huulong
e7fbd0e136
Fix gdscript_exports @export_node_path example by adding quotes around class names to pass strings
2023-02-08 20:24:28 +01:00
Hugo Locurcio
0c9ac1fc42
Document Unicode identifiers now being supported in GDScript reference
2023-02-08 19:06:55 +01:00
Rémi Verschelde
42523a3839
Merge pull request #6748 from Calinou/update-using-fonts
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Update Using fonts documentation for 4.0.beta17
2023-02-08 18:29:57 +01:00
Hugo Locurcio
f8a612cd47
Update Using fonts documentation for 4.0.beta17
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- Mention subpixel positioning should be disabled for fonts with a pixel art
appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
had to be reduced by 1 due to an off-by-one error in the importer code).
2023-02-08 14:44:56 +01:00
Raul Santos
5010fa0d17
Add missing differences to C# documentation ( #6739 )
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* Add missing differences to C# documentation
- Add `NodePath` section.
- Add `RID` section.
- Update `Transform2D` section.
- Add `Transform3D` section.
- Add `Rect2i` section.
- Add `AABB` section.
- Add `Projection` section.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-08 12:44:20 +01:00
Max Hilbrunner
19861b20a9
Merge pull request #6725 from KLee1248/shader_reference_types
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Updates GLSL reference to contain GDScript types
2023-02-08 12:43:24 +01:00
Hugo Locurcio
f46c850908
Clarify behavior with #define and semicolons in Shader preprocessor
2023-02-08 00:01:04 +01:00
Mara Huldra
59c4480051
Update style guide for new signal emit/connect syntax
2023-02-07 22:03:04 +01:00
Mara Huldra
6336d03a3a
Update style guide for new export and setget syntax
2023-02-07 22:00:35 +01:00
Michael Tintiuc
5134ed23e8
Update sync_with_audio.rst
2023-02-07 21:07:11 +02:00
Kenneth Lee
ad1d3072c4
Updates GLSL reference to contain GDScript types
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The typing information was ultimately determined in this file where
Varients are converted and packed:
a51ca2beaf/servers/rendering/renderer_rd/storage_rd/material_storage.cpp (L42)
The documentation doesn't contain a reference to dealing with how
Packed[Float|Int]Arrays are interpreted, but should be a much better
starting point for new users.
2023-02-06 14:09:43 -08:00
Max Hilbrunner
8a19f44532
Merge pull request #6666 from Calinou/shader-preprocessor-undefine-unexisting
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Clarify `#undef` behavior on non-existing defines in Shader preprocessor
2023-02-06 10:18:46 +01:00
Aaron Franke
370f936922
GDScript style guide: Improve type inference section ( #6661 )
2023-02-05 16:33:38 +03:00
31
8a9729d900
Add C# type test example (pattern matching) ( #6732 )
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* Add C# type test example (pattern matching)
* Connect section to "is" section, put "advanced" note back
2023-02-05 16:22:07 +03:00
Jonathan Deiss
bec737cb75
Update gdscript_styleguide.rst ( #6379 )
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Adds two changes:
- makes it clear where subclasses should go (at the bottom of the script)
- put the `_enter_tree()` method before `_ready()` but after `_init()` since that's the order in which the methods are executed
2023-02-05 16:19:27 +03:00
Yuri Sizov
c2683480e8
Merge pull request #6696 from Piralein/csharp-refcount
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Update and add C# RefCounted example in "Scenes versus Scripts"
2023-02-05 16:11:06 +03:00
31
e155194384
C#: Replace "falsy" with "false" in C# "is" doc ( #6733 )
2023-02-05 16:08:39 +03:00
31
ec045a4342
Lowercase titles for C# exports and signals pages
2023-02-04 16:08:57 -08:00
KekLuck
f94ac69dcc
Fix method names in Navigation overview ( #6712 )
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
2023-02-04 23:27:13 +03:00
Danil Alexeev
aa271f3aab
Clarify @export_enum docs ( #6704 )
2023-02-04 23:13:33 +03:00
Adi Mathur
e77de7e287
remove invalid web feature tags ( #6715 )
2023-02-04 22:20:53 +03:00
Adi Mathur
108fdc681e
Add C# documentation for the export section ( #6362 )
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* add c# documentation for the export section
* update for 4.0 naming changes
* update server feature tag
* fix typo and change feature flag name
2023-02-04 22:20:10 +03:00
Yuri Sizov
4e9b3ab73b
Merge pull request #6717 from Flavelius/patch-1
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Fix wrong registration method names for 3D gizmo plugins
2023-02-04 22:17:37 +03:00
Raul Santos
7c014cfce6
Document Signal and Callable types in C# differences page ( #6722 )
2023-02-04 21:29:09 +03:00
Yuri Sizov
39ba707179
Merge pull request #6730 from raulsntos/dotnet/variant
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Add a dedicated page about the C# Variant type
2023-02-04 20:37:54 +03:00
Raul Santos
1a118aed3a
Apply suggestions from code review
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-02-04 18:08:54 +01:00
Raul Santos
e9389ccbe6
Add a dedicated page about the C# Variant type
2023-02-04 18:08:22 +01:00
Yuri Sizov
6d5adf61a8
Merge pull request #6677 from raulsntos/dotnet/array-docs
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C#: Add table with equivalent Array methods
2023-02-04 19:56:16 +03:00
Raul Santos
84d7a0f8d8
C#: Add table with equivalent Array methods
2023-02-04 17:49:11 +01:00
Yuri Sizov
41ccb262aa
Merge pull request #6721 from raulsntos/dotnet/globalscope-docs
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C#: Add table with equivalent GlobalScope methods
2023-02-04 19:35:32 +03:00
Marvin
6fe03f9bfe
Small C# fix in the "Arc polygon function" section ( #6729 )
2023-02-04 19:27:48 +03:00
Raul Santos
d7f4e6b607
C#: Add table with equivalent GlobalScope methods
2023-02-04 17:07:39 +01:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Matthew
d6b4fe8ab9
Merge pull request #6603 from Calinou/update-importing-3d-scenes
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Update Importing 3D scenes documentation for Godot 4.0
2023-02-03 19:31:26 -05:00
Yuri Sizov
5b59294b8d
Merge pull request #6720 from notPelf/patch-1
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Clarify ternary operator in the style guide
2023-02-03 18:20:14 +03:00
Matthew
8f0a570fcf
Merge pull request #6216 from Calinou/revamp-gi-docs
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Revamp global illumination documentation
2023-02-02 21:13:57 -05:00
Matthew
bce6dd6001
Merge pull request #6707 from runny-yolk/patch-1
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Linking between First 2D Shader and Custom Drawing
2023-02-02 20:43:37 -05:00
notPelf
beb5f02422
Clarify ternary operator in the style guide
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In the current style guide, the example for ternary operators includes a "not" in the conditional which is the same text color as the preceding "if" giving the impression that the format for a ternary operation is "[some_value] if not [condition] else [other_value]" which is incorrect, and may be confusing to figure out. I'm new to Godot and I've never used python (which I understand GDScript is based on). My only experience is with c# which I don't believe has a "not" keyword so I was quite confused by this.
This change would remove "not" from the condition to eliminate confusion, and rearrange the values to keep the meaning of the example code the same. Any alternative that removes the "not" would also work.
2023-02-01 18:41:48 -05:00
Bastiaan Olij
1ce191bd76
Fix headings in XR action map documentation
2023-02-02 09:42:04 +11:00
Eddie (Xiao Di) Li
5c80189d97
Update Saving games documentation for Godot 4.0 ( #6371 )
2023-02-01 16:25:47 +01:00
Hugo Locurcio
6e3881b06a
Fix default deadzone value in Controllers, gamepads and joysticks ( #6701 )
2023-02-01 16:01:54 +01:00
Max Hilbrunner
72d70b10d4
Merge pull request #6708 from jeudytuanisapps/patch-1
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Add new 3rd party company
2023-02-01 15:36:31 +01:00
Julien Winning
0f5a516a0f
Update 3d_gizmos.rst
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As mentioned here https://github.com/godotengine/godot-docs/issues/6716
add/remove_node3d_gizmo_plugin is the wrong method name. But i'm not sure if it intentionally changed to add/remove_node_3d_gizmo_plugin.
Here are the adjustments anway in case it is intentional and going to stay that way.
2023-02-01 13:42:27 +01:00
Max Hilbrunner
fdfd8c7c17
Merge pull request #6633 from BastiaanOlij/add_xr_action_map_docs
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Add documentation about the XR action map
2023-02-01 09:20:09 +01:00
Max Hilbrunner
f41639577e
Merge pull request #6700 from paulloz/csharp/signals-must-be-public
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C# signal delegates must be public
2023-02-01 07:51:36 +01:00
Clay John
c59431e9bd
Rewrite compute shader tutorial ( #6698 )
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* Rewrite compute shader tutorial
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-01 07:50:28 +01:00
Max Hilbrunner
793bae8f73
Merge pull request #6702 from Calinou/controllers-vibration
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Document vibration in Controllers, gamepads and joysticks
2023-02-01 07:39:12 +01:00
Max Hilbrunner
a7ff0b1b1c
Merge pull request #6705 from Calinou/2d-lights-and-shadows-additive-sprites
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Document using additive Sprite2D as a faster alternative in 2D lights and shadows
2023-02-01 07:35:48 +01:00
Max Hilbrunner
71cc131e81
Merge pull request #6710 from clayjohn/AT_LIGHT_PASS
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Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-02-01 07:35:17 +01:00
clayjohn
0d50796dae
Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-01-31 15:10:02 -08:00