375 Commits

Author SHA1 Message Date
Er2
d8e3d8f008 Input: Add touchscreen flying 2023-12-19 13:42:11 +03:00
iProgramInCpp
7f393150e1 * Fix some issues related to holding no item in hand 2023-12-10 13:24:55 +02:00
iProgramInCpp
89a7ee5ab6 * Add pick block feature for desktop 2023-12-10 13:13:09 +02:00
iProgramInCpp
0abbc9f4f4 * Fix bad mouse controls on desktop. 2023-12-10 13:06:26 +02:00
iProgramInCpp
fa87823fcb * Fix VS filters 2023-12-10 12:56:23 +02:00
iProgramInCpp
db4543fa67 * Make the end-user extract assets from v0.1.3 instead of mcpe01_canada.apk.
This allows for less breakage from ignorance or other reasons, because the following things will now work by default:
- Touch controls
- Clouds
- update_game blocks
- The iOS port can use default8.png directly
2023-12-10 12:55:11 +02:00
iProgramInCpp
1be6479e57 * Remove insert_or_assign dependency.
The `insert_or_assign` method was introduced in C++17.
We try to steer clear of anything C++11 or newer, because
we want to support platforms whose toolchains aren't
up to date and don't implement C++11. :)
2023-12-08 09:02:08 +02:00
iProgramInCpp
23444c2d83 * Misc. fixes to the pig
Still broken....
2023-12-07 19:35:58 +02:00
iProgramInCpp
3443349df0 * Add Pig 2023-12-06 21:58:28 +02:00
iProgramInCpp
805087d36a * Add PathfinderMob base
* Normalize tab style in source/CMakeLists.txt
2023-12-06 21:20:14 +02:00
iProgramInCpp
8602de2428 * Level: Implement findPath with PathFinder now. 2023-12-06 14:13:10 +02:00
iProgramInCpp
cd7acc8bd7 * Fix VS filters 2023-12-06 14:04:11 +02:00
iProgramInCpp
777bd6a3e2 * Add PathFinder and friends. 2023-12-06 14:03:20 +02:00
iProgramInCpp
5554fc7c6a * Normalize paths to MC_ROOT. 2023-12-05 22:38:36 +02:00
iProgramInCpp
52c9140b82 * Add CreeperModel 2023-12-05 22:35:57 +02:00
iProgramInCpp
3c433c2858 * Add ChickenRenderer 2023-12-05 21:50:03 +02:00
iProgramInCpp
efebfdd122 * Add CowRenderer 2023-12-05 21:12:05 +02:00
iProgramInCpp
5882d2dc7f * Fix a bug regarding bottom face rendering?
N.B. It's not in the original game.  Not sure how they fixed it.
2023-12-05 21:11:40 +02:00
iProgramInCpp
a59ae9cc47 * Oops! 2023-12-05 20:19:38 +02:00
iProgramInCpp
44c0beeabd * Fix CMake once again.. sigh.. 2023-12-05 20:14:55 +02:00
iProgramInCpp
ca295740dd * Add PigModel and PigRenderer 2023-12-05 20:07:20 +02:00
iProgramInCpp
166bcf708e * Add Base QuadrupedModel 2023-12-05 19:08:11 +02:00
iProgramInCpp
3fb4014dd9 * Oops, fix CMake build 2023-12-05 18:43:08 +02:00
iProgramInCpp
8b3c01b092 * Add ModelPart from 0.2.0 2023-12-05 18:27:01 +02:00
iProgramInCpp
bd6cd95b66 * Refresh readme to bring it up to date. 2023-11-05 22:22:43 +02:00
SanyaSho
b055b37b02 HaikuOS port (#97)
* ExternalFileLevelStorageSource: add workaround for d_type on Haiku

* raknet: FileList: do not include io.h on Haiku

* raknet: SocketLayer: add sockio.h for Haiku

* cmake: link -lnetwork on Haiku

* readme: add Haiku build dependencies

* cmake: use link_libraries instead of add_link_options

* ExternalFileLevelStorageSource: use scary stdstring instead of char
2023-11-05 21:33:57 +02:00
iProgramInCpp
3b60855ad0 * Android: Determine feature availability at compile time.
Since assets are baked in to the APK, we can simply check for the existence of assets at compile time using CMake.
2023-11-05 21:30:33 +02:00
iProgramInCpp
eae06f0500 * Fix one last bug in OptionsScreen. 2023-11-05 19:25:51 +02:00
iProgramInCpp
253c89a6d5 * Fix some issues with the OptionList. 2023-11-05 18:57:08 +02:00
iProgramInCpp
58e03d6758 * Save the split controls option. 2023-11-05 18:48:37 +02:00
iProgramInCpp
0d23a455ed * Add option to split controls 2023-11-05 18:47:38 +02:00
iProgramInCpp
5df07e2fc1 Add scrollable options menu (#99)
* * Add new scrollable options list.

* * Add OptionList.cpp to the CMakeLists.txt

* * Add the new stuff by @jonkadelic to the new options menu.
2023-11-05 18:40:44 +02:00
jonkadelic
e6ab1214af Biome colour and grass side tint options (#98)
* Added biome colour and grass side tint options

* Moved GrassColor and FoliageColor to client/renderer/

* * Fix some build issues.

* * Add the new files to the CMakeLists.txt

---------

Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-11-05 18:19:41 +02:00
iProgramInCpp
94d77ce887 * Improve performance in Level::updateLight. 2023-11-05 00:20:14 +02:00
iProgramInCpp
4877dfde6d * Fix options and screenshot saving. 2023-11-04 15:01:40 +02:00
iProgramInCpp
492ee48125 * Slight optimization to the Region containment 2023-11-04 13:12:35 +02:00
iProgramInCpp
5bba109b68 * Fix the "selecting the '...' slot" bug 2023-11-04 00:11:40 +02:00
iProgramInCpp
3e8650761b * Android: Lower SDK version to 21, like the VS project that preceded it.
A temporary solution for the navbar issue.
2023-11-03 23:56:46 +02:00
iProgramInCpp
3be8984c63 * Android: Fix bug where pointer IDs were used incorrectly. 2023-11-03 19:30:22 +02:00
iProgramInCpp
ebdb8d3576 * Fix use after free in ProgressScreen 2023-11-03 18:27:13 +02:00
iProgramInCpp
1860016fb3 * Fix gitignore errors and add Android specific CMakeLists.txt 2023-11-03 17:51:05 +02:00
iProgramInCpp
011f5e16df * Fix bad glEnable call. 2023-11-03 17:31:22 +02:00
iProgramInCpp
710c85e95d * Reflect the removal of the Windows VS2010 target in the readme. 2023-11-03 15:05:02 +02:00
iProgramInCpp
8e69df37bb * Fix SDL build. 2023-11-03 14:54:16 +02:00
iProgramInCpp
bd3348f7fe * Add Gradle-based project for Android.
* Remove Microsoft Visual Studio projects for Android build.
2023-11-03 14:46:32 +02:00
f
f83ead9f8d WIP Android Port (#79)
* WIP Android Port

Android port. Still needs touch controls and mouse turning (if that's even possible on android) and file saving and SoundSystemSL
You control the camera and movement with your controller for now. You can navigate the gui using touch.
Options.cpp,LocalPlayer.cpp,Minecraft.cpp is configured to use controller.
Blocked out some code in ControllerTurnInput.cpp,Controller.cpp that didn't make sense.

* Fix glClear

glClear is supossed to use GL_DEPTH_BUFFER_BIT (thx TheBrokenRail)

* * Fix build.

* * Ignore assets.

* * More stuff

* * Fix more build errors.

* * It finally built

What I needed to do is rebuild the debug keystore because apparently android studio created it with sha1 digest alg which isn't supported by ant

* * Clean up filters.

* * Add cramped mode to the pause screen.

* * Fix a bug with the hotbar

* * In NinecraftApp::handleBack, pause the game if there is no screen.

* * AppPlatform_android: Add placeholder SoundSystem instance till we get SoundSystemSL working

* * Add properly working touch code.

* * Oh, remove some testing things

* * Fix state resetting when going in background and back in foreground
* Fix bug where the sky isn't being regenerated on graphics reset
* Fix bug where the m_currBoundTex isn't reset in Textures::clear potentially leaving a texture with that ID unassigned and corrupted
* Fix bug in CThread where the thread is detached and then also joined.
* Don't log anything if the program isn't in debug mode.

* * Add virtual keyboard support.

The screen instance slides so that the focused text box is kept visible.

* Rename from com.minecraftcpp to com.reminecraftpe

---------

Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-11-03 12:54:39 +02:00
TheBrokenRail
f119d89048 Update Linux Build Instructions (#95) 2023-11-03 12:53:13 +02:00
iProgramInCpp
8c6c5a0b39 Merge pull request #91 into master 2023-11-03 03:17:28 +02:00
iProgramInCpp
f0dc1fff5c Revert "Make ZLib A Submodule"
This reverts commit 26b94524a9.
2023-11-03 03:14:06 +02:00
iProgramInCpp
0432b9d5f7 * Add note in readme about checking out git submodules. 2023-11-03 03:08:30 +02:00