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* Fix-inaccuracy: remove re-enable of GL_LIGHTING in LevelRenderer::render
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@@ -550,7 +550,6 @@ void LevelRenderer::render(Mob* pMob, int a, float b)
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glDepthMask(true);
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glColorMask(true, true, true, true);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_LIGHTING);
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glEnable(GL_ALPHA_TEST);
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glEnable(GL_FOG);
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