* Add LavaSideTexture.

This commit is contained in:
iProgramInCpp
2023-08-09 10:43:05 +03:00
parent aa34a64fef
commit 476d519eee
5 changed files with 113 additions and 0 deletions

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@@ -668,6 +668,7 @@ void Minecraft::init()
m_pTextures->addDynamicTexture(new WaterTexture);
m_pTextures->addDynamicTexture(new WaterSideTexture);
m_pTextures->addDynamicTexture(new LavaTexture);
m_pTextures->addDynamicTexture(new LavaSideTexture);
m_pLevelRenderer = new LevelRenderer(this, m_pTextures);
m_pGameRenderer = new GameRenderer(this);
m_pParticleEngine = new ParticleEngine(m_pLevel, m_pTextures);

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@@ -82,3 +82,21 @@ public:
float* m_data3;
float* m_data4;
};
class LavaSideTexture : public DynamicTexture
{
public:
LavaSideTexture();
~LavaSideTexture();
void tick() override;
public:
int field_14;
int field_18;
int field_1C;
float* m_data1;
float* m_data2;
float* m_data3;
float* m_data4;
};

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@@ -0,0 +1,90 @@
/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "DynamicTexture.hpp"
#include "world/tile/Tile.hpp"
LavaSideTexture::LavaSideTexture() : DynamicTexture(Tile::lava->m_TextureFrame + 1)
{
field_14 = 0;
field_18 = 0;
field_1C = 0;
m_data1 = new float[0x400];
m_data2 = new float[0x400];
m_data3 = new float[0x400];
m_data4 = new float[0x400];
m_textureSize = 2;
for (int i = 0; i < 256; i++)
{
m_data1[i] = 0.0f;
m_data2[i] = 0.0f;
m_data3[i] = 0.0f;
m_data4[i] = 0.0f;
}
}
LavaSideTexture::~LavaSideTexture()
{
SAFE_DELETE(m_data1);
SAFE_DELETE(m_data2);
SAFE_DELETE(m_data3);
SAFE_DELETE(m_data4);
}
void LavaSideTexture::tick()
{
field_1C++;
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
float f = 0.0F;
int ax = int(Mth::sin((float(x) * float(M_PI) * 2) / 16.0f) * 1.2f);
int ay = int(Mth::sin((float(y) * float(M_PI) * 2) / 16.0f) * 1.2f);
for (int bx = x - 1; bx <= x + 1; bx++)
{
for (int by = y - 1; by <= y + 1; by++)
{
int k2 = bx + ay & 0xf;
int i3 = by + ax & 0xf;
f += m_data1[k2 + i3 * 16];
}
}
m_data2[x + y * 16] = f / 10.0f + ((m_data3[(x & 0xf) + (y + 0 & 0xf) * 16] + m_data3[(x + 1 & 0xf) + (y & 0xf) * 16] + m_data3[(x + 1 & 0xf) + (y + 1 & 0xf) * 16] + m_data3[(x & 0xf) + (y + 1 & 0xf) * 16]) * 0.25f) * 0.8f;
m_data3[x + y * 16] += m_data4[x + y * 16] * 0.01f;
if (m_data3[x + y * 16] < 0.0f)
m_data3[x + y * 16] = 0.0f;
m_data4[x + y * 16] -= 0.06f;
if (Mth::random() < 0.005f)
m_data4[x + y * 16] = 1.5f;
}
}
std::swap(m_data1, m_data2);
for (int i = 0; i < 256; i++)
{
float x1 = m_data1[(i - 16 * (field_1C / 3)) & 0xFF] * 2.0f;
if (x1 > 1.0f)
x1 = 1.0f;
if (x1 < 0.0f)
x1 = 0.0f;
m_pixels[i * 4 + 0] = int(155.0f + 100.0f * x1);
m_pixels[i * 4 + 1] = int(255.0f * x1 * x1);
m_pixels[i * 4 + 2] = int(128.0f * x1 * x1 * x1 * x1);
m_pixels[i * 4 + 3] = 255;
}
}

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@@ -420,6 +420,7 @@
<ClCompile Include="..\source\client\renderer\FrustumCuller.cpp" />
<ClCompile Include="..\source\client\renderer\GameRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\ItemInHandRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\LavaSideTexture.cpp" />
<ClCompile Include="..\source\client\renderer\LavaTexture.cpp" />
<ClCompile Include="..\source\client\renderer\LevelRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\LightLayer.cpp" />

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@@ -1961,6 +1961,9 @@
<ClCompile Include="..\source\client\renderer\LavaTexture.cpp">
<Filter>source\client\renderer</Filter>
</ClCompile>
<ClCompile Include="..\source\client\renderer\LavaSideTexture.cpp">
<Filter>source\client\renderer</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Text Include="..\thirdparty\raknet\CMakeLists.txt">