mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Merge pull request #10408 from tetrapod00/vrs-xr
Link to foveation settings from VRS page
This commit is contained in:
@@ -87,6 +87,8 @@ Using variable rate shading in Godot
|
||||
shading. VRS can be used in both pancake (non-XR) and XR display modes.
|
||||
|
||||
The Compatibility renderer does **not** support variable rate shading.
|
||||
For XR, you can use :ref:`foveation level <doc_openxr_settings_foveation_level>`
|
||||
as an alternative.
|
||||
|
||||
In the advanced Project Settings, the **Rendering > VRS** section offers settings
|
||||
to control variable rate shading on the root viewport:
|
||||
|
||||
@@ -163,6 +163,8 @@ If a mode is selected that is not supported by the headset, the first available
|
||||
From Godot 4.3 onwards selecting the alpha blend mode will also perform these extra steps.
|
||||
This does require the latest vendor plugin to be installed.
|
||||
|
||||
.. _doc_openxr_settings_foveation_level:
|
||||
|
||||
Foveation Level
|
||||
---------------
|
||||
|
||||
|
||||
Reference in New Issue
Block a user