mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Merge pull request #10333 from Calinou/bbcode-in-richtextlabel-print-rich
Add a page on the Output bottom panel
This commit is contained in:
BIN
tutorials/scripting/debug/img/overview_output.webp
Normal file
BIN
tutorials/scripting/debug/img/overview_output.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
@@ -8,6 +8,7 @@ Debug
|
||||
:name: toc-learn-features-debug
|
||||
|
||||
overview_of_debugging_tools
|
||||
output_panel
|
||||
debugger_panel
|
||||
the_profiler
|
||||
custom_performance_monitors
|
||||
|
||||
93
tutorials/scripting/debug/output_panel.rst
Normal file
93
tutorials/scripting/debug/output_panel.rst
Normal file
@@ -0,0 +1,93 @@
|
||||
.. _doc_output_panel:
|
||||
|
||||
Output panel
|
||||
============
|
||||
|
||||
The output panel is found at the bottom of the screen. Click on **Output** to open it.
|
||||
|
||||
.. image:: img/overview_output.webp
|
||||
|
||||
The output panel provides several features to make viewing text printed by the
|
||||
project (and editor) easier.
|
||||
|
||||
.. note::
|
||||
|
||||
The output panel automatically opens when running a project by default.
|
||||
You can control this behavior by changing the **Run > Bottom Panel > Action on Play**
|
||||
editor setting.
|
||||
|
||||
Message categories
|
||||
------------------
|
||||
|
||||
Four message categories are available:
|
||||
|
||||
- **Log:** Standard messages printed by the project. Displayed in white or black
|
||||
(depending on the editor theme).
|
||||
- **Error:** Messages printed by the project or editor that report important
|
||||
information, but do not indicate a failure. Displayed in yellow.
|
||||
- **Warning:** Messages printed by the project or editor that indicate a failure
|
||||
of some kind. Displayed in red.
|
||||
- **Editor:** Messages printed by the editor, typically intended to be traces of
|
||||
undo/redo actions. Displayed in gray.
|
||||
|
||||
Filtering messages
|
||||
------------------
|
||||
|
||||
By clicking on the buttons on the right, you can hide certain message categories.
|
||||
This can make it easier to find specific messages you're looking for.
|
||||
|
||||
You can also filter messages by their text content using the **Filter Messages** box
|
||||
at the bottom of the Output panel.
|
||||
|
||||
Clearing messages
|
||||
-----------------
|
||||
|
||||
When running the project, existing messages are automatically cleared by default. This
|
||||
is controlled by the **Run > Output > Always Clear Output on Play** editor setting.
|
||||
Additionally, you can manually clear messages by clicking the "cleaning brush" icon
|
||||
in the top-right corner of the Output panel.
|
||||
|
||||
Printing messages
|
||||
-----------------
|
||||
|
||||
Several methods are available to print messages:
|
||||
|
||||
- :ref:`print() <class_@GlobalScope_method_print>`: Prints a message.
|
||||
This method accepts multiple arguments which are concatenated together upon printing.
|
||||
- :ref:`print_rich() <class_@GlobalScope_method_print_rich>`: Same as ``print()``,
|
||||
but BBCode can be used to format the text that is printed (see below).
|
||||
- :ref:`push_error() <class_@GlobalScope_method_push_error>`: Prints an error message.
|
||||
When an error is printed in a running project, it's displayed in the **Debugger > Errors**
|
||||
tab instead.
|
||||
- :ref:`push_warning() <class_@GlobalScope_method_push_warning>`: Prints a warning message.
|
||||
When a warning is printed in a running project, it's displayed in the **Debugger > Errors**
|
||||
tab instead.
|
||||
|
||||
To get more advanced formatting capabilities, consider using
|
||||
:ref:`doc_gdscript_printf` along with the above printing functions.
|
||||
|
||||
.. _doc_output_panel_printing_rich_text:
|
||||
|
||||
Printing rich text
|
||||
^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Using :ref:`print_rich() <class_@GlobalScope_method_print_rich>`, you can print
|
||||
rich text to the editor Output panel and standard output (visible when the user
|
||||
runs the project from a terminal). This works by converting the BBCode to
|
||||
`ANSI escape codes <https://en.wikipedia.org/wiki/ANSI_escape_code>`__ that the
|
||||
terminal understands.
|
||||
|
||||
In the editor output, all BBCode tags are recognized as usual. In the terminal
|
||||
output, only a subset of BBCode tags will work, as documented in the linked
|
||||
``print_rich()`` method description above. In the terminal, the colors will look
|
||||
different depending on the user's theme, while colors in the editor will use the
|
||||
same colors as they would in the project.
|
||||
|
||||
.. note::
|
||||
|
||||
ANSI escape code support varies across terminal emulators. On Windows, only
|
||||
Windows 10 and later can display ANSI escape codes in its default terminal
|
||||
application.
|
||||
|
||||
The exact colors displayed in terminal output also depend on the terminal
|
||||
theme chosen by the user.
|
||||
@@ -14,6 +14,12 @@ in the running game.
|
||||
Finally, you have options to debug the game running on a remote device
|
||||
and to reload changes to your scenes or your code while the game is running.
|
||||
|
||||
Output Panel
|
||||
--------------
|
||||
|
||||
The output panel allows you to see text printed by the project, but also by the editor (e.g. from ``@tool`` scripts).
|
||||
You can find information about in :ref:`doc_output_panel`.
|
||||
|
||||
Debugger Panel
|
||||
--------------
|
||||
|
||||
@@ -251,7 +257,7 @@ GDScript
|
||||
++++++++
|
||||
|
||||
These settings allow you to toggle specific GDScript warnings, such as for
|
||||
unused variables. You can also turn off warnings completely. See
|
||||
unused variables. You can also turn off warnings completely. See
|
||||
:ref:`doc_gdscript_warning_system` for more information.
|
||||
|
||||
Shader Language
|
||||
|
||||
@@ -223,6 +223,8 @@ This can be especially useful for plugin and library creators.
|
||||
While technically you can use both ``@deprecated`` and ``@experimental`` tags on the same
|
||||
class/member, this is not recommended as it is against common conventions.
|
||||
|
||||
.. _doc_gdscript_documentation_comments_bbcode_and_class_reference:
|
||||
|
||||
BBCode and class reference
|
||||
--------------------------
|
||||
|
||||
|
||||
@@ -21,8 +21,11 @@ scrollbar is automatically displayed if the text does not fit within the
|
||||
control's size. The scrollbar can be disabled by unchecking the
|
||||
**Scroll Active** property in the RichTextLabel inspector.
|
||||
|
||||
Note that the BBCode tags can also be used to some extent in the XML source of
|
||||
the class reference. For more information, see :ref:`doc_class_reference_primer`.
|
||||
Note that the BBCode tags can also be used to some extent for other use cases:
|
||||
|
||||
- BBCode can be used to :ref:`format comments in the XML source of the class reference <doc_class_reference_bbcode>`.
|
||||
- BBCode can be used in :ref:`GDScript documentation comments <doc_gdscript_documentation_comments_bbcode_and_class_reference>`.
|
||||
- BBCode can be used when :ref:`printing rich text to the Output bottom panel <doc_output_panel_printing_rich_text>`.
|
||||
|
||||
.. seealso::
|
||||
|
||||
|
||||
Reference in New Issue
Block a user