Matthew
e3a0dd3252
Merge pull request #8412 from Calinou/custom-performance-monitors-fix-unused-image
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Fix unused image due to bad syntax in Custom performance monitors
2023-11-11 05:21:25 +01:00
Matthew
230a06be37
Merge pull request #8404 from ershn/patch-3
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Replace `,` with `.` in `gui_containers.rst`
2023-11-11 05:21:15 +01:00
Matthew
b705a93d10
Merge pull request #8396 from Daniel-The-Fox/patch-1
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Remove outdated custom mouse cursor demo project reference
2023-11-11 05:21:03 +01:00
Matthew
6df311371b
Merge pull request #8403 from ershn/patch-2
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Remove extra `the` in `tutorials/ui/index.rst`
2023-11-11 05:20:53 +01:00
Zacrain
20c83a3ad4
Fix GDExample C++ signal connect example and add explanation ( #8381 )
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* Fix signal connect example, add explanation
* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst
Co-authored-by: David Snopek <dsnopek@gmail.com >
* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: David Snopek <dsnopek@gmail.com >
2023-11-11 05:19:51 +01:00
Michael Weibel
383a70e17c
Fix headless check in Exporting for dedicated servers ( #8362 )
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The example didn't work as `--headless` isn't part of `OS.get_cmdline_args()`' return value.
This new approach also works if the binary automatically uses headless mode
because it's the only display server built in the binary (which can be the case
for custom builds).
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-11-11 05:18:22 +01:00
Max Hilbrunner
8d1f3d8617
Merge pull request #8375 from kleonc/get_configuration_warnings_csharp_example
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Fix incorrect C# example using `_GetConfigurationWarnings`
2023-11-11 05:18:12 +01:00
Matthew
2542804687
Merge pull request #8370 from Brett-Parker/master
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Typo in Horizontal Alignment tag on "BBCode in RichTextLabel"
2023-11-11 05:17:46 +01:00
Matthew
cf666008af
Merge pull request #8340 from NoctemCat/patch-1
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Fixed typos in custom_performance_monitors.rst
2023-11-11 05:17:34 +01:00
Max Hilbrunner
8449e5a1ff
Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
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Document Visibility Parent functionality in Visibility Ranges
2023-11-11 05:17:26 +01:00
Max Hilbrunner
691cc2a556
Merge pull request #8299 from Calinou/using-tilesets-fix-transpose
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Fix and improve Transpose's description in Using TileSets
2023-11-11 05:17:17 +01:00
Matthew
36f4fb1cb6
Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo
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Fix missing word in particle flipbook documentation
2023-11-11 05:15:49 +01:00
Max Hilbrunner
bcbca76502
Merge pull request #8310 from Calinou/upgrading-to-godot-4-array-slice
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Mention `Array.slice()`'s exclusive end parameter in Upgrading to Godot 4
2023-11-11 05:15:39 +01:00
Max Hilbrunner
b4ffc06afc
Merge pull request #8346 from Calinou/random-number-generation-csprng
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Document cryptographically secure random number generation
2023-11-11 05:15:28 +01:00
Max Hilbrunner
17a9572ebc
Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps
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Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
2023-11-11 05:15:16 +01:00
Max Hilbrunner
0d933eaa77
Merge pull request #7815 from aXu-AP/expressions-functions
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Point to GlobalScope from Evaluating Expressions tutorial
2023-11-11 05:05:44 +01:00
Max Hilbrunner
4f00543fa8
Merge pull request #8320 from AThousandShips/quit_doc
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[Input] Fix incorrect setter usage in C#
2023-11-11 05:04:50 +01:00
Max Hilbrunner
df63354006
Merge pull request #8270 from mariomadproductions/master
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Importing Audio Samples: loop points are in samples, not seconds
2023-11-11 04:59:52 +01:00
Max Hilbrunner
49cbe2fce7
Merge pull request #8265 from Piralein/autoload
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fix file casing in singletons_autoload tutorial
2023-11-11 04:59:35 +01:00
Matthew
3fbfd22ba8
Merge pull request #7968 from sublimemm/sublimemm-patch-1
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Bumping Java JDK to 17 for Latest Android Release
2023-11-11 04:59:21 +01:00
Matthew
f6ae328403
Merge pull request #8301 from k0T0z/fix-scenes-code-examples
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Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
2023-11-11 04:57:47 +01:00
Max Hilbrunner
3a846b7114
Merge pull request #8084 from bferguson3/master
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Update gdextension_cpp_example.rst (Clarification rwt dump extension API)
2023-11-11 04:56:59 +01:00
skyace65
bbcec40e7c
Update remaining QA links
2023-11-11 04:54:57 +01:00
tetrapod
ee1ab01f6e
Add link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-11-11 04:41:28 +01:00
MannyC
8f766fa2de
inspector_plugins.rst: add new "wide" parameter to _parse_property
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Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property. This was updated in the C# version of the tutorial, but not the gdscript version
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-11 04:41:14 +01:00
Haoyu Qiu
87d95efc56
Fix property quotation in Internationalizing Games
2023-11-11 04:41:00 +01:00
Matthew
a16ea6364c
Merge pull request #8223 from bonsaipropaganda/patch-2
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Updated 'clone down' default editor shortcut
2023-11-11 04:40:08 +01:00
Fredia Huya-Kouadio
333c2dea39
Clean up the Android documentation for Godot 4.1
2023-10-12 12:34:45 -07:00
jcovin293
65fc265b08
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
2023-10-09 01:35:44 +02:00
Hex-4
e896ef6a89
update mouse and input coords page (again)
2023-10-09 01:32:17 +02:00
Hex-4
7aeb285470
close #8074 , update mouse and input coordinates page
2023-10-09 01:32:10 +02:00
Aaron Franke
47d0a4b341
Fix typos: "modelling" -> "modeling"
2023-10-09 01:31:48 +02:00
Thaddeus Crews
c4bb6dfdfa
Automatically convert spaces to tabs in codeblocks
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• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-09 01:31:40 +02:00
fearn-e
3ca515ee9f
Fix csharp bug in tutorial code
2023-10-09 01:23:28 +02:00
Hugo Trentesaux
56761ee6fa
Update singletons_autoload.rst
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fix scene name to match zip template
2023-10-09 01:23:21 +02:00
Hugo Locurcio
2a99f9c5d7
Recommend official Blender downloads in Importing 3D scenes
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This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.
Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-10-09 01:22:50 +02:00
Bruno Teixeira
ae860fbc2e
Update gdscript_format_string.rst
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Added missing documentation for `%v` string formatting for vectors.
2023-10-09 01:22:29 +02:00
Hugo Locurcio
b3b44c55c8
Link to Importing images' Mipmaps section in Multiple resolutions
2023-10-09 01:22:21 +02:00
Hugo Locurcio
18b86b939c
Clarify hiding lights doesn't disable baking in Using LightmapGI
2023-10-09 01:22:14 +02:00
Luca
fee5f15728
Update internationalizing_games.rst
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fixed locale path on project settings
Delete tutorials/i18n/img/locale_test.png
Add files via upload
updated image in webp format
2023-10-09 01:22:06 +02:00
skyace65
e266f5668f
Fix Build issue
2023-10-09 01:21:50 +02:00
skyace65
2353fdbd96
Remove outdated trimesh note
2023-10-09 01:21:41 +02:00
Hex-4
d5ec2c6e5f
Close #7690 (add info for shader hints and default values) ( #8117 )
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* add comment for default values
* Add a line telling where the default value goes
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-09 01:21:22 +02:00
toafloast
797f19e7ff
Update ray casting tutorial.
2023-10-09 01:21:02 +02:00
nightpool
5075faf97c
Remove outdated Firefox Linux warning
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The linked tracking bug has been closed since Firefox 94 which reached stable Nov 2, 2021, since the new WebRender backend improved the benchmarks
2023-10-09 01:20:54 +02:00
TheBlckbird
329d207273
Add Swift to what_is_gdextension.rst
2023-10-09 01:20:28 +02:00
Hugo Locurcio
08806845c5
Document Forward+ limitations with decal and reflection probe rendering
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This is already present in the 3D lights and shadows documentation.
2023-10-09 01:20:02 +02:00
Thygrrr
ae2bdfd44e
Update spatial_shader.rst
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The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.
Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-10-09 01:19:53 +02:00
Elnar Dakeshov
3f2c423bfe
Update style guide ( #8038 )
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Used get instead of set.
2023-10-09 00:50:13 +02:00
Ershn
56bf13634f
Remove doc of a missing feature of the tilemap select tool
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Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-10-09 00:49:35 +02:00