Merge pull request #7962 from 31/patch-1

Remove outdated VS setup and 2019 support info
This commit is contained in:
Max Hilbrunner
2023-09-20 04:01:59 +02:00
committed by GitHub

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@@ -77,7 +77,6 @@ click on **Editor → Editor Settings** and scroll down to
external editor of choice. Godot currently supports the following
external editors:
- Visual Studio 2019
- Visual Studio 2022
- Visual Studio Code
- MonoDevelop
@@ -150,16 +149,6 @@ In Godot's **Editor → Editor Settings** menu:
- Set **Dotnet** -> **Editor** -> **External Editor** to **Visual Studio**.
Next, you can download the Godot Visual Studio extension from github
`here <https://github.com/godotengine/godot-csharp-visualstudio/releases>`__.
Double click on the downloaded file and follow the installation process.
.. note:: The option to debug your game in Visual Studio may not appear after
installing the extension. To enable debugging, there is a
`workaround for Visual Studio 2019 <https://github.com/godotengine/godot-csharp-visualstudio/issues/10#issuecomment-720153256>`__.
There is
`a separate issue about this problem in Visual Studio 2022 <https://github.com/godotengine/godot-csharp-visualstudio/issues/28>`__.
.. note:: If you see an error like "Unable to find package Godot.NET.Sdk",
your NuGet configuration may be incorrect and need to be fixed.