Hugo Locurcio
f4efa2fd8a
Move rationale about Godot using SCons to Frequently asked questions
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This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Max Hilbrunner
973e8f3b3e
Merge pull request #7091 from mtttz/mtttz-unicode-escape
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Document support for escaped UTF-16 and UTF-32 Unicode characters
2023-03-31 09:04:55 +02:00
Max Hilbrunner
a4e11659e3
Merge pull request #7096 from ronyeh/typo
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Fix typo on "linker".
2023-03-31 08:59:42 +02:00
Ron B. Yeh
9d2f8420e3
Fix typo on "linker".
2023-03-30 14:39:44 -07:00
Arman Papikyan
ec7a1d41fb
Clarifying some common pitfalls for Visual Studio debugging ( #7062 )
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* Clarifying some common pitfalls for Visual Studio debugging
Two minor changes made to this page, to help other people avoid wasting their time:
1. The page says at the end that it should be possible to place a breakpoint and if the steps were followed properly it should just work, however the dev_buil paramter is not mentioned anywhere in the same page and I would not be able to complete the setup without help from @anvilfolk.
2. I spent a couple of minutes trying to understand why the debugger would not attach and instead would exit with code 255 - no errors or hints shown (like path not found, or could not parse, etc). Ended up being a simple mistake of having white spaces in the path. I think its worth mentioning in the docs.
Also updating the screenshot to suggest double quotation marks by default as safer alternative that can handle whitespaces.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-30 20:27:40 +02:00
Max Hilbrunner
d9759febb3
Merge pull request #7078 from Calinou/improve-introduction-buildsystem
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Improve Introduction to the buildsystem documentation
2023-03-30 20:00:50 +02:00
Max Hilbrunner
63610250b6
Merge pull request #7094 from wisejayden/patch-1
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Update 04.creating_the_enemy.rst
2023-03-30 19:57:54 +02:00
Max Hilbrunner
912157ec01
Merge pull request #7095 from MaxGripe/patch-1
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Update faq.rst
2023-03-30 19:56:40 +02:00
max.gripe
f11deb103c
Update faq.rst
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I changed the path to the correct one. The previous one led to a non-existent location.
2023-03-30 18:06:07 +01:00
Jayden Wise
ebb6c97510
Update 04.creating_the_enemy.rst
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Updating in case others may also be lost while looking for the "New Scene" option in the Scene tab in the FileSystem dock.
2023-03-30 18:09:38 +02:00
Max Hilbrunner
b3fc7dc14f
Merge pull request #7082 from MisoMosiSpy/doc_gs_first_script
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Update scripting_first_script.rst to remove outdated info.
2023-03-30 08:22:42 +02:00
mtttz
562dfdcbcc
Document support for escaped UTF-16 and UTF-32 Unicode characters
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Fixes #5607
2023-03-30 06:29:48 +02:00
Max Hilbrunner
fd55ac760a
Merge pull request #7073 from umarcor/umarcor/makefile-ci
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[ci] use Makefile
2023-03-29 17:42:09 +02:00
Max Hilbrunner
1d581c6e9e
Merge pull request #7068 from umarcor/umarcor/makefile
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Makefile: use sphinx-build -M
2023-03-29 17:39:10 +02:00
Max Hilbrunner
c913f526d9
Merge pull request #7070 from growingbrain/godot-doc-fixes
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Spelling corrections.
2023-03-29 16:49:32 +02:00
Dipal Zambare
693a9dea6d
Update scripting_first_script.rst to remove outdated info.
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1. Update scripting_first_script_attach_node_script.webp to show correct script name
2. Removed note about renaming "Sprite" to "Sprite2D"
2023-03-29 15:21:23 +02:00
Max Hilbrunner
2451921c99
Merge pull request #7077 from umarcor/patch-1
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[tutorials/export/exporting_for_web] s/platform:html5/platform:web/
2023-03-29 13:06:50 +02:00
Hugo Locurcio
b7e5b77850
Improve Introduction to the buildsystem documentation
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- Simplify history section on SCons.
- Add a section on `production` and `dev_mode` aliases.
- Add a section on `debug_symbols` and `separate_debug_symbols`.
- Add a section on `optimize`.
2023-03-29 04:32:01 +02:00
Unai Martinez-Corral
dd53486bd0
[tutorials/export/exporting_for_web] s/platform:html5/platform:web/
2023-03-29 04:04:19 +02:00
growingbrain
ac6b144f23
Spelling corrections.
2023-03-28 13:15:42 -05:00
Unai Martinez-Corral
5f64430148
[ci] use Makefile
2023-03-28 19:55:43 +02:00
Unai Martinez-Corral
31204023b6
Makefile: use sphinx-build -M
2023-03-28 19:34:39 +02:00
Martin Majewski
db8b8db128
Added note to circumvent an error during iOS project export ( #7069 )
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* Added a note of correct App Store Team ID format.
---------
Co-authored-by: Martin Majewski <martin.majewski.net@gmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-28 18:20:51 +02:00
Unai Martinez-Corral
d37aceedeb
Makefile: fix check condition
2023-03-28 17:44:54 +02:00
Max Hilbrunner
17936f75aa
Merge pull request #7056 from Calinou/exporting-for-web-macos-ios-broken
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Document missing macOS/iOS support for HTML5 due to upstream bugs
2023-03-28 08:22:00 +02:00
Unai Martinez-Corral
08f2c7ce44
[contributing/development/compiling/compiling_for_linuxbsd] update style; use directives ( #7059 )
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* [contributing/development/compiling/compiling_for_linuxbsd] use tabs to show distro-specific one-liners
2023-03-28 07:50:21 +02:00
Max Hilbrunner
9f0e93722f
Merge pull request #7052 from NickCheng0921/master
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Update high_level_multiplayer.rst
2023-03-27 10:42:07 +02:00
Matthew
8a85f656b6
Merge pull request #7035 from The-Briel-Deal/patch-1
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Fix incorrect auto-generated signal names
2023-03-25 15:16:27 -04:00
Hugo Locurcio
80b71c4ba8
Document missing macOS/iOS support for HTML5 due to upstream bugs
2023-03-25 17:49:28 +01:00
Max Hilbrunner
e6382d8e6d
Merge pull request #7053 from paddy-exe/clarify-update-gdextension-docs
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Update/Clarify gdextension docs
2023-03-25 12:26:15 +01:00
Max Hilbrunner
f43627f52b
Merge pull request #7051 from Calinou/sdfgi-sharp-reflections-opaque-only
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Document SDFGI sharp reflections only working on opaque materials
2023-03-25 08:30:18 +01:00
Patrick
b4f3575d3b
Update/Clarify gdextension docs
2023-03-25 01:21:19 +01:00
NickCheng0921
245e8f920b
Update high_level_multiplayer.rst
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Old documentation used set_network_master instead of new method set_multiplayer_authority. Making this small update since rest of documentation for this page looks correct, but it took me a while to figure out why the old method wasn't working.
2023-03-24 18:40:15 -05:00
Hugo Locurcio
96eb7d05ff
Document SDFGI sharp reflections only working on opaque materials
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Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner
92188329b4
Merge pull request #7045 from ganymoe/issue7044
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fix paths used in gdextension example
2023-03-24 15:16:17 +01:00
Max Hilbrunner
e22128ca06
Merge pull request #7042 from Mercerenies/patch1
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Corrected virtual function name in "Custom GUI Controls"
2023-03-24 00:00:38 +01:00
Max Hilbrunner
b01f7c7fa3
Merge pull request #7043 from deand0n/patch-1
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Fix typo at 2d_movenet.rst
2023-03-23 23:48:23 +01:00
Max Hilbrunner
bc511b92e1
Merge pull request #7046 from Calinou/large-world-coordinates-fix-typo
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Fix typo in Large world coordinates
2023-03-23 23:47:46 +01:00
Hugo Locurcio
76941d213c
Fix typo in Large world coordinates
2023-03-23 23:25:08 +01:00
ganymoe
9df4b09f3f
fix paths used in gdextension example
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fixes godotengine#7044
2023-03-23 21:30:46 +01:00
Silvio Mayolo
1269d592e1
Corrected virtual function name in "Custom GUI Controls"
2023-03-23 14:56:41 -04:00
VladKopylets
6085dad3ff
Fix typo at 2d_movenet.rst
2023-03-23 20:56:28 +02:00
Max Hilbrunner
057d8b97f1
Merge pull request #7031 from wlsnmrk/sphinx-build-dir
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Corrected directory for HTML documentation output
2023-03-23 06:39:14 +01:00
Kutub Gandhi
4ef67098a3
update animation tree images ( #7030 )
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* update animation tree iamges
these animation trees used the "KinematicBody2D" node which has been
replaced in Godot4 with the CharacterBody2D node. These images have been
updated accordingly
2023-03-23 06:10:56 +01:00
Max Hilbrunner
62e502fe23
Merge pull request #7004 from kzerot/patch-1
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Added info about range() with negative step
2023-03-23 04:49:37 +01:00
Max Hilbrunner
ebf3a02dbc
Merge pull request #6498 from vmedea/2022-12-style-guide
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Update style guide for new export and setget syntax
2023-03-23 04:46:52 +01:00
Max Hilbrunner
d37b6d6cb5
Merge pull request #6943 from brettchalupa/patch-2
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Fix 2D Sprite Animation @onready vars
2023-03-23 04:44:24 +01:00
Max Hilbrunner
79bbffaadd
Merge pull request #7021 from kastaldi/patch-1
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* Full Rect option in Background section
Corrected the "Full Rect" option location in Background section because it was wrong in Godot 4.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-23 04:41:43 +01:00
Max Hilbrunner
86c4c136ea
Merge pull request #7005 from rcorre/array-type
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Document array types.
2023-03-23 04:41:10 +01:00
Max Hilbrunner
b53e989669
Merge pull request #7012 from jwmcgettigan/onready-patch
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Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00