Merge pull request #7012 from jwmcgettigan/onready-patch

Updated instances of onready to @onready.
This commit is contained in:
Max Hilbrunner
2023-03-23 04:39:30 +01:00
committed by GitHub
4 changed files with 11 additions and 11 deletions

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@@ -380,7 +380,7 @@ Then attach the following script to any node::
extends Node
onready var json_resource = load("res://demo.json")
@onready var json_resource = load("res://demo.json")
func _ready():
print(json_resource.get_dict())

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@@ -348,10 +348,10 @@ could use the code snippets in a live project.
**Don't** write made-up examples:
::
.. code-block:: gdscript
onready var a = preload("res://MyPath")
onready var my_node = $MyNode
@onready var a = preload("res://MyPath")
@onready var my_node = $MyNode
func foo():
@@ -359,10 +359,10 @@ could use the code snippets in a live project.
**Do** write concrete examples:
::
.. code-block:: gdscript
onready var sfx_player_gun = preload("res://Assets/Sound/SFXPlayerGun.ogg")
onready var audio_player = $Audio/AudioStreamPlayer
@onready var sfx_player_gun = preload("res://Assets/Sound/SFXPlayerGun.ogg")
@onready var audio_player = $Audio/AudioStreamPlayer
func play_shooting_sound():

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@@ -78,7 +78,7 @@ released.
extends CharacterBody2D
onready var _animated_sprite = $AnimatedSprite2D
@onready var _animated_sprite = $AnimatedSprite2D
func _process(_delta):
if Input.is_action_pressed("ui_right"):
@@ -219,7 +219,7 @@ released.
extends CharacterBody2D
onready var _animation_player = $AnimationPlayer
@onready var _animation_player = $AnimationPlayer
func _process(_delta):
if Input.is_action_pressed("ui_right"):

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@@ -711,10 +711,10 @@ We suggest to organize GDScript code this way:
05. signals
06. enums
07. constants
08. exported variables
08. @export variables
09. public variables
10. private variables
11. onready variables
11. @onready variables
12. optional built-in virtual _init method
13. optional built-in virtual _enter_tree() method