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Merge pull request #10421 from tetrapod00/global_position_set
Mention exception to setting values before adding to tree
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@@ -19,8 +19,10 @@ corresponding values, and that code can be slow! For most cases, this code
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has no impact on your game's performance, but in heavy use cases such as
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procedural generation, it can bring your game to a crawl.
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For these reasons, it is always a best practice to set the initial values
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of a node before adding it to the scene tree.
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For these reasons, it is usually best practice to set the initial values
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of a node before adding it to the scene tree. There are some exceptions where
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values *can't* be set before being added to the scene tree, like setting global
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position.
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Loading vs. preloading
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----------------------
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