mirror of
https://github.com/celisej567/mcpe.git
synced 2025-12-31 17:49:17 +03:00
Revert "* Improve the entity ID system, and add priority system. We should no longer have clashes."
This reverts commit 1b97875dd6.
This commit is contained in:
@@ -30,7 +30,6 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float f)
|
||||
|
||||
ItemInstance inst(itemID, 1, 0);
|
||||
glPushMatrix();
|
||||
|
||||
m_pHumanoidModel->m_armL.translateTo(0.0625f);
|
||||
glTranslatef(-0.0625f, 0.4375f, 0.0625f);
|
||||
if (itemID <= C_MAX_TILES && TileRenderer::canRender(Tile::tiles[itemID]->getRenderShape()))
|
||||
@@ -65,14 +64,6 @@ void HumanoidMobRenderer::onGraphicsReset()
|
||||
m_pHumanoidModel->onGraphicsReset();
|
||||
}
|
||||
|
||||
void HumanoidMobRenderer::renderName(Mob* mob, float x, float y, float z)
|
||||
{
|
||||
if (!mob->isPlayer()) return;
|
||||
Player* player = (Player*)mob;
|
||||
|
||||
renderNameTag(player, player->m_name, x, y, z, player->isSneaking() ? 32 : 64);
|
||||
}
|
||||
|
||||
void HumanoidMobRenderer::renderHand()
|
||||
{
|
||||
m_pHumanoidModel->field_4 = 0;
|
||||
|
||||
@@ -16,7 +16,6 @@ public:
|
||||
HumanoidMobRenderer(HumanoidModel*, float);
|
||||
virtual void additionalRendering(Mob*, float) override;
|
||||
virtual void onGraphicsReset() override;
|
||||
virtual void renderName(Mob*, float, float, float) override;
|
||||
|
||||
void renderHand();
|
||||
|
||||
|
||||
@@ -156,7 +156,7 @@ void MobRenderer::renderNameTag(Mob* mob, const std::string& str, float x, float
|
||||
glNormal3f(0.0f, 1.0f, 0.0f);
|
||||
// billboard the name towards the camera
|
||||
glRotatef(-m_pDispatcher->m_yaw, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(m_pDispatcher->m_pitch, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(-m_pDispatcher->m_pitch, 1.0f, 0.0f, 0.0f);
|
||||
glScalef(-0.026667f, -0.026667f, 0.026667f);
|
||||
glDepthMask(false);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "Player.hpp"
|
||||
#include "world/level/Level.hpp"
|
||||
|
||||
EntityIDSet Entity::s_EntityIDs;
|
||||
int Entity::entityCounter;
|
||||
Random Entity::sharedRandom;
|
||||
|
||||
void Entity::_init()
|
||||
@@ -56,7 +56,6 @@ void Entity::_init()
|
||||
field_D5 = false;
|
||||
field_D6 = true;
|
||||
field_D8 = 1;
|
||||
m_EntityID = 0;
|
||||
}
|
||||
|
||||
Entity::Entity(Level* pLevel)
|
||||
@@ -64,7 +63,7 @@ Entity::Entity(Level* pLevel)
|
||||
_init();
|
||||
|
||||
m_pLevel = pLevel;
|
||||
m_EntityID = allocateEntityId();
|
||||
m_EntityID = ++entityCounter;
|
||||
setPos(0, 0, 0);
|
||||
}
|
||||
|
||||
@@ -1065,31 +1064,3 @@ bool Entity::operator==(const Entity& other) const
|
||||
{
|
||||
return m_EntityID == other.m_EntityID;
|
||||
}
|
||||
|
||||
bool Entity::isUnimportant()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int Entity::allocateEntityId()
|
||||
{
|
||||
int id = 1;
|
||||
|
||||
// TODO: could be improved? While a static monotonically increasing integer
|
||||
// is okay, as long as entities with non-standard entity IDs start to get
|
||||
// added you run into issues with clashing IDs, because Level::addEntity
|
||||
// will actually remove the old entity with the same ID.
|
||||
while (s_EntityIDs.find(id) != s_EntityIDs.end())
|
||||
id++;
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
void Entity::releaseEntityId(int id)
|
||||
{
|
||||
EntityIDSet::iterator it = s_EntityIDs.find(id);
|
||||
if (it == s_EntityIDs.end())
|
||||
return;
|
||||
|
||||
s_EntityIDs.erase(it);
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <unordered_set>
|
||||
#include "client/common/AABB.hpp"
|
||||
#include "client/common/Vec3.hpp"
|
||||
#include "world/level/Material.hpp"
|
||||
@@ -40,22 +39,19 @@ struct EntityPos
|
||||
EntityPos()
|
||||
{
|
||||
m_yaw = 0, m_pitch = 0;
|
||||
m_bHasRot = false, m_bHasPos = false;
|
||||
m_bHasRot, m_bHasPos;
|
||||
};
|
||||
|
||||
EntityPos(const Vec3& pos)
|
||||
{
|
||||
m_pos = pos;
|
||||
m_yaw = m_pitch = 0;
|
||||
m_bHasPos = true;
|
||||
m_bHasRot = false;
|
||||
}
|
||||
|
||||
EntityPos(float yaw, float pitch)
|
||||
{
|
||||
m_yaw = yaw;
|
||||
m_pitch = pitch;
|
||||
m_bHasPos = false;
|
||||
m_bHasRot = true;
|
||||
}
|
||||
|
||||
@@ -69,8 +65,6 @@ struct EntityPos
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::unordered_set<int> EntityIDSet;
|
||||
|
||||
class Entity
|
||||
{
|
||||
private:
|
||||
@@ -140,7 +134,6 @@ public:
|
||||
virtual void markHurt();
|
||||
virtual void burn(int);
|
||||
virtual void lavaHurt();
|
||||
virtual bool isUnimportant();
|
||||
|
||||
int hashCode();
|
||||
|
||||
@@ -154,12 +147,8 @@ public:
|
||||
(m_pos.z - z) * (m_pos.z - z);
|
||||
}
|
||||
|
||||
private:
|
||||
int allocateEntityId();
|
||||
void releaseEntityId(int);
|
||||
static EntityIDSet s_EntityIDs;
|
||||
//static int entityCounter;
|
||||
public:
|
||||
static int entityCounter;
|
||||
static Random sharedRandom;
|
||||
|
||||
Vec3 m_pos;
|
||||
|
||||
@@ -279,14 +279,6 @@ Material* Level::getMaterial(int x, int y, int z)
|
||||
|
||||
Entity* Level::getEntity(int id)
|
||||
{
|
||||
// always prioritize players!!
|
||||
for (auto it = m_entities.begin(); it != m_entities.end(); it++)
|
||||
{
|
||||
Entity* pEnt = *it;
|
||||
if (pEnt->isPlayer() && pEnt->m_EntityID == id)
|
||||
return pEnt;
|
||||
}
|
||||
|
||||
for (auto it = m_entities.begin(); it != m_entities.end(); it++)
|
||||
{
|
||||
Entity* pEnt = *it;
|
||||
@@ -1070,12 +1062,7 @@ bool Level::addEntity(Entity* pEnt)
|
||||
{
|
||||
Entity* pOldEnt = getEntity(pEnt->hashCode());
|
||||
if (pOldEnt)
|
||||
{
|
||||
if (pOldEnt->isUnimportant())
|
||||
removeEntity(pOldEnt);
|
||||
else
|
||||
LogMsg("Clash of entity IDs! (%d) This could go bad", pEnt->hashCode());
|
||||
}
|
||||
removeEntity(pOldEnt);
|
||||
|
||||
//@NOTE: useless Mth::floor() calls
|
||||
Mth::floor(pEnt->m_pos.x / 16);
|
||||
|
||||
@@ -52,11 +52,6 @@ int Particle::getParticleTexture()
|
||||
return PT_PARTICLES;
|
||||
}
|
||||
|
||||
bool Particle::isUnimportant()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Particle* Particle::scale(float f)
|
||||
{
|
||||
setSize(0.2f * f, 0.2f * f);
|
||||
|
||||
@@ -36,7 +36,6 @@ public:
|
||||
|
||||
virtual void render(Tesselator&, float, float, float, float, float, float);
|
||||
virtual int getParticleTexture();
|
||||
virtual bool isUnimportant();
|
||||
//TODO: addAdditonalSaveData
|
||||
//TODO: readAdditionalSaveData
|
||||
//TODO: defineSynchedData
|
||||
|
||||
@@ -81,9 +81,6 @@ bool SandTile::isFree(Level* level, int x, int y, int z)
|
||||
|
||||
void SandTile::tick(Level* level, int x, int y, int z, Random* random)
|
||||
{
|
||||
if (level->field_11)
|
||||
return;
|
||||
|
||||
checkSlide(level, x, y, z);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user