Hugo Locurcio
b30ef4c58b
Document running Godot from a terminal on macOS in Command line tutorial
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(cherry picked from commit f972d52d2a )
2021-07-26 16:35:21 +02:00
Hugo Locurcio
8f66f4799f
Add keywords to the Default editor shortcuts page
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This improves search results when trying to look for the list of
editor shortcuts.
(cherry picked from commit e5b8585130 )
2021-07-26 16:35:05 +02:00
Hugo Locurcio
cbf152a9e9
Update Godot version caveats in Controllers, gamepads and joysticks
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`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.
(cherry picked from commit b5a7873b42 )
2021-07-26 16:34:16 +02:00
Rémi Verschelde
37a75713c3
Fixup linuxbsd reference in VS Code config
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Should have been amended when cherry-picking 599b039194 .
2021-07-22 23:02:17 +02:00
skyace65
9e382e0652
Add audio stream player images
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(cherry picked from commit aaae2c47cf )
2021-07-22 21:09:18 +02:00
Hugo Locurcio
48bc1fc595
Document the lack of debugging support in Using the web editor
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The editor debugger protocol is not implemented yet in HTML5.
(cherry picked from commit 2eedf45fde )
2021-07-22 21:09:01 +02:00
Herrum
18af33eaf2
Fixed a typo in 'Compiling with Mono' in the second sentence where 'Authorities' was spelled as 'Autorities'.
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(cherry picked from commit 5fa12ab385 )
2021-07-22 21:08:37 +02:00
Sergey Minakov
af794c5c7e
[iOS] Extend plugins documentation
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(cherry picked from commit ca1cbee5ea )
2021-07-22 21:08:19 +02:00
Yuri Sizov
599b039194
Add Windows configuration example for VS Code
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(cherry picked from commit f1b05afd19 )
2021-07-22 21:07:36 +02:00
Yuri Sizov
db0b3b25e4
Add a .gitattributes recommendation to the AssetLib guidelines
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(cherry picked from commit f035fe9e20 )
2021-07-22 21:06:06 +02:00
Max Hilbrunner
7ae01d0783
CSS: Remove error highlight
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(cherry picked from commit c8d7e0a4ee )
2021-07-22 21:03:06 +02:00
Rémi Verschelde
b2fe0f0967
Exporting for Web: Update info about WebGL
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(cherry picked from commit 1e375578c1 )
2021-07-22 20:50:49 +02:00
Max Hilbrunner
c8fb99f471
Merge pull request #5103 from Calinou/blender-gltf-backface-culling-note-3.x
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Add notes about Blender backface culling when exporting to glTF
2021-07-19 18:16:38 +02:00
Hugo Locurcio
edda1f36f6
Add notes about Blender backface culling when exporting to glTF
2021-07-19 17:06:19 +02:00
hpnrep6
e041f6175f
Fix Github hyperlink formatting in Using SoftBody ( #5097 )
2021-07-18 21:42:21 +02:00
Max Hilbrunner
dbe89d5cc9
Merge pull request #5093 from Duroxxigar/callback-correction
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Fixed wording for when _enter_tree and _ready is called.
(cherry picked from commit c805464a22 )
2021-07-16 13:27:30 +02:00
Max Hilbrunner
7c239e5a50
Merge pull request #5094 from hpnrep6/canvas-layer
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Fix :ref: formatting in Canvas layers
(cherry picked from commit 92ae595888 )
# Conflicts:
# tutorials/2d/canvas_layers.rst
2021-07-16 13:23:22 +02:00
hpnrep6
4e71e8a79e
Fix GLSL hyperlink formatting in List of features ( #5095 )
2021-07-16 04:44:44 +02:00
Max Hilbrunner
e10839c1e9
Merge pull request #5089 from pycbouh/frontend-fix-nested-kbd
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Fix styling for keyboard shortcuts
(cherry picked from commit 5b26374cb0 )
2021-07-13 17:57:01 +02:00
Max Hilbrunner
60265b4c45
Fix Sphinx warning about GDScriptLexer
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(cherry picked from commit ca68069024 )
2021-07-13 14:01:03 +02:00
Rémi Verschelde
b7ba6a23c5
classref: Sync with current 3.3 branch
2021-07-13 13:44:08 +02:00
hpnrep6
b7ef4a3708
Fix inline code going out of bounds for 3.3 ( #5086 )
2021-07-13 09:32:13 +02:00
Rémi Verschelde
e2b95576d8
Cleanup uses of double spaces between words or after punctuation
2021-07-13 00:44:58 +02:00
Oskar van Velden
fd2981257f
Add reference to build-in variables in Shader Language overview ( #5084 )
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* Add reference to build-in variables in Shader Language overview
2021-07-13 00:28:23 +02:00
Hugo Locurcio
d055dc5e14
Backport Building the manual with Sphinx page from the master branch
2021-07-13 00:25:45 +02:00
DeeJayLSP
fce69bce1c
Getting source: Add --depth 1 arguments ( #4994 )
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* Getting source: Add --depth 1 arguments
The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.
Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-13 00:16:57 +02:00
DeeJayLSP
3e94bc8b84
FAQ: Revision on punctuation ( #4975 )
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* FAQ: Revision on punctuation
This pull request moves some periods to their right place, and adds a missing question mark.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-13 00:16:23 +02:00
hpnrep6
5c1b2cfd18
Rename generic C# function name to GDScript equivalent
2021-07-13 00:15:56 +02:00
Aaron R
f8161ded64
Minor improvements to Custom modules in C++
2021-07-13 00:13:39 +02:00
Lunadyn
fc9edcc549
Fixed minor error in wording in Scene Organisation tutorial ( #4780 )
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* Fixed minor error in wording in Scene Organisation tutorial
2021-07-13 00:13:08 +02:00
skyace65
327c7628fa
Mention that you can link to the Godot license to comply with it
2021-07-13 00:12:31 +02:00
hpnrep6
e71e5d878e
Properly format file paths
2021-07-13 00:08:22 +02:00
hpnrep6
8585598e7e
Reword in Box Containers section in Using Containers
2021-07-13 00:05:47 +02:00
cosmicr
c58e1a8a98
Update inputevent.rst ( #5043 )
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* Update inputevent.rst
Added object picking must be turned on in viewport properties
Add project settings reference
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-13 00:02:17 +02:00
Hugo Locurcio
20a048814f
Backport One-click deploy page from the master branch
2021-07-12 23:51:56 +02:00
hpnrep6
790dbf9462
Add missing space in GLSL function list in Differences between GLES2 and GLES3
2021-07-12 23:47:38 +02:00
BlueStag
7458cde87a
Fixed GetNode inconsistencies ( #5056 )
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* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794 .
2021-07-12 23:34:07 +02:00
bruvzg
43dd5808e0
Add Xcode Instruments to the "Using C++ profilers with Godot" page. ( #5037 )
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* Add Xcode Instruments to the "Using C++ profilers with Godot" page.
2021-07-12 23:09:57 +02:00
Vladislav Vorobev
594b086995
Fixed class_name keyword ordering in GDScript style guide
2021-07-12 23:04:27 +02:00
Martin
1228f8f4e3
Fix GDScript example formating
2021-07-12 23:02:47 +02:00
Rodrigo Ceccato de Freitas
e82a83374c
Fix small typo
2021-07-12 22:43:04 +02:00
Hugo Locurcio
b24f938155
Fix SpatialMaterial reference in Baked lightmaps following cherry-pick
2021-07-12 22:34:25 +02:00
Hugo Locurcio
5123626da7
Add common use case scenarios in Multiple resolutions
2021-07-12 22:11:00 +02:00
Hugo Locurcio
306a2cca7d
Add a section about editor tooltips blinking in the Troubleshooting page
2021-07-12 22:09:49 +02:00
Hugo Locurcio
9d5a348c49
Clarify when to use BackBufferCopy in Screen-reading shaders
2021-07-12 22:09:11 +02:00
Hugo Locurcio
0f96c47aef
Recommend not adding nodes as a child of AnimationPlayer
2021-07-12 22:08:20 +02:00
Hugo Locurcio
d92ea5344e
Fix typo in Differences between GLES2 and GLES3
2021-07-12 22:06:44 +02:00
Hugo Locurcio
1359c05fcb
Add note about deploying to Android device where relevant
2021-07-12 22:04:34 +02:00
Hugo Locurcio
d8054275ad
Improve and update Baked lightmaps for 3.3's CPU lightmapper
2021-07-12 22:02:45 +02:00
Max Hilbrunner
6ce5aff2b1
Merge pull request #5083 from godotengine/lawnjelly-patch-batching-primitives
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Note which primitives can currently be batched
2021-07-12 12:12:49 +02:00