* Fix gitignore errors and add Android specific CMakeLists.txt

This commit is contained in:
iProgramInCpp
2023-11-03 17:51:05 +02:00
parent 011f5e16df
commit 1860016fb3
3 changed files with 59 additions and 3 deletions

2
.gitignore vendored
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@@ -170,5 +170,3 @@ xcuserdata/
# Ignore options.txt - where your configuration will be saved
/game/options.txt
/game/assetsO
*.png
*.txt

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@@ -1 +1,2 @@
/build
/build
/src/main/assets

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@@ -0,0 +1,57 @@
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.16.0)
# Declares and names the project.
project("reminecraftpe")
# Add the ANDROID flag. Used by our core
set(ANDROID)
# The root of the project
SET(MC_ROOT ../../../../../../..)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
reminecraftpe
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
${MC_ROOT}/platforms/android/android_native_app_glue.c
${MC_ROOT}/platforms/android/AppPlatform_android.cpp
${MC_ROOT}/platforms/android/main.cpp
${MC_ROOT}/thirdparty/stb_image_impl.c)
# Add the core as part of the library.
add_subdirectory(${MC_ROOT}/source source)
target_link_libraries(reminecraftpe reminecraftpe-core)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
# find_library(nameofpathvariable, nameoftheNDKlibrary)
find_library(log-lib log)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
reminecraftpe
# Links the target library to log, android, GLESv1_CM and zlib
${log-lib} android EGL GLESv1_CM z )