* Reflect the removal of the Windows VS2010 target in the readme.

This commit is contained in:
iProgramInCpp
2023-11-03 15:05:02 +02:00
committed by GitHub
parent 8e69df37bb
commit 710c85e95d

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@@ -72,7 +72,7 @@ build.
## Building
### Windows (VS 2022)
### Windows
The project is configured to target Windows XP by default by using "v141_xp" build tools. If you would like
to build with Windows XP support, please follow the guide [here](https://learn.microsoft.com/en-us/cpp/build/configuring-programs-for-windows-xp?view=msvc-170#install-the-windows-xp-platform-toolset)
@@ -100,19 +100,6 @@ Once you have the proper build tools installed (v140_xp or newer), you can now b
After building, place the `assets` folder you have prepared in the working directory of the output executable.
(if running from VS, it's in `game/`, otherwise, where your executable is)
### Windows (VS 2010)
This target is only around for testing to allow for building on older versions of Windows and to allow for the
potential targetting of pre-XP versions of Windows. The VS2022 target will also build for XP, so using it over
the VS2010 one is recommended.
To compile, you will **need the Microsoft Platform SDK and the DirectX (June 2010) SDK**. After that, follow
the same steps as the VS2022 build. (open the minecraftcpp_vs2010.sln project instead of the minecraftcpp.sln
project).
**Note!** If you are running from within VirtualBox, disable mouse integration (absolute mouse), or the camera
won't work properly.
### WebAssembly
**Make sure you have CMake and Ninja installed. On Windows, the ninja executable must be in your PATH.**