mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-11 20:11:18 +03:00
* Add ModelPart from 0.2.0
This commit is contained in:
@@ -253,7 +253,9 @@
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<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\SelectWorldScreen.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\StartMenuScreen.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\model\Cube.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\model\ModelPart.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\model\HumanoidModel.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\model\QuadrupedModel.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\model\Model.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\model\PolygonQuad.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\network\ClientSideNetworkHandler.hpp" />
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@@ -315,9 +317,9 @@
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<ClInclude Include="$(MC_ROOT)\source\client\player\input\TouchInputHolder.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\player\input\TouchscreenInput_TestFps.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\player\input\UnifiedTurnBuild.hpp" />
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<ClInclude Include="..\..\..\..\source\client\renderer\FoliageColor.hpp" />
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<ClInclude Include="..\..\..\..\source\client\renderer\GrassColor.hpp" />
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<ClInclude Include="..\..\..\..\source\client\gui\components\OptionList.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\renderer\FoliageColor.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\renderer\GrassColor.hpp" />
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<ClInclude Include="$(MC_ROOT)\source\client\gui\components\OptionList.hpp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(MC_ROOT)\source\client\app\App.cpp" />
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@@ -351,7 +353,9 @@
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<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\SelectWorldScreen.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\StartMenuScreen.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\model\Cube.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\model\ModelPart.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\model\HumanoidModel.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\model\QuadrupedModel.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\model\Model.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\model\PolygonQuad.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\network\ClientSideNetworkHandler.cpp" />
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@@ -413,9 +417,9 @@
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<ClCompile Include="$(MC_ROOT)\source\client\player\input\TouchInputHolder.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\player\input\TouchscreenInput_TestFps.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\player\input\UnifiedTurnBuild.cpp" />
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<ClCompile Include="..\..\..\..\source\client\renderer\FoliageColor.cpp" />
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<ClCompile Include="..\..\..\..\source\client\renderer\GrassColor.cpp" />
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<ClCompile Include="..\..\..\..\source\client\gui\components\OptionList.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\renderer\FoliageColor.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\renderer\GrassColor.cpp" />
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<ClCompile Include="$(MC_ROOT)\source\client\gui\components\OptionList.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Common\Common.vcxproj">
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@@ -365,14 +365,20 @@
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<ClInclude Include="$(MC_ROOT)\source\client\player\input\TouchInputHolder.hpp">
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<Filter>Header Files\Player\Input</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\source\client\renderer\FoliageColor.hpp">
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<Filter>Header Files\Renderer</Filter>
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<ClInclude Include="$(MC_ROOT)\source\client\renderer\FoliageColor.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\source\client\renderer\GrassColor.hpp">
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<Filter>Header Files\Renderer</Filter>
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<ClInclude Include="$(MC_ROOT)\source\client\renderer\GrassColor.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\source\client\gui\components\OptionList.hpp">
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<Filter>Header Files\GUI\Components</Filter>
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<ClInclude Include="$(MC_ROOT)\source\client\gui\components\OptionList.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="$(MC_ROOT)\source\client\model\ModelPart.hpp">
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<Filter>Header Files\Model</Filter>
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</ClInclude>
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<ClInclude Include="$(MC_ROOT)\source\client\model\QuadrupedModel.hpp">
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<Filter>Header Files\Model</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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@@ -655,14 +661,20 @@
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<ClCompile Include="$(MC_ROOT)\source\client\player\input\TouchInputHolder.cpp">
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<Filter>Source Files\Player\Input</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\source\client\renderer\GrassColor.cpp">
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<Filter>Source Files\Renderer</Filter>
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<ClCompile Include="$(MC_ROOT)\source\client\renderer\FoliageColor.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\source\client\renderer\FoliageColor.cpp">
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<Filter>Source Files\Renderer</Filter>
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<ClCompile Include="$(MC_ROOT)\source\client\renderer\GrassColor.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\source\client\gui\components\OptionList.cpp">
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<Filter>Source Files\GUI\Components</Filter>
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<ClCompile Include="$(MC_ROOT)\source\client\gui\components\OptionList.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="$(MC_ROOT)\source\client\model\ModelPart.cpp">
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<Filter>Source Files\Model</Filter>
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</ClCompile>
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<ClCompile Include="$(MC_ROOT)\source\client\model\QuadrupedModel.cpp">
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<Filter>Source Files\Model</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -9,29 +9,23 @@
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#include "Cube.hpp"
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#include "renderer/GL/GL.hpp"
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const float Cube::c = 180.0f / float(M_PI);
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#define MUL_DEG_TO_RAD (180.0f / float(M_PI))
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Cube::Cube(int a, int b)
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{
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m_posX = m_posY = m_posZ = 0.0f;
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m_rotX = m_rotY = m_rotZ = 0.0f;
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field_18 = false;
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field_19 = true;
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field_1A = false;
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m_bCompiled = false;
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field_2C0 = 0;
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m_buffer = 0;
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m_brightness = 1.0f;
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field_2B4 = a;
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field_2B8 = b;
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}
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void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
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Cube::Cube(ModelPart* a2, int a3, int a4, float x, float y, float z, int d, int e, int f, float g)
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{
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float x1 = x, y1 = y, z1 = z;
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float x2 = x + float(d), y2 = y + float(e), z2 = z + float(f);
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field_29C = x1;
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field_2A0 = y1;
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field_2A4 = z1;
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field_2A8 = x2;
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field_2AC = y2;
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field_2B0 = z2;
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if (a2->field_18)
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std::swap(x1, x2);
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x1 -= g;
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y1 -= g;
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z1 -= g;
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@@ -39,9 +33,6 @@ void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
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y2 += g;
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z2 += g;
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if (field_18)
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std::swap(x1, x2);
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m_verts[0] = VertexPT(x1, y1, z1, 0.0f, 0.0f);
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m_verts[1] = VertexPT(x2, y1, z1, 0.0f, 8.0f);
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m_verts[2] = VertexPT(x2, y2, z1, 8.0f, 8.0f);
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@@ -50,8 +41,8 @@ void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
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m_verts[5] = VertexPT(x2, y1, z2, 0.0f, 8.0f);
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m_verts[6] = VertexPT(x2, y2, z2, 8.0f, 8.0f);
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m_verts[7] = VertexPT(x1, y2, z2, 8.0f, 0.0f);
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int m = field_2B4, n = field_2B8;
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int m = a3, n = a4;
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m_faces[0] = PolygonQuad(&m_verts[5], &m_verts[1], &m_verts[2], &m_verts[6], m + f + d, n + f, m + f + d + f, n + f + e); // x2 face
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m_faces[1] = PolygonQuad(&m_verts[0], &m_verts[4], &m_verts[7], &m_verts[3], m, n + f, m + f, n + f + e); // x1 face
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@@ -60,143 +51,20 @@ void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
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m_faces[4] = PolygonQuad(&m_verts[1], &m_verts[0], &m_verts[3], &m_verts[2], m + f, n + f, m + f + d, n + f + e); // z1 face
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m_faces[5] = PolygonQuad(&m_verts[4], &m_verts[5], &m_verts[6], &m_verts[7], m + f + d + f, n + f, m + f + d + f + d, n + f + e); // z2 face
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#ifdef ENH_ENTITY_SHADING
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m_faces[0].setColor(0.6f, 0.6f, 0.6f);
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m_faces[1].setColor(0.6f, 0.6f, 0.6f);
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m_faces[4].setColor(0.8f, 0.8f, 0.8f);
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m_faces[5].setColor(0.8f, 0.8f, 0.8f);
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m_faces[3].setColor(0.5f, 0.5f, 0.5f);
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#endif
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if (field_18)
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if (a2->field_18)
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{
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for (int i = 0; i < 6; i++)
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m_faces[i].mirror();
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}
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}
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void Cube::compile(float scale)
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void Cube::compile(Tesselator& t, float scale)
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{
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if (m_bCompiled)
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xglDeleteBuffers(1, &m_buffer);
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xglGenBuffers(1, &m_buffer);
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Tesselator& t = Tesselator::instance;
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t.begin();
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for (int i = 0; i < 6; i++)
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m_faces[i].render(t, scale);
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t.end(m_buffer);
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m_bCompiled = true;
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}
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void Cube::draw()
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void Cube::setId(const std::string& s)
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{
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#ifdef ENH_ENTITY_SHADING
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drawArrayVTC(m_buffer, 36, sizeof(Tesselator::Vertex));
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#else
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drawArrayVT(m_buffer, 36, sizeof(Tesselator::Vertex));
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#endif
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}
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void Cube::drawSlow(float scale)
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{
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Tesselator& t = Tesselator::instance;
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t.begin();
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for (int i = 0; i < 6; i++)
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m_faces[i].render(t, scale);
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t.draw();
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}
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void Cube::render(float scale)
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{
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if (field_1A)
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return;
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if (!field_19)
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return;
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if (!m_bCompiled)
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compile(scale);
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if (!hasDefaultRot())
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{
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glPushMatrix();
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translateRotTo(scale);
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draw();
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glPopMatrix();
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}
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else if (!hasDefaultPos())
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{
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translatePosTo(scale);
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draw();
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translatePosTo(-scale);
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}
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else
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{
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draw();
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}
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}
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void Cube::translatePosTo(float scale)
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{
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glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
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}
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void Cube::translateRotTo(float scale)
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{
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glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
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if (m_rotZ != 0) glRotatef(m_rotZ * c, 0, 0, 1);
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if (m_rotY != 0) glRotatef(m_rotY * c, 0, 1, 0);
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if (m_rotX != 0) glRotatef(m_rotX * c, 1, 0, 0);
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}
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void Cube::translateTo(float scale)
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{
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if (field_1A)
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return;
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if (!field_19)
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return;
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if (!hasDefaultRot())
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translateRotTo(scale);
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else if (!hasDefaultPos())
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translatePosTo(scale);
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}
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void Cube::setBrightness(float b)
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{
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if (m_brightness != b)
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m_bCompiled = false;
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m_brightness = b;
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#ifdef ENH_ENTITY_SHADING
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m_faces[0].setColor(0.6f * b, 0.6f * b, 0.6f * b);
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m_faces[1].setColor(0.6f * b, 0.6f * b, 0.6f * b);
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m_faces[2].setColor(1.0f * b, 1.0f * b, 1.0f * b);
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m_faces[3].setColor(0.5f * b, 0.5f * b, 0.5f * b);
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m_faces[4].setColor(0.8f * b, 0.8f * b, 0.8f * b);
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m_faces[5].setColor(0.8f * b, 0.8f * b, 0.8f * b);
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#endif
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}
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void Cube::setPos(float x, float y, float z)
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{
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m_posX = x;
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m_posY = y;
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m_posZ = z;
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}
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void Cube::setTexOffs(int a, int b)
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{
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field_2B4 = a;
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field_2B8 = b;
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m_id = s;
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}
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@@ -9,48 +9,27 @@
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#pragma once
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#include "PolygonQuad.hpp"
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#include "ModelPart.hpp"
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class ModelPart;
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class Cube
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{
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public:
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Cube(int, int);
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Cube(ModelPart*, int, int, float, float, float, int, int, int, float);
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void addBox(float a, float b, float c, int d, int e, int f, float g = 0);
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// @TODO: void addTexBox(float a, float b, float c, int d, int e, int f, int g); -- No xrefs
|
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void compile(float scale);
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void draw();
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void drawSlow(float scale);
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void render(float scale);
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void setPos(float x, float y, float z);
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void setTexOffs(int a, int b);
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void translateTo(float scale);
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void setBrightness(float brightness);
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|
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private:
|
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bool hasDefaultPos() { return m_posX == 0 && m_posY == 0 && m_posZ == 0; }
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bool hasDefaultRot() { return m_rotX == 0 && m_rotY == 0 && m_rotZ == 0; }
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void translatePosTo(float scale);
|
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void translateRotTo(float scale);
|
||||
void compile(Tesselator& t, float scale);
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void setId(const std::string& s);
|
||||
|
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public:
|
||||
float m_posX;
|
||||
float m_posY;
|
||||
float m_posZ;
|
||||
float m_rotX;
|
||||
float m_rotY;
|
||||
float m_rotZ;
|
||||
bool field_18;
|
||||
bool field_19;
|
||||
bool field_1A;
|
||||
VertexPT m_verts[8];
|
||||
PolygonQuad m_faces[6];
|
||||
int field_2B4;
|
||||
int field_2B8;
|
||||
bool m_bCompiled;
|
||||
int field_2C0;
|
||||
GLuint m_buffer;
|
||||
float m_brightness;
|
||||
|
||||
static const float c;
|
||||
std::string m_id;
|
||||
float field_29C;
|
||||
float field_2A0;
|
||||
float field_2A4;
|
||||
float field_2A8;
|
||||
float field_2AC;
|
||||
float field_2B0;
|
||||
};
|
||||
|
||||
|
||||
@@ -10,52 +10,47 @@
|
||||
#include "client/app/Minecraft.hpp"
|
||||
|
||||
HumanoidModel::HumanoidModel(float a, float b):
|
||||
Model(64, 32),
|
||||
m_head(0, 0),
|
||||
m_body(16, 16),
|
||||
m_armL(40, 16),
|
||||
m_armR(40, 16),
|
||||
m_legL(0, 16),
|
||||
m_legR(0, 16)
|
||||
m_arm1(40, 16),
|
||||
m_arm2(40, 16),
|
||||
m_leg1(0, 16),
|
||||
m_leg2(0, 16)
|
||||
{
|
||||
field_10BC = false;
|
||||
field_10BD = false;
|
||||
field_10BE = false;
|
||||
field_234 = 0;
|
||||
|
||||
m_head.setModel(this);
|
||||
m_body.setModel(this);
|
||||
m_arm1.setModel(this);
|
||||
m_arm2.setModel(this);
|
||||
m_leg1.setModel(this);
|
||||
m_leg2.setModel(this);
|
||||
|
||||
m_head.addBox(-4, -8, -4, 8, 8, 8, a);
|
||||
m_head.setPos(0, b, 0);
|
||||
m_body.addBox(-4, 0, -2, 8, 12, 4);
|
||||
m_body.setPos(0, b, 0);
|
||||
m_armL.addBox(-3, -2, -2, 4, 12, 4, a);
|
||||
m_armL.setPos(-5, b + 2, 0);
|
||||
m_armR.field_18 = true;
|
||||
m_armR.addBox(-1, -2, -2, 4, 12, 4, a);
|
||||
m_armR.setPos(5, b + 2, 0);
|
||||
m_legL.addBox(-2, 0, -2, 4, 12, 4, a);
|
||||
m_legL.setPos(-2, b + 12, 0);
|
||||
m_legR.field_18 = true;
|
||||
m_legR.addBox(-2, 0, -2, 4, 12, 4, a);
|
||||
m_legR.setPos(2, b + 12, 0);
|
||||
}
|
||||
|
||||
void HumanoidModel::_logGraphics()
|
||||
{
|
||||
Matrix m;
|
||||
|
||||
if (Minecraft::customDebugId == 1)
|
||||
{
|
||||
// @NOTE: I think most of this function was ifdef'd/commented out
|
||||
m.fetchGL(GL_MODELVIEW_MATRIX);
|
||||
}
|
||||
m_arm1.addBox(-3, -2, -2, 4, 12, 4, a);
|
||||
m_arm1.setPos(-5, b + 2, 0);
|
||||
m_arm2.field_18 = true;
|
||||
m_arm2.addBox(-1, -2, -2, 4, 12, 4, a);
|
||||
m_arm2.setPos(5, b + 2, 0);
|
||||
m_leg1.addBox(-2, 0, -2, 4, 12, 4, a);
|
||||
m_leg1.setPos(-2, b + 12, 0);
|
||||
m_leg2.field_18 = true;
|
||||
m_leg2.addBox(-2, 0, -2, 4, 12, 4, a);
|
||||
m_leg2.setPos(2, b + 12, 0);
|
||||
}
|
||||
|
||||
void HumanoidModel::onGraphicsReset()
|
||||
{
|
||||
m_head.m_bCompiled = false;
|
||||
m_body.m_bCompiled = false;
|
||||
m_armL.m_bCompiled = false;
|
||||
m_armR.m_bCompiled = false;
|
||||
m_legL.m_bCompiled = false;
|
||||
m_legR.m_bCompiled = false;
|
||||
m_arm1.m_bCompiled = false;
|
||||
m_arm2.m_bCompiled = false;
|
||||
m_leg1.m_bCompiled = false;
|
||||
m_leg2.m_bCompiled = false;
|
||||
}
|
||||
|
||||
void HumanoidModel::render(float a, float b, float c, float d, float e, float f)
|
||||
@@ -63,11 +58,10 @@ void HumanoidModel::render(float a, float b, float c, float d, float e, float f)
|
||||
setupAnim(a, b, c, d, e, f);
|
||||
m_head.render(f);
|
||||
m_body.render(f);
|
||||
m_armL.render(f);
|
||||
m_armR.render(f);
|
||||
m_legL.render(f);
|
||||
m_legR.render(f);
|
||||
_logGraphics();
|
||||
m_arm1.render(f);
|
||||
m_arm2.render(f);
|
||||
m_leg1.render(f);
|
||||
m_leg2.render(f);
|
||||
}
|
||||
|
||||
void HumanoidModel::setupAnim(float a2, float a3, float a4, float a5, float a6, float a7)
|
||||
@@ -80,84 +74,84 @@ void HumanoidModel::setupAnim(float a2, float a3, float a4, float a5, float a6,
|
||||
if (m_head.m_rotX > 1.0f)
|
||||
m_head.m_rotX = 1.0f;
|
||||
float v12 = (a2 * 0.6662f) + 3.1416f;
|
||||
m_armL.m_rotX = (Mth::cos(v12) * 2.0f * a3) * 0.5f;
|
||||
m_armR.m_rotX = Mth::cos(a2 * 0.6662f) * 2.0f * a3 * 0.5f; // @HUH: multiplying by 2 and also by 1/2
|
||||
m_armL.m_rotZ = 0.0f;
|
||||
m_armR.m_rotZ = 0.0f;
|
||||
m_legL.m_rotX = (Mth::cos(a2 * 0.6662f) * 1.4f) * a3;
|
||||
m_legR.m_rotX = (Mth::cos(v12) * 1.4f) * a3;
|
||||
m_legL.m_rotY = 0.0f;
|
||||
m_legR.m_rotY = 0.0f;
|
||||
m_arm1.m_rotX = (Mth::cos(v12) * 2.0f * a3) * 0.5f;
|
||||
m_arm2.m_rotX = Mth::cos(a2 * 0.6662f) * 2.0f * a3 * 0.5f; // @HUH: multiplying by 2 and also by 1/2
|
||||
m_arm1.m_rotZ = 0.0f;
|
||||
m_arm2.m_rotZ = 0.0f;
|
||||
m_leg1.m_rotX = (Mth::cos(a2 * 0.6662f) * 1.4f) * a3;
|
||||
m_leg2.m_rotX = (Mth::cos(v12) * 1.4f) * a3;
|
||||
m_leg1.m_rotY = 0.0f;
|
||||
m_leg2.m_rotY = 0.0f;
|
||||
|
||||
if (field_8)
|
||||
{
|
||||
float v15 = (3.1416f * -0.5f) * 0.4f;
|
||||
m_armL.m_rotX += v15;
|
||||
m_armR.m_rotX += v15;
|
||||
m_arm1.m_rotX += v15;
|
||||
m_arm2.m_rotX += v15;
|
||||
float v16 = (3.1416f * -0.5f) * 0.8f;
|
||||
m_legL.m_rotX = v16;
|
||||
m_legR.m_rotX = v16;
|
||||
m_legL.m_rotY = (3.1416f * 0.5f) * 0.2f;
|
||||
m_legR.m_rotY = (3.1416f * -0.5f) * 0.2f;
|
||||
m_leg1.m_rotX = v16;
|
||||
m_leg2.m_rotX = v16;
|
||||
m_leg1.m_rotY = (3.1416f * 0.5f) * 0.2f;
|
||||
m_leg2.m_rotY = (3.1416f * -0.5f) * 0.2f;
|
||||
}
|
||||
|
||||
if (field_10BC)
|
||||
m_armR.m_rotX = ((3.1416f * 0.5f) * -0.2f) + (m_armR.m_rotX * 0.5f);
|
||||
if (field_10BD)
|
||||
m_armL.m_rotX = ((3.1416f * 0.5f) * -0.2f) + (m_armL.m_rotX * 0.5f);
|
||||
if (field_234)
|
||||
m_arm2.m_rotX = ((3.1416f * 0.5f) * -0.2f) + (m_arm2.m_rotX * 0.5f);
|
||||
if (field_235)
|
||||
m_arm1.m_rotX = ((3.1416f * 0.5f) * -0.2f) + (m_arm1.m_rotX * 0.5f);
|
||||
|
||||
m_armL.m_rotY = 0.0f;
|
||||
m_armR.m_rotY = 0.0f;
|
||||
m_arm1.m_rotY = 0.0f;
|
||||
m_arm2.m_rotY = 0.0f;
|
||||
|
||||
if (field_4 > -9990.0f)
|
||||
{
|
||||
m_body.m_rotY = Mth::sin(Mth::sqrt(field_4) * 3.1416f * 2.0f) * 0.2f;
|
||||
m_armL.m_posZ = 5.0f * Mth::sin(m_body.m_rotY);
|
||||
m_armL.m_posX = -5.0f * Mth::cos(m_body.m_rotY);
|
||||
m_armR.m_posZ = -5.0f * Mth::sin(m_body.m_rotY);
|
||||
m_armR.m_posX = 5.0f * Mth::cos(m_body.m_rotY);
|
||||
m_armL.m_rotY = m_armL.m_rotY + m_body.m_rotY;
|
||||
m_armR.m_rotY = m_armR.m_rotY + m_body.m_rotY;
|
||||
m_arm1.m_posZ = 5.0f * Mth::sin(m_body.m_rotY);
|
||||
m_arm1.m_posX = -5.0f * Mth::cos(m_body.m_rotY);
|
||||
m_arm2.m_posZ = -5.0f * Mth::sin(m_body.m_rotY);
|
||||
m_arm2.m_posX = 5.0f * Mth::cos(m_body.m_rotY);
|
||||
m_arm1.m_rotY = m_arm1.m_rotY + m_body.m_rotY;
|
||||
m_arm2.m_rotY = m_arm2.m_rotY + m_body.m_rotY;
|
||||
float o = 1.0f - field_4;
|
||||
m_armR.m_rotX += m_body.m_rotY;
|
||||
m_armL.m_rotX -= -((m_head.m_rotX - 0.7f) * Mth::sin(3.1416f * field_4)) * 0.75f + Mth::sin((1.0f - o * o * o * o) * 3.1416f) * 1.2f;
|
||||
m_armL.m_rotY += m_body.m_rotY * 2.0f;
|
||||
m_armL.m_rotZ = Mth::sin(field_4 * 3.1416f) * -0.4f;
|
||||
m_arm2.m_rotX += m_body.m_rotY;
|
||||
m_arm1.m_rotX -= -((m_head.m_rotX - 0.7f) * Mth::sin(3.1416f * field_4)) * 0.75f + Mth::sin((1.0f - o * o * o * o) * 3.1416f) * 1.2f;
|
||||
m_arm1.m_rotY += m_body.m_rotY * 2.0f;
|
||||
m_arm1.m_rotZ = Mth::sin(field_4 * 3.1416f) * -0.4f;
|
||||
}
|
||||
|
||||
if (field_10BE) // sneaking?
|
||||
if (m_bSneaking)
|
||||
{
|
||||
m_body.m_rotX = 0.5f;
|
||||
m_armL.m_rotX += 0.4f;
|
||||
m_armR.m_rotX += 0.4f;
|
||||
m_legL.m_posZ = 4.0f;
|
||||
m_legR.m_posZ = 4.0f;
|
||||
m_legL.m_posY = 9.0f;
|
||||
m_legR.m_posY = 9.0f;
|
||||
m_arm1.m_rotX += 0.4f;
|
||||
m_arm2.m_rotX += 0.4f;
|
||||
m_leg1.m_posZ = 4.0f;
|
||||
m_leg2.m_posZ = 4.0f;
|
||||
m_leg1.m_posY = 9.0f;
|
||||
m_leg2.m_posY = 9.0f;
|
||||
m_head.m_posY = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_body.m_rotX = 0.0f;
|
||||
m_legL.m_posZ = 0.0f;
|
||||
m_leg1.m_posZ = 0.0f;
|
||||
m_head.m_posY = 0.0f;
|
||||
m_legR.m_posZ = 0.0f;
|
||||
m_legL.m_posY = 12.0f;
|
||||
m_legR.m_posY = 12.0f;
|
||||
m_leg2.m_posZ = 0.0f;
|
||||
m_leg1.m_posY = 12.0f;
|
||||
m_leg2.m_posY = 12.0f;
|
||||
}
|
||||
|
||||
m_armL.m_rotZ += Mth::cos(a4 * 0.09f) * 0.05f + 0.05f;
|
||||
m_armR.m_rotZ -= Mth::cos(a4 * 0.09f) * 0.05f + 0.05f;
|
||||
m_armL.m_rotX += Mth::sin(a4 * 0.067f) * 0.05f;
|
||||
m_armR.m_rotX += Mth::sin(a4 * 0.067f) * -0.05f;
|
||||
m_arm1.m_rotZ += Mth::cos(a4 * 0.09f) * 0.05f + 0.05f;
|
||||
m_arm2.m_rotZ -= Mth::cos(a4 * 0.09f) * 0.05f + 0.05f;
|
||||
m_arm1.m_rotX += Mth::sin(a4 * 0.067f) * 0.05f;
|
||||
m_arm2.m_rotX += Mth::sin(a4 * 0.067f) * -0.05f;
|
||||
}
|
||||
|
||||
void HumanoidModel::setBrightness(float f)
|
||||
{
|
||||
m_armL.setBrightness(f);
|
||||
m_armR.setBrightness(f);
|
||||
m_legL.setBrightness(f);
|
||||
m_legR.setBrightness(f);
|
||||
m_arm1.setBrightness(f);
|
||||
m_arm2.setBrightness(f);
|
||||
m_leg1.setBrightness(f);
|
||||
m_leg2.setBrightness(f);
|
||||
m_body.setBrightness(f);
|
||||
m_head.setBrightness(f);
|
||||
}
|
||||
|
||||
@@ -14,7 +14,6 @@ class HumanoidModel : public Model
|
||||
{
|
||||
public:
|
||||
HumanoidModel(float a, float b);
|
||||
void _logGraphics();
|
||||
// @TODO - No xrefs: void render(HumanoidModel* a, float f);
|
||||
|
||||
void onGraphicsReset() override;
|
||||
@@ -23,10 +22,11 @@ public:
|
||||
void setBrightness(float) override;
|
||||
|
||||
public:
|
||||
// @TODO: swap armL and armR.. Steve punches with the right hand.
|
||||
Cube m_head, m_body, m_armL, m_armR, m_legL, m_legR;
|
||||
bool field_10BC;
|
||||
bool field_10BD;
|
||||
bool field_10BE;
|
||||
bool field_20 = false;
|
||||
ModelPart m_head, m_body, m_arm1, m_arm2, m_leg1, m_leg2;
|
||||
bool field_234;
|
||||
bool field_235;
|
||||
bool m_bSneaking;
|
||||
bool field_237;
|
||||
};
|
||||
|
||||
|
||||
@@ -8,10 +8,16 @@
|
||||
|
||||
#include "Model.hpp"
|
||||
|
||||
Model::Model()
|
||||
Model::Model(int width, int height)
|
||||
{
|
||||
field_4 = 0.0f;
|
||||
field_8 = false;
|
||||
m_textureWidth = width;
|
||||
m_textureHeight = height;
|
||||
}
|
||||
|
||||
Model::~Model()
|
||||
{
|
||||
}
|
||||
|
||||
void Model::onGraphicsReset()
|
||||
|
||||
@@ -11,11 +11,13 @@
|
||||
#include "Cube.hpp"
|
||||
|
||||
class Mob;
|
||||
class ModelPart;
|
||||
|
||||
class Model
|
||||
{
|
||||
public:
|
||||
Model();
|
||||
Model(int width, int height);
|
||||
virtual ~Model();
|
||||
virtual void onGraphicsReset();
|
||||
virtual void prepareMobModel(Mob*, float, float, float);
|
||||
virtual void render(float, float, float, float, float, float);
|
||||
@@ -25,4 +27,7 @@ public:
|
||||
public:
|
||||
float field_4;
|
||||
bool field_8;
|
||||
int m_textureWidth;
|
||||
int m_textureHeight;
|
||||
std::vector<ModelPart*> m_parts;
|
||||
};
|
||||
|
||||
271
source/client/model/ModelPart.cpp
Normal file
271
source/client/model/ModelPart.cpp
Normal file
@@ -0,0 +1,271 @@
|
||||
/********************************************************************
|
||||
Minecraft: Pocket Edition - Decompilation Project
|
||||
Copyright (C) 2023 iProgramInCpp
|
||||
|
||||
The following code is licensed under the BSD 1 clause license.
|
||||
SPDX-License-Identifier: BSD-1-Clause
|
||||
********************************************************************/
|
||||
#include "ModelPart.hpp"
|
||||
#include "renderer/GL/GL.hpp"
|
||||
|
||||
#define MUL_DEG_TO_RAD (180.0f / float(M_PI)) // formerly known as Cube::c
|
||||
|
||||
ModelPart::ModelPart(int a, int b)
|
||||
{
|
||||
m_pModel = nullptr;
|
||||
field_40 = a;
|
||||
field_44 = b;
|
||||
_init();
|
||||
}
|
||||
|
||||
ModelPart::ModelPart(const std::string& baseId)
|
||||
{
|
||||
m_pModel = nullptr;
|
||||
field_34 = baseId;
|
||||
field_40 = 0;
|
||||
field_44 = 0;
|
||||
_init();
|
||||
}
|
||||
|
||||
ModelPart::~ModelPart()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void ModelPart::_init()
|
||||
{
|
||||
m_posX = m_posY = m_posZ = 0;
|
||||
m_rotX = m_rotY = m_rotZ = 0;
|
||||
m_buffer = 0;
|
||||
m_textureWidth = 64.0f;
|
||||
m_textureHeight = 32.0f;
|
||||
field_4C = 0;
|
||||
field_18 = false;
|
||||
field_48 = true;
|
||||
field_49 = false;
|
||||
m_bCompiled = false;
|
||||
}
|
||||
|
||||
void ModelPart::addChild(ModelPart* pPart)
|
||||
{
|
||||
m_pChildren.push_back(pPart);
|
||||
}
|
||||
|
||||
void ModelPart::addBox(float a, float b, float c, int d, int e, int f, float g)
|
||||
{
|
||||
Cube* pCube = new Cube(this, field_40, field_44, a, b, c, d, e, f, g);
|
||||
m_pCubes.push_back(pCube);
|
||||
}
|
||||
|
||||
void ModelPart::addBox(const std::string& id, float a, float b, float c, int d, int e, int f, float g)
|
||||
{
|
||||
Cube* pCube = new Cube(this, field_40, field_44, a, b, c, d, e, f, g);
|
||||
pCube->setId(field_34 + "." + id);
|
||||
m_pCubes.push_back(pCube);
|
||||
}
|
||||
|
||||
void ModelPart::clear()
|
||||
{
|
||||
for (size_t i = 0; i < m_pCubes.size(); i++)
|
||||
delete m_pCubes[i];
|
||||
|
||||
// N.B. does not clear children
|
||||
m_pCubes.clear();
|
||||
}
|
||||
|
||||
void ModelPart::compile(float scale)
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
xglGenBuffers(1, &m_buffer);
|
||||
t.begin();
|
||||
t.color(255, 255, 255, 255);
|
||||
|
||||
// @HUH: Recompiling every cube six times??
|
||||
#ifdef ORIGINAL_CODE
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
#endif
|
||||
|
||||
for (size_t i = 0; i < m_pCubes.size(); i++)
|
||||
{
|
||||
m_pCubes[i]->compile(t, scale);
|
||||
}
|
||||
|
||||
#ifdef ORIGINAL_CODE
|
||||
}
|
||||
#endif
|
||||
|
||||
t.end(m_buffer);
|
||||
m_bCompiled = true;
|
||||
}
|
||||
|
||||
void ModelPart::draw()
|
||||
{
|
||||
drawArrayVT(this->m_buffer, 36 * m_pCubes.size(), sizeof(Tesselator::Vertex));
|
||||
}
|
||||
|
||||
void ModelPart::drawSlow(float scale)
|
||||
{
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.begin();
|
||||
|
||||
for (size_t i = 0; i < m_pCubes.size(); i++)
|
||||
{
|
||||
for (int f = 0; f < 6; f++)
|
||||
m_pCubes[i]->m_faces[f].render(t, scale);
|
||||
}
|
||||
|
||||
t.draw();
|
||||
}
|
||||
|
||||
void ModelPart::mimic(ModelPart* pPart)
|
||||
{
|
||||
m_posX = pPart->m_posX;
|
||||
m_posY = pPart->m_posY;
|
||||
m_posZ = pPart->m_posZ;
|
||||
m_rotX = pPart->m_rotX;
|
||||
m_rotY = pPart->m_rotY;
|
||||
m_rotZ = pPart->m_rotZ;
|
||||
}
|
||||
|
||||
void ModelPart::translatePosTo(float scale)
|
||||
{
|
||||
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
|
||||
}
|
||||
|
||||
void ModelPart::translateRotTo(float scale)
|
||||
{
|
||||
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
|
||||
if (m_rotZ != 0) glRotatef(m_rotZ * MUL_DEG_TO_RAD, 0, 0, 1);
|
||||
if (m_rotY != 0) glRotatef(m_rotY * MUL_DEG_TO_RAD, 0, 1, 0);
|
||||
if (m_rotX != 0) glRotatef(m_rotX * MUL_DEG_TO_RAD, 1, 0, 0);
|
||||
}
|
||||
|
||||
void ModelPart::render(float scale)
|
||||
{
|
||||
if (field_49)
|
||||
return;
|
||||
|
||||
if (!field_48)
|
||||
return;
|
||||
|
||||
if (!m_bCompiled)
|
||||
compile(scale);
|
||||
|
||||
if (!hasDefaultRot())
|
||||
{
|
||||
glPushMatrix();
|
||||
|
||||
translateRotTo(scale);
|
||||
draw();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
else if (!hasDefaultPos())
|
||||
{
|
||||
translatePosTo(scale);
|
||||
draw();
|
||||
translatePosTo(-scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
void ModelPart::renderHorrible(float scale)
|
||||
{
|
||||
if (field_49)
|
||||
return;
|
||||
|
||||
if (!field_48)
|
||||
return;
|
||||
|
||||
if (!m_bCompiled)
|
||||
compile(scale);
|
||||
|
||||
if (!hasDefaultRot())
|
||||
{
|
||||
glPushMatrix();
|
||||
|
||||
translateRotTo(scale);
|
||||
drawSlow(scale);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
else if (!hasDefaultPos())
|
||||
{
|
||||
translatePosTo(scale);
|
||||
drawSlow(scale);
|
||||
translatePosTo(-scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawSlow(scale);
|
||||
}
|
||||
}
|
||||
|
||||
void ModelPart::renderRollable(float scale)
|
||||
{
|
||||
if (field_49)
|
||||
return;
|
||||
|
||||
if (!field_48)
|
||||
return;
|
||||
|
||||
if (!m_bCompiled)
|
||||
compile(scale);
|
||||
|
||||
glPushMatrix();
|
||||
translatePosTo(scale);
|
||||
|
||||
translateRotTo(scale);
|
||||
draw();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void ModelPart::setModel(Model* pModel)
|
||||
{
|
||||
m_pModel = pModel;
|
||||
pModel->m_parts.push_back(this);
|
||||
setTexSize(pModel->m_textureWidth, pModel->m_textureHeight);
|
||||
}
|
||||
|
||||
void ModelPart::setPos(float x, float y, float z)
|
||||
{
|
||||
m_posX = x;
|
||||
m_posY = y;
|
||||
m_posZ = z;
|
||||
}
|
||||
|
||||
void ModelPart::setTexSize(int width, int height)
|
||||
{
|
||||
m_textureWidth = float(width);
|
||||
m_textureHeight = float(height);
|
||||
}
|
||||
|
||||
void ModelPart::texOffs(int a, int b)
|
||||
{
|
||||
field_40 = a;
|
||||
field_44 = b;
|
||||
}
|
||||
|
||||
void ModelPart::translateTo(float scale)
|
||||
{
|
||||
if (field_49)
|
||||
return;
|
||||
|
||||
if (!field_48)
|
||||
return;
|
||||
|
||||
if (!hasDefaultRot())
|
||||
translateRotTo(scale);
|
||||
else if (!hasDefaultPos())
|
||||
translatePosTo(scale);
|
||||
}
|
||||
|
||||
void ModelPart::setBrightness(float brightness)
|
||||
{
|
||||
//no op
|
||||
}
|
||||
71
source/client/model/ModelPart.hpp
Normal file
71
source/client/model/ModelPart.hpp
Normal file
@@ -0,0 +1,71 @@
|
||||
/********************************************************************
|
||||
Minecraft: Pocket Edition - Decompilation Project
|
||||
Copyright (C) 2023 iProgramInCpp
|
||||
|
||||
The following code is licensed under the BSD 1 clause license.
|
||||
SPDX-License-Identifier: BSD-1-Clause
|
||||
********************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "Cube.hpp"
|
||||
#include "Model.hpp"
|
||||
|
||||
class Cube;
|
||||
class Model;
|
||||
|
||||
class ModelPart
|
||||
{
|
||||
public:
|
||||
ModelPart(int, int);
|
||||
ModelPart(const std::string&);
|
||||
~ModelPart();
|
||||
|
||||
void addChild(ModelPart*);
|
||||
void addBox(float a, float b, float c, int d, int e, int f, float g = 0);
|
||||
void addBox(const std::string& id, float a, float b, float c, int d, int e, int f, float g = 0);
|
||||
void clear();
|
||||
void compile(float scale);
|
||||
void draw();
|
||||
void drawSlow(float scale);
|
||||
void mimic(ModelPart* pPart);
|
||||
void render(float scale);
|
||||
void renderHorrible(float scale);
|
||||
void renderRollable(float scale);
|
||||
void setModel(Model* pModel);
|
||||
void setPos(float x, float y, float z);
|
||||
void setTexSize(int, int);
|
||||
void texOffs(int a, int b);
|
||||
void translateTo(float scale);
|
||||
void setBrightness(float brightness);
|
||||
|
||||
private:
|
||||
void _init();
|
||||
bool hasDefaultPos() { return m_posX == 0 && m_posY == 0 && m_posZ == 0; }
|
||||
bool hasDefaultRot() { return m_rotX == 0 && m_rotY == 0 && m_rotZ == 0; }
|
||||
void translatePosTo(float scale);
|
||||
void translateRotTo(float scale);
|
||||
|
||||
public:
|
||||
float m_posX;
|
||||
float m_posY;
|
||||
float m_posZ;
|
||||
float m_rotX;
|
||||
float m_rotY;
|
||||
float m_rotZ;
|
||||
bool field_18;
|
||||
std::vector<Cube*> m_pCubes;
|
||||
std::vector<ModelPart*> m_pChildren;
|
||||
std::string field_34;
|
||||
float m_textureWidth;
|
||||
float m_textureHeight;
|
||||
int field_40;
|
||||
int field_44;
|
||||
bool field_48;
|
||||
bool field_49;
|
||||
bool m_bCompiled;
|
||||
int field_4C;
|
||||
GLuint m_buffer;
|
||||
Model* m_pModel;
|
||||
};
|
||||
|
||||
7
source/client/model/QuadrupedModel.cpp
Normal file
7
source/client/model/QuadrupedModel.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
/********************************************************************
|
||||
Minecraft: Pocket Edition - Decompilation Project
|
||||
Copyright (C) 2023 iProgramInCpp
|
||||
|
||||
The following code is licensed under the BSD 1 clause license.
|
||||
SPDX-License-Identifier: BSD-1-Clause
|
||||
********************************************************************/
|
||||
7
source/client/model/QuadrupedModel.hpp
Normal file
7
source/client/model/QuadrupedModel.hpp
Normal file
@@ -0,0 +1,7 @@
|
||||
/********************************************************************
|
||||
Minecraft: Pocket Edition - Decompilation Project
|
||||
Copyright (C) 2023 iProgramInCpp
|
||||
|
||||
The following code is licensed under the BSD 1 clause license.
|
||||
SPDX-License-Identifier: BSD-1-Clause
|
||||
********************************************************************/
|
||||
@@ -123,9 +123,9 @@ void EntityRenderDispatcher::render(Entity* entity, float a, float b, float c, f
|
||||
{
|
||||
#ifndef ORIGINAL_CODE
|
||||
if (pRenderer == &m_HumanoidMobRenderer)
|
||||
m_HumanoidMobRenderer.m_pHumanoidModel->field_10BE = entity->isSneaking();
|
||||
m_HumanoidMobRenderer.m_pHumanoidModel->m_bSneaking = entity->isSneaking();
|
||||
else
|
||||
m_HumanoidMobRenderer.m_pHumanoidModel->field_10BE = false;
|
||||
m_HumanoidMobRenderer.m_pHumanoidModel->m_bSneaking = false;
|
||||
#endif
|
||||
|
||||
pRenderer->render(entity, a, b, c, d, e);
|
||||
|
||||
@@ -30,7 +30,7 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float f)
|
||||
|
||||
ItemInstance inst(itemID, 1, 0);
|
||||
glPushMatrix();
|
||||
m_pHumanoidModel->m_armL.translateTo(0.0625f);
|
||||
m_pHumanoidModel->m_arm1.translateTo(0.0625f);
|
||||
glTranslatef(-0.0625f, 0.4375f, 0.0625f);
|
||||
if (itemID <= C_MAX_TILES && TileRenderer::canRender(Tile::tiles[itemID]->getRenderShape()))
|
||||
{
|
||||
@@ -69,5 +69,5 @@ void HumanoidMobRenderer::renderHand()
|
||||
m_pHumanoidModel->field_4 = 0;
|
||||
m_pHumanoidModel->setBrightness(m_pDispatcher->m_pMinecraft->m_pMobPersp->getBrightness(1.0f));
|
||||
m_pHumanoidModel->setupAnim(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0625f);
|
||||
m_pHumanoidModel->m_armL.render(0.0625f);
|
||||
m_pHumanoidModel->m_arm1.render(0.0625f);
|
||||
}
|
||||
|
||||
@@ -11,10 +11,10 @@
|
||||
|
||||
TripodCameraRenderer::TripodCameraRenderer() :
|
||||
m_tile(),
|
||||
m_cube(0, 0)
|
||||
m_modelPart(0, 0)
|
||||
{
|
||||
m_cube.addBox(-4.0f, -4.0f, -6.0f, 8, 8, 10);
|
||||
m_cube.m_posY = 11.0f;
|
||||
m_modelPart.addBox(-4.0f, -4.0f, -6.0f, 8, 8, 10);
|
||||
m_modelPart.m_posY = 11.0f;
|
||||
field_4 = 0.5f;
|
||||
}
|
||||
|
||||
@@ -30,8 +30,8 @@ void TripodCameraRenderer::render(Entity* entity, float x, float y, float z, flo
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef(x, y, z);
|
||||
m_cube.m_rotX = 0.017453f * (180.0f + 0.5f * entity->m_pitch);
|
||||
m_cube.m_rotY = -0.017453f * entity->m_yaw;
|
||||
m_modelPart.m_rotX = 0.017453f * (180.0f + 0.5f * entity->m_pitch);
|
||||
m_modelPart.m_rotY = -0.017453f * entity->m_yaw;
|
||||
|
||||
Tesselator& t = Tesselator::instance;
|
||||
t.color(1.0f, 1.0f, 1.0f);
|
||||
@@ -45,8 +45,8 @@ void TripodCameraRenderer::render(Entity* entity, float x, float y, float z, flo
|
||||
t.draw();
|
||||
|
||||
bindTexture("item/camera.png");
|
||||
m_cube.setBrightness(brightness);
|
||||
m_cube.render(0.0625f);
|
||||
m_modelPart.setBrightness(brightness);
|
||||
m_modelPart.render(0.0625f);
|
||||
|
||||
Entity* pHREntity = m_pDispatcher->m_pMinecraft->m_hitResult.m_pEnt;
|
||||
|
||||
@@ -64,7 +64,7 @@ void TripodCameraRenderer::render(Entity* entity, float x, float y, float z, flo
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
// @TODO FIX: With ENH_ENTITY_SHADING on, the cube is fully opaque.
|
||||
glColor4f(0.5f, 0.5f, 0.5f, 0.5f);
|
||||
m_cube.render(0.0625f);
|
||||
m_modelPart.renderHorrible(0.0625f);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
@@ -32,6 +32,6 @@ public:
|
||||
public:
|
||||
TileRenderer m_renderer;
|
||||
TripodTile m_tile;
|
||||
Cube m_cube;
|
||||
ModelPart m_modelPart;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user