mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Merge pull request #7056 from Calinou/exporting-for-web-macos-ios-broken
Document missing macOS/iOS support for HTML5 due to upstream bugs
This commit is contained in:
@@ -19,11 +19,16 @@ in the user's browser.
|
||||
with :kbd:`F12`, to view **debug information** like JavaScript,
|
||||
engine, and WebGL errors.
|
||||
|
||||
.. attention:: `There are significant bugs when running HTML5 projects on iOS
|
||||
<https://github.com/godotengine/godot/issues?q=is:issue+is:open+label:platform:html5+ios>`__
|
||||
(regardless of the browser). We recommend using
|
||||
:ref:`iOS' native export functionality <doc_exporting_for_ios>`
|
||||
instead, as it will also result in better performance.
|
||||
.. attention::
|
||||
|
||||
Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs
|
||||
with SharedArrayBuffer and WebGL 2.0. We recommend using
|
||||
:ref:`macOS <doc_exporting_for_macos>` and :ref:`iOS <doc_exporting_for_ios>`
|
||||
native export functionality instead, as it will also result in better performance.
|
||||
|
||||
Godot 3's HTML5 exports are more compatible with various browsers in
|
||||
general, especially when using the GLES2 rendering backend (which only
|
||||
requires WebGL 1.0).
|
||||
|
||||
.. warning:: SharedArrayBuffer requires a :ref:`secure context <doc_javascript_secure_contexts>`.
|
||||
Browsers also require that the web page is served with specific
|
||||
|
||||
Reference in New Issue
Block a user