Max Hilbrunner
3521a55f51
Merge pull request #11299 from mihe/logger-thread-safety
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Mention importance of thread-safety in `Logger` example
2025-09-27 02:00:10 +02:00
Max Hilbrunner
6371bd2367
Merge pull request #11324 from Calinou/exporting-compiling-for-ios-no-simulator
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Document exporting/compiling for the iOS simulator not currently being supported
2025-09-27 01:59:43 +02:00
Hugo Locurcio
a0501c8738
Document exporting/compiling for the iOS simulator not currently being supported
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Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-09-27 00:58:17 +02:00
Max Hilbrunner
042c802255
Merge pull request #11322 from PHATASS-Studios/patch-1
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Fix inspector_dock.rst - Show inspector menu route was wrong
2025-09-27 00:46:43 +02:00
Ted Gignac
4a8e23586a
Add details on the shader's eye position built-ins
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Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-09-26 10:56:03 -04:00
PHATASS Studios
e0488beebd
Fix inspector_dock.rst - Show inspector menu route was wrong
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When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.
This had me stumped at first while following the documentation.
A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"
I propose updating the menu path for clarity.
2025-09-26 07:18:25 +02:00
Max Hilbrunner
3a683db32b
Merge pull request #11292 from Calinou/upgrading-to-godot-4.5-resource-duplicate
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Document `Resource.duplicate(true)` behavior change in Upgrading to Godot 4.5
2025-09-22 17:20:02 +02:00
Max Hilbrunner
d1afbafd17
Merge pull request #11294 from Calinou/upgrading-to-godot-4.5-tilemaplayer-physics-chunking
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Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-22 17:19:29 +02:00
Max Hilbrunner
bc2e347f50
Merge pull request #11302 from Calinou/gdscript-static-typing-global-scope-methods
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Document global scope methods in Static typing in GDScript
2025-09-22 17:19:05 +02:00
Max Hilbrunner
717e5802aa
Merge pull request #11309 from Calinou/shaders-style-guide-auto-format
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Document automatic formatting with clang-format in Shaders style guide
2025-09-22 17:04:30 +02:00
Max Hilbrunner
4ff1c17ece
Merge pull request #11311 from smix8/upgrade4.5
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Add 4.5 upgrade Navigation notes
2025-09-22 16:59:28 +02:00
peachey2k2
e8e6a57c2b
GDExtension: Fix typo in "GDExtension documentation system" ( #11310 )
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* GDExtension: Fix typo in "GDExtension documentation system"
* Apply suggestions from code review
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-09-20 09:40:28 -04:00
smix8
9d281b035b
Add 4.5 upgrade Navigation notes
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Adds 4.5 upgrade Navigation notes.
2025-09-19 22:31:30 +02:00
Hugo Locurcio
3406f57f23
Document automatic formatting with clang-format in Shaders style guide
2025-09-19 17:00:32 +02:00
Mikael Hermansson
b9ca08304f
Mention importance of thread-safety in Logger example
2025-09-18 17:40:08 +02:00
Hugo Locurcio
4d0ac0d1e4
Document Resource.duplicate(true) behavior change in Upgrading to Godot 4.5
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This also adds a missing comma in various upgrade guides.
2025-09-18 16:45:25 +02:00
Max Hilbrunner
828d299928
Merge pull request #11301 from Calinou/upgrading-to-godot-4.5-projectsettings-usage
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Mention new warnings for `ProjectSettings.add_property_info()` in Upgrading to Godot 4.5
2025-09-18 15:26:20 +02:00
Hugo Locurcio
f3fd393817
Document global scope methods in Static typing in GDScript
2025-09-18 00:43:48 +02:00
Hugo Locurcio
7d28b535d5
Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
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The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-09-17 18:51:12 +02:00
Scott DePouw
0e125e02b7
Update upgrading_to_godot_4.5.rst
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Fix a typo.
2025-09-16 20:10:41 -04:00
Hugo Locurcio
d8ec75b547
Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-16 16:23:15 +02:00
Hugo Locurcio
245bdd5e83
Add documentation on using the Engine compilation configuration editor
2025-09-15 09:38:43 +02:00
Rémi Verschelde
3fc530cf03
Merge pull request #11283 from aaronfranke/3d-import-naming-version
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Add note about "Naming Version" in 3D model importers
2025-09-15 09:36:45 +02:00
Hugo Locurcio
3b11c2f5ab
Fix code block highlighting in Logging
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Some blocks were using syntax highlighting when they shouldn't.
2025-09-14 22:46:50 +02:00
Hugo Locurcio
7b98025f2e
Add logging documentation
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This also covers how to create custom loggers.
- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
since Godot requires Windows 10 as of 4.5.
2025-09-14 02:51:27 +02:00
Aaron Franke
4688ffc1a6
Add note about "Naming Version" in 3D model importers
2025-09-12 20:27:16 -07:00
Max Hilbrunner
bbb393cfc7
Merge pull request #11201 from stuckupfool/patch-1
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Update shading_language.rst
2025-09-13 04:06:19 +02:00
Max Hilbrunner
b90e1afa75
Merge pull request #11223 from raulsntos/breaking_changes_4.5
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Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 04:02:00 +02:00
Max Hilbrunner
6303d25a65
Merge pull request #11270 from Calinou/exporting-for-web-troubleshooting
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Add a Troubleshooting section to Exporting for the Web
2025-09-13 03:58:25 +02:00
Max Hilbrunner
829920ce40
Merge pull request #11272 from Calinou/multiple-resolutions-default-theme-scale
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Mention Default Theme Scale project setting in Multiple Resolutions
2025-09-13 03:57:16 +02:00
Raul Santos
01e331e28a
Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 02:40:34 +02:00
Hugo Locurcio
52a8e988c6
Document baking lightmaps on Android in Using Lightmap global illumination
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This is supported since 4.5.
2025-09-11 16:35:26 +02:00
Hugo Locurcio
57a1b319b0
Mention Default Theme Scale project setting in Multiple Resolutions
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- Update advice on hiDPI support for 4.4 and later.
2025-09-11 01:36:57 +02:00
Hugo Locurcio
a0d4ac92ee
Add a Troubleshooting section to Exporting for the Web
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This describes how to unregister the service worker, which is useful
to avoid caching issues, especially when using one-click deploy.
2025-09-10 23:53:47 +02:00
Matthew
bdeab147cd
Merge pull request #11243 from Calinou/controllers-gamepads-joysticks-sdl3
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Update Controllers, gamepads and joysticks for SDL 3
2025-09-09 21:36:07 -04:00
Max Hilbrunner
ab1ec59eec
Update Troubleshooting physics issues for Godot 4.5 ( #11252 )
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- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-08 17:27:12 +02:00
Rageking8
2df068f087
Add some button roles ( #11257 )
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* Add some `button` roles
2025-09-07 12:55:33 -04:00
Rageking8
4404daf6f3
Fix mismatched backticks in "2D navigation overview" ( #11254 )
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* Fix mismatched backticks in "2D navigation overview"
* Add `button` role for "Bake NavigationPolygon" in "2D navigation overview"
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-09-04 18:58:16 +02:00
Hugo Locurcio
9497fb3128
Update Troubleshooting physics issues for Godot 4.5
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- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-01 23:45:59 +02:00
Hugo Locurcio
0b0625ca9d
Update Controllers, gamepads and joysticks for SDL 3
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- Mention SDL 3 is now used for input on desktop platforms.
- Mention that mobile/web platforms may have less reliable controller
support as they don't use SDL yet, but it's planned.
2025-09-01 19:13:47 +02:00
Hugo Locurcio
967f758b9c
Update instructions for resolution scaling in Multiple resolutions
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The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.
Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio
0b03cc70ed
Clarify assignment operator in typed array/dictionary documentation
2025-08-26 18:45:48 +02:00
Hugo Locurcio
2f26289f47
Link to Pseudolocalization page in Internationalizing games
2025-08-25 17:21:35 +02:00
Hugo Locurcio
0fc73a7c0d
Document REGION_RECT canvas shader built-in
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This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Hugo Locurcio
1e4a2584c7
Document Blender-specific 3D scene import options in Import configuration
2025-08-20 15:20:43 +02:00
Max Hilbrunner
d473f786df
Merge pull request #11206 from Calinou/add-shader-baker
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Add documentation on shader baking
2025-08-18 20:09:38 +02:00
Max Hilbrunner
d4ebb083d0
Merge pull request #11213 from 98teg/patch-2
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Fix ray casting tutorial typo
2025-08-18 20:09:17 +02:00
Hugo Locurcio
d334ecb11b
Add documentation on shader baking
2025-08-18 19:22:43 +02:00
Hugo Locurcio
a99353f7e5
Move Renderers page at the top of the Rendering section
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This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.
- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Teggy
3cc46eb1f5
Fix ray casting tutorial typo
2025-08-17 10:09:25 +02:00