* More work getting this shit to compile again

This commit is contained in:
iProgramInCpp
2023-08-05 14:57:18 +03:00
parent 8b92eced31
commit 71e700a300
48 changed files with 2076 additions and 2011 deletions

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@@ -16,7 +16,7 @@
#else
#include "Utils.hpp"
#include "client/common/Utils.hpp"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h> // it'll include from a different dir, namely thirdparty/GL/glext.h

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@@ -7,7 +7,7 @@
********************************************************************/
#include "AppPlatform.hpp"
#include "Utils.hpp"
#include "client/common/Utils.hpp"
void AppPlatform::_tick()
{

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@@ -11,7 +11,7 @@
#include <string>
#include <vector>
#include "Texture.hpp"
#include "client/renderer/Texture.hpp"
class AppPlatform
{

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@@ -7,20 +7,20 @@
********************************************************************/
#include "Minecraft.hpp"
#include "PauseScreen.hpp"
#include "StartMenuScreen.hpp"
#include "RenameMPLevelScreen.hpp"
#include "SavingWorldScreen.hpp"
#include "ServerSideNetworkHandler.hpp"
#include "ClientSideNetworkHandler.hpp"
#include "client/gui/screens/PauseScreen.hpp"
#include "client/gui/screens/StartMenuScreen.hpp"
#include "client/gui/screens/RenameMPLevelScreen.hpp"
#include "client/gui/screens/SavingWorldScreen.hpp"
#include "client/network/ServerSideNetworkHandler.hpp"
#include "client/network/ClientSideNetworkHandler.hpp"
#include "SurvivalMode.hpp"
#include "CreativeMode.hpp"
#include "world/gamemode/SurvivalMode.hpp"
#include "world/gamemode/CreativeMode.hpp"
#ifndef ORIGINAL_CODE
#include "MouseTurnInput.hpp"
#include "client/player/input/MouseTurnInput.hpp"
#else
#include "ControllerTurnInput.hpp"
#include "client/player/input/ControllerTurnInput.hpp"
#endif
// note: Nothing changes these, so it'll think we're always running at 854x480 even if not

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@@ -9,22 +9,22 @@
#pragma once
#include "App.hpp"
#include "Mth.hpp"
#include "Gui.hpp"
#include "Screen.hpp"
#include "Timer.hpp"
#include "GameRenderer.hpp"
#include "LevelRenderer.hpp"
#include "Level.hpp"
#include "CThread.hpp"
#include "LocalPlayer.hpp"
#include "GameMode.hpp"
#include "ITurnInput.hpp"
#include "EntityRenderDispatcher.hpp"
#include "ParticleEngine.hpp"
#include "SoundEngine.hpp"
#include "RakNetInstance.hpp"
#include "NetEventCallback.hpp"
#include "client/common/CThread.hpp"
#include "client/common/Mth.hpp"
#include "client/common/Timer.hpp"
#include "client/gui/Gui.hpp"
#include "client/gui/Screen.hpp"
#include "client/network/RakNetInstance.hpp"
#include "client/network/NetEventCallback.hpp"
#include "client/player/input/ITurnInput.hpp"
#include "client/renderer/GameRenderer.hpp"
#include "client/renderer/LevelRenderer.hpp"
#include "client/renderer/entity/EntityRenderDispatcher.hpp"
#include "client/sound/SoundEngine.hpp"
#include "world/level/Level.hpp"
#include "world/entity/LocalPlayer.hpp"
#include "world/gamemode/GameMode.hpp"
#include "world/particle/ParticleEngine.hpp"
class Screen; // in case we're included from Screen.hpp

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@@ -7,13 +7,13 @@
********************************************************************/
#include "NinecraftApp.hpp"
#include "StartMenuScreen.hpp"
#include "Item.hpp"
#include "world/item/Item.hpp"
#include "client/gui/screens/StartMenuScreen.hpp"
#ifdef DEMO
#include "MemoryLevelStorageSource.hpp"
#include "world/level/storage/MemoryLevelStorageSource.hpp"
#else
#include "ExternalFileLevelStorageSource.hpp"
#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
#endif
bool NinecraftApp::_hasInitedStatics;

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@@ -9,8 +9,8 @@
#pragma once
#include "Minecraft.hpp"
#include "Level.hpp"
#include "Tile.hpp"
#include "world/level/Level.hpp"
#include "world/tile/Tile.hpp"
//@TYPO: This is probably meant to say "MinecraftApp". Still not fixed in V0.3.0 though so not sure
class NinecraftApp : public Minecraft

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@@ -7,7 +7,7 @@
********************************************************************/
#include "CThread.hpp"
#include "Utils.hpp"
#include "client/common/Utils.hpp"
#ifdef _WIN32
#include <Windows.h> // for Sleep()

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@@ -7,7 +7,7 @@
********************************************************************/
#include "PerlinNoise.hpp"
#include "Utils.hpp"
#include "client/common/Utils.hpp"
PerlinNoise::PerlinNoise(int nOctaves)
{

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@@ -7,7 +7,7 @@
********************************************************************/
#include "Random.hpp"
#include "Utils.hpp"
#include "client/common/Utils.hpp"
/* Period parameters */
#define N 624

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@@ -7,7 +7,7 @@
********************************************************************/
#include "Timer.hpp"
#include "Utils.hpp"
#include "client/common/Utils.hpp"
#if !defined(_WIN32) && defined(USE_ACCURATE_TIMER)
#error "Implement getAccurateTimeMs() for your platform!"

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@@ -8,7 +8,7 @@
// note: not an official file name
#include "Utils.hpp"
#include "client/common/Utils.hpp"
#ifdef _WIN32

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@@ -10,8 +10,8 @@
#include "GuiComponent.hpp"
#include "Minecraft.hpp"
#include "Random.hpp"
#include "Utils.hpp"
#include "client/common/Random.hpp"
#include "client/common/Utils.hpp"
class Minecraft; // in case we're included from Minecraft.hpp

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@@ -8,8 +8,8 @@
#pragma once
#include "Tesselator.hpp"
#include "Font.hpp"
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/Font.hpp"
class GuiComponent
{

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@@ -8,10 +8,10 @@
#pragma once
#include "Mouse.hpp"
#include "Keyboard.hpp"
#include "Button.hpp"
#include "TextInputBox.hpp"
#include "client/player/input/Mouse.hpp"
#include "client/player/input/Keyboard.hpp"
#include "components/Button.hpp"
#include "components/TextInputBox.hpp"
class Button;

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@@ -9,7 +9,7 @@
#pragma once
#include "ScrolledSelectionList.hpp"
#include "PingedCompatibleServer.hpp"
#include "client/network/PingedCompatibleServer.hpp"
class AvailableGamesList : public ScrolledSelectionList
{

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@@ -8,7 +8,7 @@
#pragma once
#include "GuiComponent.hpp"
#include "../GuiComponent.hpp"
#include "Minecraft.hpp"
class Screen;

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@@ -8,7 +8,7 @@
#pragma once
#include "GuiComponent.hpp"
#include "../GuiComponent.hpp"
#include "Minecraft.hpp"
class RolledSelectionList : public GuiComponent

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@@ -8,7 +8,7 @@
#pragma once
#include "GuiComponent.hpp"
#include "../GuiComponent.hpp"
#include "Minecraft.hpp"
class ScrolledSelectionList : public GuiComponent

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@@ -8,8 +8,8 @@
#pragma once
#include "Utils.hpp"
#include "GuiComponent.hpp"
#include "../GuiComponent.hpp"
#include "client/common/Utils.hpp"
class Minecraft;

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@@ -7,7 +7,7 @@
********************************************************************/
#include "WorldSelectionList.hpp"
#include "Utils.hpp"
#include "client/common/Utils.hpp"
static float WorldSelectionList_Static1(float a, float b, float c, float d)
{

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@@ -8,7 +8,7 @@
#pragma once
#include "Screen.hpp"
#include "../Screen.hpp"
class ChatScreen : public Screen
{

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@@ -8,8 +8,8 @@
#pragma once
#include "Screen.hpp"
#include "SmallButton.hpp"
#include "../Screen.hpp"
#include "../components/SmallButton.hpp"
class ConfirmScreen : public Screen
{

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@@ -8,7 +8,7 @@
#pragma once
#include "Screen.hpp"
#include "../Screen.hpp"
#ifndef ORIGINAL_CODE

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@@ -9,6 +9,7 @@
#pragma once
#include "ConfirmScreen.hpp"
#include "world/level/storage/LevelStorageSource.hpp"
class DeleteWorldScreen : public ConfirmScreen
{

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@@ -8,7 +8,7 @@
#pragma once
#include "Screen.hpp"
#include "../Screen.hpp"
class Inventory;

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@@ -8,7 +8,7 @@
#pragma once
#include "Screen.hpp"
#include "../Screen.hpp"
class InvalidLicenseScreen : public Screen
{

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@@ -8,8 +8,8 @@
#pragma once
#include "Screen.hpp"
#include "AvailableGamesList.hpp"
#include "../Screen.hpp"
#include "../components/AvailableGamesList.hpp"
class JoinGameScreen : public Screen
{

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@@ -8,7 +8,7 @@
#pragma once
#include "Screen.hpp"
#include "../Screen.hpp"
class OptionsScreen : public Screen
{

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@@ -8,7 +8,7 @@
#include "PauseScreen.hpp"
#include "OptionsScreen.hpp"
#include "ServerSideNetworkHandler.hpp"
#include "client/network/ServerSideNetworkHandler.hpp"
PauseScreen::PauseScreen() :
m_btnBack(1, "Back to game"),

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@@ -8,7 +8,7 @@
#pragma once
#include "Screen.hpp"
#include "../Screen.hpp"
class PauseScreen : public Screen
{

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@@ -8,7 +8,7 @@
#pragma once
#include "Screen.hpp"
#include "../Screen.hpp"
class ProgressScreen : public Screen
{

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@@ -8,7 +8,7 @@
#pragma once
#include "Screen.hpp"
#include "../Screen.hpp"
class RenameMPLevelScreen : public Screen
{

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@@ -8,7 +8,7 @@
#pragma once
#include "Screen.hpp"
#include "../Screen.hpp"
#ifdef ENH_IMPROVED_SAVING

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@@ -8,8 +8,8 @@
#pragma once
#include "Screen.hpp"
#include "WorldSelectionList.hpp"
#include "../Screen.hpp"
#include "../components/WorldSelectionList.hpp"
class SelectWorldScreen : public Screen
{

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@@ -8,7 +8,7 @@
#pragma once
#include "Screen.hpp"
#include "../Screen.hpp"
class StartMenuScreen : public Screen
{

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@@ -23,7 +23,7 @@ class UpdateBlockPacket;
class RequestChunkPacket;
class ChunkDataPacket;
class PlayerEquipmentPacket;
#include "Level.hpp"
#include "world/level/Level.hpp"
class Level;
class NetEventCallback

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@@ -9,7 +9,7 @@
#pragma once
#include <string>
#include "LongHack.hpp"
#include "client/common/LongHack.hpp"
#include "RakNetTypes.h"
#include "BitStream.h"
#include "MessageIdentifiers.h"

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@@ -9,7 +9,7 @@
#pragma once
#include "Textures.hpp"
#include "Options.hpp"
#include "client/common/Options.hpp"
class Font
{

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@@ -10,7 +10,7 @@
#include <map>
#include "compat/GL.hpp"
#include "Options.hpp"
#include "client/common/Options.hpp"
#include "AppPlatform.hpp"
#include "DynamicTexture.hpp"

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@@ -8,11 +8,11 @@
#pragma once
#include "AABB.hpp"
#include "Vec3.hpp"
#include "Material.hpp"
#include "Tile.hpp"
#include "ItemInstance.hpp"
#include "client/common/AABB.hpp"
#include "client/common/Vec3.hpp"
#include "world/level/Material.hpp"
#include "world/tile/Tile.hpp"
#include "world/item/ItemInstance.hpp"
class Level;
class Player;

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@@ -8,10 +8,10 @@
#pragma once
#include "Mob.hpp"
#include "Inventory.hpp"
#include "ItemEntity.hpp"
#include "RakNetTypes.h"
#include "world/item/Inventory.hpp"
#include "world/entity/Mob.hpp"
#include "world/entity/ItemEntity.hpp"
class Inventory; // in case we're included from Inventory.hpp

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@@ -8,9 +8,9 @@
#pragma once
#include "Utils.hpp"
#include "client/common/Utils.hpp"
#include "Item.hpp"
class Item; // in case we're included from Item.hpp
class Tile;
class Level;

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@@ -10,18 +10,18 @@
#include <set>
#include "Tile.hpp"
#include "Entity.hpp"
#include "LocalPlayer.hpp"
#include "world/tile/Tile.hpp"
#include "world/entity/Entity.hpp"
#include "world/entity/LocalPlayer.hpp"
#include "world/level/levelgen/chunk/LevelChunk.hpp"
#include "world/level/levelgen/chunk/ChunkSource.hpp"
#include "world/level/storage/LevelStorageSource.hpp"
#include "world/level/storage/LevelSource.hpp"
#include "world/level/storage/LevelData.hpp"
#include "Dimension.hpp"
#include "LevelChunk.hpp"
#include "ChunkSource.hpp"
#include "LevelStorageSource.hpp"
#include "LevelSource.hpp"
#include "LevelData.hpp"
#include "LevelListener.hpp"
#include "LightUpdate.hpp"
#include "TickNextTickData.hpp"
#include "client/renderer/LightUpdate.hpp"
class Dimension;
class Level;

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@@ -8,8 +8,8 @@
#pragma once
#include "Utils.hpp"
#include "Material.hpp"
#include "client/common/Utils.hpp"
#include "world/level/Material.hpp"
class LevelSource
{

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@@ -11,11 +11,11 @@
#include <string>
#include <vector>
#include "Material.hpp"
#include "Random.hpp"
#include "AABB.hpp"
#include "LevelSource.hpp"
#include "Entity.hpp"
#include "client/common/Random.hpp"
#include "client/common/AABB.hpp"
#include "world/level/storage/LevelSource.hpp"
#include "world/level/Material.hpp"
#include "world/entity/Entity.hpp"
class Level;
class Entity;

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@@ -27,14 +27,8 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\GameMods.hpp" />
<ClInclude Include="..\compat\AKeyCodes.hpp" />
<ClInclude Include="..\platforms\windows\AppPlatform_windows.hpp" />
<ClInclude Include="..\platforms\windows\SoundSystem_windows.hpp" />
<ClInclude Include="..\source\App.hpp" />
<ClInclude Include="..\source\AppPlatform.hpp" />
<ClInclude Include="..\source\Minecraft.hpp" />
<ClInclude Include="..\source\NinecraftApp.hpp" />
<ClInclude Include="..\source\client\common\AABB.hpp" />
<ClInclude Include="..\source\client\common\CThread.hpp" />
<ClInclude Include="..\source\client\common\HitResult.hpp" />
@@ -50,9 +44,6 @@
<ClInclude Include="..\source\client\common\Util.hpp" />
<ClInclude Include="..\source\client\common\Utils.hpp" />
<ClInclude Include="..\source\client\common\Vec3.hpp" />
<ClInclude Include="..\source\client\gui\Gui.hpp" />
<ClInclude Include="..\source\client\gui\GuiComponent.hpp" />
<ClInclude Include="..\source\client\gui\Screen.hpp" />
<ClInclude Include="..\source\client\gui\components\AvailableGamesList.hpp" />
<ClInclude Include="..\source\client\gui\components\Button.hpp" />
<ClInclude Include="..\source\client\gui\components\RolledSelectionList.hpp" />
@@ -60,6 +51,9 @@
<ClInclude Include="..\source\client\gui\components\SmallButton.hpp" />
<ClInclude Include="..\source\client\gui\components\TextInputBox.hpp" />
<ClInclude Include="..\source\client\gui\components\WorldSelectionList.hpp" />
<ClInclude Include="..\source\client\gui\Gui.hpp" />
<ClInclude Include="..\source\client\gui\GuiComponent.hpp" />
<ClInclude Include="..\source\client\gui\Screen.hpp" />
<ClInclude Include="..\source\client\gui\screens\ChatScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\ConfirmScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\CreateWorldScreen.hpp" />
@@ -67,16 +61,17 @@
<ClInclude Include="..\source\client\gui\screens\IngameBlockSelectionScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\InvalidLicenseScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\JoinGameScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\OptionsScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\PauseScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\ProgressScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\RenameMPLevelScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\SavingWorldScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\SelectWorldScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\StartMenuScreen.hpp" />
<ClInclude Include="..\source\client\gui\screens\client\common\OptionsScreen.hpp" />
<ClInclude Include="..\source\client\model\Cube.hpp" />
<ClInclude Include="..\source\client\model\HumanoidModel.hpp" />
<ClInclude Include="..\source\client\model\Model.hpp" />
<ClInclude Include="..\source\client\model\PolygonQuad.hpp" />
<ClInclude Include="..\source\client\network\ClientSideNetworkHandler.hpp" />
<ClInclude Include="..\source\client\network\MinecraftPackets.hpp" />
<ClInclude Include="..\source\client\network\NetEventCallback.hpp" />
@@ -95,16 +90,23 @@
<ClInclude Include="..\source\client\renderer\Chunk.hpp" />
<ClInclude Include="..\source\client\renderer\Culler.hpp" />
<ClInclude Include="..\source\client\renderer\DynamicTexture.hpp" />
<ClInclude Include="..\source\client\renderer\entity\EntityRenderDispatcher.hpp" />
<ClInclude Include="..\source\client\renderer\entity\EntityRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\FallingTileRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\HumanoidMobRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\ItemRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\ItemSpriteRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\MobRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\TntRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\TripodCameraRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\Font.hpp" />
<ClInclude Include="..\source\client\renderer\Frustum.hpp" />
<ClInclude Include="..\source\client\renderer\FrustumCuller.hpp" />
<ClInclude Include="..\source\client\renderer\GameRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\Humanoidentity\MobRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\ItemInHandRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\LevelRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\LightLayer.hpp" />
<ClInclude Include="..\source\client\renderer\LightUpdate.hpp" />
<ClInclude Include="..\source\client\renderer\PolygonQuad.hpp" />
<ClInclude Include="..\source\client\renderer\RenderChunk.hpp" />
<ClInclude Include="..\source\client\renderer\RenderList.hpp" />
<ClInclude Include="..\source\client\renderer\Tesselator.hpp" />
@@ -112,19 +114,13 @@
<ClInclude Include="..\source\client\renderer\Textures.hpp" />
<ClInclude Include="..\source\client\renderer\TileRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\VertexPT.hpp" />
<ClInclude Include="..\source\client\renderer\entity\EntityRenderDispatcher.hpp" />
<ClInclude Include="..\source\client\renderer\entity\EntityRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\FallingTileRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\ItemRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\ItemSpriteRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\MobRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\TntRenderer.hpp" />
<ClInclude Include="..\source\client\renderer\entity\TripodCameraRenderer.hpp" />
<ClInclude Include="..\source\client\sound\SoundData.hpp" />
<ClInclude Include="..\source\client\sound\SoundDefs.hpp" />
<ClInclude Include="..\source\client\sound\SoundEngine.hpp" />
<ClInclude Include="..\source\client\sound\SoundRepository.hpp" />
<ClInclude Include="..\source\client\sound\SoundSystem.hpp" />
<ClInclude Include="..\source\Minecraft.hpp" />
<ClInclude Include="..\source\NinecraftApp.hpp" />
<ClInclude Include="..\source\world\entity\Entity.hpp" />
<ClInclude Include="..\source\world\entity\FallingTile.hpp" />
<ClInclude Include="..\source\world\entity\ItemEntity.hpp" />
@@ -142,25 +138,24 @@
<ClInclude Include="..\source\world\level\Dimension.hpp" />
<ClInclude Include="..\source\world\level\Explosion.hpp" />
<ClInclude Include="..\source\world\level\Level.hpp" />
<ClInclude Include="..\source\world\level\LevelData.hpp" />
<ClInclude Include="..\source\world\level\LevelListener.hpp" />
<ClInclude Include="..\source\world\level\Material.hpp" />
<ClInclude Include="..\source\world\level\Region.hpp" />
<ClInclude Include="..\source\world\level\TickNextTickData.hpp" />
<ClInclude Include="..\source\world\level\levelgen\ChunkCache.hpp" />
<ClInclude Include="..\source\world\level\levelgen\biome\Biome.hpp" />
<ClInclude Include="..\source\world\level\levelgen\biome\BiomeSource.hpp" />
<ClInclude Include="..\source\world\level\levelgen\chunk\ChunkCache.hpp" />
<ClInclude Include="..\source\world\level\levelgen\chunk\ChunkSource.hpp" />
<ClInclude Include="..\source\world\level\levelgen\chunk\LevelChunk.hpp" />
<ClInclude Include="..\source\world\level\levelgen\chunk\PerformanceTestChunkSource.hpp" />
<ClInclude Include="..\source\world\level\levelgen\chunk\RandomLevelSource.hpp" />
<ClInclude Include="..\source\world\level\levelgen\chunk\TestChunkSource.hpp" />
<ClInclude Include="..\source\world\level\levelgen\feature\FlowerFeature.hpp" />
<ClInclude Include="..\source\world\level\levelgen\feature\LargeCavefeature\FlowerFeature.hpp" />
<ClInclude Include="..\source\world\level\levelgen\feature\Largefeature\FlowerFeature.hpp" />
<ClInclude Include="..\source\world\level\levelgen\feature\Feature.hpp" />
<ClInclude Include="..\source\world\level\levelgen\feature\LargeCaveFeature.hpp" />
<ClInclude Include="..\source\world\level\levelgen\feature\LargeFeature.hpp" />
<ClInclude Include="..\source\world\level\LevelListener.hpp" />
<ClInclude Include="..\source\world\level\Material.hpp" />
<ClInclude Include="..\source\world\level\Region.hpp" />
<ClInclude Include="..\source\world\level\storage\ChunkStorage.hpp" />
<ClInclude Include="..\source\world\level\storage\ExternalFileLevelStorage.hpp" />
<ClInclude Include="..\source\world\level\storage\ExternalFileLevelStorageSource.hpp" />
<ClInclude Include="..\source\world\level\storage\LevelData.hpp" />
<ClInclude Include="..\source\world\level\storage\LevelSource.hpp" />
<ClInclude Include="..\source\world\level\storage\LevelStorage.hpp" />
<ClInclude Include="..\source\world\level\storage\LevelStorageSource.hpp" />
@@ -168,6 +163,7 @@
<ClInclude Include="..\source\world\level\storage\MemoryLevelStorage.hpp" />
<ClInclude Include="..\source\world\level\storage\MemoryLevelStorageSource.hpp" />
<ClInclude Include="..\source\world\level\storage\RegionFile.hpp" />
<ClInclude Include="..\source\world\level\TickNextTickData.hpp" />
<ClInclude Include="..\source\world\particle\Particle.hpp" />
<ClInclude Include="..\source\world\particle\ParticleEngine.hpp" />
<ClInclude Include="..\source\world\tile\Tile.hpp" />
@@ -239,8 +235,8 @@
<ClInclude Include="..\thirdparty\raknet\MessageFilter.h" />
<ClInclude Include="..\thirdparty\raknet\MessageIdentifiers.h" />
<ClInclude Include="..\thirdparty\raknet\MTUSize.h" />
<ClInclude Include="..\thirdparty\raknet\Nativefeature\FlowerFeatureIncludes.h" />
<ClInclude Include="..\thirdparty\raknet\Nativefeature\FlowerFeatureIncludesOverrides.h" />
<ClInclude Include="..\thirdparty\raknet\NativeFeatureIncludes.h" />
<ClInclude Include="..\thirdparty\raknet\NativeFeatureIncludesOverrides.h" />
<ClInclude Include="..\thirdparty\raknet\NativeTypes.h" />
<ClInclude Include="..\thirdparty\raknet\NatPunchthroughClient.h" />
<ClInclude Include="..\thirdparty\raknet\NatPunchthroughServer.h" />
@@ -327,14 +323,8 @@
<ClInclude Include="..\thirdparty\raknet\_FindFirst.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\compat\GLExt.cpp" />
<ClCompile Include="..\platforms\windows\AppPlatform_windows.cpp" />
<ClCompile Include="..\platforms\windows\SoundSystem_windows.cpp" />
<ClCompile Include="..\platforms\windows\main.cpp" />
<ClCompile Include="..\source\App.cpp" />
<ClCompile Include="..\source\AppPlatform.cpp" />
<ClCompile Include="..\source\Minecraft.cpp" />
<ClCompile Include="..\source\NinecraftApp.cpp" />
<ClCompile Include="..\source\client\common\AABB.cpp" />
<ClCompile Include="..\source\client\common\CThread.cpp" />
<ClCompile Include="..\source\client\common\HitResult.cpp" />
@@ -349,9 +339,6 @@
<ClCompile Include="..\source\client\common\Util.cpp" />
<ClCompile Include="..\source\client\common\Utils.cpp" />
<ClCompile Include="..\source\client\common\Vec3.cpp" />
<ClCompile Include="..\source\client\gui\Gui.cpp" />
<ClCompile Include="..\source\client\gui\GuiComponent.cpp" />
<ClCompile Include="..\source\client\gui\Screen.cpp" />
<ClCompile Include="..\source\client\gui\components\AvailableGamesList.cpp" />
<ClCompile Include="..\source\client\gui\components\Button.cpp" />
<ClCompile Include="..\source\client\gui\components\RolledSelectionList.cpp" />
@@ -359,6 +346,9 @@
<ClCompile Include="..\source\client\gui\components\SmallButton.cpp" />
<ClCompile Include="..\source\client\gui\components\TextInputBox.cpp" />
<ClCompile Include="..\source\client\gui\components\WorldSelectionList.cpp" />
<ClCompile Include="..\source\client\gui\Gui.cpp" />
<ClCompile Include="..\source\client\gui\GuiComponent.cpp" />
<ClCompile Include="..\source\client\gui\Screen.cpp" />
<ClCompile Include="..\source\client\gui\screens\ChatScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\ConfirmScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\CreateWorldScreen.cpp" />
@@ -366,21 +356,20 @@
<ClCompile Include="..\source\client\gui\screens\IngameBlockSelectionScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\InvalidLicenseScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\JoinGameScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\OptionsScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\PauseScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\ProgressScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\RenameMPLevelScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\SavingWorldScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\SelectWorldScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\StartMenuScreen.cpp" />
<ClCompile Include="..\source\client\gui\screens\client\common\OptionsScreen.cpp" />
<ClCompile Include="..\source\client\model\Cube.cpp" />
<ClCompile Include="..\source\client\model\HumanoidModel.cpp" />
<ClCompile Include="..\source\client\model\Model.cpp" />
<ClCompile Include="..\source\client\model\PolygonQuad.cpp" />
<ClCompile Include="..\source\client\network\ClientSideNetworkHandler.cpp" />
<ClCompile Include="..\source\client\network\MinecraftPackets.cpp" />
<ClCompile Include="..\source\client\network\NetEventCallback.cpp" />
<ClCompile Include="..\source\client\network\RakNetInstance.cpp" />
<ClCompile Include="..\source\client\network\ServerSideNetworkHandler.cpp" />
<ClCompile Include="..\source\client\network\packets\AddPlayerPacket.cpp" />
<ClCompile Include="..\source\client\network\packets\ChunkDataPacket.cpp" />
<ClCompile Include="..\source\client\network\packets\LoginPacket.cpp" />
@@ -393,6 +382,8 @@
<ClCompile Include="..\source\client\network\packets\RequestChunkPacket.cpp" />
<ClCompile Include="..\source\client\network\packets\StartGamePacket.cpp" />
<ClCompile Include="..\source\client\network\packets\UpdateBlockPacket.cpp" />
<ClCompile Include="..\source\client\network\RakNetInstance.cpp" />
<ClCompile Include="..\source\client\network\ServerSideNetworkHandler.cpp" />
<ClCompile Include="..\source\client\player\input\Controller.cpp" />
<ClCompile Include="..\source\client\player\input\ControllerTurnInput.cpp" />
<ClCompile Include="..\source\client\player\input\ITurnInput.cpp" />
@@ -403,16 +394,23 @@
<ClCompile Include="..\source\client\renderer\Chunk.cpp" />
<ClCompile Include="..\source\client\renderer\Culler.cpp" />
<ClCompile Include="..\source\client\renderer\DynamicTexture.cpp" />
<ClCompile Include="..\source\client\renderer\entity\EntityRenderDispatcher.cpp" />
<ClCompile Include="..\source\client\renderer\entity\EntityRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\FallingTileRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\HumanoidMobRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\ItemRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\ItemSpriteRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\MobRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\TntRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\TripodCameraRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\Font.cpp" />
<ClCompile Include="..\source\client\renderer\Frustum.cpp" />
<ClCompile Include="..\source\client\renderer\FrustumCuller.cpp" />
<ClCompile Include="..\source\client\renderer\GameRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\Humanoidentity\MobRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\ItemInHandRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\LevelRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\LightLayer.cpp" />
<ClCompile Include="..\source\client\renderer\LightUpdate.cpp" />
<ClCompile Include="..\source\client\renderer\PolygonQuad.cpp" />
<ClCompile Include="..\source\client\renderer\RenderChunk.cpp" />
<ClCompile Include="..\source\client\renderer\RenderList.cpp" />
<ClCompile Include="..\source\client\renderer\Tesselator.cpp" />
@@ -420,18 +418,12 @@
<ClCompile Include="..\source\client\renderer\TileRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\WaterSideTexture.cpp" />
<ClCompile Include="..\source\client\renderer\WaterTexture.cpp" />
<ClCompile Include="..\source\client\renderer\entity\EntityRenderDispatcher.cpp" />
<ClCompile Include="..\source\client\renderer\entity\EntityRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\FallingTileRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\ItemRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\ItemSpriteRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\MobRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\TntRenderer.cpp" />
<ClCompile Include="..\source\client\renderer\entity\TripodCameraRenderer.cpp" />
<ClCompile Include="..\source\client\sound\SoundData.cpp" />
<ClCompile Include="..\source\client\sound\SoundEngine.cpp" />
<ClCompile Include="..\source\client\sound\SoundRepository.cpp" />
<ClCompile Include="..\source\client\sound\SoundSystem.cpp" />
<ClCompile Include="..\source\Minecraft.cpp" />
<ClCompile Include="..\source\NinecraftApp.cpp" />
<ClCompile Include="..\source\world\entity\Entity.cpp" />
<ClCompile Include="..\source\world\entity\FallingTile.cpp" />
<ClCompile Include="..\source\world\entity\ItemEntity.cpp" />
@@ -453,34 +445,33 @@
<ClCompile Include="..\source\world\level\Dimension.cpp" />
<ClCompile Include="..\source\world\level\Explosion.cpp" />
<ClCompile Include="..\source\world\level\Level.cpp" />
<ClCompile Include="..\source\world\level\LevelData.cpp" />
<ClCompile Include="..\source\world\level\LevelListener.cpp" />
<ClCompile Include="..\source\world\level\Material.cpp" />
<ClCompile Include="..\source\world\level\Region.cpp" />
<ClCompile Include="..\source\world\level\TickNextTickData.cpp" />
<ClCompile Include="..\source\world\level\levelgen\Birchfeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\ChunkCache.cpp" />
<ClCompile Include="..\source\world\level\levelgen\Clayfeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\biome\Biome.cpp" />
<ClCompile Include="..\source\world\level\levelgen\biome\BiomeSource.cpp" />
<ClCompile Include="..\source\world\level\levelgen\chunk\ChunkCache.cpp" />
<ClCompile Include="..\source\world\level\levelgen\chunk\ChunkSource.cpp" />
<ClCompile Include="..\source\world\level\levelgen\chunk\LevelChunk.cpp" />
<ClCompile Include="..\source\world\level\levelgen\chunk\PerformanceTestChunkSource.cpp" />
<ClCompile Include="..\source\world\level\levelgen\chunk\RandomLevelSource.cpp" />
<ClCompile Include="..\source\world\level\levelgen\chunk\TestChunkSource.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\BirchFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\ClayFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\Feature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\Flowerfeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\LargeCavefeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\Largefeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\Orefeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\Pinefeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\Reedsfeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\Springfeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\Sprucefeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\Treefeature\FlowerFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\LargeCaveFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\LargeFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\OreFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\PineFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\ReedsFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\SpringFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\SpruceFeature.cpp" />
<ClCompile Include="..\source\world\level\levelgen\feature\TreeFeature.cpp" />
<ClCompile Include="..\source\world\level\LevelListener.cpp" />
<ClCompile Include="..\source\world\level\Material.cpp" />
<ClCompile Include="..\source\world\level\Region.cpp" />
<ClCompile Include="..\source\world\level\storage\ChunkStorage.cpp" />
<ClCompile Include="..\source\world\level\storage\ExternalFileLevelStorage.cpp" />
<ClCompile Include="..\source\world\level\storage\ExternalFileLevelStorageSource.cpp" />
<ClCompile Include="..\source\world\level\storage\LevelData.cpp" />
<ClCompile Include="..\source\world\level\storage\LevelSource.cpp" />
<ClCompile Include="..\source\world\level\storage\LevelStorage.cpp" />
<ClCompile Include="..\source\world\level\storage\LevelStorageSource.cpp" />
@@ -488,6 +479,7 @@
<ClCompile Include="..\source\world\level\storage\MemoryLevelStorage.cpp" />
<ClCompile Include="..\source\world\level\storage\MemoryLevelStorageSource.cpp" />
<ClCompile Include="..\source\world\level\storage\RegionFile.cpp" />
<ClCompile Include="..\source\world\level\TickNextTickData.cpp" />
<ClCompile Include="..\source\world\particle\BubbleParticle.cpp" />
<ClCompile Include="..\source\world\particle\ExplodeParticle.cpp" />
<ClCompile Include="..\source\world\particle\FlameParticle.cpp" />
@@ -534,7 +526,6 @@
<ClCompile Include="..\source\world\tile\TorchTile.cpp" />
<ClCompile Include="..\source\world\tile\TransparentTile.cpp" />
<ClCompile Include="..\source\world\tile\TreeTile.cpp" />
<ClCompile Include="..\thirdparty\stb_image_impl.c" />
<ClCompile Include="..\thirdparty\raknet\Base64Encoder.cpp" />
<ClCompile Include="..\thirdparty\raknet\BitStream.cpp" />
<ClCompile Include="..\thirdparty\raknet\CCRakNetSlidingWindow.cpp" />
@@ -646,6 +637,15 @@
<ClCompile Include="..\thirdparty\raknet\WSAStartupSingleton.cpp" />
<ClCompile Include="..\thirdparty\raknet\_FindFirst.cpp" />
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<ItemGroup>
<Text Include="..\thirdparty\raknet\CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<None Include="..\thirdparty\raknet\LICENSE" />
<None Include="..\thirdparty\raknet\RakNet.vcproj" />
<None Include="..\thirdparty\raknet\RakNet_vc8.vcproj" />
<None Include="..\thirdparty\raknet\RakNet_vc9.vcproj" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
@@ -720,32 +720,32 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(ProjectDir)/..;$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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@@ -755,7 +755,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_USE_MATH_DEFINES;_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<FloatingPointModel>Precise</FloatingPointModel>
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@@ -771,7 +771,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_USE_MATH_DEFINES;_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<FloatingPointModel>Precise</FloatingPointModel>
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@@ -789,7 +789,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_USE_MATH_DEFINES;_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<FloatingPointModel>Precise</FloatingPointModel>
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@@ -807,7 +807,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_USE_MATH_DEFINES;_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@@ -823,7 +823,7 @@
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<PreprocessorDefinitions>_USE_MATH_DEFINES;_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<FloatingPointModel>Precise</FloatingPointModel>
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@@ -841,7 +841,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_USE_MATH_DEFINES;_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MultiProcessorCompilation>false</MultiProcessorCompilation>
<FloatingPointModel>Precise</FloatingPointModel>
<ShowIncludes>false</ShowIncludes>
</ClCompile>

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