Commit Graph

6979 Commits

Author SHA1 Message Date
Hugo Locurcio
f4efa2fd8a Move rationale about Godot using SCons to Frequently asked questions
This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
Max Hilbrunner
973e8f3b3e Merge pull request #7091 from mtttz/mtttz-unicode-escape
Document support for escaped UTF-16 and UTF-32 Unicode characters
2023-03-31 09:04:55 +02:00
Max Hilbrunner
a4e11659e3 Merge pull request #7096 from ronyeh/typo
Fix typo on "linker".
2023-03-31 08:59:42 +02:00
Ron B. Yeh
9d2f8420e3 Fix typo on "linker". 2023-03-30 14:39:44 -07:00
Arman Papikyan
ec7a1d41fb Clarifying some common pitfalls for Visual Studio debugging (#7062)
* Clarifying some common pitfalls for Visual Studio debugging

Two minor changes made to this page, to help other people avoid wasting their time:
1. The page says at the end that it should be possible to place a breakpoint and if the steps were followed properly it should just work, however the dev_buil paramter is not mentioned anywhere in the same page and I would not be able to complete the setup without help from @anvilfolk.
2. I spent a couple of minutes trying to understand why the debugger would not attach and instead would exit with code 255 - no errors or hints shown (like path not found, or could not parse, etc). Ended up being a simple mistake of having white spaces in the path. I think its worth mentioning in the docs.
Also updating the screenshot to suggest double quotation marks by default as safer alternative that can handle whitespaces.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-30 20:27:40 +02:00
Max Hilbrunner
d9759febb3 Merge pull request #7078 from Calinou/improve-introduction-buildsystem
Improve Introduction to the buildsystem documentation
2023-03-30 20:00:50 +02:00
Max Hilbrunner
63610250b6 Merge pull request #7094 from wisejayden/patch-1
Update 04.creating_the_enemy.rst
2023-03-30 19:57:54 +02:00
Max Hilbrunner
912157ec01 Merge pull request #7095 from MaxGripe/patch-1
Update faq.rst
2023-03-30 19:56:40 +02:00
max.gripe
f11deb103c Update faq.rst
I changed the path to the correct one. The previous one led to a non-existent location.
2023-03-30 18:06:07 +01:00
Jayden Wise
ebb6c97510 Update 04.creating_the_enemy.rst
Updating in case others may also be lost while looking for the "New Scene" option in the Scene tab in the FileSystem dock.
2023-03-30 18:09:38 +02:00
Max Hilbrunner
b3fc7dc14f Merge pull request #7082 from MisoMosiSpy/doc_gs_first_script
Update scripting_first_script.rst to remove outdated info.
2023-03-30 08:22:42 +02:00
mtttz
562dfdcbcc Document support for escaped UTF-16 and UTF-32 Unicode characters
Fixes #5607
2023-03-30 06:29:48 +02:00
Max Hilbrunner
fd55ac760a Merge pull request #7073 from umarcor/umarcor/makefile-ci
[ci] use Makefile
2023-03-29 17:42:09 +02:00
Max Hilbrunner
1d581c6e9e Merge pull request #7068 from umarcor/umarcor/makefile
Makefile: use sphinx-build -M
2023-03-29 17:39:10 +02:00
Max Hilbrunner
c913f526d9 Merge pull request #7070 from growingbrain/godot-doc-fixes
Spelling corrections.
2023-03-29 16:49:32 +02:00
Dipal Zambare
693a9dea6d Update scripting_first_script.rst to remove outdated info.
1. Update scripting_first_script_attach_node_script.webp to show correct script name
2. Removed note about renaming "Sprite" to "Sprite2D"
2023-03-29 15:21:23 +02:00
Max Hilbrunner
2451921c99 Merge pull request #7077 from umarcor/patch-1
[tutorials/export/exporting_for_web] s/platform:html5/platform:web/
2023-03-29 13:06:50 +02:00
Hugo Locurcio
b7e5b77850 Improve Introduction to the buildsystem documentation
- Simplify history section on SCons.
- Add a section on `production` and `dev_mode` aliases.
- Add a section on `debug_symbols` and `separate_debug_symbols`.
- Add a section on `optimize`.
2023-03-29 04:32:01 +02:00
Unai Martinez-Corral
dd53486bd0 [tutorials/export/exporting_for_web] s/platform:html5/platform:web/ 2023-03-29 04:04:19 +02:00
growingbrain
ac6b144f23 Spelling corrections. 2023-03-28 13:15:42 -05:00
Unai Martinez-Corral
5f64430148 [ci] use Makefile 2023-03-28 19:55:43 +02:00
Unai Martinez-Corral
31204023b6 Makefile: use sphinx-build -M 2023-03-28 19:34:39 +02:00
Martin Majewski
db8b8db128 Added note to circumvent an error during iOS project export (#7069)
* Added a note of correct App Store Team ID format.

---------

Co-authored-by: Martin Majewski <martin.majewski.net@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-28 18:20:51 +02:00
Unai Martinez-Corral
d37aceedeb Makefile: fix check condition 2023-03-28 17:44:54 +02:00
Max Hilbrunner
17936f75aa Merge pull request #7056 from Calinou/exporting-for-web-macos-ios-broken
Document missing macOS/iOS support for HTML5 due to upstream bugs
2023-03-28 08:22:00 +02:00
Unai Martinez-Corral
08f2c7ce44 [contributing/development/compiling/compiling_for_linuxbsd] update style; use directives (#7059)
* [contributing/development/compiling/compiling_for_linuxbsd] use tabs to show distro-specific one-liners
2023-03-28 07:50:21 +02:00
Max Hilbrunner
9f0e93722f Merge pull request #7052 from NickCheng0921/master
Update high_level_multiplayer.rst
2023-03-27 10:42:07 +02:00
Matthew
8a85f656b6 Merge pull request #7035 from The-Briel-Deal/patch-1
Fix incorrect auto-generated signal names
2023-03-25 15:16:27 -04:00
Hugo Locurcio
80b71c4ba8 Document missing macOS/iOS support for HTML5 due to upstream bugs 2023-03-25 17:49:28 +01:00
Max Hilbrunner
e6382d8e6d Merge pull request #7053 from paddy-exe/clarify-update-gdextension-docs
Update/Clarify gdextension docs
2023-03-25 12:26:15 +01:00
Max Hilbrunner
f43627f52b Merge pull request #7051 from Calinou/sdfgi-sharp-reflections-opaque-only
Document SDFGI sharp reflections only working on opaque materials
2023-03-25 08:30:18 +01:00
Patrick
b4f3575d3b Update/Clarify gdextension docs 2023-03-25 01:21:19 +01:00
NickCheng0921
245e8f920b Update high_level_multiplayer.rst
Old documentation used set_network_master instead of new method set_multiplayer_authority. Making this small update since rest of documentation for this page looks correct, but it took me a while to figure out why the old method wasn't working.
2023-03-24 18:40:15 -05:00
Hugo Locurcio
96eb7d05ff Document SDFGI sharp reflections only working on opaque materials
Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner
92188329b4 Merge pull request #7045 from ganymoe/issue7044
fix paths used in gdextension example
2023-03-24 15:16:17 +01:00
Max Hilbrunner
e22128ca06 Merge pull request #7042 from Mercerenies/patch1
Corrected virtual function name in "Custom GUI Controls"
2023-03-24 00:00:38 +01:00
Max Hilbrunner
b01f7c7fa3 Merge pull request #7043 from deand0n/patch-1
Fix typo at 2d_movenet.rst
2023-03-23 23:48:23 +01:00
Max Hilbrunner
bc511b92e1 Merge pull request #7046 from Calinou/large-world-coordinates-fix-typo
Fix typo in Large world coordinates
2023-03-23 23:47:46 +01:00
Hugo Locurcio
76941d213c Fix typo in Large world coordinates 2023-03-23 23:25:08 +01:00
ganymoe
9df4b09f3f fix paths used in gdextension example
fixes godotengine#7044
2023-03-23 21:30:46 +01:00
Silvio Mayolo
1269d592e1 Corrected virtual function name in "Custom GUI Controls" 2023-03-23 14:56:41 -04:00
VladKopylets
6085dad3ff Fix typo at 2d_movenet.rst 2023-03-23 20:56:28 +02:00
Max Hilbrunner
057d8b97f1 Merge pull request #7031 from wlsnmrk/sphinx-build-dir
Corrected directory for HTML documentation output
2023-03-23 06:39:14 +01:00
Kutub Gandhi
4ef67098a3 update animation tree images (#7030)
* update animation tree iamges

these animation trees used the "KinematicBody2D" node which has been
replaced in Godot4 with the CharacterBody2D node. These images have been
updated accordingly
2023-03-23 06:10:56 +01:00
Max Hilbrunner
62e502fe23 Merge pull request #7004 from kzerot/patch-1
Added info about range() with negative step
2023-03-23 04:49:37 +01:00
Max Hilbrunner
ebf3a02dbc Merge pull request #6498 from vmedea/2022-12-style-guide
Update style guide for new export and setget syntax
2023-03-23 04:46:52 +01:00
Max Hilbrunner
d37b6d6cb5 Merge pull request #6943 from brettchalupa/patch-2
Fix 2D Sprite Animation @onready vars
2023-03-23 04:44:24 +01:00
Max Hilbrunner
79bbffaadd Merge pull request #7021 from kastaldi/patch-1
* Full Rect option in Background section

Corrected the "Full Rect" option location in Background section because it was wrong in Godot 4.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-23 04:41:43 +01:00
Max Hilbrunner
86c4c136ea Merge pull request #7005 from rcorre/array-type
Document array types.
2023-03-23 04:41:10 +01:00
Max Hilbrunner
b53e989669 Merge pull request #7012 from jwmcgettigan/onready-patch
Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00