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Merge pull request #7957 from BastiaanOlij/openxr_enable_loaders
OpenXR : Add step to enable the loader plugin
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@@ -33,8 +33,8 @@ This will create a folder called **android** inside of your project that contain
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You can read more about custom builds here: :ref:`doc_android_custom_build`.
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Installing the loader plugins
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-----------------------------
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Installing the loader plugin
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----------------------------
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.. warning::
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The Android plugin structure has been restructured in Godot 4.2, if you've previously installed the loader plugin you need to delete it from the `android/plugins` folder.
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@@ -52,6 +52,16 @@ You will need to copy the `assets/addons/godotopenxr` folder from the zip file i
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You can find the main repository of the loader plugin `here <https://github.com/GodotVR/godot_openxr_loaders>`__.
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Enabling the loader plugin
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--------------------------
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The loader plugin needs to be enabled before the export settings become accessible.
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Open **Project** and select **Project Settings...**.
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Go to the **Plugins** tab.
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Enable the **GodotOpenXR** plugin.
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.. image:: img/xr_enable_loader_plugin.webp
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Creating the export presets
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---------------------------
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You will need to setup a separate export preset for each device, as each device will need its own loader included.
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tutorials/xr/img/xr_enable_loader_plugin.webp
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tutorials/xr/img/xr_enable_loader_plugin.webp
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