* Fix SDL build.

This commit is contained in:
iProgramInCpp
2023-11-03 14:54:16 +02:00
parent bd3348f7fe
commit 8e69df37bb
2 changed files with 5 additions and 5 deletions

View File

@@ -3,6 +3,7 @@ project(reminecraftpe-sdl)
# SDL Build
add_compile_definitions(USE_SDL USE_OPENAL HANDLE_CHARS_SEPARATELY)
set(USE_SDL 1)
# WASM
if(EMSCRIPTEN)

View File

@@ -246,13 +246,12 @@ target_include_directories(reminecraftpe-core PUBLIC ${INCLUDES})
add_subdirectory(../thirdparty/raknet raknet)
target_link_libraries(reminecraftpe-core PUBLIC raknet)
# zlib - Android targets the libraries
if(NOT ANDROID)
# zlib - Android builds with its own version
# Hack - If we're not building for Android, surely we're building with SDL
if(USE_SDL)
add_subdirectory(../thirdparty/zlib zlib)
target_link_libraries(reminecraftpe-core PUBLIC zlib)
endif()
if(SDL)
# SDL
add_library(SDL INTERFACE)
if(EMSCRIPTEN)