Commit Graph

3247 Commits

Author SHA1 Message Date
Hex-4
eabd668cb7 fix #8076, update note in gdscript warning system settings page 2023-11-07 23:35:02 +00:00
Max Hilbrunner
19546c8acb Merge pull request #7997 from toafloast/tryingtofixthis
Update ray casting tutorial.
2023-10-02 11:01:00 +02:00
Hex-4
37a96ba407 Close #7690 (add info for shader hints and default values) (#8117)
* add comment for default values

* Add a line telling where the default value goes

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-02 10:57:16 +02:00
Max Hilbrunner
b03034bcb0 Merge pull request #8124 from nightpool/patch-2
Remove outdated Firefox Linux warning
2023-10-02 10:56:08 +02:00
Matthew
2edd9014a3 Merge pull request #8101 from jwd83/patch-1
Update trails.rst
2023-10-02 10:52:07 +02:00
nightpool
016673690d Remove outdated Firefox Linux warning
The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-01 17:05:26 -05:00
Aaron Franke
3407328860 Fix typos: "modelling" -> "modeling" 2023-10-01 12:52:25 -05:00
Matthew
1ea4111adb Merge pull request #8088 from kinami-imai/patch-1
Document looping support
2023-09-29 18:26:19 -04:00
今井きなみ
acf453aa98 Document looping support
Since https://github.com/godotengine/godot/pull/77857 is merged and will be released in 4.2, it would be great to update the documentation.
2023-09-29 21:18:28 +02:00
TheBlckbird
4175ccd451 Add Swift to what_is_gdextension.rst 2023-09-29 08:56:29 +02:00
Rémi Verschelde
adbab1482c Merge pull request #6979 from JohanAR/shaderpp_concat
Add concatenation to shader preprocessor
2023-09-27 10:51:36 +02:00
Rémi Verschelde
b35060eca0 Merge pull request #8059 from Calinou/decal-reflection-probe-cluster-limits
Document Forward+ limitations with decal and reflection probe rendering
2023-09-27 08:47:51 +02:00
Hugo Locurcio
72e6c2943f Document Forward+ limitations with decal and reflection probe rendering
This is already present in the 3D lights and shadows documentation.
2023-09-27 03:05:39 +02:00
Max Hilbrunner
a766184cf1 Merge pull request #8015 from thygrrr/shader-example-lighting-fix
Update spatial_shader.rst
2023-09-27 03:04:25 +02:00
Elnar Dakeshov
4b6e15d3b3 Update style guide (#8038)
Used get instead of set.
2023-09-27 03:03:08 +02:00
Ershn
7cc59d314c Remove doc of a missing feature of the tilemap select tool
Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-09-26 21:09:41 +09:00
Max Hilbrunner
ce50017064 Merge pull request #8028 from ershn/improve_the_navigation_docs_wording
Improve the navigation documentation wording
2023-09-25 18:30:01 +02:00
Ershn
fa132e9f2d Improve the navigation documentation wording
Improve the navigation documentation wording and fix some typos.
2023-09-25 22:43:23 +09:00
Ershn
b3615711ff Make some clarifications/fixes in the C# docs 2023-09-25 09:14:16 +09:00
Max Hilbrunner
9fcd93eda2 Merge pull request #7990 from profande/patch-2
Correct mouse_and_input_coordinates.rst
2023-09-25 00:44:22 +02:00
Luna
0fe7ff833e Fixed typos in several doc files (#8002)
* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst

* Update tutorials/shaders/shader_reference/shading_language.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* PR Feedback

---------

Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-25 00:41:33 +02:00
Max Hilbrunner
f778048468 Merge pull request #8014 from curious-broccoli/code-editor
Fix sentence in tutorial code in the editor
2023-09-24 23:36:53 +02:00
Max Hilbrunner
b2bed984bd Merge pull request #8021 from jynus/mathf_asinh
C#: Document new `Asinh`, `Acosh` and `Atanh` functions in Mathf
2023-09-24 23:33:56 +02:00
cabbagestole
66dbc98627 Update godot_interfaces.rst
One too many open curly bracket "{".

Wrong
        public void PrintMe() {

Correct
        public void PrintMe()
2023-09-24 17:55:09 +09:00
Jaime Crespo
22f25b6773 C#: Document new Asinh, Acosh and Atanh functions in Mathf
Document on the list of C# api differences the newly exposed

* Mathf.Asinh()
* Mathf.Acosh()
* Mathf.Atanh()

Followup to godotengine/godot#81229
2023-09-23 19:42:24 +02:00
Thygrrr
bd7eb30f29 Update spatial_shader.rst
The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.

Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-09-23 13:00:40 +02:00
curious-broccoli
9ba2cf2a92 Fix sentence in tutorial code in the editor 2023-09-23 12:46:50 +02:00
Yuri Rubinsky
69c25552bc Fix typo in gdextension_cpp_example.rst 2023-09-23 10:25:45 +03:00
Yuri Rubinsky
7119fa1cfb Fix register_types.h code in GDExtension example 2023-09-23 10:11:56 +03:00
toafloast
7183ef3e46 Update ray casting tutorial. 2023-09-21 22:18:55 -07:00
Max Hilbrunner
717ade0bea Merge pull request #7970 from dalexeev/gds-doc-r-strings
GDScript: Document raw string literals
2023-09-22 03:12:24 +02:00
Max Hilbrunner
708dec5950 Merge pull request #7972 from Calinou/particle-flipbook-animation
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
2023-09-22 03:09:29 +02:00
Julio Missart
98d28b3ffe Fix typo in 2d_movement docs (#7980)
change int to float in 2d movement
2023-09-21 20:27:48 -04:00
profande
eb1dec4da2 Correct mouse_and_input_coordinates.rst 2023-09-21 13:20:00 -04:00
Max Hilbrunner
3fcc838d5a Merge pull request #7974 from Calinou/creating-movies-quit-after
Document `--quit-after` command line argument in Creating movies
2023-09-21 01:33:55 +02:00
Max Hilbrunner
ab9134757c Merge pull request #7971 from smix8/navobstacle_update
Update Navigation Overview for new obstacles
2023-09-21 01:32:41 +02:00
Hugo Locurcio
ac3f9183e8 Document --quit-after command line argument in Creating movies
This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Hugo Locurcio
b68b12ebaa Document particle flipbook animation in 2D, improve existing 3D flipbook docs
- Fix FPS formula which was inverted (it calculated the time per frame).
2023-09-21 00:02:19 +02:00
smix8
c6bcf5389c Update Navigation Overview for new obstacles
Updates Navigation Overview for new obstacles.
2023-09-20 23:47:05 +02:00
Danil Alexeev
09d9d9a895 GDScript: Document raw string literals 2023-09-21 00:04:38 +03:00
Hugo Locurcio
c2f2c7c697 Recommend using fullscreen on Linux in Fixing jitter and stutter
Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-09-20 20:11:39 +02:00
Max Hilbrunner
8feb04f62d Merge pull request #7962 from 31/patch-1
Remove outdated VS setup and 2019 support info
2023-09-20 04:01:59 +02:00
Max Hilbrunner
33ef0cb684 Merge pull request #7957 from BastiaanOlij/openxr_enable_loaders
OpenXR : Add step to enable the loader plugin
2023-09-20 02:42:57 +02:00
31
7eccc4e94b Remove outdated VS setup and 2019 support info
Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.

Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-09-19 10:49:51 -07:00
Adam Scott
2cd92aff62 Fix Olde Sküül link 2023-09-19 07:21:24 -04:00
Bastiaan Olij
1a2063b881 OpenXR : Add step to enable the loader plugin 2023-09-19 14:11:25 +10:00
Max Hilbrunner
9d2e9e9497 Merge pull request #7944 from FaintLocket424/master
Changed Input. to event. in the event_is_action_pressed() example function
2023-09-19 01:05:23 +02:00
GamEsnitzhel
041ff3c28d Added missing C# example in tutorials -> best practices -> godot_notifications. (#7936)
* Added C# example

* Fixed C# example in godot_notifications
2023-09-18 07:48:33 +02:00
Matthew
8a08321d93 Merge pull request #7943 from 1000nettles/patch-1
Update c_sharp_basics.rst to fix filename
2023-09-17 21:27:35 -04:00
BuildTools
f3f2dad37e Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter. 2023-09-17 22:53:27 +01:00