Keyboard code. 2023-08-11 11:19:26 +03:00
iProgramInCpp
d1de430d14 * Add optional 3d panorama background 2023-08-11 00:13:06 +03:00
iProgramInCpp
27a0057886 * Split every Tile class into its own header file. 2023-08-10 13:27:30 +03:00
iProgramInCpp
b768764734 * Allow the patch manager to stop loading data from a command 2023-08-10 13:06:42 +03:00
iProgramInCpp
b1c2bf946c * Allow overwriting of frame data from the patch data file. 2023-08-10 12:32:40 +03:00
iProgramInCpp
df47842c5e * Add PatchManager - Allows you to patch terrain.png and items.png on the fly.
This can be used for modding, since you don't need to share copyrighted Mojang assets alongside your texture patches.
2023-08-09 22:13:04 +03:00
iProgramInCpp
939b2b3711 * Fix grass rendering and add grass blocks to the inventory. 2023-08-09 18:01:48 +03:00
Vruk
34e0f95a8a Cleared up some fields (#41)
* Cleared up some fields

Renamed some fields
Made some statements involving those fields make more sense for their type
Renamed the parameters of SoundEngine::PlayAt to have more readable names

* Renamed master volume field

m_flMasterVolume -> m_fMasterVolume

* Made m_iPerspective -> m_bThirdPerson
2023-08-09 15:29:46 +03:00
iProgramInCpp
a2a33e7988 * Add FireTexture. 2023-08-09 12:41:27 +03:00
iProgramInCpp
476d519eee * Add LavaSideTexture. 2023-08-09 10:43:08 +03:00
iProgramInCpp
aa34a64fef * Add LavaTexture. 2023-08-09 10:43:08 +03:00
iProgramInCpp
0ab1aa0a51 * Fix SDL build. 2023-08-08 11:32:51 +03:00
iProgramInCpp
1fdd94a43e Revert "* Improve the entity ID system, and add priority system. We should no longer have clashes."
This reverts commit 1b97875dd6.
2023-08-08 10:22:13 +03:00
iProgramInCpp
1b97875dd6 * Improve the entity ID system, and add priority system. We should no longer have clashes. 2023-08-07 23:05:30 +03:00
iProgramInCpp
4c09bd2b1c * Fix bad picking logic. 2023-08-07 16:13:23 +03:00
Brent
a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00
iProgramInCpp
6c1a54e3f0 * Bring back the cube shading, but with fixed lighting. 2023-08-07 12:21:32 +03:00
Brent
b77d42b04a Fixed rendering bugs & crashes (#36)
* Fixed rendering bugs & crashes
* Fixed shading of cubes (includes Steve & Camera head)
* Fixed crash from rendering of Air item in hand
* Fixed crash from right-clicking with Air item in-hand
* TripodCameraRenderer no longer uses Cube::renderHorrible

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-07 12:02:35 +03:00
iProgramInCpp
0c8b22d36b * Hide the in-wall screen effect if fly hacks are on. 2023-08-07 11:38:36 +03:00
iProgramInCpp
31a3d5f7c1 * Fix bad GUI scale setup. 2023-08-06 12:02:32 +03:00
TheBrokenRail
4b8791100c Address Review Comments 2023-08-05 23:03:13 +03:00
TheBrokenRail
b985edac32 Put Textures.cpp Changes In ORIGINAL_CODE Block 2023-08-05 23:03:13 +03:00
TheBrokenRail
0fbe90752d SDL/WASM Port 2023-08-05 23:03:13 +03:00
iProgramInCpp
9d88bfb962 * Rename screen related fields in Minecraft class 2023-08-05 16:26:02 +03:00
iProgramInCpp
bfdd5beb75 * Fix include paths. Now it builds properly. 2023-08-05 15:34:07 +03:00
iProgramInCpp
71e700a300 * More work getting this shit to compile again 2023-08-05 14:57:18 +03:00
iProgramInCpp
8b92eced31 * Initial cleanup.
Will now need to cleanup includes, which will take a while ...
2023-08-05 14:21:40 +03:00
iProgramInCpp
3268f0aafc * Flip the tiles by 90 degrees
* Fix stairs rendering

This fixes bad lighting on the sand, but tiles are "mirrored" from their look in gui_blocks.png. But this is an overall better state :)
2023-08-05 14:01:35 +03:00
riall
ebe5f127e6 migrate ALMOST everything from source tree into client 2023-08-05 05:00:55 -04:00