Merge pull request #7035 from The-Briel-Deal/patch-1

Fix incorrect auto-generated signal names
This commit is contained in:
Matthew
2023-03-25 15:16:27 -04:00
committed by GitHub
2 changed files with 5 additions and 5 deletions

View File

@@ -246,10 +246,10 @@ the other two timers. ``ScoreTimer`` will increment the score by 1.
.. tabs::
.. code-tab:: gdscript GDScript
func _on_ScoreTimer_timeout():
func _on_score_timer_timeout():
score += 1
func _on_StartTimer_timeout():
func _on_start_timer_timeout():
$MobTimer.start()
$ScoreTimer.start()
@@ -302,7 +302,7 @@ Note that a new instance must be added to the scene using ``add_child()``.
.. tabs::
.. code-tab:: gdscript GDScript
func _on_MobTimer_timeout():
func _on_mob_timer_timeout():
# Create a new instance of the Mob scene.
var mob = mob_scene.instantiate()

View File

@@ -297,11 +297,11 @@ signal of ``StartButton``, and add the following code to the new functions:
.. tabs::
.. code-tab:: gdscript GDScript
func _on_StartButton_pressed():
func _on_start_button_pressed():
$StartButton.hide()
start_game.emit()
func _on_MessageTimer_timeout():
func _on_message_timer_timeout():
$Message.hide()
.. code-tab:: csharp