Commit Graph

4958 Commits

Author SHA1 Message Date
Hugo Locurcio
b30ef4c58b Document running Godot from a terminal on macOS in Command line tutorial
(cherry picked from commit f972d52d2a)
2021-07-26 16:35:21 +02:00
Hugo Locurcio
8f66f4799f Add keywords to the Default editor shortcuts page
This improves search results when trying to look for the list of
editor shortcuts.

(cherry picked from commit e5b8585130)
2021-07-26 16:35:05 +02:00
Hugo Locurcio
cbf152a9e9 Update Godot version caveats in Controllers, gamepads and joysticks
`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.

(cherry picked from commit b5a7873b42)
2021-07-26 16:34:16 +02:00
Rémi Verschelde
37a75713c3 Fixup linuxbsd reference in VS Code config
Should have been amended when cherry-picking 599b039194.
2021-07-22 23:02:17 +02:00
skyace65
9e382e0652 Add audio stream player images
(cherry picked from commit aaae2c47cf)
2021-07-22 21:09:18 +02:00
Hugo Locurcio
48bc1fc595 Document the lack of debugging support in Using the web editor
The editor debugger protocol is not implemented yet in HTML5.

(cherry picked from commit 2eedf45fde)
2021-07-22 21:09:01 +02:00
Herrum
18af33eaf2 Fixed a typo in 'Compiling with Mono' in the second sentence where 'Authorities' was spelled as 'Autorities'.
(cherry picked from commit 5fa12ab385)
2021-07-22 21:08:37 +02:00
Sergey Minakov
af794c5c7e [iOS] Extend plugins documentation
(cherry picked from commit ca1cbee5ea)
2021-07-22 21:08:19 +02:00
Yuri Sizov
599b039194 Add Windows configuration example for VS Code
(cherry picked from commit f1b05afd19)
2021-07-22 21:07:36 +02:00
Yuri Sizov
db0b3b25e4 Add a .gitattributes recommendation to the AssetLib guidelines
(cherry picked from commit f035fe9e20)
2021-07-22 21:06:06 +02:00
Max Hilbrunner
7ae01d0783 CSS: Remove error highlight
(cherry picked from commit c8d7e0a4ee)
2021-07-22 21:03:06 +02:00
Rémi Verschelde
b2fe0f0967 Exporting for Web: Update info about WebGL
(cherry picked from commit 1e375578c1)
2021-07-22 20:50:49 +02:00
Max Hilbrunner
c8fb99f471 Merge pull request #5103 from Calinou/blender-gltf-backface-culling-note-3.x
Add notes about Blender backface culling when exporting to glTF
2021-07-19 18:16:38 +02:00
Hugo Locurcio
edda1f36f6 Add notes about Blender backface culling when exporting to glTF 2021-07-19 17:06:19 +02:00
hpnrep6
e041f6175f Fix Github hyperlink formatting in Using SoftBody (#5097) 2021-07-18 21:42:21 +02:00
Max Hilbrunner
dbe89d5cc9 Merge pull request #5093 from Duroxxigar/callback-correction
Fixed wording for when _enter_tree and _ready is called.

(cherry picked from commit c805464a22)
2021-07-16 13:27:30 +02:00
Max Hilbrunner
7c239e5a50 Merge pull request #5094 from hpnrep6/canvas-layer
Fix :ref: formatting in Canvas layers
(cherry picked from commit 92ae595888)

# Conflicts:
#	tutorials/2d/canvas_layers.rst
2021-07-16 13:23:22 +02:00
hpnrep6
4e71e8a79e Fix GLSL hyperlink formatting in List of features (#5095) 2021-07-16 04:44:44 +02:00
Max Hilbrunner
e10839c1e9 Merge pull request #5089 from pycbouh/frontend-fix-nested-kbd
Fix styling for keyboard shortcuts

(cherry picked from commit 5b26374cb0)
2021-07-13 17:57:01 +02:00
Max Hilbrunner
60265b4c45 Fix Sphinx warning about GDScriptLexer
(cherry picked from commit ca68069024)
2021-07-13 14:01:03 +02:00
Rémi Verschelde
b7ba6a23c5 classref: Sync with current 3.3 branch 2021-07-13 13:44:08 +02:00
hpnrep6
b7ef4a3708 Fix inline code going out of bounds for 3.3 (#5086) 2021-07-13 09:32:13 +02:00
Rémi Verschelde
e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
Oskar van Velden
fd2981257f Add reference to build-in variables in Shader Language overview (#5084)
* Add reference to build-in variables in Shader Language overview
2021-07-13 00:28:23 +02:00
Hugo Locurcio
d055dc5e14 Backport Building the manual with Sphinx page from the master branch 2021-07-13 00:25:45 +02:00
DeeJayLSP
fce69bce1c Getting source: Add --depth 1 arguments (#4994)
* Getting source: Add --depth 1 arguments

The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.

Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:16:57 +02:00
DeeJayLSP
3e94bc8b84 FAQ: Revision on punctuation (#4975)
* FAQ: Revision on punctuation

This pull request moves some periods to their right place, and adds a missing question mark.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:16:23 +02:00
hpnrep6
5c1b2cfd18 Rename generic C# function name to GDScript equivalent 2021-07-13 00:15:56 +02:00
Aaron R
f8161ded64 Minor improvements to Custom modules in C++ 2021-07-13 00:13:39 +02:00
Lunadyn
fc9edcc549 Fixed minor error in wording in Scene Organisation tutorial (#4780)
* Fixed minor error in wording in Scene Organisation tutorial
2021-07-13 00:13:08 +02:00
skyace65
327c7628fa Mention that you can link to the Godot license to comply with it 2021-07-13 00:12:31 +02:00
hpnrep6
e71e5d878e Properly format file paths 2021-07-13 00:08:22 +02:00
hpnrep6
8585598e7e Reword in Box Containers section in Using Containers 2021-07-13 00:05:47 +02:00
cosmicr
c58e1a8a98 Update inputevent.rst (#5043)
* Update inputevent.rst

Added object picking must be turned on in viewport properties

Add project settings reference

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:02:17 +02:00
Hugo Locurcio
20a048814f Backport One-click deploy page from the master branch 2021-07-12 23:51:56 +02:00
hpnrep6
790dbf9462 Add missing space in GLSL function list in Differences between GLES2 and GLES3 2021-07-12 23:47:38 +02:00
BlueStag
7458cde87a Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-12 23:34:07 +02:00
bruvzg
43dd5808e0 Add Xcode Instruments to the "Using C++ profilers with Godot" page. (#5037)
* Add Xcode Instruments to the "Using C++ profilers with Godot" page.
2021-07-12 23:09:57 +02:00
Vladislav Vorobev
594b086995 Fixed class_name keyword ordering in GDScript style guide 2021-07-12 23:04:27 +02:00
Martin
1228f8f4e3 Fix GDScript example formating 2021-07-12 23:02:47 +02:00
Rodrigo Ceccato de Freitas
e82a83374c Fix small typo 2021-07-12 22:43:04 +02:00
Hugo Locurcio
b24f938155 Fix SpatialMaterial reference in Baked lightmaps following cherry-pick 2021-07-12 22:34:25 +02:00
Hugo Locurcio
5123626da7 Add common use case scenarios in Multiple resolutions 2021-07-12 22:11:00 +02:00
Hugo Locurcio
306a2cca7d Add a section about editor tooltips blinking in the Troubleshooting page 2021-07-12 22:09:49 +02:00
Hugo Locurcio
9d5a348c49 Clarify when to use BackBufferCopy in Screen-reading shaders 2021-07-12 22:09:11 +02:00
Hugo Locurcio
0f96c47aef Recommend not adding nodes as a child of AnimationPlayer 2021-07-12 22:08:20 +02:00
Hugo Locurcio
d92ea5344e Fix typo in Differences between GLES2 and GLES3 2021-07-12 22:06:44 +02:00
Hugo Locurcio
1359c05fcb Add note about deploying to Android device where relevant 2021-07-12 22:04:34 +02:00
Hugo Locurcio
d8054275ad Improve and update Baked lightmaps for 3.3's CPU lightmapper 2021-07-12 22:02:45 +02:00
Max Hilbrunner
6ce5aff2b1 Merge pull request #5083 from godotengine/lawnjelly-patch-batching-primitives
Note which primitives can currently be batched
2021-07-12 12:12:49 +02:00