Max Hilbrunner
17936f75aa
Merge pull request #7056 from Calinou/exporting-for-web-macos-ios-broken
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Document missing macOS/iOS support for HTML5 due to upstream bugs
2023-03-28 08:22:00 +02:00
Max Hilbrunner
9f0e93722f
Merge pull request #7052 from NickCheng0921/master
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Update high_level_multiplayer.rst
2023-03-27 10:42:07 +02:00
Hugo Locurcio
80b71c4ba8
Document missing macOS/iOS support for HTML5 due to upstream bugs
2023-03-25 17:49:28 +01:00
Max Hilbrunner
e6382d8e6d
Merge pull request #7053 from paddy-exe/clarify-update-gdextension-docs
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Update/Clarify gdextension docs
2023-03-25 12:26:15 +01:00
Patrick
b4f3575d3b
Update/Clarify gdextension docs
2023-03-25 01:21:19 +01:00
NickCheng0921
245e8f920b
Update high_level_multiplayer.rst
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Old documentation used set_network_master instead of new method set_multiplayer_authority. Making this small update since rest of documentation for this page looks correct, but it took me a while to figure out why the old method wasn't working.
2023-03-24 18:40:15 -05:00
Hugo Locurcio
96eb7d05ff
Document SDFGI sharp reflections only working on opaque materials
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Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner
92188329b4
Merge pull request #7045 from ganymoe/issue7044
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fix paths used in gdextension example
2023-03-24 15:16:17 +01:00
Max Hilbrunner
e22128ca06
Merge pull request #7042 from Mercerenies/patch1
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Corrected virtual function name in "Custom GUI Controls"
2023-03-24 00:00:38 +01:00
Max Hilbrunner
b01f7c7fa3
Merge pull request #7043 from deand0n/patch-1
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Fix typo at 2d_movenet.rst
2023-03-23 23:48:23 +01:00
Hugo Locurcio
76941d213c
Fix typo in Large world coordinates
2023-03-23 23:25:08 +01:00
ganymoe
9df4b09f3f
fix paths used in gdextension example
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fixes godotengine#7044
2023-03-23 21:30:46 +01:00
Silvio Mayolo
1269d592e1
Corrected virtual function name in "Custom GUI Controls"
2023-03-23 14:56:41 -04:00
VladKopylets
6085dad3ff
Fix typo at 2d_movenet.rst
2023-03-23 20:56:28 +02:00
Kutub Gandhi
4ef67098a3
update animation tree images ( #7030 )
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* update animation tree iamges
these animation trees used the "KinematicBody2D" node which has been
replaced in Godot4 with the CharacterBody2D node. These images have been
updated accordingly
2023-03-23 06:10:56 +01:00
Max Hilbrunner
62e502fe23
Merge pull request #7004 from kzerot/patch-1
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Added info about range() with negative step
2023-03-23 04:49:37 +01:00
Max Hilbrunner
ebf3a02dbc
Merge pull request #6498 from vmedea/2022-12-style-guide
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Update style guide for new export and setget syntax
2023-03-23 04:46:52 +01:00
Max Hilbrunner
86c4c136ea
Merge pull request #7005 from rcorre/array-type
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Document array types.
2023-03-23 04:41:10 +01:00
Max Hilbrunner
b53e989669
Merge pull request #7012 from jwmcgettigan/onready-patch
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Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00
Max Hilbrunner
29ead33bb3
Update mouse button enum references
2023-03-23 04:16:39 +01:00
Max Hilbrunner
9afa1b02a9
Merge pull request #7020 from notPelf/patch-2
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Updated MouseButton enum values in input examples
2023-03-23 04:13:41 +01:00
Max Hilbrunner
7d5fb4e6a2
Various fixups
2023-03-23 03:13:29 +01:00
Max Hilbrunner
8d1cfa6c37
Merge pull request #6345 from Calinou/add-custom-platform-ports
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Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
Martin Majewski
bc925e0c80
Made a sentence easier to read and included a reference to class_String ( #7034 )
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* Excluded user created Python venv folder
* Added monospace format to code and added ref to String doc
2023-03-23 02:28:05 +01:00
Hugo Locurcio
12ff0a170d
Document the Visual Profiler debugger tab, update some screenshots to 4.0 ( #6976 )
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* Document the Visual Profiler debugger tab, update some screenshots to 4.0
* Update tutorials/scripting/debug/debugger_panel.rst
Co-authored-by: Clay John <claynjohn@gmail.com >
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-03-22 11:29:05 +01:00
RedStainedInk
a434971e4f
Updating the instructions for C# debugging in Visual Studio Code ( #6977 )
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* Updating the instructions for Visual Studio Code
Edited the instructions needed to make Visual Studio Code debugging work with Godot 4 - .net. Explained the situation with the not yet updated Godot c# extension for Visual Studio Code.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-03-22 11:26:22 +01:00
Ivan Shakhov
c3869d986a
update the profiling C# code section of the doc for Godot 4 ( #7025 )
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* update the profiling C# code section of the doc for Godot 4
---------
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-22 11:01:59 +01:00
Kasper Frandsen
69e8f24fdd
docs: fix for File -> FileAccess change
2023-03-21 15:17:09 +00:00
Max Hilbrunner
da46470513
Merge pull request #6978 from JohnVeness/project-manager
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Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
Max Hilbrunner
e7ec0d54bc
Merge pull request #6993 from Calinou/using-fonts-embolden
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Document embolden and font spacing in Using fonts
2023-03-20 02:42:02 +01:00
Max Hilbrunner
fb2b7860ac
Merge pull request #6991 from Calinou/update-bbcode-in-richtextlabel
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Update and improve BBCode in RichTextlabel documentation for Godot 4.0
2023-03-20 02:39:09 +01:00
Hugo Locurcio
38aea06740
Update and improve BBCode in RichTextlabel documentation for Godot 4.0
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- Update screenshots for Godot 4.0.
- Document RichTextLabel having its own vertical scrollbar.
- Document `push_[tag]()` and `pop()` functions as a faster alternative
to BBCode.
- Document threading support and when to use it.
- Document how to escape user input to prevent it from having its
BBCode tags parsed.
- Document stripping BBCode tags from the text.
- Mention entangled tags not being supported.
- Mention faux bold/italic versus real bold/italic fonts.
- Document `[hint]` and `[dropcap]` BBCode tags.
- Mention animated RichTextEffects pausing when the scene tree is paused
and how to control this behavior.
- Modify RichTextEffect examples to use the actual default values.
- Add screenshot showcasing how to add a RichTextEffect to the
Custom Effects inspector property.
- Fix and improve `[pulse]` custom RichTextEffect. This adds an easing parameter
and makes the target color a multiplier, so that colored text keeps its original
color while fading in and out.
2023-03-19 21:11:55 +01:00
notPelf
b146d3f359
Updated MouseButton enum values in input examples
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MouseButton enums were not updated in the input examples page, i.e. BUTTON_LEFT should be MOUSE_BUTTON_LEFT, etc
2023-03-19 12:28:55 -04:00
Max Hilbrunner
016422f300
Merge pull request #7001 from jacobsteffler/patch-1
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Fix a grammar mistake by adding an apostrophe
2023-03-19 02:13:27 +01:00
Max Hilbrunner
292804554e
Merge pull request #6974 from hmans/improve-shader-include-docs
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Improve shader #include documentation
2023-03-19 02:11:35 +01:00
Justin McGettigan
7f7042c515
Updated instances of onready to @onready.
2023-03-18 16:06:11 -04:00
Ryan Roden-Corrent
cd0fad3bab
Document array types.
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Fixes #6972 .
2023-03-17 19:26:49 -04:00
Max
07175e60a0
Added info about range with negative step
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Added info about range with a negative step, because I have a lot of questions "how can I get a reversed range in GDScript?" in my local community.
2023-03-17 18:08:51 -05:00
clayjohn
0c8c8feb72
Explain the start and process functions for particle shaders
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Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Jacob Steffler
d24d85acc1
Fix a grammar mistake by adding an apostrophe
2023-03-16 19:51:08 -05:00
Max Hilbrunner
ec143f7bbc
Merge pull request #6983 from derkork/patch-2
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fix: link to animation tree tutorial
2023-03-16 11:04:33 +01:00
Hugo Locurcio
771b02a543
Document embolden and font spacing in Using fonts
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This also mentions what the default project font is for reference.
2023-03-16 03:45:21 +01:00
smix8
7f6c15beab
Add navigation documentation how to improve performance ( #6879 )
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Adds documentation page about how to improve performance for navigation mesh baking and pathfinding.
2023-03-15 12:24:06 -07:00
Jan Thomä
09551bfa73
fix: link to animation tree tutorial
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The link to the animation tree tutorial is wrong:
```
SHOULD BE:
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html#for-better-blending
IS CURRENTLY:
https://docs.godotengine.org/en/stable/tutorials/tutorials/animation/animation_tree.html#for-better-blending
```
Note the duplicate "tutorials/tutorials" in the path.
2023-03-15 09:01:50 +01:00
Arpit Srivastava
258a980fb1
Update matrices_and_transforms.rst ( #6922 )
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Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
2023-03-14 17:57:43 -05:00
Max Hilbrunner
e61ad46a09
Merge pull request #6965 from frigorific44/patch-1
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Update rename changes to SurfaceTool
2023-03-14 03:50:10 +01:00
John Veness
08498ef96a
Change capitalization of Project Manager
2023-03-13 20:08:49 +00:00
Hugo Locurcio
f658307ac7
Add a page on creating custom platform ports
2023-03-13 18:53:38 +01:00
Clay John
6538f38db8
Mention Sorting Offset property in 3D rendering limitations ( #6944 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-03-13 18:20:19 +01:00
George Marques
4d86f91ff7
Add note in GDScript reference about inference with Variant ( #6934 )
2023-03-13 17:41:07 +01:00