Cleared up some fields (#41)

* Cleared up some fields

Renamed some fields
Made some statements involving those fields make more sense for their type
Renamed the parameters of SoundEngine::PlayAt to have more readable names

* Renamed master volume field

m_flMasterVolume -> m_fMasterVolume

* Made m_iPerspective -> m_bThirdPerson
This commit is contained in:
Vruk
2023-08-09 05:29:46 -07:00
committed by GitHub
parent 7ebf2be8a9
commit 34e0f95a8a
8 changed files with 47 additions and 51 deletions

View File

@@ -452,7 +452,7 @@ void Minecraft::tickInput()
}
else if (keyCode == AKEYCODE_SEARCH)
{
m_options.field_23D ^= 1;
m_options.m_bThirdPerson = !m_options.m_bThirdPerson;
}
else if (keyCode == AKEYCODE_MENU)
{
@@ -471,8 +471,8 @@ void Minecraft::tickInput()
else if (keyCode == AKEYCODE_F4)
{
// Toggle ambient occlusion.
m_options.field_18 ^= 1;
Minecraft::useAmbientOcclusion = m_options.field_18;
m_options.m_bAmbientOcclusion = !m_options.m_bAmbientOcclusion;
Minecraft::useAmbientOcclusion = m_options.m_bAmbientOcclusion;
m_pLevelRenderer->allChanged();
}
#endif

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@@ -31,10 +31,10 @@ void Options::initDefaultValues()
field_244 = 1.0f;
field_23C = 0;
field_248 = 1.0f;
field_23D = 0; // @NOTE: third person?
m_bThirdPerson = false;
field_0 = 1.0f;
field_23E = 0;
field_4 = 1.0f;
m_fMasterVolume = 1.0f;
m_bFlyCheat = false;
field_241 = 0;
field_8 = 0.5f;
@@ -42,14 +42,10 @@ void Options::initDefaultValues()
m_bInvertMouse = false;
m_bAnaglyphs = false;
field_16 = 0;
#ifdef ORIGINAL_CODE
field_18 = 0;
#else
field_18 = Minecraft::useAmbientOcclusion;
#endif
m_bAmbientOcclusion = Minecraft::useAmbientOcclusion;
field_240 = 1;
field_10 = 2;
field_14 = 1;
m_iViewDistance = 2;
m_bViewBobbing = 1;
m_bAutoJump = true;
m_bFancyGraphics = true;
field_19 = 1;
@@ -173,9 +169,9 @@ void Options::update(const std::vector<std::string>& strings)
else if (key == "mp_server_visible_default")
m_bServerVisibleDefault = readBool(value);
else if (key == "gfx_smoothlighting")
Minecraft::useAmbientOcclusion = field_18 = readBool(value);
Minecraft::useAmbientOcclusion = m_bAmbientOcclusion = readBool(value);
else if (key == "gfx_viewdistance")
field_10 = readInt(value);
m_iViewDistance = readInt(value);
}
}
@@ -190,8 +186,8 @@ std::vector<std::string> Options::getOptionStrings()
SO("ctrl_autojump", saveBool(m_bAutoJump));
SO("gfx_fancygraphics", saveBool(m_bFancyGraphics));
SO("mp_server_visible_default", saveBool(m_bServerVisibleDefault));
SO("gfx_smoothlighting", saveBool(field_18));
SO("gfx_viewdistance", saveInt (field_10));
SO("gfx_smoothlighting", saveBool(m_bAmbientOcclusion));
SO("gfx_viewdistance", saveInt (m_iViewDistance));
return vec;
}

View File

@@ -84,22 +84,22 @@ public:
public:
float field_0;
float field_4;
float m_fMasterVolume;
float field_8;
bool m_bInvertMouse;
int field_10; // @NOTE: Render distance?
bool field_14;
int m_iViewDistance;
bool m_bViewBobbing;
bool m_bAnaglyphs;
uint8_t field_16;
bool m_bFancyGraphics;
uint8_t field_18; // @NOTE: Ambient occlusion?
bool m_bAmbientOcclusion;
uint8_t field_19;
std::string field_1C;
KeyBind m_keyBinds[16];
int field_238;
uint8_t field_23C;
uint8_t field_23D; // @NOTE: Third person mode?
bool m_bThirdPerson;
uint8_t field_23E;
bool m_bFlyCheat;
uint8_t field_240;

View File

@@ -67,14 +67,14 @@ void OptionsScreen::UpdateTexts()
{
Options& o = m_pMinecraft->m_options;
m_AOButton.m_text = "Smooth lighting: " + BoolOptionStr(o.field_18);
m_AOButton.m_text = "Smooth lighting: " + BoolOptionStr(o.m_bAmbientOcclusion);
m_invertYButton.m_text = "Invert Y-axis: " + BoolOptionStr(o.m_bInvertMouse);
m_viewBobButton.m_text = "View bobbing: " + BoolOptionStr(o.field_14);
m_viewBobButton.m_text = "View bobbing: " + BoolOptionStr(o.m_bViewBobbing);
m_anaglyphsButton.m_text = "3d Anaglyphs: " + BoolOptionStr(o.m_bAnaglyphs);
m_fancyGfxButton.m_text = "Fancy graphics: " + BoolOptionStr(o.m_bFancyGraphics);
m_flightHaxButton.m_text = "Flight hax: " + BoolOptionStr(o.m_bFlyCheat);
m_autoJumpButton.m_text = "Auto Jump: " + BoolOptionStr(o.m_bAutoJump);
m_viewDistButton.m_text = "View distance: " + ViewDistanceStr(o.field_10);
m_viewDistButton.m_text = "View distance: " + ViewDistanceStr(o.m_iViewDistance);
m_srvVisButton.m_text = "Server " + std::string(o.m_bServerVisibleDefault ? "visible" : "invisible") + " by default";
}
#endif
@@ -178,8 +178,8 @@ void OptionsScreen::buttonClicked(Button* pButton)
return;
case OB_AO:
o.field_18 ^= 1;
Minecraft::useAmbientOcclusion = o.field_18;
o.m_bAmbientOcclusion = !o.m_bAmbientOcclusion;
Minecraft::useAmbientOcclusion = o.m_bAmbientOcclusion;
m_pMinecraft->m_pLevelRenderer->allChanged();
UpdateTexts();
return;
@@ -190,7 +190,7 @@ void OptionsScreen::buttonClicked(Button* pButton)
return;
case OB_VIEW_DIST:
// @TODO: fix the 'extreme' render distance
o.field_10 = (o.field_10 + 1) % 4;
o.m_iViewDistance = (o.m_iViewDistance + 1) % 4;
UpdateTexts();
return;
@@ -204,7 +204,7 @@ void OptionsScreen::buttonClicked(Button* pButton)
pOption = &o.m_bServerVisibleDefault;
break;
case OB_VIEW_BOB:
pOption = &o.field_14;
pOption = &o.m_bViewBobbing;
break;
case OB_FLY_HAX:
pOption = &o.m_bFlyCheat;
@@ -217,7 +217,7 @@ void OptionsScreen::buttonClicked(Button* pButton)
if (!pOption)
return;
*pOption ^= 1;
*pOption = !(*pOption);
UpdateTexts();
}

View File

@@ -81,7 +81,7 @@ void GameRenderer::unZoomRegion()
void GameRenderer::setupCamera(float f, int i)
{
field_8 = float(256 >> m_pMinecraft->m_options.field_10);
field_8 = float(256 >> m_pMinecraft->m_options.m_iViewDistance);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -109,7 +109,7 @@ void GameRenderer::setupCamera(float f, int i)
}
bobHurt(f);
if (m_pMinecraft->m_options.field_14)
if (m_pMinecraft->m_options.m_bViewBobbing)
bobView(f);
moveCameraToPlayer(f);
@@ -127,7 +127,7 @@ void GameRenderer::moveCameraToPlayer(float f)
glRotatef(field_5C + f * (field_58 - field_5C), 0.0f, 0.0f, 1.0f);
if (m_pMinecraft->m_options.field_23D)
if (m_pMinecraft->m_options.m_bThirdPerson)
{
float v11 = field_30 + (field_2C - field_30) * f;
if (m_pMinecraft->m_options.field_241)
@@ -253,7 +253,7 @@ void GameRenderer::setupClearColor(float f)
Level* pLevel = pMC->m_pLevel;
Mob* pMob = pMC->m_pMobPersp;
float x1 = 1.0f - powf(1.0f / float(4 - pMC->m_options.field_10), 0.25f);
float x1 = 1.0f - powf(1.0f / float(4 - pMC->m_options.m_iViewDistance), 0.25f);
Vec3 skyColor = pLevel->getSkyColor(pMob, f), fogColor = pLevel->getFogColor(f);
@@ -427,7 +427,7 @@ void GameRenderer::renderLevel(float f)
setupCamera(f, i);
saveMatrices();
if (m_pMinecraft->m_options.field_10 <= 1)
if (m_pMinecraft->m_options.m_iViewDistance <= 1)
{
#ifndef ORIGINAL_CODE
// @NOTE: For whatever reason, Minecraft doesn't enable GL_FOG right away.
@@ -441,7 +441,7 @@ void GameRenderer::renderLevel(float f)
glEnable(GL_FOG);
setupFog(1);
if (m_pMinecraft->m_options.field_18)
if (m_pMinecraft->m_options.m_bAmbientOcclusion)
glShadeModel(GL_SMOOTH);
Frustum& frust = Frustum::frustum;
@@ -655,7 +655,7 @@ void GameRenderer::tick()
}
float bright = m_pMinecraft->m_pLevel->getBrightness(Mth::floor(pMob->m_pos.x), Mth::floor(pMob->m_pos.y), Mth::floor(pMob->m_pos.z));
float x3 = float(3 - m_pMinecraft->m_options.field_10);
float x3 = float(3 - m_pMinecraft->m_options.m_iViewDistance);
field_C++;
@@ -678,21 +678,21 @@ void GameRenderer::renderItemInHand(float f, int i)
glPushMatrix();
bobHurt(f);
if (m_pMinecraft->m_options.field_14)
if (m_pMinecraft->m_options.m_bViewBobbing)
bobView(f);
if (!m_pMinecraft->m_options.field_23D && !m_pMinecraft->m_options.field_23C)
if (!m_pMinecraft->m_options.m_bThirdPerson && !m_pMinecraft->m_options.field_23C)
m_pItemInHandRenderer->render(f);
glPopMatrix();
if (!m_pMinecraft->m_options.field_23D)
if (!m_pMinecraft->m_options.m_bThirdPerson)
{
m_pItemInHandRenderer->renderScreenEffect(f);
bobHurt(f);
}
if (m_pMinecraft->m_options.field_14)
if (m_pMinecraft->m_options.m_bViewBobbing)
bobView(f);
}

View File

@@ -134,7 +134,7 @@ void LevelRenderer::allChanged()
pLeaves->m_bTransparent = m_pMinecraft->m_options.m_bFancyGraphics;
pLeaves->m_TextureFrame = !pLeaves->m_bTransparent + pLeaves->field_74;
field_BC = m_pMinecraft->m_options.field_10;
field_BC = m_pMinecraft->m_options.m_iViewDistance;
int x1 = 64 << (3 - field_BC);
if (x1 >= 400)
@@ -489,7 +489,7 @@ void LevelRenderer::render(Mob* pMob, int a, float b)
field_88.push_back(pChunk);
}
if (m_pMinecraft->m_options.field_10 != field_BC)
if (m_pMinecraft->m_options.m_iViewDistance != field_BC)
allChanged();
if (!a)
@@ -1022,7 +1022,7 @@ void LevelRenderer::renderEntities(Vec3 pos, Culler* culler, float f)
if (!culler->isVisible(pEnt->m_hitbox))
continue;
if (m_pMinecraft->m_pMobPersp == pEnt && !m_pMinecraft->m_options.field_23D) // @NOTE: third person ?
if (m_pMinecraft->m_pMobPersp == pEnt && !m_pMinecraft->m_options.m_bThirdPerson)
continue;
if (m_pLevel->hasChunkAt(Mth::floor(pEnt->m_pos.x), Mth::floor(pEnt->m_pos.y), Mth::floor(pEnt->m_pos.z)))
@@ -1039,7 +1039,7 @@ void LevelRenderer::takePicture(TripodCamera* pCamera, Entity* pOwner)
{
Mob* pOldMob = m_pMinecraft->m_pMobPersp;
bool bOldField23C = m_pMinecraft->m_options.field_23C;
bool bOldField23D = m_pMinecraft->m_options.field_23D;
bool bOldThirdPerson = m_pMinecraft->m_options.m_bThirdPerson;
#ifdef ENH_CAMERA_NO_PARTICLES
extern bool g_bDisableParticles;
@@ -1048,11 +1048,11 @@ void LevelRenderer::takePicture(TripodCamera* pCamera, Entity* pOwner)
m_pMinecraft->m_pMobPersp = pCamera;
m_pMinecraft->m_options.field_23C = true;
m_pMinecraft->m_options.field_23D = false; // really from the perspective of the camera
m_pMinecraft->m_options.m_bThirdPerson = false; // really from the perspective of the camera
m_pMinecraft->m_pGameRenderer->render(0.0f);
m_pMinecraft->m_pMobPersp = pOldMob;
m_pMinecraft->m_options.field_23C = bOldField23C;
m_pMinecraft->m_options.field_23D = bOldField23D;
m_pMinecraft->m_options.m_bThirdPerson = bOldThirdPerson;
#ifdef ENH_CAMERA_NO_PARTICLES
g_bDisableParticles = false;

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@@ -60,7 +60,7 @@ void SoundEngine::init(Options* options)
void SoundEngine::play(const std::string& name)
{
if (m_pOptions->field_4 == 0.0f)
if (m_pOptions->m_fMasterVolume == 0.0f)
return;
SoundDesc sd;
@@ -70,14 +70,14 @@ void SoundEngine::play(const std::string& name)
}
}
void SoundEngine::play(const std::string& name, float a, float b, float c, float d, float e)
void SoundEngine::play(const std::string& name, float x, float y, float z, float volume, float pitch)
{
if (m_pOptions->field_4 == 0.0f || d <= 0.0f)
if (m_pOptions->m_fMasterVolume == 0.0f || volume <= 0.0f)
return;
SoundDesc sd;
if (m_repository.get(name, sd)) {
m_soundSystem.playAt(sd, a, b, c, d, e);
m_soundSystem.playAt(sd, x, y, z, volume, pitch);
}
}

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@@ -21,7 +21,7 @@ public:
SoundEngine();
void init(Options*);
void play(const std::string& name);
void play(const std::string& name, float, float, float, float, float);
void play(const std::string& name, float x, float y, float z, float volume, float pitch);
public:
SOUND_SYSTEM_TYPE m_soundSystem;