Merge pull request #8101 from jwd83/patch-1

Update trails.rst
This commit is contained in:
Matthew
2023-09-29 23:47:05 -04:00
committed by Max Hilbrunner
parent 055ada83c5
commit 2edd9014a3

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@@ -16,7 +16,7 @@ Godot provides several types of trails you can add to a particle system. Before
work with trails, you need to set up a couple of parameters first. Create a new particle
system and assign a process material :ref:`as described before <doc_creating_3d_particle_system>`.
In the ``Trails`` group of the particle system, check the box next to ``Enabled`` and
increase the emission duration by setting ``Length Secs`` to something like ``0.8``. On
increase the emission duration by setting ``Lifetime`` to something like ``0.8``. On
the process material, set ``Direction`` to ``(X=0,Y=1.0,Z=0)`` and ``Initial Velocity`` to
``10.0`` for both ``Min`` and ``Max``.