Commit Graph

4402 Commits

Author SHA1 Message Date
fearwalia
d6b95c8aeb Update gui_using_fonts.rst
Edited the fourth option to accurately represent which option it is, it previously replicated the third option
2024-12-19 13:48:13 +05:30
tetrapod
a64084d491 Merge pull request #9743 from vgezer/scripteditor
Text editor documentation
2024-12-18 14:03:58 -08:00
Max Hilbrunner
c7baa13f48 Merge pull request #10421 from tetrapod00/global_position_set
Mention exception to setting values before adding to tree
2024-12-18 15:57:09 +01:00
fearwalia
d5b8afb77b Clarify creating a global in Singletons (Autoload) (#10416)
The code below to be added to scene 1 and 2 didn't say how to define the global variable, and neither did this, so I fixed it

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-12-17 18:12:11 -08:00
tetrapod00
51a9199a92 Mention exception to setting values before adding to tree 2024-12-17 17:24:40 -08:00
Max Hilbrunner
ca738a538e Merge pull request #10414 from tetrapod00/meshlibrary-clarify
Clarify MeshLibrary format and constraints
2024-12-16 19:58:29 +01:00
Max Hilbrunner
47d39d9048 Merge pull request #10413 from tetrapod00/be-nice-to-c
Rephrase dictionary description in Advanced GDScript
2024-12-16 19:11:59 +01:00
Max Hilbrunner
8b36717530 Merge pull request #10406 from tetrapod00/fix-source-color
Fix usage of `source_color` with `hint_depth_texture`
2024-12-16 19:10:23 +01:00
tetrapod00
a79a41c7ee Clarify MeshLibrary format and constraints 2024-12-15 17:25:28 -08:00
tetrapod00
fdfa3ea66e Rephrase dictionary description in Advanced GDScript 2024-12-15 13:58:40 -08:00
Max Hilbrunner
273f9a7f2f Merge pull request #10403 from dsnopek/redo-vnen-8751
Add example of GDExtension written pure C
2024-12-15 17:37:40 +01:00
Max Hilbrunner
0b67f026ec Merge pull request #10410 from tetrapod00/remove-outdated
Fix article outdated status for spring arm page
2024-12-15 17:31:46 +01:00
Max Hilbrunner
8c18786cc1 Merge pull request #10409 from tetrapod00/no-simply
Simply remove some words
2024-12-15 17:31:18 +01:00
Max Hilbrunner
0d9e3ac856 Merge pull request #10408 from tetrapod00/vrs-xr
Link to foveation settings from VRS page
2024-12-15 17:25:00 +01:00
George Marques
874b2792a6 Add example of GDExtension written pure C 2024-12-15 10:06:26 -06:00
tetrapod00
0dfae02a28 Fix article outdated status for spring arm page 2024-12-15 00:40:53 -08:00
tetrapod00
bd25f5813a Simply remove some words 2024-12-14 20:36:17 -08:00
Max Hilbrunner
4e8160dedb Merge pull request #10398 from tetrapod00/tweak-csharp-diff
Tweak wording in C# differences
2024-12-14 22:51:15 +01:00
tetrapod00
590de7eea8 Link to foveation settings from VRS page 2024-12-14 11:05:02 -08:00
tetrapod00
0da4dbe145 Add self links to shader functions page 2024-12-13 22:17:49 -08:00
tetrapod00
6f0e3bcfaf Fix usage of source_color with hint_depth_texture 2024-12-13 19:34:09 -08:00
Volkan Gezer
c8be8497af Text editor documentation 2024-12-13 12:03:17 +01:00
David Snopek
658287759b Improve "Version Compatibility" section in "What is GDExtension" 2024-12-12 17:19:50 -06:00
skyace65
cb39d01e97 Update debugger visual profiler screenshot 2024-12-11 18:16:10 -05:00
tetrapod00
ccb0a71db3 Tweak wording in C# differences 2024-12-10 11:11:20 -08:00
easterNday
f967e9e135 Fix C# main screen plugin example and document C# EditorInterface singleton (#9399)
* 🐞 fix(plugins): fix syntax errors

Correct the syntax errors in the plugin development section, specifically by modifying 'EditorInterface' to 'EditorInterface.Singleton' in the C# portion. It is imperative to utilize the singleton pattern here to ensure the plugin successfully compiles.

* 🐞 fix(different): ADD exceptions

Provide explanations for Singleton exceptions of `EditorInterface`
2024-12-10 11:08:19 -08:00
Max Hilbrunner
fdf7e1aebf Merge pull request #10392 from tetrapod00/interpolation-improve
Improve Physics Interpolation pages
2024-12-09 10:16:19 +01:00
Max Hilbrunner
11ab6c276b Merge pull request #10390 from tetrapod00/add-intros
Add introduction to Platform-specific index page
2024-12-09 10:15:35 +01:00
Max Hilbrunner
74b354e13a Merge pull request #10386 from Ryan-000/fix_time
TIME is affected by time_scale
2024-12-09 10:15:09 +01:00
tetrapod00
f8f683c1a2 Improve Physics Interpolation pages 2024-12-08 18:17:52 -08:00
tetrapod00
7dea53de2d Add introduction to Platform-specific index page 2024-12-08 17:30:12 -08:00
Max Hilbrunner
b7b215dfb7 Merge pull request #10333 from Calinou/bbcode-in-richtextlabel-print-rich
Add a page on the Output bottom panel
2024-12-08 08:34:17 +01:00
Max Hilbrunner
eb34d1fb8d Merge pull request #10385 from tetrapod00/2d-intro
Add an introduction to the 2D index page
2024-12-08 08:32:37 +01:00
Ryan
7c1eefda90 TIME is affected by time_scale 2024-12-07 21:14:22 -05:00
tetrapod00
d70fb53f2a Add introduction to 2D index page 2024-12-07 16:51:14 -08:00
Hugo Locurcio
806a4fccfd Add a page on the Output bottom panel 2024-12-07 08:40:44 +01:00
Max Hilbrunner
d2ae3e5ee6 Merge pull request #10366 from xix-xeaon/patch-1
Add Nim GDExtension
2024-12-06 17:22:32 +01:00
tetrapod00
55cd8723fc Improve Shader functions page 2024-12-05 13:09:40 -08:00
tholan2
de9b5a92ce Add AstarGrid2D headline to 2D Navigation Overview (#10135)
* Add AstarGrid2D headline to 2D Navigation Overview

Resolves #9668 by adding in the request description.

This PR adds a short description for AStarGrid2D of its function and use case that was previously missing in the 2D navigation overview page.
2024-12-05 12:46:16 +01:00
Max Hilbrunner
d8be4704ad Merge pull request #10368 from Takapapatapaka/patch-1
Fix outdated function names in GUI skinning example code
2024-12-05 12:44:55 +01:00
tetrapod
5589314bbf Merge pull request #10329 from esainane/pool-closed
Remove references to PoolVector
2024-12-04 18:06:40 -08:00
Takapapatapaka
de6879b237 Update functions names in example code to match 4.x nomenclature
Changed the function to override theme font color from "add_color_override" to "add_theme_color_override", as the previous version is not recognized by my 4.3 Godot Editor. 

Judging by the documentation archives, it seems that "add_color_override" was the version used in Godot 3.

From Control's 4.3 documentation, it seems C# functions have also been updated to include Theme in their name. It would make sense, so I updated it too, but I'm not 100% sure it actually works this way.
2024-12-04 16:43:28 +01:00
xix xeaon
609cbcaa94 Add Nim GDExtension 2024-12-04 08:28:11 +01:00
Max Hilbrunner
160b937e81 Merge pull request #10359 from skyace65/PhysicsInterpolation
Port physics interpolation docs from 3.6
2024-12-04 08:09:22 +01:00
skyace65
6b4a2c9801 Port physics interpolation docs from 3.6 2024-12-02 18:31:18 -05:00
ntlblpm
23765f9b90 Fix grammar in Using tilesets (#10360)
* Update using_tilesets.rst
2024-12-01 23:23:33 +01:00
tetrapod
518db5f6f2 Merge pull request #9621 from vgezer/intro2d
Add new Introduction to 2D page
2024-11-30 17:46:59 -08:00
Volkan Gezer
9a6baf54d9 a new intro to 2d content, similar to 3d 2024-11-30 22:01:39 +01:00
Max Hilbrunner
bac98a0aa2 Merge pull request #10344 from tetrapod00/shader-function-modified
Note that shader function descriptions are modified from OpenGL docs
2024-11-30 01:55:01 +01:00
Max Hilbrunner
51c4208189 Merge pull request #10342 from dalexeev/pot-gen-doc-gdscript-comments
POT Generator: Document `TRANSLATORS:` and `NO_TRANSLATE` comments
2024-11-30 01:54:44 +01:00