Hugo Locurcio
e69b689540
Add JavaScript-based redirects to supplement Read the Docs redirects
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Read the Docs redirects don't reliably apply when there is a
large amount of redirects defined. While this JavaScript-based
solution is not as seamless, it has no limit on how many redirects
can be defined.
2025-10-03 00:51:16 +02:00
Lukas Tenbrink
8ba30f1504
Add redirects to redirects.csv after contributing content was migrated ( #11315 )
2025-09-30 18:31:38 +02:00
Max Hilbrunner
3521a55f51
Merge pull request #11299 from mihe/logger-thread-safety
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Mention importance of thread-safety in `Logger` example
2025-09-27 02:00:10 +02:00
Max Hilbrunner
6371bd2367
Merge pull request #11324 from Calinou/exporting-compiling-for-ios-no-simulator
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Document exporting/compiling for the iOS simulator not currently being supported
2025-09-27 01:59:43 +02:00
Hugo Locurcio
a0501c8738
Document exporting/compiling for the iOS simulator not currently being supported
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Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-09-27 00:58:17 +02:00
Max Hilbrunner
042c802255
Merge pull request #11322 from PHATASS-Studios/patch-1
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Fix inspector_dock.rst - Show inspector menu route was wrong
2025-09-27 00:46:43 +02:00
Max Hilbrunner
a8fd888b2f
Merge pull request #11323 from civilisedzombie/patch-1
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Add details on the shader's eye position built-ins
2025-09-27 00:46:04 +02:00
Ted Gignac
4a8e23586a
Add details on the shader's eye position built-ins
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Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-09-26 10:56:03 -04:00
PHATASS Studios
e0488beebd
Fix inspector_dock.rst - Show inspector menu route was wrong
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When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.
This had me stumped at first while following the documentation.
A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"
I propose updating the menu path for clarity.
2025-09-26 07:18:25 +02:00
Max Hilbrunner
ef607c2b1b
Merge pull request #11237 from Calinou/core-types-fix-typed-array-link
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Fix TypedArray source link in Core types
2025-09-24 13:24:51 +02:00
Max Hilbrunner
5b0db18f9e
Merge pull request #11317 from Ivorforce/core-types-update
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Edit "Core types" descriptions
2025-09-24 13:22:19 +02:00
Lukas Tenbrink
56555c7c3b
Edit "Core types" descriptions of Pair (mention KeyValue), RBMap (discourage its use), Span (make it's clear it's low level API), and String (clarify UTF-32 motivation).
2025-09-23 12:41:41 +02:00
Max Hilbrunner
3a683db32b
Merge pull request #11292 from Calinou/upgrading-to-godot-4.5-resource-duplicate
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Document `Resource.duplicate(true)` behavior change in Upgrading to Godot 4.5
2025-09-22 17:20:02 +02:00
Max Hilbrunner
d1afbafd17
Merge pull request #11294 from Calinou/upgrading-to-godot-4.5-tilemaplayer-physics-chunking
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Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-22 17:19:29 +02:00
Max Hilbrunner
bc2e347f50
Merge pull request #11302 from Calinou/gdscript-static-typing-global-scope-methods
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Document global scope methods in Static typing in GDScript
2025-09-22 17:19:05 +02:00
Max Hilbrunner
717e5802aa
Merge pull request #11309 from Calinou/shaders-style-guide-auto-format
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Document automatic formatting with clang-format in Shaders style guide
2025-09-22 17:04:30 +02:00
Max Hilbrunner
4ff1c17ece
Merge pull request #11311 from smix8/upgrade4.5
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Add 4.5 upgrade Navigation notes
2025-09-22 16:59:28 +02:00
peachey2k2
e8e6a57c2b
GDExtension: Fix typo in "GDExtension documentation system" ( #11310 )
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* GDExtension: Fix typo in "GDExtension documentation system"
* Apply suggestions from code review
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-09-20 09:40:28 -04:00
smix8
9d281b035b
Add 4.5 upgrade Navigation notes
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Adds 4.5 upgrade Navigation notes.
2025-09-19 22:31:30 +02:00
Hugo Locurcio
3406f57f23
Document automatic formatting with clang-format in Shaders style guide
2025-09-19 17:00:32 +02:00
Mikael Hermansson
b9ca08304f
Mention importance of thread-safety in Logger example
2025-09-18 17:40:08 +02:00
Lukas Tenbrink
e6bcdd2f44
Fix rendering diagram link in Internal rendering architecture ( #11307 )
2025-09-18 16:55:03 +02:00
Hugo Locurcio
4d0ac0d1e4
Document Resource.duplicate(true) behavior change in Upgrading to Godot 4.5
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This also adds a missing comma in various upgrade guides.
2025-09-18 16:45:25 +02:00
Max Hilbrunner
828d299928
Merge pull request #11301 from Calinou/upgrading-to-godot-4.5-projectsettings-usage
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Mention new warnings for `ProjectSettings.add_property_info()` in Upgrading to Godot 4.5
2025-09-18 15:26:20 +02:00
Max Hilbrunner
277812489e
Merge pull request #11303 from Calinou/complying-with-licenses-fix-highlighting
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Fix license text using syntax highlighting in Complying with licenses
2025-09-18 15:24:34 +02:00
Max Hilbrunner
146ea539e1
Merge pull request #11297 from sdepouw/patch-1
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Update upgrading_to_godot_4.5.rst
2025-09-18 15:22:01 +02:00
Hugo Locurcio
c15a3515cd
Fix license text using syntax highlighting in Complying with licenses
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This is a plain text block, so it shouldn't use syntax highlighting.
2025-09-18 01:15:36 +02:00
Hugo Locurcio
f3fd393817
Document global scope methods in Static typing in GDScript
2025-09-18 00:43:48 +02:00
Hugo Locurcio
7d28b535d5
Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
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The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-09-17 18:51:12 +02:00
Scott DePouw
0e125e02b7
Update upgrading_to_godot_4.5.rst
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Fix a typo.
2025-09-16 20:10:41 -04:00
Hugo Locurcio
d8ec75b547
Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-16 16:23:15 +02:00
Rémi Verschelde
e958d866b8
Merge pull request #11222 from Calinou/add-engine-compilation-configuration-editor
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Add documentation on using the Engine compilation configuration editor
2025-09-15 09:42:11 +02:00
Hugo Locurcio
245bdd5e83
Add documentation on using the Engine compilation configuration editor
2025-09-15 09:38:43 +02:00
Rémi Verschelde
3fc530cf03
Merge pull request #11283 from aaronfranke/3d-import-naming-version
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Add note about "Naming Version" in 3D model importers
2025-09-15 09:36:45 +02:00
Max Hilbrunner
99ac80db5b
Merge pull request #11290 from Calinou/logging-fix-code-block-highlighting
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Fix code block highlighting in Logging
2025-09-15 07:58:20 +02:00
Hugo Locurcio
3b11c2f5ab
Fix code block highlighting in Logging
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Some blocks were using syntax highlighting when they shouldn't.
2025-09-14 22:46:50 +02:00
Max Hilbrunner
6a4cc03a35
Merge pull request #11263 from Calinou/custom-modules-in-cpp-remove-dynamic-linking
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Remove outdated/broken shared library section in Custom modules in C++
2025-09-14 05:28:20 +02:00
Max Hilbrunner
8ad6d1ced0
Merge pull request #11266 from Calinou/add-logging
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Add logging documentation
2025-09-14 05:27:16 +02:00
Max Hilbrunner
de39e42f7f
Merge pull request #11250 from Calinou/compiling-for-windows-msvc-updates
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Document applying updates on MSVC in Compiling for Windows
2025-09-14 05:24:30 +02:00
Hugo Locurcio
470f11211b
Fix TypedArray source link in Core types
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- Link PackedArray to `variant.h`, as this is where its typedefs are located.
2025-09-14 03:12:12 +02:00
Hugo Locurcio
160aa371c6
Remove outdated/broken shared library section in Custom modules in C++
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- Replace Mono example with GridMap in the introduction, as Mono/.NET is
not enabled by default in non-C# builds.
- Recommend GDExtension in the beginning, as it's more suited for most
use cases that involve C++ as of September 2025.
2025-09-14 03:11:55 +02:00
Hugo Locurcio
fe23e577a5
Document applying updates on MSVC in Compiling for Windows
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This is sometimes required to fix compilation errors.
2025-09-14 02:56:49 +02:00
Hugo Locurcio
7b98025f2e
Add logging documentation
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This also covers how to create custom loggers.
- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
since Godot requires Windows 10 as of 4.5.
2025-09-14 02:51:27 +02:00
Max Hilbrunner
435dea06cf
Merge pull request #11217 from Qubus0/better-pygments-gdscript
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Improve the pygments lexer to cover GDScript 2 better
2025-09-13 17:46:01 +02:00
Max Hilbrunner
7a0f3e8129
Merge pull request #11284 from mhilbrunner/master
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Bump version
2025-09-13 05:52:49 +02:00
Max Hilbrunner
3cc1b0d979
Bump version
2025-09-13 05:48:55 +02:00
Aaron Franke
4688ffc1a6
Add note about "Naming Version" in 3D model importers
2025-09-12 20:27:16 -07:00
Max Hilbrunner
055170e136
Merge pull request #11280 from godotengine/classref/sync-bfa330d
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classref: Sync with current master branch (bfa330d)
2025-09-13 04:14:59 +02:00
Godot Organization
c8db5ec6e0
classref: Sync with current master branch (bfa330d)
2025-09-13 02:14:19 +00:00
Max Hilbrunner
052b4d4019
Merge pull request #11142 from beicause/patch-1
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Improve descriptions of `LocalVector`, recommend it when appropriate
2025-09-13 04:07:01 +02:00