* Add ModelPart from 0.2.0

This commit is contained in:
iProgramInCpp
2023-12-05 18:27:01 +02:00
parent bd6cd95b66
commit 8b3c01b092
16 changed files with 534 additions and 310 deletions

View File

@@ -253,7 +253,9 @@
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\SelectWorldScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\StartMenuScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\model\Cube.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\model\ModelPart.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\model\HumanoidModel.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\model\QuadrupedModel.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\model\Model.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\model\PolygonQuad.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\network\ClientSideNetworkHandler.hpp" />
@@ -315,9 +317,9 @@
<ClInclude Include="$(MC_ROOT)\source\client\player\input\TouchInputHolder.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\player\input\TouchscreenInput_TestFps.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\player\input\UnifiedTurnBuild.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\FoliageColor.hpp" />
<ClInclude Include="..\..\..\..\source\client\renderer\GrassColor.hpp" />
<ClInclude Include="..\..\..\..\source\client\gui\components\OptionList.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\FoliageColor.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\GrassColor.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\OptionList.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MC_ROOT)\source\client\app\App.cpp" />
@@ -351,7 +353,9 @@
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\SelectWorldScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\StartMenuScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\model\Cube.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\model\ModelPart.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\model\HumanoidModel.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\model\QuadrupedModel.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\model\Model.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\model\PolygonQuad.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\network\ClientSideNetworkHandler.cpp" />
@@ -413,9 +417,9 @@
<ClCompile Include="$(MC_ROOT)\source\client\player\input\TouchInputHolder.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\player\input\TouchscreenInput_TestFps.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\player\input\UnifiedTurnBuild.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\FoliageColor.cpp" />
<ClCompile Include="..\..\..\..\source\client\renderer\GrassColor.cpp" />
<ClCompile Include="..\..\..\..\source\client\gui\components\OptionList.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\FoliageColor.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\GrassColor.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\OptionList.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.vcxproj">

View File

@@ -365,14 +365,20 @@
<ClInclude Include="$(MC_ROOT)\source\client\player\input\TouchInputHolder.hpp">
<Filter>Header Files\Player\Input</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\renderer\FoliageColor.hpp">
<Filter>Header Files\Renderer</Filter>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\FoliageColor.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\renderer\GrassColor.hpp">
<Filter>Header Files\Renderer</Filter>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\GrassColor.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\client\gui\components\OptionList.hpp">
<Filter>Header Files\GUI\Components</Filter>
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\OptionList.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\ModelPart.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\QuadrupedModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -655,14 +661,20 @@
<ClCompile Include="$(MC_ROOT)\source\client\player\input\TouchInputHolder.cpp">
<Filter>Source Files\Player\Input</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\renderer\GrassColor.cpp">
<Filter>Source Files\Renderer</Filter>
<ClCompile Include="$(MC_ROOT)\source\client\renderer\FoliageColor.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\renderer\FoliageColor.cpp">
<Filter>Source Files\Renderer</Filter>
<ClCompile Include="$(MC_ROOT)\source\client\renderer\GrassColor.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\client\gui\components\OptionList.cpp">
<Filter>Source Files\GUI\Components</Filter>
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\OptionList.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(MC_ROOT)\source\client\model\ModelPart.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="$(MC_ROOT)\source\client\model\QuadrupedModel.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -9,29 +9,23 @@
#include "Cube.hpp"
#include "renderer/GL/GL.hpp"
const float Cube::c = 180.0f / float(M_PI);
#define MUL_DEG_TO_RAD (180.0f / float(M_PI))
Cube::Cube(int a, int b)
{
m_posX = m_posY = m_posZ = 0.0f;
m_rotX = m_rotY = m_rotZ = 0.0f;
field_18 = false;
field_19 = true;
field_1A = false;
m_bCompiled = false;
field_2C0 = 0;
m_buffer = 0;
m_brightness = 1.0f;
field_2B4 = a;
field_2B8 = b;
}
void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
Cube::Cube(ModelPart* a2, int a3, int a4, float x, float y, float z, int d, int e, int f, float g)
{
float x1 = x, y1 = y, z1 = z;
float x2 = x + float(d), y2 = y + float(e), z2 = z + float(f);
field_29C = x1;
field_2A0 = y1;
field_2A4 = z1;
field_2A8 = x2;
field_2AC = y2;
field_2B0 = z2;
if (a2->field_18)
std::swap(x1, x2);
x1 -= g;
y1 -= g;
z1 -= g;
@@ -39,9 +33,6 @@ void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
y2 += g;
z2 += g;
if (field_18)
std::swap(x1, x2);
m_verts[0] = VertexPT(x1, y1, z1, 0.0f, 0.0f);
m_verts[1] = VertexPT(x2, y1, z1, 0.0f, 8.0f);
m_verts[2] = VertexPT(x2, y2, z1, 8.0f, 8.0f);
@@ -50,8 +41,8 @@ void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
m_verts[5] = VertexPT(x2, y1, z2, 0.0f, 8.0f);
m_verts[6] = VertexPT(x2, y2, z2, 8.0f, 8.0f);
m_verts[7] = VertexPT(x1, y2, z2, 8.0f, 0.0f);
int m = field_2B4, n = field_2B8;
int m = a3, n = a4;
m_faces[0] = PolygonQuad(&m_verts[5], &m_verts[1], &m_verts[2], &m_verts[6], m + f + d, n + f, m + f + d + f, n + f + e); // x2 face
m_faces[1] = PolygonQuad(&m_verts[0], &m_verts[4], &m_verts[7], &m_verts[3], m, n + f, m + f, n + f + e); // x1 face
@@ -60,143 +51,20 @@ void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
m_faces[4] = PolygonQuad(&m_verts[1], &m_verts[0], &m_verts[3], &m_verts[2], m + f, n + f, m + f + d, n + f + e); // z1 face
m_faces[5] = PolygonQuad(&m_verts[4], &m_verts[5], &m_verts[6], &m_verts[7], m + f + d + f, n + f, m + f + d + f + d, n + f + e); // z2 face
#ifdef ENH_ENTITY_SHADING
m_faces[0].setColor(0.6f, 0.6f, 0.6f);
m_faces[1].setColor(0.6f, 0.6f, 0.6f);
m_faces[4].setColor(0.8f, 0.8f, 0.8f);
m_faces[5].setColor(0.8f, 0.8f, 0.8f);
m_faces[3].setColor(0.5f, 0.5f, 0.5f);
#endif
if (field_18)
if (a2->field_18)
{
for (int i = 0; i < 6; i++)
m_faces[i].mirror();
}
}
void Cube::compile(float scale)
void Cube::compile(Tesselator& t, float scale)
{
if (m_bCompiled)
xglDeleteBuffers(1, &m_buffer);
xglGenBuffers(1, &m_buffer);
Tesselator& t = Tesselator::instance;
t.begin();
for (int i = 0; i < 6; i++)
m_faces[i].render(t, scale);
t.end(m_buffer);
m_bCompiled = true;
}
void Cube::draw()
void Cube::setId(const std::string& s)
{
#ifdef ENH_ENTITY_SHADING
drawArrayVTC(m_buffer, 36, sizeof(Tesselator::Vertex));
#else
drawArrayVT(m_buffer, 36, sizeof(Tesselator::Vertex));
#endif
}
void Cube::drawSlow(float scale)
{
Tesselator& t = Tesselator::instance;
t.begin();
for (int i = 0; i < 6; i++)
m_faces[i].render(t, scale);
t.draw();
}
void Cube::render(float scale)
{
if (field_1A)
return;
if (!field_19)
return;
if (!m_bCompiled)
compile(scale);
if (!hasDefaultRot())
{
glPushMatrix();
translateRotTo(scale);
draw();
glPopMatrix();
}
else if (!hasDefaultPos())
{
translatePosTo(scale);
draw();
translatePosTo(-scale);
}
else
{
draw();
}
}
void Cube::translatePosTo(float scale)
{
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
}
void Cube::translateRotTo(float scale)
{
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
if (m_rotZ != 0) glRotatef(m_rotZ * c, 0, 0, 1);
if (m_rotY != 0) glRotatef(m_rotY * c, 0, 1, 0);
if (m_rotX != 0) glRotatef(m_rotX * c, 1, 0, 0);
}
void Cube::translateTo(float scale)
{
if (field_1A)
return;
if (!field_19)
return;
if (!hasDefaultRot())
translateRotTo(scale);
else if (!hasDefaultPos())
translatePosTo(scale);
}
void Cube::setBrightness(float b)
{
if (m_brightness != b)
m_bCompiled = false;
m_brightness = b;
#ifdef ENH_ENTITY_SHADING
m_faces[0].setColor(0.6f * b, 0.6f * b, 0.6f * b);
m_faces[1].setColor(0.6f * b, 0.6f * b, 0.6f * b);
m_faces[2].setColor(1.0f * b, 1.0f * b, 1.0f * b);
m_faces[3].setColor(0.5f * b, 0.5f * b, 0.5f * b);
m_faces[4].setColor(0.8f * b, 0.8f * b, 0.8f * b);
m_faces[5].setColor(0.8f * b, 0.8f * b, 0.8f * b);
#endif
}
void Cube::setPos(float x, float y, float z)
{
m_posX = x;
m_posY = y;
m_posZ = z;
}
void Cube::setTexOffs(int a, int b)
{
field_2B4 = a;
field_2B8 = b;
m_id = s;
}

View File

@@ -9,48 +9,27 @@
#pragma once
#include "PolygonQuad.hpp"
#include "ModelPart.hpp"
class ModelPart;
class Cube
{
public:
Cube(int, int);
Cube(ModelPart*, int, int, float, float, float, int, int, int, float);
void addBox(float a, float b, float c, int d, int e, int f, float g = 0);
// @TODO: void addTexBox(float a, float b, float c, int d, int e, int f, int g); -- No xrefs
void compile(float scale);
void draw();
void drawSlow(float scale);
void render(float scale);
void setPos(float x, float y, float z);
void setTexOffs(int a, int b);
void translateTo(float scale);
void setBrightness(float brightness);
private:
bool hasDefaultPos() { return m_posX == 0 && m_posY == 0 && m_posZ == 0; }
bool hasDefaultRot() { return m_rotX == 0 && m_rotY == 0 && m_rotZ == 0; }
void translatePosTo(float scale);
void translateRotTo(float scale);
void compile(Tesselator& t, float scale);
void setId(const std::string& s);
public:
float m_posX;
float m_posY;
float m_posZ;
float m_rotX;
float m_rotY;
float m_rotZ;
bool field_18;
bool field_19;
bool field_1A;
VertexPT m_verts[8];
PolygonQuad m_faces[6];
int field_2B4;
int field_2B8;
bool m_bCompiled;
int field_2C0;
GLuint m_buffer;
float m_brightness;
static const float c;
std::string m_id;
float field_29C;
float field_2A0;
float field_2A4;
float field_2A8;
float field_2AC;
float field_2B0;
};

View File

@@ -10,52 +10,47 @@
#include "client/app/Minecraft.hpp"
HumanoidModel::HumanoidModel(float a, float b):
Model(64, 32),
m_head(0, 0),
m_body(16, 16),
m_armL(40, 16),
m_armR(40, 16),
m_legL(0, 16),
m_legR(0, 16)
m_arm1(40, 16),
m_arm2(40, 16),
m_leg1(0, 16),
m_leg2(0, 16)
{
field_10BC = false;
field_10BD = false;
field_10BE = false;
field_234 = 0;
m_head.setModel(this);
m_body.setModel(this);
m_arm1.setModel(this);
m_arm2.setModel(this);
m_leg1.setModel(this);
m_leg2.setModel(this);
m_head.addBox(-4, -8, -4, 8, 8, 8, a);
m_head.setPos(0, b, 0);
m_body.addBox(-4, 0, -2, 8, 12, 4);
m_body.setPos(0, b, 0);
m_armL.addBox(-3, -2, -2, 4, 12, 4, a);
m_armL.setPos(-5, b + 2, 0);
m_armR.field_18 = true;
m_armR.addBox(-1, -2, -2, 4, 12, 4, a);
m_armR.setPos(5, b + 2, 0);
m_legL.addBox(-2, 0, -2, 4, 12, 4, a);
m_legL.setPos(-2, b + 12, 0);
m_legR.field_18 = true;
m_legR.addBox(-2, 0, -2, 4, 12, 4, a);
m_legR.setPos(2, b + 12, 0);
}
void HumanoidModel::_logGraphics()
{
Matrix m;
if (Minecraft::customDebugId == 1)
{
// @NOTE: I think most of this function was ifdef'd/commented out
m.fetchGL(GL_MODELVIEW_MATRIX);
}
m_arm1.addBox(-3, -2, -2, 4, 12, 4, a);
m_arm1.setPos(-5, b + 2, 0);
m_arm2.field_18 = true;
m_arm2.addBox(-1, -2, -2, 4, 12, 4, a);
m_arm2.setPos(5, b + 2, 0);
m_leg1.addBox(-2, 0, -2, 4, 12, 4, a);
m_leg1.setPos(-2, b + 12, 0);
m_leg2.field_18 = true;
m_leg2.addBox(-2, 0, -2, 4, 12, 4, a);
m_leg2.setPos(2, b + 12, 0);
}
void HumanoidModel::onGraphicsReset()
{
m_head.m_bCompiled = false;
m_body.m_bCompiled = false;
m_armL.m_bCompiled = false;
m_armR.m_bCompiled = false;
m_legL.m_bCompiled = false;
m_legR.m_bCompiled = false;
m_arm1.m_bCompiled = false;
m_arm2.m_bCompiled = false;
m_leg1.m_bCompiled = false;
m_leg2.m_bCompiled = false;
}
void HumanoidModel::render(float a, float b, float c, float d, float e, float f)
@@ -63,11 +58,10 @@ void HumanoidModel::render(float a, float b, float c, float d, float e, float f)
setupAnim(a, b, c, d, e, f);
m_head.render(f);
m_body.render(f);
m_armL.render(f);
m_armR.render(f);
m_legL.render(f);
m_legR.render(f);
_logGraphics();
m_arm1.render(f);
m_arm2.render(f);
m_leg1.render(f);
m_leg2.render(f);
}
void HumanoidModel::setupAnim(float a2, float a3, float a4, float a5, float a6, float a7)
@@ -80,84 +74,84 @@ void HumanoidModel::setupAnim(float a2, float a3, float a4, float a5, float a6,
if (m_head.m_rotX > 1.0f)
m_head.m_rotX = 1.0f;
float v12 = (a2 * 0.6662f) + 3.1416f;
m_armL.m_rotX = (Mth::cos(v12) * 2.0f * a3) * 0.5f;
m_armR.m_rotX = Mth::cos(a2 * 0.6662f) * 2.0f * a3 * 0.5f; // @HUH: multiplying by 2 and also by 1/2
m_armL.m_rotZ = 0.0f;
m_armR.m_rotZ = 0.0f;
m_legL.m_rotX = (Mth::cos(a2 * 0.6662f) * 1.4f) * a3;
m_legR.m_rotX = (Mth::cos(v12) * 1.4f) * a3;
m_legL.m_rotY = 0.0f;
m_legR.m_rotY = 0.0f;
m_arm1.m_rotX = (Mth::cos(v12) * 2.0f * a3) * 0.5f;
m_arm2.m_rotX = Mth::cos(a2 * 0.6662f) * 2.0f * a3 * 0.5f; // @HUH: multiplying by 2 and also by 1/2
m_arm1.m_rotZ = 0.0f;
m_arm2.m_rotZ = 0.0f;
m_leg1.m_rotX = (Mth::cos(a2 * 0.6662f) * 1.4f) * a3;
m_leg2.m_rotX = (Mth::cos(v12) * 1.4f) * a3;
m_leg1.m_rotY = 0.0f;
m_leg2.m_rotY = 0.0f;
if (field_8)
{
float v15 = (3.1416f * -0.5f) * 0.4f;
m_armL.m_rotX += v15;
m_armR.m_rotX += v15;
m_arm1.m_rotX += v15;
m_arm2.m_rotX += v15;
float v16 = (3.1416f * -0.5f) * 0.8f;
m_legL.m_rotX = v16;
m_legR.m_rotX = v16;
m_legL.m_rotY = (3.1416f * 0.5f) * 0.2f;
m_legR.m_rotY = (3.1416f * -0.5f) * 0.2f;
m_leg1.m_rotX = v16;
m_leg2.m_rotX = v16;
m_leg1.m_rotY = (3.1416f * 0.5f) * 0.2f;
m_leg2.m_rotY = (3.1416f * -0.5f) * 0.2f;
}
if (field_10BC)
m_armR.m_rotX = ((3.1416f * 0.5f) * -0.2f) + (m_armR.m_rotX * 0.5f);
if (field_10BD)
m_armL.m_rotX = ((3.1416f * 0.5f) * -0.2f) + (m_armL.m_rotX * 0.5f);
if (field_234)
m_arm2.m_rotX = ((3.1416f * 0.5f) * -0.2f) + (m_arm2.m_rotX * 0.5f);
if (field_235)
m_arm1.m_rotX = ((3.1416f * 0.5f) * -0.2f) + (m_arm1.m_rotX * 0.5f);
m_armL.m_rotY = 0.0f;
m_armR.m_rotY = 0.0f;
m_arm1.m_rotY = 0.0f;
m_arm2.m_rotY = 0.0f;
if (field_4 > -9990.0f)
{
m_body.m_rotY = Mth::sin(Mth::sqrt(field_4) * 3.1416f * 2.0f) * 0.2f;
m_armL.m_posZ = 5.0f * Mth::sin(m_body.m_rotY);
m_armL.m_posX = -5.0f * Mth::cos(m_body.m_rotY);
m_armR.m_posZ = -5.0f * Mth::sin(m_body.m_rotY);
m_armR.m_posX = 5.0f * Mth::cos(m_body.m_rotY);
m_armL.m_rotY = m_armL.m_rotY + m_body.m_rotY;
m_armR.m_rotY = m_armR.m_rotY + m_body.m_rotY;
m_arm1.m_posZ = 5.0f * Mth::sin(m_body.m_rotY);
m_arm1.m_posX = -5.0f * Mth::cos(m_body.m_rotY);
m_arm2.m_posZ = -5.0f * Mth::sin(m_body.m_rotY);
m_arm2.m_posX = 5.0f * Mth::cos(m_body.m_rotY);
m_arm1.m_rotY = m_arm1.m_rotY + m_body.m_rotY;
m_arm2.m_rotY = m_arm2.m_rotY + m_body.m_rotY;
float o = 1.0f - field_4;
m_armR.m_rotX += m_body.m_rotY;
m_armL.m_rotX -= -((m_head.m_rotX - 0.7f) * Mth::sin(3.1416f * field_4)) * 0.75f + Mth::sin((1.0f - o * o * o * o) * 3.1416f) * 1.2f;
m_armL.m_rotY += m_body.m_rotY * 2.0f;
m_armL.m_rotZ = Mth::sin(field_4 * 3.1416f) * -0.4f;
m_arm2.m_rotX += m_body.m_rotY;
m_arm1.m_rotX -= -((m_head.m_rotX - 0.7f) * Mth::sin(3.1416f * field_4)) * 0.75f + Mth::sin((1.0f - o * o * o * o) * 3.1416f) * 1.2f;
m_arm1.m_rotY += m_body.m_rotY * 2.0f;
m_arm1.m_rotZ = Mth::sin(field_4 * 3.1416f) * -0.4f;
}
if (field_10BE) // sneaking?
if (m_bSneaking)
{
m_body.m_rotX = 0.5f;
m_armL.m_rotX += 0.4f;
m_armR.m_rotX += 0.4f;
m_legL.m_posZ = 4.0f;
m_legR.m_posZ = 4.0f;
m_legL.m_posY = 9.0f;
m_legR.m_posY = 9.0f;
m_arm1.m_rotX += 0.4f;
m_arm2.m_rotX += 0.4f;
m_leg1.m_posZ = 4.0f;
m_leg2.m_posZ = 4.0f;
m_leg1.m_posY = 9.0f;
m_leg2.m_posY = 9.0f;
m_head.m_posY = 1.0f;
}
else
{
m_body.m_rotX = 0.0f;
m_legL.m_posZ = 0.0f;
m_leg1.m_posZ = 0.0f;
m_head.m_posY = 0.0f;
m_legR.m_posZ = 0.0f;
m_legL.m_posY = 12.0f;
m_legR.m_posY = 12.0f;
m_leg2.m_posZ = 0.0f;
m_leg1.m_posY = 12.0f;
m_leg2.m_posY = 12.0f;
}
m_armL.m_rotZ += Mth::cos(a4 * 0.09f) * 0.05f + 0.05f;
m_armR.m_rotZ -= Mth::cos(a4 * 0.09f) * 0.05f + 0.05f;
m_armL.m_rotX += Mth::sin(a4 * 0.067f) * 0.05f;
m_armR.m_rotX += Mth::sin(a4 * 0.067f) * -0.05f;
m_arm1.m_rotZ += Mth::cos(a4 * 0.09f) * 0.05f + 0.05f;
m_arm2.m_rotZ -= Mth::cos(a4 * 0.09f) * 0.05f + 0.05f;
m_arm1.m_rotX += Mth::sin(a4 * 0.067f) * 0.05f;
m_arm2.m_rotX += Mth::sin(a4 * 0.067f) * -0.05f;
}
void HumanoidModel::setBrightness(float f)
{
m_armL.setBrightness(f);
m_armR.setBrightness(f);
m_legL.setBrightness(f);
m_legR.setBrightness(f);
m_arm1.setBrightness(f);
m_arm2.setBrightness(f);
m_leg1.setBrightness(f);
m_leg2.setBrightness(f);
m_body.setBrightness(f);
m_head.setBrightness(f);
}

View File

@@ -14,7 +14,6 @@ class HumanoidModel : public Model
{
public:
HumanoidModel(float a, float b);
void _logGraphics();
// @TODO - No xrefs: void render(HumanoidModel* a, float f);
void onGraphicsReset() override;
@@ -23,10 +22,11 @@ public:
void setBrightness(float) override;
public:
// @TODO: swap armL and armR.. Steve punches with the right hand.
Cube m_head, m_body, m_armL, m_armR, m_legL, m_legR;
bool field_10BC;
bool field_10BD;
bool field_10BE;
bool field_20 = false;
ModelPart m_head, m_body, m_arm1, m_arm2, m_leg1, m_leg2;
bool field_234;
bool field_235;
bool m_bSneaking;
bool field_237;
};

View File

@@ -8,10 +8,16 @@
#include "Model.hpp"
Model::Model()
Model::Model(int width, int height)
{
field_4 = 0.0f;
field_8 = false;
m_textureWidth = width;
m_textureHeight = height;
}
Model::~Model()
{
}
void Model::onGraphicsReset()

View File

@@ -11,11 +11,13 @@
#include "Cube.hpp"
class Mob;
class ModelPart;
class Model
{
public:
Model();
Model(int width, int height);
virtual ~Model();
virtual void onGraphicsReset();
virtual void prepareMobModel(Mob*, float, float, float);
virtual void render(float, float, float, float, float, float);
@@ -25,4 +27,7 @@ public:
public:
float field_4;
bool field_8;
int m_textureWidth;
int m_textureHeight;
std::vector<ModelPart*> m_parts;
};

View File

@@ -0,0 +1,271 @@
/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "ModelPart.hpp"
#include "renderer/GL/GL.hpp"
#define MUL_DEG_TO_RAD (180.0f / float(M_PI)) // formerly known as Cube::c
ModelPart::ModelPart(int a, int b)
{
m_pModel = nullptr;
field_40 = a;
field_44 = b;
_init();
}
ModelPart::ModelPart(const std::string& baseId)
{
m_pModel = nullptr;
field_34 = baseId;
field_40 = 0;
field_44 = 0;
_init();
}
ModelPart::~ModelPart()
{
clear();
}
void ModelPart::_init()
{
m_posX = m_posY = m_posZ = 0;
m_rotX = m_rotY = m_rotZ = 0;
m_buffer = 0;
m_textureWidth = 64.0f;
m_textureHeight = 32.0f;
field_4C = 0;
field_18 = false;
field_48 = true;
field_49 = false;
m_bCompiled = false;
}
void ModelPart::addChild(ModelPart* pPart)
{
m_pChildren.push_back(pPart);
}
void ModelPart::addBox(float a, float b, float c, int d, int e, int f, float g)
{
Cube* pCube = new Cube(this, field_40, field_44, a, b, c, d, e, f, g);
m_pCubes.push_back(pCube);
}
void ModelPart::addBox(const std::string& id, float a, float b, float c, int d, int e, int f, float g)
{
Cube* pCube = new Cube(this, field_40, field_44, a, b, c, d, e, f, g);
pCube->setId(field_34 + "." + id);
m_pCubes.push_back(pCube);
}
void ModelPart::clear()
{
for (size_t i = 0; i < m_pCubes.size(); i++)
delete m_pCubes[i];
// N.B. does not clear children
m_pCubes.clear();
}
void ModelPart::compile(float scale)
{
Tesselator& t = Tesselator::instance;
xglGenBuffers(1, &m_buffer);
t.begin();
t.color(255, 255, 255, 255);
// @HUH: Recompiling every cube six times??
#ifdef ORIGINAL_CODE
for (int i = 0; i < 6; i++)
{
#endif
for (size_t i = 0; i < m_pCubes.size(); i++)
{
m_pCubes[i]->compile(t, scale);
}
#ifdef ORIGINAL_CODE
}
#endif
t.end(m_buffer);
m_bCompiled = true;
}
void ModelPart::draw()
{
drawArrayVT(this->m_buffer, 36 * m_pCubes.size(), sizeof(Tesselator::Vertex));
}
void ModelPart::drawSlow(float scale)
{
Tesselator& t = Tesselator::instance;
t.begin();
for (size_t i = 0; i < m_pCubes.size(); i++)
{
for (int f = 0; f < 6; f++)
m_pCubes[i]->m_faces[f].render(t, scale);
}
t.draw();
}
void ModelPart::mimic(ModelPart* pPart)
{
m_posX = pPart->m_posX;
m_posY = pPart->m_posY;
m_posZ = pPart->m_posZ;
m_rotX = pPart->m_rotX;
m_rotY = pPart->m_rotY;
m_rotZ = pPart->m_rotZ;
}
void ModelPart::translatePosTo(float scale)
{
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
}
void ModelPart::translateRotTo(float scale)
{
glTranslatef(m_posX * scale, m_posY * scale, m_posZ * scale);
if (m_rotZ != 0) glRotatef(m_rotZ * MUL_DEG_TO_RAD, 0, 0, 1);
if (m_rotY != 0) glRotatef(m_rotY * MUL_DEG_TO_RAD, 0, 1, 0);
if (m_rotX != 0) glRotatef(m_rotX * MUL_DEG_TO_RAD, 1, 0, 0);
}
void ModelPart::render(float scale)
{
if (field_49)
return;
if (!field_48)
return;
if (!m_bCompiled)
compile(scale);
if (!hasDefaultRot())
{
glPushMatrix();
translateRotTo(scale);
draw();
glPopMatrix();
}
else if (!hasDefaultPos())
{
translatePosTo(scale);
draw();
translatePosTo(-scale);
}
else
{
draw();
}
}
void ModelPart::renderHorrible(float scale)
{
if (field_49)
return;
if (!field_48)
return;
if (!m_bCompiled)
compile(scale);
if (!hasDefaultRot())
{
glPushMatrix();
translateRotTo(scale);
drawSlow(scale);
glPopMatrix();
}
else if (!hasDefaultPos())
{
translatePosTo(scale);
drawSlow(scale);
translatePosTo(-scale);
}
else
{
drawSlow(scale);
}
}
void ModelPart::renderRollable(float scale)
{
if (field_49)
return;
if (!field_48)
return;
if (!m_bCompiled)
compile(scale);
glPushMatrix();
translatePosTo(scale);
translateRotTo(scale);
draw();
glPopMatrix();
}
void ModelPart::setModel(Model* pModel)
{
m_pModel = pModel;
pModel->m_parts.push_back(this);
setTexSize(pModel->m_textureWidth, pModel->m_textureHeight);
}
void ModelPart::setPos(float x, float y, float z)
{
m_posX = x;
m_posY = y;
m_posZ = z;
}
void ModelPart::setTexSize(int width, int height)
{
m_textureWidth = float(width);
m_textureHeight = float(height);
}
void ModelPart::texOffs(int a, int b)
{
field_40 = a;
field_44 = b;
}
void ModelPart::translateTo(float scale)
{
if (field_49)
return;
if (!field_48)
return;
if (!hasDefaultRot())
translateRotTo(scale);
else if (!hasDefaultPos())
translatePosTo(scale);
}
void ModelPart::setBrightness(float brightness)
{
//no op
}

View File

@@ -0,0 +1,71 @@
/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <vector>
#include "Cube.hpp"
#include "Model.hpp"
class Cube;
class Model;
class ModelPart
{
public:
ModelPart(int, int);
ModelPart(const std::string&);
~ModelPart();
void addChild(ModelPart*);
void addBox(float a, float b, float c, int d, int e, int f, float g = 0);
void addBox(const std::string& id, float a, float b, float c, int d, int e, int f, float g = 0);
void clear();
void compile(float scale);
void draw();
void drawSlow(float scale);
void mimic(ModelPart* pPart);
void render(float scale);
void renderHorrible(float scale);
void renderRollable(float scale);
void setModel(Model* pModel);
void setPos(float x, float y, float z);
void setTexSize(int, int);
void texOffs(int a, int b);
void translateTo(float scale);
void setBrightness(float brightness);
private:
void _init();
bool hasDefaultPos() { return m_posX == 0 && m_posY == 0 && m_posZ == 0; }
bool hasDefaultRot() { return m_rotX == 0 && m_rotY == 0 && m_rotZ == 0; }
void translatePosTo(float scale);
void translateRotTo(float scale);
public:
float m_posX;
float m_posY;
float m_posZ;
float m_rotX;
float m_rotY;
float m_rotZ;
bool field_18;
std::vector<Cube*> m_pCubes;
std::vector<ModelPart*> m_pChildren;
std::string field_34;
float m_textureWidth;
float m_textureHeight;
int field_40;
int field_44;
bool field_48;
bool field_49;
bool m_bCompiled;
int field_4C;
GLuint m_buffer;
Model* m_pModel;
};

View File

@@ -0,0 +1,7 @@
/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/

View File

@@ -0,0 +1,7 @@
/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/

View File

@@ -123,9 +123,9 @@ void EntityRenderDispatcher::render(Entity* entity, float a, float b, float c, f
{
#ifndef ORIGINAL_CODE
if (pRenderer == &m_HumanoidMobRenderer)
m_HumanoidMobRenderer.m_pHumanoidModel->field_10BE = entity->isSneaking();
m_HumanoidMobRenderer.m_pHumanoidModel->m_bSneaking = entity->isSneaking();
else
m_HumanoidMobRenderer.m_pHumanoidModel->field_10BE = false;
m_HumanoidMobRenderer.m_pHumanoidModel->m_bSneaking = false;
#endif
pRenderer->render(entity, a, b, c, d, e);

View File

@@ -30,7 +30,7 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float f)
ItemInstance inst(itemID, 1, 0);
glPushMatrix();
m_pHumanoidModel->m_armL.translateTo(0.0625f);
m_pHumanoidModel->m_arm1.translateTo(0.0625f);
glTranslatef(-0.0625f, 0.4375f, 0.0625f);
if (itemID <= C_MAX_TILES && TileRenderer::canRender(Tile::tiles[itemID]->getRenderShape()))
{
@@ -69,5 +69,5 @@ void HumanoidMobRenderer::renderHand()
m_pHumanoidModel->field_4 = 0;
m_pHumanoidModel->setBrightness(m_pDispatcher->m_pMinecraft->m_pMobPersp->getBrightness(1.0f));
m_pHumanoidModel->setupAnim(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0625f);
m_pHumanoidModel->m_armL.render(0.0625f);
m_pHumanoidModel->m_arm1.render(0.0625f);
}

View File

@@ -11,10 +11,10 @@
TripodCameraRenderer::TripodCameraRenderer() :
m_tile(),
m_cube(0, 0)
m_modelPart(0, 0)
{
m_cube.addBox(-4.0f, -4.0f, -6.0f, 8, 8, 10);
m_cube.m_posY = 11.0f;
m_modelPart.addBox(-4.0f, -4.0f, -6.0f, 8, 8, 10);
m_modelPart.m_posY = 11.0f;
field_4 = 0.5f;
}
@@ -30,8 +30,8 @@ void TripodCameraRenderer::render(Entity* entity, float x, float y, float z, flo
{
glPushMatrix();
glTranslatef(x, y, z);
m_cube.m_rotX = 0.017453f * (180.0f + 0.5f * entity->m_pitch);
m_cube.m_rotY = -0.017453f * entity->m_yaw;
m_modelPart.m_rotX = 0.017453f * (180.0f + 0.5f * entity->m_pitch);
m_modelPart.m_rotY = -0.017453f * entity->m_yaw;
Tesselator& t = Tesselator::instance;
t.color(1.0f, 1.0f, 1.0f);
@@ -45,8 +45,8 @@ void TripodCameraRenderer::render(Entity* entity, float x, float y, float z, flo
t.draw();
bindTexture("item/camera.png");
m_cube.setBrightness(brightness);
m_cube.render(0.0625f);
m_modelPart.setBrightness(brightness);
m_modelPart.render(0.0625f);
Entity* pHREntity = m_pDispatcher->m_pMinecraft->m_hitResult.m_pEnt;
@@ -64,7 +64,7 @@ void TripodCameraRenderer::render(Entity* entity, float x, float y, float z, flo
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// @TODO FIX: With ENH_ENTITY_SHADING on, the cube is fully opaque.
glColor4f(0.5f, 0.5f, 0.5f, 0.5f);
m_cube.render(0.0625f);
m_modelPart.renderHorrible(0.0625f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);

View File

@@ -32,6 +32,6 @@ public:
public:
TileRenderer m_renderer;
TripodTile m_tile;
Cube m_cube;
ModelPart m_modelPart;
};