Merge pull request #10406 from tetrapod00/fix-source-color

Fix usage of `source_color` with `hint_depth_texture`
This commit is contained in:
Max Hilbrunner
2024-12-16 19:10:23 +01:00
committed by GitHub

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@@ -81,7 +81,7 @@ by using ``hint_depth_texture``.
.. code-block:: glsl
uniform sampler2D depth_texture : source_color, hint_depth_texture;
uniform sampler2D depth_texture : hint_depth_texture;
Once defined, the depth texture can be read with the ``texture()`` function.
@@ -178,7 +178,7 @@ line is commented out.
// Prevent the quad from being affected by lighting and fog. This also improves performance.
render_mode unshaded, fog_disabled;
uniform sampler2D depth_texture : source_color, hint_depth_texture;
uniform sampler2D depth_texture : hint_depth_texture;
void vertex() {
POSITION = vec4(VERTEX.xy, 1.0, 1.0);