* Fix bad glEnable call.

This commit is contained in:
iProgramInCpp
2023-11-03 17:31:22 +02:00
parent 710c85e95d
commit 011f5e16df

View File

@@ -478,7 +478,9 @@ void GameRenderer::renderLevel(float f)
pLR->renderEntities(pMob->getPos(f), &frustumCuller, f);
pPE->render(pMob, f);
glEnable(GL_ALPHA);
// @BUG: The original demo calls GL_BLEND. We really should be enabling GL_BLEND.
//glEnable(GL_ALPHA);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
setupFog(0);