Update and improve BBCode in RichTextlabel documentation for Godot 4.0
- Update screenshots for Godot 4.0. - Document RichTextLabel having its own vertical scrollbar. - Document `push_[tag]()` and `pop()` functions as a faster alternative to BBCode. - Document threading support and when to use it. - Document how to escape user input to prevent it from having its BBCode tags parsed. - Document stripping BBCode tags from the text. - Mention entangled tags not being supported. - Mention faux bold/italic versus real bold/italic fonts. - Document `[hint]` and `[dropcap]` BBCode tags. - Mention animated RichTextEffects pausing when the scene tree is paused and how to control this behavior. - Modify RichTextEffect examples to use the actual default values. - Add screenshot showcasing how to add a RichTextEffect to the Custom Effects inspector property. - Fix and improve `[pulse]` custom RichTextEffect. This adds an easing parameter and makes the target color a multiplier, so that colored text keeps its original color while fading in and out.
@@ -9,54 +9,211 @@ Introduction
|
||||
:ref:`class_Label` nodes are great for displaying basic text, but they have limitations.
|
||||
If you want to change the color of the text, or its alignment, you can only do that to
|
||||
the entire label. You can't make a part of the text have another color, or have a part
|
||||
of the text centered. To get around these limitations you would use a :ref:`class_RichTextLabel`.
|
||||
of the text centered. To get around these limitations, you would use a :ref:`class_RichTextLabel`.
|
||||
|
||||
:ref:`class_RichTextLabel` allows for complex formatting of text using a markup syntax or
|
||||
the built-in API. It uses BBCodes for the markup syntax, a system of tags that designate
|
||||
formatting rules for a part of the text. You may be familiar with them if you ever used
|
||||
forums (also known as `bulletin boards`, hence the "BB" in "BBCode").
|
||||
|
||||
Note that the BBCode tags can also be used, to some extent, in the XML source of
|
||||
Unlike Label, RichTextLabel also comes with its own vertical scrollbar. This
|
||||
scrollbar is automatically displayed if the text does not fit within the
|
||||
control's size. The scrollbar can be disabled by unchecking the
|
||||
**Scroll Active** property in the RichTextLabel inspector.
|
||||
|
||||
Note that the BBCode tags can also be used to some extent in the XML source of
|
||||
the class reference. For more information, see :ref:`doc_class_reference_primer`.
|
||||
|
||||
.. seealso::
|
||||
|
||||
You can see how BBCode in RichTextLabel works in action using the
|
||||
`Rich Text Label with BBCode demo project <https://github.com/godotengine/godot-demo-projects/tree/master/gui/rich_text_bbcode>`__.
|
||||
|
||||
Using BBCode
|
||||
------------
|
||||
|
||||
By default :ref:`class_RichTextLabel` functions exactly the same as the normal label. It
|
||||
has the :ref:`property_text <class_RichTextLabel_property_text>` property, which you can
|
||||
edit to have uniformly formatted text. To be able to use BBCodes and rich text formatting
|
||||
By default, :ref:`class_RichTextLabel` functions like a normal :ref:`class_Label`.
|
||||
It has the :ref:`property_text <class_RichTextLabel_property_text>` property, which you can
|
||||
edit to have uniformly formatted text. To be able to use BBCode for rich text formatting,
|
||||
you need to turn on the BBCode mode by setting :ref:`bbcode_enabled <class_RichTextLabel_property_bbcode_enabled>`.
|
||||
After that you can edit the :ref:`text <class_RichTextLabel_property_text>`
|
||||
property using available tags. Both properties are located in the "Bb Code" section of
|
||||
the Inspector.
|
||||
After that, you can edit the :ref:`text <class_RichTextLabel_property_text>`
|
||||
property using available tags. Both properties are located at the top of the inspector
|
||||
after selecting a RichTextLabel node.
|
||||
|
||||
.. image:: img/bbcodeText.png
|
||||
.. image:: img/bbcode_in_richtextlabel_inspector.webp
|
||||
|
||||
For example, ``BBCode [color=blue]blue[/color]`` would render the word "blue" with
|
||||
a blue color.
|
||||
For example, ``BBCode [color=green]test[/color]`` would render the word "test" with
|
||||
a green color.
|
||||
|
||||
.. image:: img/bbcodeDemo.png
|
||||
.. image:: img/bbcode_in_richtextlabel_basic_example.webp
|
||||
|
||||
Most BBCodes consist of 3 parts: the opening tag, the content and the closing tag. The
|
||||
opening tag delimits the start of the formatted part, and can also carry some
|
||||
configuration options. Some opening tags, like the ``color`` one shown above, also require
|
||||
a value to work. The closing tag delimits the end of the formatted part. In some cases
|
||||
both the closing tag and the content can be omitted.
|
||||
Most BBCodes consist of 3 parts: the opening tag, the content and the closing
|
||||
tag. The opening tag delimits the start of the formatted part, and can also
|
||||
carry some configuration options. Some opening tags, like the ``color`` one
|
||||
shown above, also require a value to work. Other opening tags may accept
|
||||
multiple options (separated by spaces within the opening tag). The closing tag
|
||||
delimits the end of the formatted part. In some cases, both the closing tag and
|
||||
the content can be omitted.
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
[tag]content[/tag]
|
||||
[tag=value]content[/tag]
|
||||
[tag options]content[/tag]
|
||||
[tag option1=value1 option2=value2]content[/tag]
|
||||
[tag][/tag]
|
||||
[tag]
|
||||
|
||||
.. note::
|
||||
|
||||
In the Inspector you may notice that after writing in the "BBCode Text" property the
|
||||
regular "Text" property now has the same text but without BBCodes. Take care not to
|
||||
edit the regular "Text" property! You will lose the BBCode markup if you do. All changes
|
||||
to the text must be done using the "BBCode Text".
|
||||
RichTextLabel doesn't support entangled BBCode tags. For example, instead of
|
||||
using:
|
||||
|
||||
::
|
||||
|
||||
[b]bold[i]bold italic[/b]italic[/i]
|
||||
|
||||
Use:
|
||||
|
||||
::
|
||||
|
||||
[b]bold[i]bold italic[/i][/b][i]italic[/i]
|
||||
|
||||
.. _doc_bbcode_in_richtextlabel_handling_user_input_safely:
|
||||
|
||||
Handling user input safely
|
||||
--------------------------
|
||||
|
||||
In a scenario where users may freely input text (such as chat in a multiplayer
|
||||
game), you should make sure users cannot use arbitrary BBCode tags that will be
|
||||
parsed by RichTextLabel. This is to avoid inappropriate use of formatting, which
|
||||
can be problematic if ``[url]`` tags are handled by your RichTextLabel (as players
|
||||
may be able to create clickable links to phishing sites or similar).
|
||||
|
||||
Using RichTextLabel's ``[lb]`` and/or ``[rb]`` tags, we can replace the opening and/or
|
||||
closing brackets of any BBCode tag in a message with those escaped tags. This
|
||||
prevents users from using BBCode that will be parsed as tags – instead, the
|
||||
BBCode will be displayed as text.
|
||||
|
||||
.. figure:: img/bbcode_in_richtextlabel_escaping_user_input.webp
|
||||
:align: center
|
||||
:alt: Example of unescaped user input resulting in BBCode injection (2nd line) and escaped user input (3rd line)
|
||||
|
||||
Example of unescaped user input resulting in BBCode injection (2nd line) and escaped user input (3rd line)
|
||||
|
||||
The above image was created using the following script:
|
||||
|
||||
::
|
||||
|
||||
extends RichTextLabel
|
||||
|
||||
func _ready():
|
||||
append_chat_line("Player 1", "Hello world!")
|
||||
append_chat_line("Player 2", "Hello [color=red]BBCode injection[/color] (no escaping)!")
|
||||
append_chat_line_escaped("Player 2", "Hello [color=red]BBCode injection[/color] (with escaping)!")
|
||||
|
||||
|
||||
# Returns escaped BBCode that won't be parsed by RichTextLabel as tags.
|
||||
func escape_bbcode(bbcode_text):
|
||||
# We only need to replace opening brackets to prevent tags from being parsed.
|
||||
return bbcode_text.replace("[", "[lb]")
|
||||
|
||||
|
||||
# Appends the user's message as-is, without escaping. This is dangerous!
|
||||
func append_chat_line(username, message):
|
||||
append_text("%s: [color=green]%s[/color]\n" % [username, message])
|
||||
|
||||
|
||||
# Appends the user's message with escaping.
|
||||
# Remember to escape both the player name and message contents.
|
||||
func append_chat_line_escaped(username, message):
|
||||
append_text("%s: [color=green]%s[/color]\n" % [escape_bbcode(username), escape_bbcode(message)])
|
||||
|
||||
Stripping BBCode tags
|
||||
---------------------
|
||||
|
||||
For certain use cases, it can be desired to remove BBCode tags from the string.
|
||||
This is useful when displaying the RichTextLabel's text in another Control that
|
||||
does not support BBCode (such as a tooltip):
|
||||
|
||||
.. code::
|
||||
|
||||
extends RichTextLabel
|
||||
|
||||
func _ready():
|
||||
var regex = RegEx.new()
|
||||
regex.compile("\\[.*?\\]")
|
||||
var text_without_tags = regex.sub(text, "", true)
|
||||
# `text_without_tags` contains the text with all BBCode tags removed.
|
||||
|
||||
.. note::
|
||||
|
||||
Removing BBCode tags entirely isn't advised for user input, as it can
|
||||
modify the displayed text without users understanding why part of their
|
||||
message was removed.
|
||||
:ref:`Escaping user input <doc_bbcode_in_richtextlabel_handling_user_input_safely>`
|
||||
should be preferred instead.
|
||||
|
||||
Performance
|
||||
-----------
|
||||
|
||||
In most cases, you can use BBCode directly as-is since text formatting is rarely
|
||||
a heavy task. However, with particularly large RichTextLabels (such as console
|
||||
logs spanning thousands of lines), you may encounter stuttering during gameplay
|
||||
when the RichTextLabel's text is updated.
|
||||
|
||||
There are several ways to alleviate this:
|
||||
|
||||
- Use the ``append_text()`` function instead of appending to the ``text``
|
||||
property. This function will only parse BBCode for the added text, rather than
|
||||
parsing BBCode from the entire ``text`` property.
|
||||
- Use ``push_[tag]()`` and ``pop()`` functions to add tags to RichTextLabel instead of
|
||||
using BBCode.
|
||||
- Enable the **Threading > Threaded** property in RichTextLabel. This won't
|
||||
speed up processing, but it will prevent the main thread from blocking, which
|
||||
avoids stuttering during gameplay. Only enable threading if it's actually
|
||||
needed in your project, as threading has some overhead.
|
||||
|
||||
.. _doc_bbcode_in_richtextlabel_use_functions:
|
||||
|
||||
Using push_[tag]() and pop() functions instead of BBCode
|
||||
--------------------------------------------------------
|
||||
|
||||
If you don't want to use BBCode for performance reasons, you can use functions
|
||||
provided by RichTextLabel to create formatting tags without writing BBCode in
|
||||
the text.
|
||||
|
||||
Every BBCode tag (including effects) has a ``push_[tag]()`` function (where
|
||||
``[tag]`` is the tag's name). There are also a few convenience functions
|
||||
available, such as ``push_bold_italics()`` that combines both ``push_bold()``
|
||||
and ``push_italics()`` into a single tag. See the
|
||||
:ref:`RichTextLabel class reference <class_RichTextLabel>` for a complete list of
|
||||
``push_[tag]()`` functions.
|
||||
|
||||
The ``pop()`` function is used to end *any* tag. Since BBCode is a tag *stack*,
|
||||
using ``pop()`` will close the most recently started tags first.
|
||||
|
||||
The following script will result in the same visual output as using
|
||||
``BBCode [color=green]test [i]example[/i][/color]``:
|
||||
|
||||
::
|
||||
|
||||
extends RichTextLabel
|
||||
|
||||
func _ready():
|
||||
append_text("BBCode ") # Trailing space separates words from each other.
|
||||
push_color(Color.GREEN)
|
||||
append_text("test ") # Trailing space separates words from each other.
|
||||
push_italics()
|
||||
append_text("example")
|
||||
pop() # Ends the tag opened by `push_italics()`.
|
||||
pop() # Ends the tag opened by `push_color()`.
|
||||
|
||||
.. warning::
|
||||
|
||||
Do **not** set the ``text`` property directly when using formatting functions.
|
||||
Appending to the ``text`` property will erase all modifications made to the
|
||||
RichTextLabel using the ``append_text()``, ``push_[tag]()`` and ``pop()``
|
||||
functions.
|
||||
|
||||
Reference
|
||||
---------
|
||||
@@ -138,6 +295,11 @@ Reference
|
||||
- | ``[url]{link}[/url]``
|
||||
| ``[url={link}]{text}[/url]``
|
||||
|
||||
* - | **hint**
|
||||
| Creates a tooltip hint that is displayed when hovering the text with the mouse.
|
||||
Tooltip text should not be quoted (quotes will appear as-is in the tooltip otherwise).
|
||||
- | ``[hint={tooltip text displayed on hover}]{text}[/hint]``
|
||||
|
||||
* - | **img**
|
||||
| Inserts an image from the ``{path}`` (can be any valid image resource).
|
||||
| If ``{width}`` is provided, the image will try to fit that width maintaining
|
||||
@@ -166,6 +328,17 @@ Reference
|
||||
|
||||
- ``[font_size={size}]{text}[/font_size]``
|
||||
|
||||
* - | **dropcap**
|
||||
| Use a different font size and color for ``{text}``, while making the tag's contents
|
||||
span multiple lines if it's large enough.
|
||||
| A `drop cap <https://www.computerhope.com/jargon/d/dropcap.htm>`__ is typically one
|
||||
uppercase character, but ``[dropcap]`` supports containing multiple characters.
|
||||
``margins`` values are comma-separated and can be positive, zero or negative.
|
||||
Negative top and bottom margins are particularly useful to allow the rest of
|
||||
the paragraph to display below the dropcap.
|
||||
|
||||
- ``[dropcap font_size={size} color={color} margins={left},{top},{right},{bottom}]{text}[/dropcap]``
|
||||
|
||||
* - | **opentype_features**
|
||||
| Enables custom OpenType font features for ``{text}``. Features must be provided as
|
||||
a comma-separated ``{list}``.
|
||||
@@ -182,12 +355,14 @@ Reference
|
||||
- ``[color={code/name}]{text}[/color]``
|
||||
|
||||
* - | **bgcolor**
|
||||
| Draws the color behind ``{text}``. Accepts same values as the ``color`` tag.
|
||||
| Draws the color behind ``{text}``. This can be used to highlight text.
|
||||
Accepts same values as the ``color`` tag.
|
||||
|
||||
- ``[bgcolor={code/name}]{text}[/bgcolor]``
|
||||
|
||||
* - | **fgcolor**
|
||||
| Draws the color in front of ``{text}``. Accepts same values as the ``color`` tag.
|
||||
| Draws the color in front of ``{text}``. This can be used to "redact" text by using
|
||||
an opaque foreground color. Accepts same values as the ``color`` tag.
|
||||
|
||||
- ``[fgcolor={code/name}]{text}[/fgcolor]``
|
||||
|
||||
@@ -246,15 +421,19 @@ Reference
|
||||
|
||||
.. note::
|
||||
|
||||
Tags for bold (``[b]``), italics (``[i]``), and monospaced (``[code]``)
|
||||
formatting only work if the appropriate custom fonts are set up for
|
||||
the ``RichTextLabel`` node first.
|
||||
Tags for bold (``[b]``) and italics (``[i]``) formatting work best if the
|
||||
appropriate custom fonts are set up in the RichTextLabelNode's theme
|
||||
overrides. If no custom bold or italic fonts are defined,
|
||||
`faux bold and italic fonts <https://fonts.google.com/knowledge/glossary/faux_fake_pseudo_synthesized>`__
|
||||
will be generated by Godot. These fonts rarely look good in comparison to hand-made bold/italic font variants.
|
||||
|
||||
The monospaced (``[code]``) tag **only** works if a custom font is set up in
|
||||
the RichTextLabel node's theme overrides. Otherwise, monospaced text will use the regular font.
|
||||
|
||||
There are no BBCode tags to control vertical centering of text yet.
|
||||
|
||||
Options can be skipped for all tags.
|
||||
|
||||
|
||||
.. _doc_bbcode_in_richtextlabel_paragraph_options:
|
||||
|
||||
Paragraph options
|
||||
@@ -492,7 +671,6 @@ Cell options
|
||||
Cell background color. For alternating odd/even row backgrounds
|
||||
you can use ``bg=odd_color,even_color``.
|
||||
|
||||
|
||||
.. _doc_bbcode_in_richtextlabel_list_types:
|
||||
|
||||
Ordered list types
|
||||
@@ -506,48 +684,69 @@ type options:
|
||||
- ``a``, ``A`` - Lower and upper case Latin letters.
|
||||
- ``i``, ``I`` - Lower and upper case Roman numerals.
|
||||
|
||||
Text effects
|
||||
------------
|
||||
|
||||
Animation effects
|
||||
-----------------
|
||||
BBCode can also be used to create different text effects that can optionally be
|
||||
animated. Five customizable effects are provided out of the box, and you can
|
||||
easily create your own. By default, animated effects will pause
|
||||
:ref:`when the SceneTree is paused <doc_pausing_games>`. You can change this
|
||||
behavior by adjusting the RichTextLabel's **Process > Mode** property.
|
||||
|
||||
BBCode can also be used to create different text animation effects. Five customizable
|
||||
effects are provided out of the box, and you can easily create your own.
|
||||
All examples below mention the default values for options in the listed tag format.
|
||||
|
||||
.. note::
|
||||
|
||||
Text effects that move characters' position may result in characters being
|
||||
clipped by the RichTextLabel node bounds.
|
||||
|
||||
You can resolve this by disabling **Control > Layout > Clip Contents** in
|
||||
the inspector after selecting the RichTextLabel node, or ensuring there is
|
||||
enough margin added around the text by using line breaks above and below the
|
||||
line using the effect.
|
||||
|
||||
Wave
|
||||
~~~~
|
||||
|
||||
.. image:: img/wave.png
|
||||
.. image:: img/bbcode_in_richtextlabel_effect_wave.webp
|
||||
|
||||
Wave makes the text go up and down. Its tag format is ``[wave amp=50 freq=2][/wave]``.
|
||||
``amp`` controls how high and low the effect goes, and ``freq`` controls how fast the
|
||||
text goes up and down.
|
||||
Wave makes the text go up and down. Its tag format is
|
||||
``[wave amp=50.0 freq=5.0]{text}[/wave]``.
|
||||
|
||||
``amp`` controls how high and low the effect goes, and ``freq`` controls how
|
||||
fast the text goes up and down. A ``freq`` value of ``0`` will result in no
|
||||
visible waves, and negative ``freq`` values won't display any waves either.
|
||||
|
||||
Tornado
|
||||
~~~~~~~
|
||||
|
||||
.. image:: img/tornado.png
|
||||
.. image:: img/bbcode_in_richtextlabel_effect_tornado.webp
|
||||
|
||||
Tornao makes the text move around in a circle. Its tag format is
|
||||
``[tornado radius=5 freq=2][/tornado]``.
|
||||
``[tornado radius=10.0 freq=1.0]{text}[/tornado]``.
|
||||
|
||||
``radius`` is the radius of the circle that controls the offset, ``freq`` is how
|
||||
fast the text moves in a circle.
|
||||
fast the text moves in a circle. A ``freq`` value of ``0`` will pause the
|
||||
animation, while negative ``freq`` will play the animation backwards.
|
||||
|
||||
Shake
|
||||
~~~~~
|
||||
|
||||
.. image:: img/shake.png
|
||||
.. image:: img/bbcode_in_richtextlabel_effect_shake.webp
|
||||
|
||||
Shake makes the text shake. Its tag format is ``[shake rate=20.0 level=5]{text}[/shake]``.
|
||||
|
||||
Shake makes the text shake. Its tag format is ``[shake rate=5 level=10][/shake]``.
|
||||
``rate`` controls how fast the text shakes, ``level`` controls how far the text is
|
||||
offset from the origin.
|
||||
|
||||
Fade
|
||||
~~~~
|
||||
|
||||
.. image:: img/fade.png
|
||||
.. image:: img/bbcode_in_richtextlabel_effect_fade.webp
|
||||
|
||||
Fade creates a static fade effect that multiplies each character's opacity.
|
||||
Its tag format is ``[fade start=4 length=14]{text}[/fade]``.
|
||||
|
||||
Fade creates a fade effect over the text that is not animated. Its tag format is
|
||||
``[fade start=4 length=14][/fade]``.
|
||||
``start`` controls the starting position of the falloff relative to where the fade
|
||||
command is inserted, ``length`` controls over how many characters should the fade
|
||||
out take place.
|
||||
@@ -555,12 +754,20 @@ out take place.
|
||||
Rainbow
|
||||
~~~~~~~
|
||||
|
||||
.. image:: img/rainbow.png
|
||||
.. image:: img/bbcode_in_richtextlabel_effect_rainbow.webp
|
||||
|
||||
Rainbow gives the text a rainbow color that changes over time. Its tag format is
|
||||
``[rainbow freq=0.2 sat=10 val=20][/rainbow]``.
|
||||
``freq`` is the number of full rainbow cycles per second, ``sat`` is the saturation
|
||||
of the rainbow, ``val`` is the value of the rainbow.
|
||||
``[rainbow freq=1.0 sat=0.8 val=0.8]{text}[/rainbow]``.
|
||||
|
||||
``freq`` is the number of full rainbow cycles per second, ``sat`` is the
|
||||
saturation of the rainbow, ``val`` is the value of the rainbow. A ``freq`` value
|
||||
of ``0`` will pause the animation, while negative ``freq`` will play the
|
||||
animation backwards.
|
||||
|
||||
Font outlines are *not* affected by the rainbow effect (they keep their original color).
|
||||
Existing font colors are overridden by the rainbow effect. However, CanvasItem's
|
||||
**Modulate** and **Self Modulate** properties will affect how the rainbow effect
|
||||
looks, as modulation multiplies its final colors.
|
||||
|
||||
Custom BBCode tags and text effects
|
||||
-----------------------------------
|
||||
@@ -571,13 +778,19 @@ and give the script a ``class_name`` so that the effect can be selected in the i
|
||||
Add the ``@tool`` annotation to your GDScript file if you wish to have these custom effects
|
||||
run within the editor itself. The RichTextLabel does not need to have a script attached,
|
||||
nor does it need to be running in ``tool`` mode. The new effect can be registered in
|
||||
the Inspector by adding it to the **Custom Effects** array, or in code with the
|
||||
:ref:`install_effect() <class_RichTextLabel_method_install_effect>` method.
|
||||
the Inspector by adding it to the **Markup > Custom Effects** array, or in code with the
|
||||
:ref:`install_effect() <class_RichTextLabel_method_install_effect>` method:
|
||||
|
||||
.. figure:: img/bbcode_in_richtextlabel_selecting_custom_richtexteffect.webp
|
||||
:align: center
|
||||
:alt: Selecting a custom RichTextEffect after saving a script that extends RichTextEffect with a ``class_name``
|
||||
|
||||
Selecting a custom RichTextEffect after saving a script that extends RichTextEffect with a ``class_name``
|
||||
|
||||
.. warning::
|
||||
|
||||
If the custom effect is not registered within the RichTextLabel's
|
||||
**Custom Effects** property, no effect will be visible and the original
|
||||
**Markup > Custom Effects** property, no effect will be visible and the original
|
||||
tag will be left as-is.
|
||||
|
||||
There is only one function that you need to extend: ``_process_custom_fx(char_fx)``.
|
||||
@@ -649,24 +862,25 @@ Pulse
|
||||
extends RichTextEffect
|
||||
class_name RichTextPulse
|
||||
|
||||
# Syntax: [pulse color=#00FFAA height=0.0 freq=2.0][/pulse]
|
||||
# Syntax: [pulse color=#ffffff33 freq=1.0 ease=-2.0 height=0][/pulse]
|
||||
|
||||
# Define the tag name.
|
||||
var bbcode = "pulse"
|
||||
|
||||
func _process_custom_fx(char_fx):
|
||||
# Get parameters, or use the provided default value if missing.
|
||||
var color = char_fx.env.get("color", char_fx.color)
|
||||
var height = char_fx.env.get("height", 0.0)
|
||||
var freq = char_fx.env.get("freq", 2.0)
|
||||
var color = Color(char_fx.env.get("color", Color(1, 1, 1, 0.2)))
|
||||
var freq = char_fx.env.get("freq", 1.0)
|
||||
var param_ease = char_fx.env.get("ease", -2.0)
|
||||
var height = char_fx.env.get("height", 0)
|
||||
|
||||
var sined_time = (sin(char_fx.elapsed_time * freq) + 1.0) / 2.0
|
||||
var sined_time = (ease(pingpong(char_fx.elapsed_time, 1.0 / freq) * freq, param_ease))
|
||||
var y_off = sined_time * height
|
||||
color.a = 1.0
|
||||
char_fx.color = char_fx.color.lerp(color, sined_time)
|
||||
char_fx.color = char_fx.color.lerp(char_fx.color * color, sined_time)
|
||||
char_fx.offset = Vector2(0, -1) * y_off
|
||||
return true
|
||||
|
||||
|
||||
Matrix
|
||||
~~~~~~
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 9.9 KiB |
BIN
tutorials/ui/img/bbcode_in_richtextlabel_basic_example.webp
Normal file
|
After Width: | Height: | Size: 950 B |
BIN
tutorials/ui/img/bbcode_in_richtextlabel_effect_fade.webp
Normal file
|
After Width: | Height: | Size: 684 B |
BIN
tutorials/ui/img/bbcode_in_richtextlabel_effect_rainbow.webp
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
tutorials/ui/img/bbcode_in_richtextlabel_effect_shake.webp
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
tutorials/ui/img/bbcode_in_richtextlabel_effect_tornado.webp
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
tutorials/ui/img/bbcode_in_richtextlabel_effect_wave.webp
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 6.6 KiB |
BIN
tutorials/ui/img/bbcode_in_richtextlabel_inspector.webp
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
|
After Width: | Height: | Size: 9.4 KiB |